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Schimmi.6872

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Everything posted by Schimmi.6872

  1. The PvP matchmaker doesn't care about roles and builds at all, it's completely on the players to adapt to the group, and we know how badly this often works. The PvP matchmaker only cares about rating and classes. Saying it works is very generous , if you look at all the complaints about the matchmaking. Also it can't just be easily copied for the PvE instances, as the PvP- matchmaker is built for the PvP team system and not for altering groups and squads. To make it work and not just end as bad / dead as the public mode, it would need a huge rework and some extra features.
  2. Have you changed your guild hall? Because, if the decorations weren't removed befor, they will stay at their old coordinates , no matter if they are in or outside the arena of the new hall-
  3. As 500 a day sounds far too high, are you really declining them in the guild menu, because that's the only way to really decline, if you only do it via the pop up, it will appear again after every loading screen (as far as i remember). As soon as you represent at least one guild, normally you will get no invites or they will at least be very rare, to fully block invites you will need 5 guilds (can be personal ones too).
  4. In my opinion more rewards shouldn't just be bundled into the last chest of the metas, instead the rewards for the events leading towards it should get better, so player who help to progress the meta get rewarded more and not the multi account farmers and leechers who are already a problem at some events.
  5. Also make sure that your status isn't set to invisible, because you can only see or write messages in guild-channels if it's set to online or away.
  6. As I can't remember spirit vestibule as part of my dailies from yesterday, I guess the problem here is, that there are many different versions of the dailies and so the rarer gamemode/expansion-combinations will sadly not have enough people.
  7. The weapons may not be your taste, but there are people who like shiinies, collecting legendaries, black lion skins, finishing expensive achievments, etc. Just look at the Gen 3 legendaries, if someone wants the complete collection of all skins, it's around 55k gold (and that's only , if you craft them yourself)
  8. Only the tickets from the skirmish chests are limited, because you won't get more from the repeatable diamond chests, I don't know about any cap on the other ticket sources, so no need to remove a non existing cap?
  9. The mastery points don't matter at all, the XP has the following priority: 1) active mastery bar of the region (the one you checked for training) 2) if bar 1) is full, or no active mastery-bar chosen, then the XP goes into all the other unlocked bars of the region (priority for inactiv masteries afaik is the position in the mastery list) 3) if 2) is full too, it goes into the hidden XP bar, that gives spirit shards, it's the same bar x/254.00 you can see in regions were you have unlocked everything So, if you are e.g. switch from Core with currently 253.000/254.000 to a HoT-map and have all active mastery-bars full there, the next 1.000 XP will give the spirit shard
  10. Dry Top has a 1h cycle, it starts every full hour at tier 1, then you and the other peolple on the map have 40min to raise the tier up to max. tier 6 by doing events during the crash site phase. Afterwards the sandstorm events start where the tier won't change and after 20min the tier will be reset and the cycle will start again.
  11. Selling LI and the whole OW armor is not the same, as LI are only one part of the raid armor and so players still need to do the collection, gather the materials and also respect the timegates. In case of the new SotO legy armor, the counterpart of LIs are the essences from the rifts. And an easier way to get the rift materials can actually be sold too in form of motivations
  12. The difference is that ascended items can drop from many sources and the legendaries currently only can be crafted and so all the tradeable ones still worked as material- and timesinks. If you want to compare it with lengendaries, look at the precursor crafting, it will end much worse than that.
  13. You won't be able to profit from crafting with this change, because all the dropped ascended items will beat the price down to levels were it's highly unprofitable to craft them. It may even ruin some of the still profitable crafting recipes like the daily ascended mats.
  14. You can find the list here: https://wiki.guildwars2.com/wiki/Secrets_of_the_Obscure_Launch_Supply_Drop_Requisition
  15. Guess the wiki just hasn't been updated yet, because gliding is unlocked during the first story-step, so this shouldn't be a problem.
  16. In addition to that, I'm not sure , if it was ever called a strike by anet, I think they always called it a vision (of the past).
  17. It's also 1g, it's mentioned in the name of the items - Bag of Coins (1 Gold) The diffenrece is, that the version for 6A is limited, the other isn't.
  18. Are you sure, about that? Three of my accounts have exactly the same dailies and weeklies (PvE), on the 4th they are different, but i tried PvE and WvW on that one.
  19. The WvW-rank daily can also be done without WvW by opening Boxes of WvW Supplies bought for Guild Commendations.
  20. In addition, two players on efficiency have already unlocked the skin, so yes, it can't be just from one daily kill, otherwise this shouldn't be possible yet.
  21. If you can't log in, you can contact the support per mail - support@arena.net See https://help.guildwars2.com/hc/en-us/articles/201862918-Trouble-Logging-In
  22. There is a cogwheel over the favor-bar, where you can switch between "no preference", PvE, PvP and WvW. When you switch the mission-type, it will change next week (so if you change it today, you will get the new ones tomorrow).
  23. You don't need PvP to get favor, you can switch to PvE-missions in the mission tab of the guild menu. Some of the PvE-missions can even be done alone (e.g. easy /mid track, hard track if you are fast, easy bounty), some can be done with other guils together (races and puzzles), for the rest about 3-6 people are enough, the highest requirement are 6 people for some puzzles. One of my personal guilds is lvl 46, all missions done without additional guild members, so it definitly works.
  24. You can see the answer when you move your cursor over the symbol, it's a new forum-user.
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