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Yasai.3549

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Everything posted by Yasai.3549

  1. So many things I want Shield to have which I know Anet won't implement until it's like not even worth looking at. Stuff like this, stuff like cancelling the root early, stuff like maybe just putting some minor damage and knockback if you do so, or heck even the best change right now is making Shield Condi Cleanse trait from Herald innate would actually massively help Revenants in dropping Staff for a better weapon set using Mace+Shield even on Power builds.
  2. Meanwhile tons of Cele builds exist, so not really a valid point of concern tbh.
  3. I feel the delay is fine or rather needed because it is an actionless cast, meaning it has no casting animation letting you queue other nonsense along with it, so functionally it's rather powerful. Being an instant actionless cast might be a little too powerful for burst healing. I still personally wish that effects of Ventari Legend skills pulses from both the tablet and then player, like Scourge shades 😕 If you are caught in both, only one instance will apply, if not it serves to extend your reach as a Ventari player while allowing you to keep allies near you healed.
  4. Well Barrage would be more similar to Ranger Longbow and it doesn't matter if people walk out of it, at least it does damage in the area like it's supposed to. Point is to give it mobility. And no it does not have "good defensives". A single stack of Aegis from Hammer 4 is not "good". Yes it's defensible against other ranged attackers but that's about it and it's not good enough in current Gw2 climate. It's more for PvP and Roaming though? No one casts DTH in a zerg because it's suicide to root yourself when the boonball wants to stay mobile. Just allowing the caster to reposition while casting it is good enough because it can be used to kite by placing the CC in your retreat path and daring enemies to chase you or burn a dodge. It's a small change that will increase its usability tenfold.
  5. It's only fair to make this statement for newly released items, not something that was released 8 years ago and has undergone repeated beatdowns into mediocrity where it's left to wallow in its faults for a better half of a decade. While autos can be remedied with increased cast animation time, things like CoR still being an inconsistent mess (For some reason, you can miss targets right infront of you) and Phase Smash still being an extremely weird tool skill to belong on a ranging weapon and DTH still taking ages to cast, the weapon will forever remain clunky because it just doesn't flow well in actual practice. If I had a say in things, CoR would just be a barrage type skill on a location and Phase Smash would be an actual mobility skill which a hammer user can use to reposition themselves in all gamemodes. And please, just let us move around while channeling DTH already.
  6. I think they need to focus on making all weapons available for classes first. Some classes are still seriously stifled by weapon options because they severely fall behind in offhand-mainhand options and when part of their twohanded weapon sets get balanced, it utterly hamstrings the entire weapon set because it's "stuck" on the same loadout. (Like if you nerf one part of a Staff for example, it means the whole weapon as a whole got weaker, because you can't just swap out an offhand or mainhand)
  7. It loops back on itself: why did Anet double down on Alacrity-Quickness meta rather than stamping it out when it became so dominant and invasive to the gameplay formula? This is a problem of their own creation.
  8. Classic Anet balancing logic. >Problem appears! OH NO! >Nerf everything except the problem, affecting 3 or 4 builds which are not problematic! >We saved the day! >We gonna remove the problem anyway >Forgets or intentionally doesn't revert nerfs >Buff Guardian again
  9. It comes mainly from a standpoint of "wait, why did Anet allow them to do this, but nerf my X Y Z for the same reason?" My comment above mentioned Power Coefficients. Some classes who rely heavily on Power damage for majority of their viable builds got that kind of stuff gutted to the dirt but seeing Willbender just willy nilly let off a 8k burst on a target with no Vuln and themselves with no 25 Might is definitely gonna ruffle some feathers. It shows biasness and that sort of thing causes massive dissatisfaction with the balance team because it feels like they're lying about their balance philosophy just to keep some builds weak while other builds strong. Cast in point, Willbenders having the mobility of pre Ini nerf Thief, just teleporting all over the place to and fro. Thief used to be able to do that, got nerfed for doing that and then Anet introduces this nonsense. There's no official stance or reason as to why Willbender is allowed to do this but other mobility specs can't but I'm willing to bet even if they did put out a memo regarding their decision to let it stay as is, it's gonna just infuriate the players even more.
  10. Willbenders make me wonder if the Power coefficient nerfs happened at all.
  11. No they're just gonna make GW3 Warrior worse than GW2 Warrior and people would think GW2 Warrior was good. All part of the plan.
