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Cerioth.7062

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Everything posted by Cerioth.7062

  1. I probably have the unpopular opinion here - so be it. In my opinion a more difficult to obtain MPs are better. PoF, central and HoT MPs all felt way too easy to obtain especially in retrospect where now we have tons of overloaded MPs with no use for them whatsoever.Of course having enough alternatives for MPs is good , but IMO the current system is fine. I still manage to get excess points while avoiding some achievements I wish to do later.
  2. I have so many!!! Plains of Ashford. It's where I started as a low level charr ranger. All the nostalgia <3 I love the envrionment, the NPC chatter, the events...Diessa Plateau. Ascalon map, good lore, THREE JPs, a nice hidden strawberry patch, FLYING COWS, meatoberfest, my favourite mini dungeonFireheart Rise. Ascalon map, fire, ash, tar. Flame Legion. Fun events. My favourite dungeon is present in this map. Just wish it had more built up lore. Frostgorge Sound. I love the kodan sanctuaries, the general aesthetic, the ice floes, the metas. Running champ train here was fun. Malchor's Leap. I have a lot of love for this map's lore and all the mysteries it holds - like the pyrite orb,. I love both JPs and the temple metas. Fun to explore. You can feel the melancholy. The sense of loss. Tangled Depths. You all can hate it, I love it. I am GOOD at navigating this map, it has my favourite HoT meta, great MP/strongbox spots, pretty, SCAR camp events are some of my favourite in the entire game, cool hidden JP...Ember Bay. Fire = me like it. Also has the best JP in the game. Draconis Mons had the most fun achieves ever, so pretty map, love the concept and the lore. Good JP too! And mastery.Sirens Landing just becauise it has the second best JP in the game.PVP lobby. I actually really like it now. Desert Highlands. Love the music, atmosphere, finding buried treasure, dwarven ruins, big waterfall, many secrets! Glint's Lair. <3 And... Vlast.Sandswept Isles. The mood of the map is awesome, and it has many fun little details like the dolphins, the sea turtles, Olmakhan living their lives, a storm, inquest shenanigans. Jahai Bluffs. It is a fun map witha fun meta event.Dragonfall. My fav meta event in the game with a lot of cool lore and design. Grothmar Valley is just breathtaking. I love the slow pace of the map, the sense of... calm. It is not a constant warzone. Exploring and spending time there is so much fun.
  3. Here we go. The Desolation - Tar pits, spiderwebs (I have a phobia towards webs, not spiders), canyon spiders that shoot web, annoying to traverse around, frustrating achievements (realm-portal spiker <.<), not much anything interesting going on. It does have a few good things, but... eh.Dry Top - Before mounts this map was a pain for me because I couldnt traverse through the spider cave. I also loathe geode farming, and dislike the boring environment in general. I am not all that into Zephyrites or Scarlet's history. The diving goggles achievement in this map is also brutal. Dredgehaunt Cliffs & Harathi Hinterlands - two very bland and meh maps for me. Other is full of centaurs, other full of... dredge.
  4. Perhaps people would help you raid if you did not treat them badly like you are doing right here when people try to go out of their way to help you.
  5. Slow pace? I think they could go even slower and add more flesh to it.
  6. You.... are trying to get into a raid on a release day of a new living world episode. Wonder what went wrong there.
  7. Cant judge icebrood saga as a whole yet. Probably LS4 or LS3 or HOT periods were my favourite.
  8. I am quite enjoying this story. It is fun for us charr main! There are a lot of subtle details that can get lost for people if they are not very observant, though. Having no VA is unfortunate, but understandable. Either way I am loving it and can see the devs have put a lot of work in the cinematics and other fun stuff in the map!
  9. I am too much of an introvert, and too many people are just unpleasant to talk to.
  10. Actually boss timers have not been an issue for a long time. The powercreep has gone up massively - classes used to have much lower possible benchmark DPS than they do now. Killing bosses within time limit is easier than it has ever been before. Even casual, not meta compositions can kill Gorseval within time limits whilst skipping updrafts. The main thing that I have seen that causes fails with new raiders (I run in a lot of trainings) is poorly executed mechanics. That, sure, is going to take time investment to learn to do them properly, but once you put in the effort, raids become much faster to complete.
  11. Actually there are many guilds out there that are not raiding focused or raid guilds - mine included. We got many people in the guild who do not raid, and many who are eager to learn, but we all are a big, active, happy community of players doing things we enjoy together.
  12. Yes, you coming and basically saying:"Oh I don't accept the fact that using the guild system or organizing yourself for raids is a valid approach" is hardly an argument. Joining a raid guild and having fixed raid schedules or making out times with guild members is one of THE main ways to address the issue you are talking about. I know because that is literally how EVERY raid guild and casual raid guild does it. Yes, if all you accept is the PUG and LFG, then organizing 10 people will be hard. Why? Because all the people who are seriously interested in this content ARE IN A GUILD. You willfully ignoring THE best solution to your perceived problem is on you. Feel free to not follow said advice. We look forward to hearing from you again in years to come about how the main issue is finding 10 players. You'll be one of those "I know about raids and their problems without ever having actually played the content" people who liter these forums. Here is the first post : "Its not about skills or difficulty, its about getting 10 people together. That's the biggest challenge and the biggest barrier to raid." Is this my reality? Maybe. However, your proposed solution does not solve the issue I'm pointing with this post. It almost feels like no one is willing to actually get deeper into that statement of mine. Sure, let's find a raiding guild, and then find a static group and bla bla bla, but how much time does that really take? Where is your guarantee that you will have the 10 required players for said raid. I will keep repeating that same statement because it seems like some people are completely blind to the real issue I'm trying to point."Hint #1 : What makes raid difficult is getting 10 players""Hint #2 : The solution is not the current guild system"Even my casual non-raid focused guild can scrape up 10 players at least twice a week for raiding. Would do it more often if we had the mindset for that, but that is enough for us for now.
