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Yasai.3549

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Everything posted by Yasai.3549

  1. No they're just gonna make GW3 Warrior worse than GW2 Warrior and people would think GW2 Warrior was good. All part of the plan.
  2. Anet: I don't see a tradeoff to this request. Rejected.
  3. Just a fun discussion for Revenant players to mull over. As we have now, every Legend is expected to have an upkeep mechanic to interact with the Energy Bar in the form of a sustained "state" as part of Revenant's identity, but the new Scepter we will be getting introduces the idea of an Upkeep being tied to the weapon itself which got me thinking about this scenario. What would you like the upkeep to be if the weapons were given one, via an F1-F5 skill as a class mechanic? Call it "Weapon Channeling", where you hit the Mechanic key to begin channeling Energy to empower your weapon in some form until you run out of Energy or turn it off. For me, I'd like for: Sword : Grants an additional attack whenever you critically hit an enemy. Has an ICD. Hammer : Hammerbolts now Boomerang, returning after hitting its target or reaching max range. Mace : Mace skills now cause you to sustain a Dark Field around yourself that pulses conditions for a short duration. Shortbow : Whenever you Critically hit or gain Kalla's Fervor, you launch a missile at the target. Has an ICD. Greatsword : Disables all Greatsword skills but Skill 3, which has a drastically reduced cooldown. You begin spinning rapidly dealing damage in an AoE. Staff : Sustains a Light Field around yourself. NOTE: This is a fantasy post for fun, so please leave your opinions about balance and reality at the door.
  4. I have a dream that one day Anet will have a brain to put Alac/Quick into the Core traitlines and as a result, allow players to use any Spec they want without being pigeonholed into a spec for role fulfilment. Quickness can be given to Devastation, replacing Assassin's Presence to give Quickness to self and allies. Alacrity can go back on Salvation and Ventari.
  5. I still feel that they should put Alac and Quickness generating traits in Core traitline and make all Especs actually strong and different .-.
  6. Can recast Shield 5 Crystal Hibernation immediately or after 1s to break the hibernation and knock enemies back/ deal 200 defiance damage. Please and thank you. As a small small small SMALL little benefit too, maybe it can do some damage too? Heehee.
  7. This post is.... all over the place? You're hopping all over the place with Ventari, Staff, Battle scars and hyper focusing on Battle scars comparing it with Soulcleave and none of these actually really valid because Revenants have some of the best kitten sustained healing in the game. Alot of their healing actually comes from a variety of sources like Elevated Compassion which makes things like even Mace 2 + Mace 3 combos burst heal and the Tablet interval healing, so idk where you're going with "scaling is just horribly lacking" Then there's also new Shield 5 which is decently good at providing on demand healing if you don't need Axe for CC. Like it now heals up to 6k HP in a rather generous AoE in addition to your Herald butt farting out boons for Elevated Compassion. Sooo yea idk what you're trying to call for here.
  8. I have to admire Shao for sticking to Hammer so fiercely but honestly I feel like Hammer is just not keeping up with the rest of the sandbox. CoR's rippling isn't even remotely interesting or good anymore in the current sandbox and I have been using Mace alot, with Mace 3 essentially being a bootleg CoR but more consistent and has TWO CHARGES in competitive modes. I'm not kidding, WvW CoR coefficient and Echoing Eruption coefficient are the same but Mace 3 has two charges on an 8s cooldown with 1s recast cooldown.(actually CoR in WvW has slightly lower power scaling than Echoing Eruption) At this point, the only thing that'll really get me excited about hammer is finally a rework or mini rework to the poor thing.
  9. After some testing and playing, my opinion is that Contained Temper would actually be good if it: 1. Restored more Energy in all modes (5 in competitive is literally a reverse bandaid for the heavy handed cost increase of RS in competitive.) 2. Actually took the place of a Major and not forced on the player as a Minor. I'd freaking take Spirit Boon as a Minor since it's universally JUST GOOD but rarely taken unless you need more Regen via Ventari or Vigor via Alliance or something Heartpiercer really should just be changed to deal more Critical Damage to Bleeding targets. It helps Shortbow the most but hey if we can Bleed the target somehow (allies, Sigil of Earth/Geo) it's useful too! I'm not going into Song discussion. Current Reaver should have been made baseline to encourage Energy Meld mashing and the 3 Master Adepts should have more kick to them.
