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cyberzombie.7348

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Everything posted by cyberzombie.7348

  1. If that's the case then adding group quickness for thief won't make much of an impact. Catalyst, warrior, guardian, and mesmer already provides an abundance of that.
  2. As asinine siege logic can be in this game, setting up catas point-blank do have their drawbacks. Namely camera limitations and with that, I usually manage to counter siege them from a blind spot off the objective.
  3. Trust me, quickness builds already exist for that. What concerns me about deadeye is that its basically p/p 3.0. As for years in pvp/wvw, the meta strategy has been to just run-n-gun spamming skirmisher shot and death's judgment. Which is effective but also neigh braindead and overshadows p/p kit. Perhaps making kneel skills more rewarding (outside of snipers cover) and buffing the cantrips', but nerfing skirmisher shot in pvp environments would make it far more strategic and balanced.
  4. I just don't understand why they think deadeye needs more quickness. I can easily have 10-20 seconds worth if built for it. Plus it still doesn't address the core issue with de. As for pvp/wvw the meta is just stay out of kneel and run-n-gun with spam skirmisher shot/dj.
  5. Yeah like how others mentioned, the bladesworn buffs seem nice but it doesn't address the main issues. Bladesworn's kit will still be like holosmith but with 1/8th of the utility, x4 the clunkiness, yet triple the sustain. The whole spec needs a rework from the ground up.
  6. I play hybrid holo in wvw and even I never thought it needed more buffs. Edit: The burn spam alone gets the job done
  7. Not anymore at least, Anet used to be pretty based with how they dealt with cheaters/hackers.
  8. If you already have one built, golems can be decent for contesting long enough to get backup. They can also be used for counter sieging when it's too hot to try doing so on foot. Hitting lord though... not so much, you do a lot more dps on foot even if you're not a fully geared for it.
  9. No, I'm only suggesting a relocation of a piece of content that's never been used to a more intuitive place where it would have a greater chance of being used. That doesn't make it a owpvp request.
  10. Bit of a left-field QoL but is there any chance of it being moved to a core map like LA's Aerodrome, or the Gladium Arena in Black Citadel? Because I've yet to see anyone actually use it and the only two reasons I see why is... 1: There's already a free-for-all areana in pvp lobby 2: Its locked behind a certain expansion, which also requires progressing roughly 3/4ths of the story, on top of (correct me if I'm wrong) Arborstone's 3rd mastery.
  11. I was under the impression that it was introduced as a low-mobility anti-support/bunker buster. Favoring precise elimination of builds that would shrug off damage of most brusiers. Though I dare say what got the ball rolling was when players complained how clunky rifle was to play. Which is what kept the build in check despite it's high damage and stealth since it got hard countered by melee pressure. So deadeye required you to think like an actual sniper and put good positioning/situational awareness into consideration. But as history repeats, players don't like proactive playstyles. Combined with more players using the kit for trolling and stalking stragglers than picking off important targets gave the devs enough reasons to rework it. When they did, and removed it's clunkiness is when it pretty much went from Simo Häyhä to John Wick. From my perspective though, the issue since that is they kept nerfing the wrong things. As the meta strategy for years has been to just run-n-gun using skirmisher's shot and dj. But they only nerfed the stealth which in the grand scheme only pushed the kit further into a p/p 3.0. If they made kneel skills more rewarding than just running-n-gunning, on top of buffing cantrips then it would be far more balanced... and truer to it's French translation.
  12. Perhaps if they buffed the arms trait to give better bleed damage, condi wouldn't be so hit-or-miss. Warrior has plenty of access to it but bleed as a whole is obsolete... even by vanilla standards.
  13. Good d/p thieves don't camp in stealth. As the idea to be dangerous on d/p is to be more agile than sneaky. Someone that is camping in stealth isn't accomplishing much in the grand scheme outside of scouting or being a portal bot. Plus every other kit besides rifle aren't as dependent on stealth but lags behind in roaming situations due to either lack of dps and/or utility.
  14. I'd be for it if 3/5 stances didn't negate damage. Usually balanced stance and endure pain is enough for me when facetanking a zerg. Even on marauder/diviner.
  15. Well even in vanilla there are npcs that uses firearms for spell casting so the idea isn't far fetched. There's even consumable guns around Tyria that I'll show a pic of once I get on my computer. Though one spitball idea I have is to function similar to Maliwan's guns in the Borderlands series. Where each attunement have a unique debuff.
  16. Eh, I personally wouldn't call shadow savior useless. As I managed to make the most out of it as a group healer by running sword to help continuously heal by chaining shadowsteps in place.
  17. Personally its just feels so one-dimensional, furthermore it's a spec that's soft-locked out of any synergy for condi builds. So if you wanna do any meaningful ticks on something like a sinister's longbow build, forgetaboutit. Even spellbreaker had some synergy back when when merciless hammer applied confusion. The other issue that loops back to the one-dimensional problem is that it's the only class in the game that practically forces you to treat your equipped weapons as a backup kit. Even with the pistol. Most of the e-spec utilities are a joke besides the elite and the reflective walls. Bladesworn overall is an example of sounding awesome on paper but lackluster in execution.
  18. Hold up... So they made a balancing decision on the main things that kept boonballs in check, in some random discord meeting?! *flips desk*
  19. I run rifle deadeye with s/x and make sure I have smokescreen slotted. Then once that expires I reposition and bunker down using sniper's cover. Typically in a V pattern to help cover my sides. (If I'm really feeling cheeky I run d-series golem since it's has projectile block w/ a light field). I also run staff daredevil and use the aa, since the 3rd chain is a reflect. If it's a scrapper one thing to remember is to not waste your damage on barrier. Deny their means first, then wait it out a bit so their barrier drops, then burst. If it's a rabid engi though I just bail, and re-spec into condi transfer when I see them again.
  20. Mon Dieu No, and if you read my previous post on this thread you'll see that I've already explained the tricks and methods to counter stealth THAT AREN'T REVEALS. Secondly, they don't just counter thieves, it applies to any stealth campers, because suprise... They are not the only class that can do so. Thirdly, if you played other classes you'd know that 6 out of 9 have some reveal. Thief doesn't need one since it would break thief vs thief match ups. Mesmers have ample supply of stealth by default on top of an on-demand invuln, target breaks, and blocks that riposte back to whomever, regardless of stealth. And ele long overdue for one (which I already mentioned in my very first post).
  21. We used to have a way. Infiltration runes before the rework popped stealth at 20% hp. It always threw ppl off when I landed a killshot or bull's rush from it.
  22. Then Idk what else to suggest since slotting a reveal isn't your fancy, and I've explained several times on this thread the tricks and methods to flush out stealth players that aren't reveals. Edit: Plus to me specing into countering stealth is no different than bringing more cleanses if i see a mallyx revenant, or boon rips if i see a firebrandt. I have several builds to accomplish several task which only takes 2 clicks to readjust.
  23. @solemn.9670 Fair enough, especially since resistance got nerfed. Though at the same time theives rarely give me much trouble since the defense rework. I usually bait their burst with dodge + omm then pressure. Or just as they're trying to stealth, I use rush/kill shot to track their movement.
  24. Well just slotting 'on my mark' and megababe tether can get the job done.
  25. You do know that most reveal skills applies 5 seconds at the minimum? With DHs, core warriors, and engis revealing up to 12. Spellpreakers can even go well beyond if spec'd for it.
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