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Saiyan.1704

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Everything posted by Saiyan.1704

  1. Also... * Sword#5 is a 20s cd but never procs Fireworks. *Yet Fireworks procs F3 even though it isn't a melee weapon lol... There's also a DH virtue that procs Fireworks too. *Relics that activate when using a heal skill -- they do not work with Reversal of Fortune I'm certain there are more bugs but these feel the most noticeable.
  2. Don't you know that Silver players out number Plats by 100 to 1!?
  3. I would argue that having Rank PvP Wizard Vault rewards is eons more detrimental to match quality than the top 1% queue dodging each other. You have players that literally AFK matches just to get their daily (or weekly) completed. We need exclusive PvP titles/skins/color dyes/mounts/etc that extend beyond top 250... like a personal vault of items for Ranked pvp players that promotes playing through the match instead of afking the game for the "check mark" reward.
  4. You get 2-shotted when other players who is the same class as you, on a meta build in Plat1 or Plat 2, clearly don't. I wouldn't assume that people who play GW2 PvP are also making the same mistakes you make. Every single class in this game can hit G3+ every single season. If you struggle to go beyond Gold1 then YOU are the issue. Not the game.
  5. Hammer Trap Aegis Spammer (perma Retal + Fury) The build feels niiiice. Biggest con though, it's SO slow. I don't run Judges Intervention though I'm certain 99% of guards will pick it. I'm also certain Purification will be picked over Signet of Resolve. But what it does best is HUGE cleave and CC in teamfights, as well as, being pretty darn savvy on side-noding 1v1's. It has an easier time countering Warrior with all the CC is offers, though, I would call it a soft counter for sure. Anything with unblockables + Boon rip shenanigans will counter the build. So GL with Necro who actually know what they're doing. Have fun Brothers!
  6. Lol hardly OP... it's just FINALLY good in a specific area. That area being team fighting because hammer is finally doing what it's supposed to do (hasn't been this way since 2012/2013). LB is very niche... no one should be dying to LB DH in Plat unless they're lower in rating. DH is EXTREMELY slow... it has sword#2, offhand sword, judges intervention, and F2. That's all it gets for mobility. It has 0 access to Resistance unlike WB... but it's outperforming Wb finally. (If you go full traps then you lose even more mobility and/or a CC stunbreak) If you really want to counter DH though, bring condi, boon ripping, unblockable Necros rofl.... The meta will gradually change and people are going to figure out how to counter DH better. *sips coffee cup filled with tears*
  7. A reaper froze me in place. I stayed there for what felt like an eternity. I saw the stars flutter across the awe inspiring night sky as I slowly slumber. I dreamt.
  8. Nice vid! Pistols alongside of Sword/Sword felt like one of the better options. You make wvw roaming look fun 😄
  9. I find the detonate feature to be redundant. It should either do a hefty amount of damage to the target on detonation or the knockback should just happen automatically when (or if) it hits the target. There's just no reason for us to detonate it ever. Cast #5 for the burns and never detonate it will always yield more dps... because the condi damage procs only if it pierces.
  10. There's NOTHING wrong with having admirer's.......
  11. What might save Hammer is the barrier buff it got. I've already had a few clutch plays thanks to the barrier. In fact it has made me more self-concious when I decide to use it. When it hits 3 people it's quite nice.
  12. Awkward uno reverse card you pulled out lmao... First of all 5man queues DID help for a multitude of reasons. For starters you don't have premades going against a full team of soloQ players. If you were paying attention to all the QQ threads, that was the #1 reason it was removed. Secondly premades don't need to wait 10+ minutes for a game. Imagine this, 5 players, each of them waiting for 10+ minutes as matchmaking attempts to shuffle rating appropriate players to go against the 5man. Right when it fails to find another premade team, a second premade team queues... matchmaking shuffles the player pool yet again. What you get is longer queue times for both the solo and premade groups. I could go on but this pointless conversation isn't worth it. Premades are removed. Queues have gotten better with the exception of all the plat2+ players. That's what this conversation is about. Now go ahead. Defend your reason as to why removing Plat2 collaborative duoQ players, of which could farm Gold1 pugs, wouldn't help matchmaking. I would say the words "I'll wait" but there's no point. You're were never favored in this conversation.