  10. Conal Gunflame does sound hilarious and awesome for WvW. I want it so bad.
  11. I can vibe with this, especially if it becomes hybrid in some way where it inflicts alot of bleed. I'd honestly prefer Longbow reworked into a power ranging option because at the moment its coefficients and skills are seriously all over the place and annoys me greatly.
  12. Hence why it's nerfed in damage in PvE before. Why do you think everyone here is discussing removing its delay. With damage nerfed already in both competitive and PvE, the delay is just doubly harsh no matter how you slice it. That's why people either want damage reverted or delay removed.
  13. Relics were gonna be such a big w : IF they just decoupled effects from 6 set bonus as everyone was expecting. Turns out, they didn't and now it's meh. It's cool but not fun to experiment with anymore. Anyone here misses Dolyak my old friend?
  14. Why do you think DHs use Hammer and Traps? Because the dumb Spear pull strategy is so easily countered that it's a joke and absolutely not the thing you need to avoid. The point of DH Hammer is Hammer 5 Teleport and then start dropping traps which you can't get away from. The only counter to that would be reaction and if you have two evades, you can maybe survive the burst. It's not impossible to survive it but I can see why people will yell OP. But your entire spiel about DH F1 is what I was highlighting.
  15. Yes this. If the point was the unreactable damage, then the windup made no sense. If the point was the instant CC, then removing damage made no sense. Doing both is doubly harsh on a skill with such a long cooldown. (Like since when is 20s excusable as a "short cooldown Revenant skill it's OP" anymore) Another classic case of Anet overnerfing and not compensating. I think the very least Anet can do to help staff is make Mender's Rebuke (Skill 2) an AoE Cleave that leaves a Light Field. Then you can blast it with Skill 4 for additional Condi Cleanse. Additionally, revert 1 portion of the double nerf to SotM: Either remove delay or restore damage in competitive. I'm more partial to removing delay because it hurts PvE as well.
  16. Basically their balance philosophy for the game in general. Half the stuff they add to classes are pointless and the nerfs they dish out are meant to send the players scrambling to find a new build and then the same song and dance repeats.
  17. All the Rev and Thief players can probably back me up on this: The moment you put skills/utilities behind a resource cost to balance, you're gonna have a really really bad time. The only way to balance in the eyes of the devs will go from nerfing the skill to nerfing the cost then forgetting to compensate the skill. Anything remotely sensitive is definitely gonna get hit with a resource cost increase. You will regret ever letting this concept see the light of day.
  18. It's meant to Heighten your focus, duh. In all honesty, it's likely meant to be a buff to the skill for buff's sake, not necessarily meaning anything much. The fact it has a 12s ICD means it still retains the same reason why Heightened Focus was never really picked. It's just not that great of a trait to pick over Axe Mastery and Burst Mastery. I can definitely see more use out of it now than ever because at least in Competitive, one may find the use of resetting their Burst skills to finish someone off.
  19. My only wish is Deadly Aim be changed to a ricochet with every critical strike from Pistols. 100% Crit Unload would become so fun.
  20. MMR is in Strength because it is a traitline that revolves around Might, not because it's a "defensive trait" That's why I think Bursts should end up in Discipline as a traitline that revolves around benefiting Bursts. Let me turn this back on you then: Ask yourself if Stalwart Focus really belongs in Discipline especially when it's sitting in the same tier as Warrior's Sprint and Crackshot. And the even more sore point is how it has 0 interaction with Bursts, Adrenaline or Weapon Swapping. It's literally something that probably belongs in Tactics.
  21. I still think Conjure should be a Core mechanic and not a utility slot skill. You can have your Attunes f1 f2 f3 f4 and then f5 will summon your Conjured weapon based on the Element you're in, with its cooldown and its duration. You use an Espec and have a new Conjure which is unique to the Espec and not based on Element. I know, I know, Ele mains may think it's robbing them of skills, but let's be real, none of you guys actually slot a Conjure besides FGS and besides, having FGS in the pocket while having access to another Elite isn't a bad deal either right?
  22. Current DE is really just a skill 2 spammer it's hilarious how people think they're still a threat. Just get on them and they panic dodge, Kneel 4 4 and run run run run. Like I mentioned earlier, if you burn everything to chase a DE, you got baited and deserve to get put down. I don't miss old DE one bit but man is it hilarious to think current DE is "OP"
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