  13. ...Why is joining a guild not an option? What is the part that is so bad or difficult about joining a raiding community? It would solve all your problems.
  14. Well, a few bad apples will always exist, no matter what punishing methods are invented. This does not, after all, happen very often. On top of that, a Commander has the right to decide who is in their group and who is not. We do not know the full story, and unless the same person keeps kicking people out of groups for no reason on a regular basis, I do not see how we can punish someone for running their group how they see fit. Even being kicked out unjustifiedly does not give the OP the right to start acting maliciously as well. And I really do not see how Anet would track this issue. They cannot forbid commanders from kicking people out of their squads - most of the time commanders kick people who are actually causing trouble or not performing the role they were invited for.
  15. How would you punish it, though? There are already solutions to this problem - block list and forming your own groups.
  16. Sorry, but this is complete nonsense. There are people who have less LI/KP than those requirements and are just as good at it. They don't need to be "learning", they can already do it just fine. So why should those join a "learning group"? Ppl have less kp? Ok so then they were able to do the content and earn the kp in the psst right? Then surly MOST of them can do it again and get more kps. Btw... as everyone says..."make your own squad"and set a 1kp req for it so u dont get training group and u also wont get ultimate hardcore raiders... u get ppl with 1kp+ dat are also decent or nearly decent :D Errr... excuse me?! What I was saying was that you don't have to be a hardcore raider to be a good player and to excel at strike missions. Ergo, saying that every player who does not meet the LI/KP requirements is a beginner and therefore should only join "learning groups" is utter, arrogant nonsense. no no i didnt said ppl with less li should join training groups. I said raiders go for the loot. Non raiders go for learning them. If someone has less kp they can make their own groups with very low li or kp req so they can find groups fasterRemember most commanders have arcdps. U can join a 100-250LI and ask them if they can give u a chance to prove you are good as a dps (or tell them you will do your role decently if u are healer/booner) and most commanders are kind enough to give u a chance or if they didnt...well u can join another group and ask the same. If u are a decent player or u think you are just make your own groups and ask for low li or ask a commander if they can let u in their squad.Btw raiders themselves spend hours and weeks to gain those LIs they have rn.Btw there is alot of groups everywhere for joining. Both with li req and without li reqEven wen i didnt had LIs i could find group ezily. And if u want you can always go raiding and get LIs ezily. 16 bosses are there and they are very very ez False. Not all raiders go for the loot.
  17. There are easy Raids and even Strike Missions to bridge the gap there is no need to start from the hardest Raids directly. Furthermore, since Strike Missions are new and more are added on a regular basis, veteran/experienced players would want to run them anyway. In some time the guild can get at least 10 players together to start their instanced content experience and eventually get into Raids. It's not like a group of 10 players that have played together for months or even years can't go and start raiding by themselves and in that case all your listed drawbacks go away. But yes all those apply for the impatient and those in guilds that do not have tight communities that can try things together, as a guild. All that happened even in guilds with very tight and old commmunities. In fact, it was even more likely to happen for those. More loose guilds are generally built around the content they play, so the issues like this just do not happen that often. It's the close-knit communities that are build not around the types of content but around personal relations between players, and feelings of community and friendship. And it's exactly those guilds that ended up in the worst situation. Unless, of course, they accidentally already had enough of hardcore players to help others out. But, suprise surprise, GW2 being what it is, hardcore players weren't all that common, and it was completely not surprising to see a guild of active 50-100 players to have only 2-3 hardcores. And more often than not, those 2-3 people simply were not enough to jumpstart a guild raid group fast enough.Like i said, been there, done that. PS: any time where the game creates a case where game goals and community/friendship bonds conflict, it always ends ugly. It's practically a lose/lose situation. No matter what happens, it won't end well.My guild is a tight-knit community of mostly casuals. Majority of them are not in t4 fractals and have just been learning strikes. We all do raid training and try to clear them together and have a huge blast. Some come there with less optimal builds and our comps arent meta, but we always manage to improve, and people have gotten into gearing up their characters and making new builds to help out more.
  18. Sorry, but this is complete nonsense. There are people who have less LI/KP than those requirements and are just as good at it. They don't need to be "learning", they can already do it just fine. So why should those join a "learning group"? Ppl have less kp? Ok so then they were able to do the content and earn the kp in the psst right? Then surly MOST of them can do it again and get more kps. Btw... as everyone says..."make your own squad"and set a 1kp req for it so u dont get training group and u also wont get ultimate hardcore raiders... u get ppl with 1kp+ dat are also decent or nearly decent :D I know of some individuals who prefer spending their KP (and LI) on guild decors and legendary armor - though ofc theres the website for killproofing, but not all players (or commanders) have the patience to check that. For what it's worth, I do think people should respect each others' LFG posts. If someone asks for specific amount of kp, bring the kp or do not join. Besides that, I can tell you that while some people are content and capable in raids and CM fractals and are able to get more KP, they might not have the time investment or static group or interest to stock up specific amount of KP. People play at a different pace and do different things. That does not mean one is less capable.
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