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Gotejjeken.1267

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Everything posted by Gotejjeken.1267

  1. Again, they can't be everywhere. They camped mid until they were losing on points from not having the sides, then spread out too late and couldn't stop me from harassing the node so they also could not go back mid, and eventually lost. If three people can perma cap three nodes from five people, chances are they should win as they'd win on any build. If they switch to burst, they'd just end up spawn camping you. I am one of those that will kite a point to keep people distracted, as that's how I find best success in winning without resorting to duo q. I don't think this is a class balance issue but rather one of points for kills not mattering as much as say if they were +10 or +15 instead of +5. Right now, the way the node capture mechanic works, fighting without a purpose is just asking to lose even if it does seem trolly.
  2. If you stomp someone in a combo field...should be a blast finisher. Other than that, smoke probably needs blind component removed from it, or stealth, but I find the blind way more egregious.
  3. I'd argue this is a theoretical now. Like, yes, the math has been there from the start, but boons can make you survive way longer on literally nothing as long as you aren't getting stripped. That being said, I have no idea what Thron is getting at--are we saying OWP still has too much burst? Or that it needs more burst? Also how do you slot OWP on Untamed?
  4. They can't be everywhere--when you see that amount of bunker/support need to run more DPS and sidenode. This happened to me other game, core guard, chrono bunker, and scourge all just camping mid like a picnic. Took far with one other person, and the other people dying at mid respawn and kept home occupied--we won like 300-500. I can't even remember if we had a support tbh. This was coliseum too, so when scourge or core guard come over to recap far, they lose control of mid and can't catch me as I like to play super adventure box on that map.
  5. Just think too that the matchmaker assembled that legendary super team all on its own...
  6. Basically this--it's been weird for a few seasons but like, I think I'm in high g1 right now (with like 11 games played lol) but normally would be sitting high g3 for most if not all the season. Might even out later but as with the screen above games feel stupid bad atm, even if you win. Also, that game...+22, the previous was -29 and it was much, much closer than a literal freaking shutout 😂. I think it was a true shutout too, like matchmaker is on some serious drugs atm; as no one on either team said a word about throwing or anything (which normally they would after first mid fight loss), it was like the other team was literally entirely, naturally, bronze.
  7. Everything's fiiine: gw2 shutout — Postimages (postimg.cc)
  8. What variant of M/M ranger though? Saying it's too good at bunker/stall or too good at dueling? As I find there are some super tough fights for M/M and really just go back to relying on the core tenants of ranger in 'play soulbeast' or 'play daze druid'. Weapons don't really matter there as its typically merge form or CA doing all the work.
  9. Nah man, in UT3 it was all about sniping across the map to spawn camp. Same goes with CoD from inception, but with grenades and later like tact strikes. Prior to them becoming Fortnite clones that is.
  10. It does, inevitably loses to staff war / chronobunker combo though. Not sure about now after the nerfs to war--curious if ranger can make it into grand finals again.
  11. No more slotting a tactic, every structure should have an EWP and it should be on a 15-20 min timer. Scaling timer based on spawn is fine too, so N towers are like 25 min, but Garri / Side keeps is 20 and S towers 15 min (flip for enemy BLs and non-home configurations). This way, at any time, any place you can have a fight in a structure. Attackers won't have to fight as much siege, and defenders can show up at will to any structure. Spies can still troll the tact pull as usual. EBG can stay as-is because people are already in close proximity anyway.
  12. The zerg drivers ITT are hilariously easy to spot.
  13. They post balance changes for all three modes weeks in advance; not arguing that WvW balance isn't based off sPvP + cele gear then scale it to fit 50v50...but still. RBL was redesigned just like Skyhammer, it used to be even more asinine. Also, they've never made another sPvP map since either--I would count both modes pretty well forgotten in terms of new content. The changes for WvW are just so inane that I'm actually thankful sPvP is on auto-pilot. They'd probably do something like take away the side nodes to make matches faster.
  14. Ranger pets? They've been trying to kill those things for years...
  15. Every class in the game can do this now my dude.
  16. This is the most accurate take. War, Mes, Ranger, all got hit in the patch--the first two were represented in the finals, and Ranger always catches strays if it gets even close to the finals of a mAT, but I digress lol.
  17. Ya'll got invigorating bond nerfed by proxy so...congrats 😂.
  18. FB avatar, raps on a podcast about WvW--calls people neckbeard; pot meet kettle?! Anyway, capture circles getting smaller are very good for 5-man troll groups and very bad for any PUG wandering around, as its way easier to share boons and cap in a smaller radius. Once objective is capped then you just have to build siege in it and jump up and down as PUGs flood out 1v1 to die. Siege golem not contesting seems to be a follow up to 'siege disruptors' as typically the way you stopped those from contesting was to disable them prior to someone getting in. While mostly used by trolls, they did have legit stall uses and...well, can't have that. Walls repairing at 50% is hilarious. Only time people could screw you were towers--never had a keep wall being repaired screw me if I'm outside trying to distract, as I have a build that you know, can run away pretty easily and not get insta-rolled trying to kite back through a wall instead of a door. Now there is legit zero reason to repair walls, or anything, at all, ever. Real close to unticking the WvW objectives in the vault as roaming / scouting is what I liked and it's mostly entirely dead now. No point in running from camp to camp for a daily when I can just play sPvP for an hour and do an entire weekly, and actually as a bonus fight people instead of NPCs.
  19. Just makes it way easier to follow someone around now looking identically to them and harassing them or makes it far more likely squabbles start over who 'created' a look. It may not seem like much, but just the fact you have to research skins now, and especially identical dye combos is a huge barrier to entry for this type of harassment. I'm not sure you are thinking this through all the way here as to the negative portions of it.
  20. Can't inspect people to see gear, weapons, or builds--but fashion is ok? We don't even have proper DPS meter in the game to help out, have to rely on Arc. I see this just making it so people call others 'whales' and whatnot if they have a lot of gemstore outfits, or other bad behaviors depending on rarity of skin. As of now, it's hard to do that as have to guess lot of times or wiki it to even know if its a BL skin or normal one (outside things like leges which are pretty obvious). Fashion in this game is competitive, it's part of the reason why every outfit and legendary is glitter lightshow puke. Also, why it's IMO hard to make a masculine looking dude, everyone looks like a runway model. So, it's understandable why the fashion community would be upset, as now in addition to the Jesus Saves LA spam and DMs, can add some nice whispers about how people think you have no life or whale for the game because they sit around in LA or other places right-click inpsecting people...
  21. I realize WvW has more hackers/exploiters than it should, but this topic really screams 'help I just downloaded the game yesterday, why are the red people attacking me'.
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