  13. Oh there's already a thread about removing duoQ... I'll just bump it because it's going to be the same ol' conversation. DuoQ needs to be removed completely or repaired because duoQ averaging ratings in Plat1+ matches is just broken.
  14. Increasing queue times for Plat division and higher would be a nice start. If you're anywhere between Plat1 and 1800 rating, you should be playing against plat1 or 1800 rating players exclusively... if you can only queue after hours then it looks like you'll be waiting for a long time. Fix#2: Remove duo queue.
  15. You can use Pistol#4 twice before #4 goes on cd entirely. I'm including the second ammo as well. Edit: Using Exploitation & Seperation sigils, I've seen just 1 ammo do upwards of 7.4k damage. If it isn't more than Trueshot then the damage is extremely close.
  16. What other OH is there for damage? In PvP I can tell you that Pistol/Pistol is going to be the meta for every condi guard spec, which isn't necessarily a bad thing. If you're power bursts then you're not going to take mainhand Pistol anyways because it's not great for raw damage.. BUT you can take offhand pistol just fine. If there is any kind of gripes for Pistol#3, it's the fact that Zeal's trait Symbolic Power royally sucks. It's not worth stacking symbols unless a person goes AFK.
  17. You could have 100 billion pvp players in this game but if they are all Silver 2 players, then it doesn't mean jack. Player quality had been an issue for a very long time. There just isn't enough plat players in this game.
  18. (sPvP) I respect your input but that is only true if you are Condi Guard. If power bursts, Scepter outdamages Mainhand Pistol by a lot and Scepter#3's CC is eons more helpful than Pistol#3. That said a lot of guardians don't like Scepter and will never touch it for whatever reason. I personally prefer Scepter/Pistol & Sword/Sword.
  19. These are the current channel phases of pistol. 1st channel: Quick double press on #5 for a fast fire knockback on who ever it hits first in its Line of Sight (pet, clone, etc) 2nd channel: Press #5 once, press again once you hear the second 'whistle' sound to have it ignore everyone except the target you are looking at. 3rd channel: Press #5 once, it will automatically fire when it finishes the full cycle. THEN press it a second time when you THINK it is at the right area to land the knockback. The 3rd channel's 2x burn damage only happens if the projectile passes through your target. It will definitely cause 2x burning on every target it passes through. Odds are your target will only get knocked back without the burst burning because it does not get pierced by the orb itself. I really like the mechanics of these except the third channel will be used seldomly for burn guards who will NEVER detonate it because you would want the orb to actually pierce the target you are on, to give it the burn spike. So detonating it would be meaningless if you want to deal any kind of Burn damage to not just the target you are on but to every person it pierces. It just isn't worth sweating on trying to detonate the orb right when you see it pierce... it's too much of a mechanical hassle for such a small reward. I would like to see some form of raw power damage (higher than just 9 damage...) on the final channel when you detonate the #3 correctly. That would give it a reward for channeling it fully and detonating it on the target properly.
  20. This is what, the 3rd Beta weekend Anet has released and they still haven't fixed the "exploit"? It's not even an exploit. They left the door wide open and told everyone to, "Enter with your non-beta characters but you can change into your beta characters once your inside... much as how you can change classes during AT." I don't recall Anet telling players to not do it. It's a feature, not a bug.
  21. Charging up Pistol#5 doesn't feel worth it for me. I've been spamming Pistol#5 in melee range to basically have a near guarantee knockback because that feels more fluid, rotation wise. Moving while channeling is still a huge plus. My most favorite is Pistol#4. It out damages LB#2 Trueshot in some cases. I'm running it on my Valk build in sPvP and it is just shredding.
  22. Except that's only true after placements. During placements, it's a different story. A Plat2+ rank player can literally make a new account and have a higher chance to be on the same team as a monthly winning player/players. Even if that person is duoing. It doesn't happen all the time but it was most noticeable over the summer.
  23. That's not 100% true. People were never interested in GW2 PvP lol. It has been the same outdated stale gamemode for years.
  24. My biggest take is how a player can literally AFK for dozens of games back to back without consequences because our report system is basically non-existent.
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