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Janitsu.6284

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Everything posted by Janitsu.6284

  1. If you want to get ready for fractals, don't use metabattle.
  2. Just make the scalings bigger and the base values lower and remove ICD. Then you will have synergy with fast-hitting classes while not nerfing stuff like Heal Renegade into oblivion.
  3. It's going to end up being around 1k HPS, I think. It's hardly anything so I think it will remain the same. Either the numbers need to be really really really good or the ICD needs to get buffed for the ability to be worth it again.
  4. Is it really a problem if a spec can't do all roles solidly well? Herald can already provide really good support and DPS.
  5. This is not a reliable method of fixing the bug and honestly there should be more complaining on the forums about this. It is up to Anet to fix it, not for the users to come up with band-aid solutions.
  6. Yes, Herald can heal. No, it is not really a good choice. Might ramp-up time is long, heals rely on mostly regen, only gives AP over something like a druid.
  7. I don't think I've read that many posts saying that revenant is weak on the forums. Not that almost any meaningful conversation goes on in here anyway.
  8. Yes, I like SS because it has synergy with different classes and it's extremely strong if used properly and lacking if used in a wrong situation. After the change it will become as neglected as other elite skills on revenant (apart from Mallyx elite).
  9. Has the feedback regarding Soulcleave's Summit and Exposed change reached the systems team?
  10. Yes, the summons can also be killed. However (from personal/anecdotal evidence), it seems that they take reduced damage and can't be affected by certain skills in PvE environment. I don't think it's been too much of an issue that they die, moreso that they just happen to get CC'd.
  11. Do you have a source for the healing modifiers working on Soulcleave's Summit? Because as far as I know, it's life steal and life steal isn't affected by outgoing healing modifiers, only by healing power. I tested it just now before sending this reply in game, and having Salvation only increases healing due to Life Attunement trait that gives you healing power. And thanks for the note, I was thinking ½ but instead my brain decided to write 1/4 for some unknown reason (maybe I was thinking of OWP or something). EDIT testing also other combinations on the golem rn EDIT2 tested with allies, healing modifiers do not affect Soulcleave's healing
  12. In this post, I will try to give a relatively good overview of the changes that are planned and what they mean for support Renegade (Diviner's gear) and Heal Renegade in PvE (Raids, Strikes and Fractals of the Mists). Diviner's Renegade will be referred to as "Alac Ren" or similar and Heal Renegade will be referred to as "Heal Ren" or similar. Without further ado, let's take a look at the changes that are suggested in the Game Update Notes for May 11th. This is the description and reasoning behind the changes as seen in the notes. I have not included the part about torment changes as that is related to condition Renegade more than anything else. As we can see, the planned changes would make Kalla's Fervor a lot stronger than it currently is. Currently, Kalla's Fervor grants you 30 Ferocity and 2 % Condition Damage per stack, up to 5 stacks. In total, that's 150 Ferocity and 10 % Condition Damage. With Righteous Rebel taken in the Renegade trait line, it also grants 7 % Damage Reduction against Condition Damage. With the changes coming Kalla's Fervor would no longer grant you Condition Damage and Ferocity but instead would increase all damage by 2 % per stack, up to 10 %. This is strictly a buff that is welcome for both Heal Ren and Alac Ren. What's more, if you take Lasting Legacy, the Kalla's Fervor buff will be 3 % per stack instead of 2 %. The real deal is the Soulcleave's Summit change. While I acknowledge that Soulcleave's Summit is ultimately broken and can be abused on both Alac Ren and Heal Ren, putting a 1-second ICD on it is not the way to fix it. Right now, you can have synergy with SS by having fast-hitting skills be cast with it and it requires pre-emptive gameplay rather than reactionary gameplay. If you are only casting SS after the damage has come or when the damage phases have already begun, you will lose a lot of the efficiency from it. It has a long cast time and it drains a lot of energy so you simply cannot use it efficiently if you do not think about 5 seconds into the future. It is a very proactive skill that was extremely useful for running no-healer groups in fractals and even in raids. Soulcleave's Summit is an extremely strong and supportive skill that can deal a noticeable amount of damage and heal for a large amount at the same time. Here are some quick facts from it: Costs 10 energy to cast and -8 energy to upkeep Has a 1 second cast time that can be interrupted The spawned spirit can be interrupted by CC Healing and damage is life steal that scales with the caster's Healing Power and Power, respectively Has no internal cooldown on the life steal mechanic Has huge synergy with fast-hitting skills What the change means is that if you go above 1 hit per second (which all classes will) you are not getting anything out of it from SS anymore. What that in turn means is that there is no longer a synergy between fast-hitting skills