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Mysticjedi.6053

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Everything posted by Mysticjedi.6053

  1. My 2 cents: It's not a cleave weapon, very much a 1v1 weapon. Skill 1: It's an auto attack. It's cute and can be effective. It's not the best auto attack, but not necessarily the worst. It would be cool if it got an illuminated boost, or gave illumination on the third hit. Skill 2: It's a movement skill that supports others. I like the base healing on it, but the Illuminated version could also provide self-heal along with boosted group healing. I know others feel it is clunky, but I think is gives good positionality and can be useful. Skill 3: Increase the radius of the spring attack. Skill 4: I like it, wish the Illuminated hit for more damage. Skill 5: Someone said to increase the knockback. I agree. Illuminated is a cool mechanic on the weapon, but the Illuminated versions are a little lackluster. The tooltips are novels. I feel like they need to be more concise. This feels like it could be a great Willbender weapon with some self-sustain added on. I'm willing to sacrifice damage for sustain, I'm a Guardian after all 😉, but the build for the weapon needs to be more coherent.
  2. Sounds like the Dev's took the right lessons. The story was definitely too big for a single expansion. I look forward to a more grounded regional story that will hopefully flush out new characters.
  3. Grown to like pistols. Especially skill 3. It has a lot of utility. I think skill 5 charge could have the charge go up like stairs.
  4. Quick Feedback: Skill 1: Projectiles are too slow. Damage feels low. I don't care about bleeding, but if it needs to be there we should get a bonus to bleeding if the target is also on fire. Piercing is nice. Skill 2: Please make a cone attack, not a beam attack Skill 3: For consistency based on what the attack skill does, could it please be a FIRE field and not a light field? Increase the length by a second or two. It feels like a vital part of the weapon set. Skill 4: Again, bleeding on Guardian is meh, but if it needs to be there give it bonus damage if the target is on fire. I like the piercing. The power of the attack needs to be increased. Skill 5: Put defiance damaged at all levels, but increase with charge Allow for quicker charge. Increase damage. Overall: I like the idea of laying a symbol and having it influence what projectiles do. Feels more like a trait, but can work with it on the pistol. Since Guard has some good interplay with vulnerability, maybe give an extra bonus to bleeds if Vulnerable.
  5. Update: I can load the game, but it crashes right away.
  6. Woohoo, I am not alone. This is happening to me too. I even tried launching repair and it is still stuck on downloading.
  7. New Rush Events: Dragon Response Missions Strike Missions Beetle Races Griffon Races Dungeon Prizes: Allow for individual prizes, but there should be community goals as well. Maybe Guild goals that provide some kind of bonus.
  8. Anet has made it pretty clear they want hammer to feel heavy. I know people feel they want quickness with hammer, my personal opinion is that hammer should double down on skills 2-5 controlling. It would be nice glacial heart didn't just affect Heavy Blow, but applied it whenever a crit is hit with hammer a person was either chilled or immobilized (1 sec duration). I would like see the damage on the second auto hit and symbol increased. I would prefer more control that allows the auto attack to hit. (Ex. Heavy Blow might knock down if the target is immobilized.) I would rather Warding Circle went away all together and was replaced with some type of Stun attack that didn't root.
  9. I use this build for general pve. I don't know if power is the best, but I have fun with it. You can solo most elites with it. I've even solo'd a champion with it once, but I think I got lucky. I forgot the runes I use. **EDIT** I use Pack Runes. http://gw2skills.net/editor/?PWzAEx7lVwQYqsJWLO0L/RVA-zRRYBRNGMMA-e
  10. So there are a total of 5 mastery lines in EoD. We know one is fishing, one boating, and one is siege turtle. They hinted that a fourth is using dragonjade. In the interview they said they are breaking a lot of their rules about specializations. My random speculation, what if the 5th mastery line allows players to use two specializations at once? That is my speculation based solely on the idea that they are breaking their own design rules. I know they hinted that meant things like no clone mesmers, but maybe it was a bigger hint.
