Jump to content
  • Sign Up

Saiyan.1704

Members
  • Posts

    1,024
  • Joined

  • Last visited

Everything posted by Saiyan.1704

  1. Build Editor for those who wanna copy pasta. Grieving/Scholars Traits: 1/2/3 Virtues 1/2/3 Radiance 1/3/2 Willbender Sword/Torch - Scept/Focus I grinded games from Gold2 to Plat1 with this build (20 - 30 games more-or-less), that I have done numerous times before on other Guard builds.... but yeah, I figured it was time to post something different. This build scares a lot of Spellbreakers and glass FA Cata's because they don't expect 2x Zealot Flame's in their face dealing 4k burn ticks along with the raw power bursts lol. It basically plays like any other 11k health Zerker guard would be played... burst fast with "Feel My Wrath" and pray 3 people don't focus you all at once :D! Also I don't really recommend steering away from Scepter+Sword... chasing a ranged class down with a GS can be a bit frustrating on 11k health buuuut if you still want to use GS then go for it!
  2. Pick your two classes :D! Honestly the game would be more balanced if matches were only filled with Spellbreakers and Cata's, obviously.
  3. Rofl that's kind of hilarious, haven't seen that clip before and it was only 5 months ago. Reminds me of the map port hack that a lot of necros & thieves were abusing.
  4. I've been top 250 for 5 straight seasons, while occasionally hitting top 100 but that's all about game grinding... not everyone is a PvP no-lifer bot like myself lol (currently sitting at over 560 games played hitting Plat over and over again) All of that is besides the point though. I'm talking about rating manipulation; players deliberately causing unfair matches. You're right that it's a small group of players but it's a small population as well... they literally effect 20% of the leaderboards lol.
  5. Anyone can grind the initial 15 or 25 games and either hit top25 or be within top 50 but maintaining that rank solely Solo is nigh impossible. You're literally against players who are pros at manipulating matchmaking. How I that fun for you or anyone? Highest I've gotten was top 27 but that was at the start of the season when I was getting +20 for a single win. Grinding out games is gambling, for you and everyone else.
  6. If YOU can prove to me that ANY SoloQ only player can grind out the minimum games and be only 2 - 10 losses by the end of the season, I'll sell my potato PC and start an Onlyfans selling Norn feet pic to Asura's. There's just no way in heck that solo players can be at that level when they're at the mercy of MMR's "averaging the team ratings out to make it fair lel" shenanigans... we all know how well that just doesn't work with the current system in place. It's half the reason how players are manipulating their own mmr matches by queueing after hours, with a low rank-manipulated duo partner, who shows as Bronze but is Plat2 on their main account. TBH I'm not even mad at these players... the same players who have multiple accounts in the top 25, some of which sell titles to who ever is willing to cough up the $$, on a low populated-yet-casual PvX game. I'm honestly just disappointed in Anet for allowing it to happen....over and over again. No one likes the feeling of being cheated out on a match. I feel that with this game more so than any other game out there. Keep Unranked, Keep Duo if you want... but add a Solo Rank queue with its own leaderboards. The top 25 will be slightly more sporadic but honestly that's how it should be... everyone fighting for the highest placement while queue dodging each other after hours in hopes for a decent match.... at least I wont feel like I'm being steamrolled by two Meta class Cata players who have class-change advantage... vs my Silver 3 team with latency issues and who also thinks staff Daredevil is making a come back. Just a thought Anet... just a thought.
  7. Ranked SPvP and Automated Tournaments are very different when it comes to what works and what doesn't. Core bunker Guard is very much team dependant. I wouldn't call it a build that "carries" in general ranked queue spamming games. You are better off on some other Marauder/Zerk meta build. AT though, it has almost always been an A pick or S pick spec.
  8. You're telling me FA Cata will stop 1-shotting people if they remove the damage from orbs? Yeah not buying it.
  9. I edited the DH sPvP build a little bit. Went Marauders instead of Zerks so it can stay on point slightly better. Longbow/GS feels reeaallyyy fun for some reason. Also I went Zeal instead of Virtues but you can honestly still keep Virtues if you want because F3 stunbreak/stability is still clutch at times.... I just have a strange obsession with Zeal in all my builds. I have an issue. I need help.
  10. On another note... F3 says "teleport" similiar to the tool tip on Judges Intervention yet Line of Sight is required... it feels terrible spamming F3 on a ledge only for it to say "LoS cannot teleport". This is increasingly frustrating in clutch situations... it's one of the only shadowstep ability that requires LoS to use. Judges, sword#2, sword#4, and Flash Combo does not require LoS to use...
  11. I complete several hundred games most seasons... tbh I'm a little addicted (and a bit coocoo). Say what you want about the game.. I'm having fun on it and a lot of other players do too. The players with multiple alts are the ones who are the most passionate about the game. All that said a small player pool is never healthy. Anet can do very little about that.
  12. Not to answer for him, but in sPvP Willbender has one of the best, if not the best, cleave in the game. So I imagine it is similiar in WvW as well. One of the ways to offer proficient bursts in sPvP is to use zerker amulet, but there's a lot of QoL issues with our utilities and healing ability that makes that build frustrating at times. The top of the list being Reversal of Fortune being covered by Aegis or Shield of Wrath. No doubt the same QoL issues exist for WvW.