  12. Anet: I don't see a tradeoff to this request. Rejected.
  13. Just a fun discussion for Revenant players to mull over. As we have now, every Legend is expected to have an upkeep mechanic to interact with the Energy Bar in the form of a sustained "state" as part of Revenant's identity, but the new Scepter we will be getting introduces the idea of an Upkeep being tied to the weapon itself which got me thinking about this scenario. What would you like the upkeep to be if the weapons were given one, via an F1-F5 skill as a class mechanic? Call it "Weapon Channeling", where you hit the Mechanic key to begin channeling Energy to empower your weapon in some form until you run out of Energy or turn it off. For me, I'd like for: Sword : Grants an additional attack whenever you critically hit an enemy. Has an ICD. Hammer : Hammerbolts now Boomerang, returning after hitting its target or reaching max range. Mace : Mace skills now cause you to sustain a Dark Field around yourself that pulses conditions for a short duration. Shortbow : Whenever you Critically hit or gain Kalla's Fervor, you launch a missile at the target. Has an ICD. Greatsword : Disables all Greatsword skills but Skill 3, which has a drastically reduced cooldown. You begin spinning rapidly dealing damage in an AoE. Staff : Sustains a Light Field around yourself. NOTE: This is a fantasy post for fun, so please leave your opinions about balance and reality at the door.
  14. I have a dream that one day Anet will have a brain to put Alac/Quick into the Core traitlines and as a result, allow players to use any Spec they want without being pigeonholed into a spec for role fulfilment. Quickness can be given to Devastation, replacing Assassin's Presence to give Quickness to self and allies. Alacrity can go back on Salvation and Ventari.
  15. I still feel that they should put Alac and Quickness generating traits in Core traitline and make all Especs actually strong and different .-.
  16. Can recast Shield 5 Crystal Hibernation immediately or after 1s to break the hibernation and knock enemies back/ deal 200 defiance damage. Please and thank you. As a small small small SMALL little benefit too, maybe it can do some damage too? Heehee.
  17. This post is.... all over the place? You're hopping all over the place with Ventari, Staff, Battle scars and hyper focusing on Battle scars comparing it with Soulcleave and none of these actually really valid because Revenants have some of the best kitten sustained healing in the game. Alot of their healing actually comes from a variety of sources like Elevated Compassion which makes things like even Mace 2 + Mace 3 combos burst heal and the Tablet interval healing, so idk where you're going with "scaling is just horribly lacking" Then there's also new Shield 5 which is decently good at providing on demand healing if you don't need Axe for CC. Like it now heals up to 6k HP in a rather generous AoE in addition to your Herald butt farting out boons for Elevated Compassion. Sooo yea idk what you're trying to call for here.
  18. I have to admire Shao for sticking to Hammer so fiercely but honestly I feel like Hammer is just not keeping up with the rest of the sandbox. CoR's rippling isn't even remotely interesting or good anymore in the current sandbox and I have been using Mace alot, with Mace 3 essentially being a bootleg CoR but more consistent and has TWO CHARGES in competitive modes. I'm not kidding, WvW CoR coefficient and Echoing Eruption coefficient are the same but Mace 3 has two charges on an 8s cooldown with 1s recast cooldown.(actually CoR in WvW has slightly lower power scaling than Echoing Eruption) At this point, the only thing that'll really get me excited about hammer is finally a rework or mini rework to the poor thing.
  19. After some testing and playing, my opinion is that Contained Temper would actually be good if it: 1. Restored more Energy in all modes (5 in competitive is literally a reverse bandaid for the heavy handed cost increase of RS in competitive.) 2. Actually took the place of a Major and not forced on the player as a Minor. I'd freaking take Spirit Boon as a Minor since it's universally JUST GOOD but rarely taken unless you need more Regen via Ventari or Vigor via Alliance or something Heartpiercer really should just be changed to deal more Critical Damage to Bleeding targets. It helps Shortbow the most but hey if we can Bleed the target somehow (allies, Sigil of Earth/Geo) it's useful too! I'm not going into Song discussion. Current Reaver should have been made baseline to encourage Energy Meld mashing and the 3 Master Adepts should have more kick to them.
  20. Conal Gunflame does sound hilarious and awesome for WvW. I want it so bad.
  21. I can vibe with this, especially if it becomes hybrid in some way where it inflicts alot of bleed. I'd honestly prefer Longbow reworked into a power ranging option because at the moment its coefficients and skills are seriously all over the place and annoys me greatly.
  22. Hence why it's nerfed in damage in PvE before. Why do you think everyone here is discussing removing its delay. With damage nerfed already in both competitive and PvE, the delay is just doubly harsh no matter how you slice it. That's why people either want damage reverted or delay removed.
  23. Relics were gonna be such a big w : IF they just decoupled effects from 6 set bonus as everyone was expecting. Turns out, they didn't and now it's meh. It's cool but not fun to experiment with anymore. Anyone here misses Dolyak my old friend?
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