  11. EoD maps need to be designed like PoF maps with metas like HoT.
  12. Considering that point, it is more than likely that those inexperienced players had somewhat optimized gear. Removing the timer takes away the "need" (notice the quotations) for gear optimization and can allow for a group of ten to take their time. If they want to spend 30 minutes on Vale Guardian, go ahead. Mastering the mechanics would still be something to be proud of in the end. Removing the time limit is also probably the easiest fix. They could implement the Strike Mission version of a timer. Completing a boss in X amount of time provides additional loot, maybe an extra LI or maybe a mystic coin? I completely agree about once we've cleared a boss allowing us to go to that boss any time. That would probably make training easier and be less of a time sink for the trainers. They just open the instance people want to train on. "Easy" mode has never made sense to me either.
  13. Played a T2 Gold game last night still had most damage and healing with nerfs on a core burn guard. I'm sure DH is fairing just as well. Can't say what is happening at higher tiers because, well, I'm T2 Gold.
  14. I love Sunqua fractal!My normal team consists of my wife, daughters (9 & 11), and niece (17). It took us a few hours to learn the fight. We eventually beat it though, with everyone standing. The cheers and pride I saw on my daughters' faces for persevering were great. Bosses should be hard and there should be a challenge. Learning patterns, working together, and thinking of new ways to be successful is what makes games fun.
  15. I can only speak from my experience, but doing the special tournaments during the last week of the PvP League season feels like it split a player base that isn't the largest in the game and made ranked matches kind of crap. Could Anet explain why they decided to do this? Why couldn't it have waited one more week?
  16. I've tried swapping stories and maps, I still can't get credit for the instance or get it to show up. I've done it twice with family. They got credit for completing the story. I have not. The weird thing is I have gotten achievements...
  17. To make PvP enjoyable, people have to be able to survive more than the initial burst. It makes sense to nerf damage first, and then look at making adjustments to toughness and damage to find a Goldilocks Zone. I'll just remind people that PvP has been out of wack for a LONG time. The solution will take awhile. I don't think this will last forever. (I hope not at least)
  18. I did symbolbrand for awhile, switched to sagebrand, and wow.After a little bit of a learning curve, I've seen a steady increase in ranking. It has been nice.
  19. So you believe that a group of skills that have pretty easy to see wind up animations, is completely static, and REQUIRES the opponent to stand in the symbol in order to receive maximum damage multiplier is too strong?Dodge and attack the Guardian from behind. Every other class can literally run circles around Guardian.
  20. I can get behind Strike Missions being stepping stones to Raids. Rewards do need to better to get people to come. I'm okay with unique rewards only available in a Strike, kind of like raid skins. I like the concept of fractals, but really would prefer dungeons or shifting dungeons into the fractal system. Good content is going unused. Please help it come to life again. Final comment, please do something to support Guild play, like updated Guild Missions!
  21. Long-term:I would like to see each class be able to have a competitive and viable damage build, support build, and control (bunker) build.This would require more than just splits, but as I have felt this has always been the spirit of the GW2 and I would like to see it a reality.
  22. Personally I like the attack speed on hammer, it makes it feel like a heavy weapon. I just wish damage matched. It does have great burst potential, which screams Guardian.
  23. As we can see from the last upteenth patches ... Guardian isn't really 'moving' around on the big changes; Anet has indicated many times that the position Guardian has is a good place I would love for a Dev to explain by what metrics the Guardian is in a good spot. When they say that are they talking within the class or compared to others? I don't mind the answer, but if Guardian has been in a good spot for so long why can't they get the other classes there? From my point of view Guardian is fun, but falling behind other classes. Longbow is just one of piece of evidence of this. Another being their trait lines. Just about every core or Specialization has received more love, for better or worse, then Guardian at this point.
  24. The problem with the virtues is that their passive is just better than there active (Guardian signet's are the same).If they were to get a rework I would want to see a bigger bang or more impactful bang for activation. This could be increased radius, affect 10 people, or a more powerful effect. Either way right now on Core Guardian there really isn't a point in activating virtues.This could also be solved with traits that promote virtue usage.
  25. I can certainly agree Guardian has been pushed toward burst damage, but it often feels like an unfinished identity. I would like to see an update/rework of the block skills and establish core Guardian as support.
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