  13. Bump... for emphasis. Changes to our heal mechanic is an absolute must. It's block mechanic needs to supersede every other block.
  14. Lets just start with giving it a 1k minimum heal instead of it being a 200 heal, then we'll talk about the otherwise pointless conversation you inquired about. The HEALING effect is what needs to be fixed, not how instantly we are able to cast it. An instant heal of 0 is still 0
  15. Hehehe... this makes a lot of sense XD. I never liked WvW because it was a LOT of walking... i don't like walking for 5 minutes at a time only to die in a random horde blob fight or something.....
  16. Ooph that sounds pretty bad... Power WB in sPvP isnt on that level of terrible but it certainly needs to be played good to work and right now there are little to NONE good Willbenders in PvP. I think that's why i'm posting these builds. Because even if you don't want to WB, you can at least be decent on the other builds that are better than old meta DH LB. WB is a VERY fast pace playstyle if that's your thing. You should get back into it even casually :3
  17. Willbender gameplay, Ranked (it's a low Gold game if that... will try to get something more competitive later.. I'm currently in the process of settings things up correctly on my end) Video shows how I play an 11k health WB build, which is mostly the only thing I want to show from the video below so there's nothing all too special.
  18. I've been using this build exclusively last season and it really isn't that bad. I haven't had this much fun on a Guard build since they initially released Firebrand. If Flash Combo (amongst other items..) was buffed we'd be the new Heralds.. imo... but I do find this build a whole lot better than the old Marauder GS WB meta a few seasons ago... and any other WB build we currently have. I have been able to survive longer than other WB builds that try to utilize more toughness or Valor Medi heals. A Guard player said it best (i forgot his name sorry ;_; ) that Guardian is all about stacking damage modifiers right now and he wasn't wrong... Willbender just needs some major QoL help right now, like the Reversal of Forune issues for starters. I've been meaning to make a Youtube video in ranked/AT against some decent players... at least gold3/Plat1 level but I haven't made the time for that yet >_<... EDIT: I'm not saying it's a GG 5v5 Monthly build that destroys people but it's definitely one of the better builds Guardian has going for it.
  19. Rank match quality is a whole lot better than unranked matches. There's almost no reason to run meta builds in unranked, that said, it's still a shame that premades with some-what meta builds are in ranked. MMR should be doing better in that regards because it's no fun for soloQ unranked players who just want to chill.
  20. Reversal of Fortune's block priority NEEDS to supercede all blocks so we can freakin' heal!! Aegis supercedes Shield of Wrath's 3 blocks, which is good because there's a higher chance for SoW to explode when it ends but Fortune does not supercede SoW or aegis... which means when we have low health and pop Fortune and SoW, we have to wait for the 3 blocks from SoW to finalize before Fortune can block and deliver us a full heal. It's utterly frustrating. Flash Combo needs to have a stunebreak on it. Secondly it needs a buff in damage.. or instead of increased damages just remove the target requirement for activation instead of having to wait for another target to enter our characters targeting range... Heaven's Palm is so disgustingly BAD that idk where to start.. give us 1.25s of invulnerability while in the air (WHY DO CC SKILLS FREEZE US IN THE AIR BTW??) remove the require target limiter so we can cast it anywhere at anytime. And if by some miracle we hit some one with it and that person gets stunned, remove the animation downtime... we lose like 100 frames from the time we land, to the time we are able to attack the stunned target.
  21. Does that not prove my point? They nerfed FB across the bored in WvW and sPvP. When Firebrand was no longer meta in sPvP, like.. not even slightly, they still incorporated the Mantra of Solace heal nerf to sPvP which was the worse decision ever next to tomb Quickness changes. All because FB was still overperforming in WvW. WvW roaming is not all of pvp..
  22. I don't really consider skills with a casting timer an "instant revive with no way to counter"... not in the slightest. There certainly IS a way to counter... some classes just CC easier than others. Likewise, if a Core Supp Guard doesn't save stability to use a signet rez (which has a huge animation) then he deserves to get CC'd. In 2v2's I've experienced a No Healing situation in Overtime where there are downed players but you can't insta rez them or pick them up. Some players have complained about removing downstates completely and let me tell you, that is very much not fun for me.
  23. They have this pinned on top that deterre players from making accounts, match manipulating with bots throughout the season, and selling Monthly prizes to the person with the funniest memes. We have nothing to worry about fam.
  24. Considering that they continuously nerfed Firebrand in sPvP over, and over and over again throughout a period of 4 years, even after it was completely useless they STILL overnerfed it... yeah, Anet cares very little about individual classes as long as WvW is taken care of. What ever happens to Firebrand in WvW will directly effect Firebrand in sPvP. So if Firebrand is fine, then FB wont see any love in sPvP because why should Anet start caring now? There is no unique balance between the game modes like how Anet promised.
×
×
  • Create New...