Damage is not great, thats ok for me,but if damage is so bad I want sustain and be able to heal myself instead of running out of combat to regenerate to full about 10 times per PVP match. Warrior self-healing is underperforming: To the limit, healing ~8k, cast time ONE second, cooldown 30 seconds (useless adrenaline + endurance)healing amount is low, cooldown is way too long, cast time impossible under pressureusecase: NONE Mending, healing ~7k, cast time ONE second, cooldown 20 seconds (useless remove conditions)healing amount is much too low, cooldown is long for bad output, cast time impossible under pressureusecase: NONE Healing signet, healing 2.5k, ~250 per second, cast time 1.25 seconds, cooldown 20 seconds, resistence 6 secondsboth healing amounts are a joke, regeneration STOPS while it is recharging, cast time impossible under pressure, but activating is worthless anyway, maybe ok when running to stop condition damageusecase: PVE, WvW (only 1vs1) Defiance stance, healing ~2k, cast time 0.25 seconds, cooldown 30 secondsinitial healing amount is JUST WORTHLESS, cast time is great, the only warrior heal that can pump a decent amount into your wet noodle, but ONLY if enemies are stupidusecase: solo fractals, low SPVP, WvW zerg Blood reckoning, healing ~3k, cast time 0.25 seconds, cooldown 25 seconds (25% of damage to health for 5 seconds, reset burst)inital healing amount is a joke again, maybe being able to do about 10k damage so another 2.5k joke healing, cast time is great, cooldown too long for resultusecase: solo fractals, WvW, PVP - the healing only really works in pve, but it boosts your damage Natural healing, healing ~9k, cast time 1.25 seconds, cooldown 25 seconds (lose nearly all boons and conditions)healing amount is still low, at least best cooldown / amount ratio, cast time impossible under pressureusecase: NONE