More great balance patches like last week's. I haven't played this much GW2 since 2015. IMHO nothing else matters. Rewards, modes, skins, shinies, etc. are all meaningless if the game play is atrocious. Like it's been for 5 years now.
I hope Necromancers don't get butchered. The Life Force regeneration is obviously a bit off and needs adjusting but l rather fight Necromancers all day every day than having to deal 24/7 with teleportation, evade and damage spam.
There is actually room to make interesting plays now. This is the best GW has been since 2015. It's of course not perfect, there need to be fixes, but this is so much better than the nonsense we were subject too since HoT and PoF.
Yet I - who by the way isn't very young either - want nothing more than a more challenging and interesting way to play Engineer. The Kits play style has always been my favourite and I am really tired of the Warrior-like approach both Elite specialisations took. Since neither Scrapper nor Holosmith will go away (and I do not ask that they do), at least give me an alternative that is almost equally as viable but stays true to what the class felt and played like up until Heart of Thorns. I don't think that's too much to ask.