and therefore you lose a lot of the class synergies in raids and fractals alike. On top of that, it will make Heal Ren go from one of the best secondary healer (or even main healer) specs to almost sub-par in almost any way to other healing specs. It definitely needed a nerf and that is not up-for-debate at this time, but I think that nerfs focusing on its healing capabilities rather than its life steal capabilities would've been a better course. If the base healing was reduced by something like 90 % you would've ended up with a rather low-healing skill on an Alac Ren, but with the Healing Power scaling it would've still been a really good skill on a Heal Ren and offer a different kind of support. If the change goes through, there is absolutely no reason to use Soulcleave's Summit because it is essentially a slightly stronger Regeneration that costs -8 upkeep and has a casting cost. Compare Soulcleave's Summit to Facet of Nature - Assassin. Shiro Facet is 10-man, has no cast time, no casting cost and is -2 upkeep. It deals slightly lower damage and has slightly less healing, but it has an ICD of 1/2 rather than 1 second. It also scales with the affected player's stats rather than the Herald's. Soulcleave's Summit heals slightly more and deals slightly more damage but is only 5-man, has quite the cast time, can be interrupted, the Soulcleave can be interrupted, has a casting cost and has an upkeep of -8 with 1 second ICD. For an elite skill, that is quite weak in comparison to a profession skill. I wish that these changes are not made in a way that makes yet another elite skill for Renegade completely useless. I personally like playing Renegade for its supportive capabilities rather than personal DPS, but if the changes go through and I still want to play the game, Renegade will become much less supportive and much more about its own personal DPS. What's more, is that medium-tier Fractal groups might not be able to do without a healer anymore since a lot of the survivability in Fractals comes from the conjoined defensive layers from a Firebrand and a Renegade. With the upcoming change, you will lose out on a lot of healing and that will lead to awkward situations for medium-skill groups. Now the changes to Retribution, Invocation and Devastation are a topic for another time, but with the Soulcleave change we might end up seeing Devastation/Retribution/Renegade Renegades, which might be a fun change. But at the cost of Soulcleave's Summit, I simply don't think it's worth it.
  13. Mallyx will be immensely stronger in PvE settings so it's a buff in my eyes
  14. Thank you for your post on these new forums mister Obviously Garbage. I will be adding you to my evening prayers 🙏. Signed, Janitsu.
  15. In PvE, that amount of healing is negligible. And since the facet is 10-man, it gets 4 procs for every 1 SS procs. The energy costs are also 2 Vs. 8, with SS having 10 energy initial costs and MASSIVE cast time that can be interrupted just like the SS can be interrupted. Because it also scales with affected players stats it will be better than skills using the stats from supports.
  16. I personally think that they are just attitudes and mental things! Like the condition "Torment" is like going crazy because there is a demon in your brain. In the same way "Might" is just a state of mind where my character is filled with rage and power. I think that this approach is a good half-way between magic and non-explanatory boons :).
  17. Dragonic Echo's target cap was normalised to the skills so they are 10-man by default now. That means that Facet of Nature is 10-man as well. To put things into perspective, Soulcleave's Summit is now worse than regen is in PvE and deals less damage than the Renegade using other skills. There is no reward for using it apart from maybe the protection and fire field, but those can be provided by almost anything else in PvE context. The healing on Facet of Nature now parallels Soulcleave's Summit at 0 Healing Power.
  18. Well the thing is that there is no reason to use it at all. If it has a cap, there needs to be a huge buff to it for it to be feasible to use. Currently it deals too little damage and heals too little in a PvE scenario. To put this in context, Shiro Facet of Nature heals more and it's 10-man while also dealing more damage. And it has a lower ICD on top of all that. They could've just taken down the damage and/or healing and it would've been fine since it required proper timing and active gameplay to be useful in PvE.
  19. Your weapon is based on the legend you are summoning
  20. Well if you look at this form PvE perspective, the skill is absolutely useless. There is no point in using any of the elite skills in PvE apart from Mallyx elite. The rest of them are completely useless right now and only a waste of energy (well Herald uses it as well but only because of Dragonic Echo). Having it uncapped isn't the issue, that allows for actual theorycrafting and creates synergies. They could've just nerfed the values.
  21. Does the formatting change really affect anything? Realistically speaking, you can still do the things that you need the most with the current editor in my opinion.
  22. It seems that a few categories (or sub-categories?) are missing and/or smushed into one. I am missing Fractals, Raids etc. sub at least 👀.
  23. Kalla elite will not be worth using for the below 500 kittenmage it deals on a 1 second ICD.
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