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Shiyo.3578

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Posts posted by Shiyo.3578

  1. First off, Plasma(thief steal on mesmer) needs to be heavily nerfed.Second, thief needs to not hard counter mesmer into the ground. Then, and only then, will mesmer MAYBE be viable.

    As long as thief is in the state it's in, and counters mesmer as hard as it does, and being a mesmer gives a thief every boon in the game up to two times, there is no hope for this class to be viable.

  2. @"Lily.1935" said:I went with necromancer not just because of how "Good" it might be but based on its overall design. Necromancer has the worst design philosophy in the game, bar none. Regardless if its top tier or not, the necromancer's design is absolute garbage. It can't be balanced with its current design, and its overall an extremely unfun class to play and fight.

    What makes you think this about necro?

  3. Ele should be the one class that doesn't have to sacrifice ALL it's damage for sustain or ALL it's sustain for damage.

    However, it's basically the only class that does so. I really don't like it or understand why ranger and holo are allowed to have sustain AND damage at the same time but not ele, the most obvious "jack of all trades master of none" class.

  4. @Leonidrex.5649 said:

    @Rankomonaut.4708 said:Hey, I'm currenlty interested to check out pvp again.I stopped with PoF back then.

    Seeing many posts regarding the balance leaning towards condis do shake my will to really get into it again.Should they?

    try it i guess ?I personally find the meta disgusting and boring, bunch of bunker classes on top of supports that keep them alive and the only thing you can kill is a sidenoder that falls asleep during his duel or roaming thief that penta dodges for funbut if you a fan of necro or rev I bet you would have much fun I guess, those are so busted you can make any spec work

    Agreed.Nearly every single person is playing a bunker spec at mid to low ratings because it's easy, cannot be punished, and borderline brainless.The game is far too slow paced right now, and it gets boring fighting nothing but unkillable players all match long.

  5. I feel that matchmaking being in the state that it's in is a far bigger issue than any balance problems with the game.Games are either unwinnable, or unlosable, there are very few "close" or "fair" matches. This creates a very boring experience the vast majority of the time.

    Please consider re-examing your matchmaking system, as it's the biggest contributor to PvP's decline in player base, not balance.

  6. @Fueki.4753 said:Why does it matter what most top players play?The game should be balanced around the average, not some outliers.Those outliers will exploit anything that can be exploited anyway.

    At average gameplay, condition Heralds are not over-performing.Most Revenants I see are killed before they can do serious damage.

    Condi herald is too strong at all skill levels

  7. Warrior has to work for it's damage and is incredibly satisfying to combo and kill people with.

    Warhorn tempest has to work for it's damage and is fun to get kills on.

    Meditrapper guardian has to work for it's damage and is fun to get kills on.

    The issue is they forgot that ranger and holosmith have 40604707004047047074070470470 free HPS and ranger/thief/holo have 460470 blocks/evades/invuls/dodges that have no limit.

    They need to put a limit on the amount of attacks a dodge/block/invul can negate.

  8. Please do something about your unranked matchmaking. I suggest completely removing the ability to queue as 5, and forcing premades to only fight eachother of equal size. This current matchmaking is unhealthy for the future of the game and just leaves a bad taste new players mouths which probably makes them end up giving up on the games PvP entirely.

    Example:https://cdn.discordapp.com/attachments/231147378990645248/719777484383584286/unknown.png

  9. @ZeteCommander.4937 said:I can't stand this kind of balance strategy that reduces the skill floor to flatters bad players. This kind of bad design has been used in wow. Now they admit that this kind of idea fails and makes improvement. The game is still making the same mistake

    But that isn't the design philosophy at all. You're supposed to have to work for damage now, instead of mash any button and it does 1/3 of someones HP.

    The issue is the blatantly easy classes(hi every bunker/necro) that require absolutely no thought and just pianoing your keyboard outlasting your opponent.

  10. I don't think anything keep related matters when classes are running around using broken sigils, runes, food, potions and gear stat combinations that don't belong in a PvP game mode.

    It's time to force WvWers into locked stat load outs like SPvP if you want any semblance of fun to exist in it.

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