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Dadnir.5038

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Everything posted by Dadnir.5038

  1. The answer is simple: a lot of powercreep. That's the damage elite utility to core would bring. This would be absolutely impossible to balance. I don't think they will do that, thought. Now, granted the balance "issues" they currently focus on dealing with, I wouldn't be surprised if their roadmap for the futur was something like: Move Quickness share and Alacrity share out of the various professions. In the subsequent holes left, introduce traits/effects that are compatible with the mechanics of the weapon they introduced with the "weapon proficiency". Introduce new PvE, sPvP and WvW specifics masteries that make the player attune to "aspects" that allow the player to conjure a weapon (of course those aspects can't be switched while in combat). Amongst those new conjured weapons, some will take on the job of providing either Alacrity or Quickness in PvE and you could have conjured weapon dedicated to boon hate in WvW. This way they can confine Alacrity and Quickness share out of the competitive modes and encourage players to buy their various new x-packs (they could even brag that sPvP masteries are sPvP specific content). Best of all, we could have land spear/trident, great axe, gauntlets, katars, whips, kriss, boomrang, slingshot, lazer guns... etc without any true limitation. This could even work as a weaponswap for Elementalist and Engineer providing them with flexibility without monopolising an utility slot.
  2. The necromancer's damages are packed on the shroud (it's been like this since forever for strike damage), it's never a bad choice to take a sustain weaponset out of shroud in sPvP.
  3. That isn't accurate. The necromancer do have a core utility skill that grant him stability. That said, the core skills providing stability to the necromancer and the thief only have this stability because they are stunbreak with a cast time. Core ranger is the only one that do not have stability on a core utility skill but at the same time, none of it's stunbreak have a cast time. Now, ranger do have core weapon with an inbuilt "block" feature that can prevent him from being CC'd, just like necromancer and thief have access to blind to prevent CCs as well. The game offer various answers to each situation, there is no point in being fixated one the one answer you don't have.
  4. Well... I guess the most important thing is that piercing pebble pierce...
  5. Nope, my female human is a thief. The male is a guardian 😉
  6. Well... Good enogh. After all my human guardian character could be called a "horse".
  7. That was on the feedback, they were warned. The fact that they ignored it, reduced the health sacrifice cost and even buffed some heal fact tell us how much time they spent reading the feedback.
  8. Let's be fair, the content you can access to freely don't have a special need for paid feature so...
  9. Honestly, granted what we know at this point, I guess the new ranger pet will be the "fun" surprise...
  10. No it isn't. What set guardian apart isn't stability but aegis. Aegis nullify anything that's not an already applied condition. It is the invisible helper that make you think stability is great on guardian.
  11. It's not stability that make guard a favored support, it's the combination of stability and the other forms of support that the guard can provide.
  12. I am sure many professions/elite specs would be overjoyed to have a 30s and below base CD elite skill. You are already priviledged to have such a skill, it feel like you'd be spoiled if you were to get an ICD reduction for this relic on top of that.
  13. That's not, the point. The point is that the OP try to get the same dps than something he saw for a variant whose video, rotation and pet choice is 7 month old. I'm not saying that he can't get beyond 35k with the build, just that he shouldn't expect to get the same result than a 7 month old video.
  14. The desired effect is most likely to reshuffle the WvW raid comps. Scourge as the "best" boon ripper will specialize in boon ripping and people will continue to complain that there are to many of them.
  15. Yes, but the video of the variant that use longbow instead of hammer is 7 month old. Should I point out that each variant have a different damage output?
  16. Indeed, that said, I'd add 3 other things to these differences: The ease to provide boons (the vanilla game relied a lot on combos for boons) The "new" boons (quickness, alacrity, resistance and resolution) The lost boon: Retaliation (The fighting experience when facing a boon ball with retaliation was a lot worse than when facing a boon ball without).
  17. Balance in this game is hopeless, they don't fix issues, they hide them by tweaking coefficients.
  18. As far as I know you can't use anything else than the AA and your stun breaker while taunted.
  19. To strictly answer the title of the thread, we have boon balls in WvW since 2012. Guilds specialized in WvW have always been exploiting boons as much as they could.
  20. I think you are looking at things from the wrong perspective. The main concern of the devs isn't the "need" of the players. 99.9% of the ideas/opinions of the players will be ignored while the 0.1% left will be cooked through their own recipe.
  21. Let's just change all "block", "invuln", "aegis" and "strike damage immunity" to "barrier", this way everybody will be a necromancer and nobody will complain about unblockable.
  22. They remove 3 Alac source out of 9. The best out of the 6 remaining will just become meta. Ain't it nice that they coincidentally rework renegade's legend's skills to be compatible with WvW gameplay?
  23. How about a boomrang? I don't see why someone would be confused about this. Boomrangs are weapons after all. It can even be a main hand weapon or an off hand. Due to it's nature, it even come back which mean potentially 2 hit per throw on each target. I think it's full of potential.
  24. Your conclusion don't make sense. In fact your whole argumentation feel disturbingly off. I don't care about the devs streamlining things or not. It's a ship that have long sailed. What I care about is that the more boon sources there is in the game, the more there is a need for boon strip. There is currently 7 out of 9 professions that have access to boon strip and all 7 of them should be equally good at boonstriping (be it in ease to strip boons or number of striped boons). What I care about is that boons are indeed everywhere while boon strips are isolated on strategic skills. The issue is that the TTK is superior to the window of opportunity that the strategic skills (boon strip) open. And that is when the strategic skills are strong enough to open a window of opportunity. What I care about is that in the current game, the mere fact that the devs are taking actions against boon strip is disturbing. Do they think that the chinese boonball that tank everything that goes their way without moving an inch is the direction the game should take? Edit: There should be a relic that reduce all boons duration on foes by 1 seconds whenever they are struck by your fire fields skills.
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