Combat is way too slow. It feels like this type of gameplay is supposed to cater to people with very slow reaction timesThe new Deflecting Shot is terrible. Please revert the cast time. I play DH to the point where I will eventually figure out how to use it optimally, but that doesn't mean it's not badTest of Faith is tragic. Because of the Deflecting Shot nerf, it's hard to knock enemies through the ring. If I F1 pull, there's still time for the enemy to dodge roll or move sideways before Deflecting Shot connects. I think I need to run a new utility and maybe drop traps as a whole (lol)I don't mind the Hunter's Determination nerf. I just won't run it from now on because it literally has a five minute base CD, lolSmite Condition does terrible damage, even for the general 33% nerf standards. It was the correct decision to make it remove 3 conditions thoughSoaring Devastation is trash. Make the 25% movement speed part permanent or make it a minor trait. Movement speed is too important to DH. Why do you think we always run a movement speed rune? It's limitingBulwark should reduce the CD of F3 or give superspeed or something worthwhileToughness needs to be looked atNecromancer shroud is too easy to regenerate right now. Their sustain is out of this worldScrapper has way too many tools to sustain if specced for itIt's hard to come back in a match if you're down 100-200 points. It's too hard to kill anythingThis bunker meta needs to be put to death ASAPMatches literally take 12-15 minutes to finish because DPS is so lowIf you want damage to be low, at least remove the bunkery traits, amulets, runes, etc. It makes no sense when I can outplay someone and they can easily live because of the damage nerfs across the board. Damage is so low I see people tanking points 1v2 for ages -____-