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mrauls.6519

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Everything posted by mrauls.6519

  1. Test of Faith's initial strike and Deflecting Shot need to do more damage than .01 or whatever it is
  2. Testing at home. DHs, If you rely on pull (ya know, for test of faith) use Hunter's Fortification. Thank me later
  3. Combat is way too slow. It feels like this type of gameplay is supposed to cater to people with very slow reaction timesThe new Deflecting Shot is terrible. Please revert the cast time. I play DH to the point where I will eventually figure out how to use it optimally, but that doesn't mean it's not badTest of Faith is tragic. Because of the Deflecting Shot nerf, it's hard to knock enemies through the ring. If I F1 pull, there's still time for the enemy to dodge roll or move sideways before Deflecting Shot connects. I think I need to run a new utility and maybe drop traps as a whole (lol)I don't mind the Hunter's Determination nerf. I just won't run it from now on because it literally has a five minute base CD, lolSmite Condition does terrible damage, even for the general 33% nerf standards. It was the correct decision to make it remove 3 conditions thoughSoaring Devastation is trash. Make the 25% movement speed part permanent or make it a minor trait. Movement speed is too important to DH. Why do you think we always run a movement speed rune? It's limitingBulwark should reduce the CD of F3 or give superspeed or something worthwhileToughness needs to be looked atNecromancer shroud is too easy to regenerate right now. Their sustain is out of this worldScrapper has way too many tools to sustain if specced for itIt's hard to come back in a match if you're down 100-200 points. It's too hard to kill anythingThis bunker meta needs to be put to death ASAPMatches literally take 12-15 minutes to finish because DPS is so lowIf you want damage to be low, at least remove the bunkery traits, amulets, runes, etc. It makes no sense when I can outplay someone and they can easily live because of the damage nerfs across the board. Damage is so low I see people tanking points 1v2 for ages -____-
  4. Please, please, please revert the cast time back to what it was before. If you don't, then make it so that it locks on to targets like true shot. It is waaaaaaay too unreliable now
  5. Oh wow. Can't wait to get home. How's Dragonhunter?
  6. I think BGH would still be a choice pick for PvE encounters, and the added base knockdown is just extra Breakbar damage yu normally wouldn't have. For PvP/WvW, yu may wanna run Hunter's Fortification together with Shelter for nice Condi Cleanse when Blocking, or simply deal more opening damage when yu have no Conditions on yurself, which is pretty easy to accomplish as Medi Trapper. Also, I think it might have been previously wonky to use Deflecting Shot right after Judge's Intervention, but now with extra cast time, it could be used to combo with Judge's Intervention just by aiming forward in the direction of the target and hitting the teleport for surprise unblockable knockdown. I highly do not suggest running shelter unless you don't take the trap CD reduction trait. I cant wait to try this patch out!
  7. I think I'm going to use Hunter's Fortification first. BGH requires that you don't pull... I can't see myself not wanting to do that, especially with the decrease of stability
  8. They're too unreliable and buggy in their current state. Special action key makes the most sense. More control
  9. All I hope is that ANet quickly updates damage. They said they would... but actions speak louder than words. .01 damage on all CC skills is bad from the gate. Should've just halved everything
  10. they lose stun remove on swap, you cant chase when you are stunned.there reason why they are over the top is becouse they are 100% always actiave, always mitigating damage or dishing out damage Where do they state they lose stunbreak on swap?
  11. I like a lot of the ideas posted here. I do think taking damage should break stealth, but then it would be too easy to spam a simple AoE to reveal folks. Wouldn't work in WvW for instance. The issue with having a buff/debuff on your bar that alerted you of stealthed enemies nearby, is that players could spam About Face to avoid a backstab for instance. Takes away some of the required awareness on the players part
  12. Please make the protection duration 3 or 4 seconds... It was originally 6 seconds for a reason
  13. I agree, very lazy. It's like they didn't even try. These type of changes should not go live. I think a 50% damage nerf would've been more appropriate
  14. That's not really possible for every weapon. Look at Warrior's hammer. 3/5 skills will deal no damage. That leaves the Auto Attack and 1 other skill... This should not be happening.
  15. Unless the damage is 25% or more, big game hunter will be superior in almost every situation. The no ICD seems cool, but outside of axe (not accessible with DH) guardian PvP CC access is kitten. With DS being 100% dead, I won’t use this for just pull and shield 5. There's a major issue with BGH in PvP... You more often than not need to use the pull mechanic of Spear of Justice. As soon as you do, the damage buff is gone
  16. The new Heavy Light may actually be good. I just realized it's meant to synergize with Test of Faith. It grants stability and a damage increase. If it has no ICD it may be very good
  17. Sure. On patch day. I'm not sure why they would wait to shed light on the full details. The purpose is to receive feedback. Imagine if the damage increase is 30%. People would go wild
  18. Please increase the speed of Guardian hammer so it matches Warrior's. It's been slow for too long
  19. Warrior hammer does have a ton of CC's. Still, I think it's crazy for 3/5 of the weapon skills to have a multiplier of .01. I wouldn't even want to use that weapon in PvP
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