I think the main reason for the lack of a double flip is the awkward play when you're trying to execute the throw, but get hit and instead accidentally trigger the kick. I don't think the double flip is the best solution, but I wouldn't mind a flip being being given for skill 3 that goes from swooping as a bird, to commanding a small bird to swoop to the enemy and cripple them. Basically the same skill of old, but instead after our leap skill. My two cents, and skill 1 really needs to have the cast time greatly reduced. I'm also a little sad that hitting 3 targets doesn't even grant an evade worth of endurance. It's the same amount of endurance as 1 target. I'm not saying they should change it, but either up the endurance recovery to 30, or reduce the cast time at least in half on the third strike. (And change the annimation, since it still looks like a fancy evade, only you get hit now)