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Fenella.2634

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  1. Huh. JW started so promising and dropped the ball already? Is that a new record? I did like the lack of filler content though. Yes, the story was very short, but at least it was not artificially padded with random green bars. Also, having the raid story in the actual story is something that should have been done from the beginning. 🙂 The HoT raids have some of the best story lines in the entire game and hardly anyone can ever really play them. (Even as a raider, during a raid you mostly don't want to waste everyones time.) So having the same story and bosses in the actual story is appreciated.
  2. I hope this idea gets more attention. This could be a really elegant solution to the issue. Numbers can be split between gamemodes, not even a new debuff needed.
  3. Transfusion used to pull 10 people, it has already been heavily nerfed to just 5. It's not a "guarantee" either. If the scourge gets the timing or their positioning wrong, they can easily pull the other players from one puddle of doom to another. In PvE and sPvP it's a fun trait that sometimes, under certain circumstances, makes for fun gameplay and lets you save some allies. In most cases even now, heal scourge is not the best choice to even consider bringing as a healer. I don't know what is going on in WvW, but I doubt it's bad enough to justify deleting a GM trait with practically no replacement. The tiny amount of healing that'll be left is ridiculous. Epidemic gameplay is gone, transfusion will be gone.... Can we keep some class-specific flavor maybe?
  4. I was very sceptical after IBS and SOTO, but JW so far is really good! It started a little slow, but I think it's actually great we got some time to catch up with everyone and to get to know the new characters. SOTO was far too rushed, JW so far has far better pacing. The initial maps of every expac so far have always been very high quality, so of course here as well. 😄 I'm just hoping this time the quality will stay more or less at a similar level and won't drop significantly in the later updates. The maps are fun even with mounts, awesome job. Some hearts and events could use some finetuning, but that's minor. The warclaw is actually usable now, thanks. 😄 And homesteads turned out way better than I expected, I hope they'll be a longterm feature. And I expect lore fans to have a lot of fun with this expac as well, there is so much info everywhere. I was very unsure if I was going to buy JW at all, but now I'm glad I did. Let's hope this time the quality stays more or less consistent for the year. 😄
  5. Even though the story content was pretty disappointing, all in all Soto isn't all bad. - The weapon mastery alone has been worth it to me. - The Wizard's Vault is neat. It could use some polishing, but I like the system. - I like the fractal-themed map. I've seen a lot of people complaining, because technically it's just reusing older assets, but I like the "what if" approach. Also, it's pretty. 😄 - The first part of the story was quite good. The Tower NPCs had potential to be interesting and some instances had really great atmosphere. (First meeting with Cerus, Peitha being creepy. That was really well delivered.) - There's a lot of lore bits to be found. I wish it was integrated better into the main story, but it's there. - The new CMs sound good. Couldn't test them yet, though. So... yeah. It's not as bad as the second half of IBS, but that's a very low bar anyway.
  6. Not just 10. The game has voice actors for the English, French and German version, so there should be 30 actors for the PC. Some of them have multiple roles, but it's still quite a lot. Personally, I love that Arenanet went that extra mile and gave the PC a bit of a character and voice(s). Having a silent protagonist might work for a short narrative, but having no character development for 10+ years would feel very weird to me.
  7. Knight of the Thorn was about Caladbolg, not about Trahearne. He appeared, yes, but so did Riannoc. It was explicitly stated they were only memories of the sword, not even ghosts. It had nothing to do with them as people, just the sword. Also, it was a completely optional side story. Very little, compared to other main characters. And I know some people didn't like him much, but there can't be any doubt he was a main character until HoT.
  8. Also, when and where did we ever "resolve" Trahearne's death, anyway? As far as I can see, he was pretty much ignored completely. Eir got a very nice memorial scene plus a ghost scene plus several references throughout the story, plus Braham's entire character arc LS3 - LS4. Trahearne got... an optional side quest that wasn't even really about him?
  9. Whereas it worked in Hearts and Minds, I agree with @MarioDX.9423 that Trahearne should have gotten his "own" trauma (so to speak) in the new episode. We could argue that Eir has been dealt with, as well, several times even and in the main story, not only hidden in a side story. I find the choice of traumas quite odd in the new episode. Why still group Trahearne together with the mentors? The stories and circumstances were quite different. Why Eir again? After all LS3 and even meeting her in LS4? Almorra is fine, but did she really have that much of an impact on the PC? What about Balthazar? What about the Realm of the Lost? Dragonstorm, even? Aurene's near death? So many options and we got... Eir and Almorra. Hm.
  10. Well, you are kind of right. Maybe we should wait at least until then to judge. 😄 As long as the quality is alright, I wont be complaining about monetization.
  11. So, once again, we are supposed to take what is basically Living World as "Expansion-level" content? That already didn't work with IBS, will it do any better now with apparently even less people working on it? I hope I won't be as disappointed as I am right now.
  12. I agree with the rest. Maybe you forgot to mention you were talking about an "Eir lives" alternate universe? That, however, does not quite fit this thread.
  13. No. Since Tyrian time passes about as fast as our time, Eir has only been alive for the first three years and dead for the last seven years. Most of the DW members joined in LS1, so most of them would have been around longer than the missing / dead members of DE. So norn and asura basically don't get anyone race-specific for this question. Maybe Caithe for Sylvari, depending on personal opinion, I guess.
  14. Having replayed parts of GW1 recently, I agree that its open world is more threatening. (Personally, I do not quite like the amount of mobs especially in Factions, everything takes forever.) However, the storytelling is honestly rather heavy-handed and chunky and has improved vastly since. Consider you've also grown up in the meantime. Children are just easier to impress. Just replay it now and see for yourself.
  15. So, the title even starts with "new ideas for new characters". Where are they? ^^ It would be quite interesting to actually see some viable ideas from people complaining about the current cast. What would a good cast look like to you, if possible without just referring to other IPs ("just like in XYZ")? Personally, I'm okay with the characters. The writing could be more in depth and more consistent in some cases, but it's alright for what it is. Not a huge fan of some of them, but I suppose that's intended and normal.
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