So, I think this is a better place for devs to notice. Anyway.. Can we have a pistol semi-rework? It's a shame that thief pistol looks cool but ultimately becomes broken, either op with unload or up without it. Not only that, but also the skill ceiling is really low, which not only makes you look like noob, but also overshadows all other abilities, not to mention boring. I would make unload a new autoattack and nerf it a little, then give skill 3 an entirely new skill, either a 1200 range attack or a piercing attack that travels in straight line, or both. Maybe a bit of bleeding if used in melee, and if it's not good enough, knockback as well. Now ofc you can leave your opinion on here. Wouldn't want to talk about it alone. Edit: I'll admit, maybe I gave the wrong impression, but the new "autoattack/unload" I talked about would be something like this: No channel time, works more or less the same as the old autoattack, just fires faster similarly to repeater speed.The autoattack gives you a might on each hit.Optionally you could make it a chain attack with second hit giving you bleeding. When its dual equipped anet could also animate it to be firing both guns I suppose.Stealth could have a lot shorter channel time, while still applying the same amount of condis. Think of it like scattergun when it fires.