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Janitsu.6284

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Everything posted by Janitsu.6284

  1. It's less efficient to go into a map alone and yields less results per time used in the instance and you can't wander away from the tank (or you'll get ported to the first waypoint). Running the track backwards wastes a lot of time and is by far a less convenient option. I have no idea why people are actively against ideas that would either not affect their experience at all or make it a more positive experience.
  2. Doesn't prevent ANet from designing achievements this way in the future without thinking how people will go about achieving it. You said that you got about half of what you needed to gather in one run, later on claiming that you can get all done in one singular run. If you have to return to the instance, you aren't getting it done in a single run.
  3. I don't mind leeching content, I am simply offering my two cents on how to easily fix it 🤷‍♂️.
  4. TL;DR The current "Return to Steel and Fire" achievement set promotes gameplay that I suspect that anyone (not even ANet) wants to promote. It is problematic due to the nature of the encounter where they have to be achieved in. Background I want to preface this by saying that I am a massive kitten and it's not a secret. Despite this self-proclaimed title, I will be making yet another post on the forums about the game suggesting alternatives to lessen my detrimental effect on other players. The Issue The issue is rather simple. You need to complete events and gather crops, wood and ore in the Strike mission called "Forging Steel." Without even beginning to describe why this mission has a poor replay-value, let's dive in. There aren't enough crops to complete it in one go, meaning that you'll have to do the Strike mission that lasts over 15 minutes even with an semi-decent pug group at the very least twice, given that you tag maximum amount of events and gather all the possible gatherables on the way. While you are doing that, everyone else has to push the tank forward, or if everyone does it, the mission lasts a lot longer. This is where issues raise. A lot of players, including myself, would rather not do the whole Strike mission from start to finish so they turn to other solutions to get these achievements done. One of the ways to do this is as follows: Look for a group on the LFG, join it and get into the instance ASAP. (Can also be done in public) Tag all the events in the beginning and harvest everything around the perimeter of the starting area. Leave the group and rinse and repeat. There are other variations, as staying longer for a few more events and gatherables, but the idea is that you join a group only to leave it almost immediately afterwards. You are essentially taking a spot from someone else trying to do the achievements legitimately by doing the whole instance and you are massively slowing down the progress of the whole mission for everyone else. On top of that, I believe that the instance gets locked (public only?) after the tank starts moving, leading you to not being able to find new players to fill for the leavers. It annoys people, and for a reason. I personally don't care that much since this is obviously a fault in the way that the mission and the achievements are designed. How to Fix It? It is a very simple issue to fix and to prevent it from happening in the future as well. Delete Forging Steel. But if you want a less aggressive fix, you could just not have achievements like that in a Strike mission (or any instanced content for that matter), especially if said Strike mission is already relatively disliked for its length and mechanics.
  5. With the "Return to X" achievements I was reminded by the fact that a lot of the puzzles are simply broken and refuse to operate at all (even when done correctly) simply due to bugs. The lights disappearing even when the mirror is turned the right way, not being able to start the light at times etc.
  6. I don't tip for anything else but raid openers, and only due to the fact that the implementation of repeating raid encounters in GW2 is really terrible.
  7. Quickness and Alacrity increase the party's DPS by a huge margin while these classes also deal decent enough DPS themselves. That's why people want them.
  8. As of Sep 1st update using certain skills feels extremely clunky compared to their behaviour prior to the patch. The most noticeable difference is that Sword 5, F2 and F3 seem to buffer for a rather long time and then end up casting after a relatively long while. It would appear that the basic attack nowadays takes priority over either of those abilities and therefore the game casts the basic attack before starting the cast of some other skills. This makes for a rather clunky gameplay when you have autoattack enabled.
  9. All "hardcore" people already knew their classes and the potential of them fairly well without consumables (restricted runs). The issue is that pugging without consumables feels miserable because pugs aren't aware of their builds lol.
  10. If you can't get into ANY groups to do those, then it tells more about you than your perceived elitism. Content being at least somewhat challenging is not an issue when the game itself is extremely casual in its core.
  11. There is literally no content in this game that you can't do due to "elitism".
  12. why do pvp people complain when they can just all play an op class SKSKSKSKSKSKSK 😎😎🤣🤣🤣🤣🤨😗😛🥱😫😪😯🤐
  13. Unfortunately what this means for the average and even good groups is that the only real specs you can play to have even remotely good kill times are condition based and they are almost exclusively condi renegade, condi scourge or condi firebrand. There is no point in playing power classes on a lot of bosses anymore due to the ease and speed of condi classes on the same encounters. Condi specs weren't bad in fractals before, they were just much slower due to the ramp up. Which is, in my opinion, a fair trade-off for condition specs.
  14. It's another layer of modifiers that you can play around. I do agree that damage is quite abundant in the game, but breakbar (especially in its current state) is hardly the issue. (ofc not talking about Condi breakbar because that is just busted for 0).
  15. Thus far we've seen: -absurd damage buff for condition specs (for 0 reason) -nerfs to bursty classes that could've been done better -killing off soulcleave's summit -nerfing weapon swap precast -removing KPs in their old form -having a CM that is bugged in more ways than revenant -removing boons on Ai (which, again, affects power more than condition) All these changes, more or less, have affected my will to do fractals. From doing fractals (multiple times) every day I've gone to doing fractals once every two weeks due to the meta changes and absolutely unnecessary changes. The current meta and the changes (and no bugfixes) make it very clear to me that Anet either doesn't want the people who actually want to excel at fractals have fun or they are just making random changes to things and have no idea what to do with the gamemode. At least make it clear that you are not making changes for the community that loves to do fractals. /rant
  16. Does the existence of T2 affect you in any meaningful way?
  17. Do you perchance run a healer in fractals? If you do, you are already doing much more to trivialise the content than breaking a breakbar that gives you a damage bonus. Bonus points if you happen to play a class with self-sustain. Breakbar damage boost is one of those things that separate a good and a bad group. Others use Exposed very poorly and therefore the content ends up just throwing mechanics after mechanics at you. Other groups know to utilise it to the point where they actually play around it. Also CC fail oneshots would literally just enforce people to run more CC, nothing more. There isn't anything really skillful tied to breaking defiance bars. In strikes you have the special action key that does the CC for you.
  18. If you can't be bothered to read up online or watch a 5 minute video about any of the aforementioned instanced content stuff, then it clearly isn't content that you are looking forward to. Raids, Dungeons and Fractals contribute to the story already. Fractals and Raids have literally areas dedicated to them.
  19. Quickness is the only boon that a Renegade cannot provide to itself. So chrono or guardian most likely
  20. If you don't want to get legendary armour, then you can stick with ascended pieces because the stats are the same. On top of that, ascended gear feels luxurious compared to legendary gear if you precast or want to swap some pieces etc.
  21. Discretize and Snow Crows aren't affiliated and are focused on different things. They also operate on different basic ideas. For the longest time, Discretize has not included all viable builds but rather curated builds that work best out of the viable builds whereas Snow Crows includes builds that are viable as long as they are benched by someone and they have someone to write a guide for them. (This part is simplified, not exactly how it works but close enough) Snow Crows has been updated for May 11th patch, if there are any inconsistencies, you should reach out to them on their Discord, contact email or in-game. Here is their Discord server link: https://discord.gg/qTs63YH Discretize also has a Discord server. Here is their link if you need more information regarding the builds: https://discordapp.com/invite/vTwy3VWu There have been minor fixes to certain classes and their benchmarks might be higher or lower depending on that, but for the most part you can trust the builds on there without any issues at all.
  22. The timed Mai Trin encounter is quite lenient with the time. The "hardest" part is staying alive, but even that isn't a hard thing to do with a healer in the group (not that you would need one, but if you aren't well acquainted with fractals then I'd say you want to have one).
  23. If you are talking about open world, why specifically mention fractals?
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