DanAlcedo.3281 Posted September 20, 2021 Share Posted September 20, 2021 Would be a shame if a single daze could negate our new class mechanic. 2 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted September 20, 2021 Share Posted September 20, 2021 We will have to test it in the beta soon. Currently, I would assume that CC will cancel the dragon trigger stance. It seems mechanically identical to the kneel mechanic from deadeye (using a stance which will flip the weapon skills to others while making you stationary), which gets cancelled by disabling effects. 1 Link to comment Share on other sites More sharing options...
Downstate.4697 Posted September 20, 2021 Share Posted September 20, 2021 Thats prob why flow stabilizer exists. How long does it take to fully charge? Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 20, 2021 Author Share Posted September 20, 2021 1 hour ago, FrownyClown.8402 said: Thats prob why flow stabilizer exists. How long does it take to fully charge? 5s Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 20, 2021 Share Posted September 20, 2021 4 hours ago, DanAlcedo.3281 said: 5s In PvE. Cal said that the competitive charge time is shorter, but did not state a number. 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 20, 2021 Author Share Posted September 20, 2021 58 minutes ago, Lan Deathrider.5910 said: In PvE. Cal said that the competitive charge time is shorter, but did not state a number. If that's true... Maybe it's not all doom and gloom. Link to comment Share on other sites More sharing options...
ButterPeanut.9746 Posted September 20, 2021 Share Posted September 20, 2021 I imagine CC will interrupt it. I also don't recall him saying the maximum duration charge is shorter in PvP. 2 Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted September 20, 2021 Share Posted September 20, 2021 It should be immune to daze otherwise it’s just worthless. 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 20, 2021 Share Posted September 20, 2021 1 hour ago, DanAlcedo.3281 said: If that's true... Maybe it's not all doom and gloom. We'll have to see tomorrow. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 20, 2021 Share Posted September 20, 2021 1 hour ago, ProverbsofHell.2307 said: It should be immune to daze otherwise it’s just worthless. Would not be a bad idea to pulse stability during the charge though. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 20, 2021 Share Posted September 20, 2021 (edited) Moving cancels it, I'm guessing using other skills than the DT 1-5 cancel it since skills 4 & 5 both specifically stated in the tool-tip that they don't cancel it. The only things I can think of that might not would be insta-casts. Edited September 20, 2021 by Red Haired Savage.5430 Link to comment Share on other sites More sharing options...
Nezekan.2671 Posted September 20, 2021 Share Posted September 20, 2021 You can already trait to have half bullets (therefore half the charge time). So it means 2.5 seconds is already possible, but the damage is also halved. This is currently the only realistic option for pvp. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 20, 2021 Share Posted September 20, 2021 15 minutes ago, Nezekan.2671 said: You can already trait to have half bullets (therefore half the charge time). So it means 2.5 seconds is already possible, but the damage is also halved. This is currently the only realistic option for pvp. Nah, tapping it for the unblockable, unblindable stun that also procs your burst traits is the other option. 2 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted September 20, 2021 Share Posted September 20, 2021 8 hours ago, Lan Deathrider.5910 said: In PvE. Cal said that the competitive charge time is shorter, but did not state a number. I don’t remember him saying this. I thought he said that the damage numbers would be lower, but still appropriate for the risk of a long, stationary charge. I very well could have missed it though xD It’s tomorrow, so probably not worth entirely rewatching 🙂 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted September 20, 2021 Share Posted September 20, 2021 23 minutes ago, Nezekan.2671 said: You can already trait to have half bullets (therefore half the charge time). So it means 2.5 seconds is already possible, but the damage is also halved. This is currently the only realistic option for pvp. Is it uses a polynomial to determine damage output, it’s damage, at least in overall, will be much less than half at half charge. Though they use a different formula for competitive (according to cal) that has a faster ramp up, and then gets less extreme on the back end. In the beta preview, he was hitting 25-30k at 5 charges. That’s about 8% of the max damage (granted he didn’t have the super boons at the time, so maybe more around 10%?) Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 20, 2021 Share Posted September 20, 2021 2 minutes ago, oscuro.9720 said: Is it uses a polynomial to determine damage output, it’s damage, at least in overall, will be much less than half at half charge. Though they use a different formula for competitive (according to cal) that has a faster ramp up, and then gets less extreme on the back end. In the beta preview, he was hitting 25-30k at 5 charges. That’s about 8% of the max damage (granted he didn’t have the super boons at the time, so maybe more around 10%?) He didn't have any armor/trinkets when he hit for the 21k. Link to comment Share on other sites More sharing options...
oscuro.9720 Posted September 20, 2021 Share Posted September 20, 2021 Just now, Red Haired Savage.5430 said: He didn't have any armor/trinkets when he hit for the 21k. Different hit I believe. First he hit 25k without armor at full charge. During the Traits portion, he shows off the limited charge damage, and it’s doing 24-25k at 5 charges. Link to comment Share on other sites More sharing options...
Geoff Fey.1035 Posted September 20, 2021 Share Posted September 20, 2021 (edited) Counter-argument is that you can use utilities while in Dragon Stance, so you can use skills that give you stability, aegis, etc. I'm hesitant about that. I feel that going into Dragon Stance should give 2 Stacks Stability for 3 Seconds baseline. That way you can't immediately be CC'd out of it, but if you want that full charge you are playing a risk game for it, or use utilities to keep additional stability/aegis throughout. That said, we'll have to see how things play out. Having the Aegis skill while in Dragon Stance + utilities may actually be enough to make sure you're protected for both PvE and PvP. We'll need to see it in the wild to get a good idea if it's enough protection vs. the current meta & mechanics. Edited September 20, 2021 by Geoff Fey.1035 Spelling Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 20, 2021 Share Posted September 20, 2021 5 minutes ago, oscuro.9720 said: Different hit I believe. First he hit 25k without armor at full charge. During the Traits portion, he shows off the limited charge damage, and it’s doing 24-25k at 5 charges. Wow that is really heavy on the higher tiers then. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted September 20, 2021 Share Posted September 20, 2021 Just rewatched the video and it looked like the numbers were 6k on the low end (non crit and no might) to 22.5k on the high end (25 might and a crit). 1 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted September 20, 2021 Share Posted September 20, 2021 2 hours ago, Red Haired Savage.5430 said: Just rewatched the video and it looked like the numbers were 6k on the low end (non crit and no might) to 22.5k on the high end (25 might and a crit). Yep, but he also said that the early charges will be weighted heavier in competitive modes, so it may hit fairly hard still at 5 charges in wvw/pvp Link to comment Share on other sites More sharing options...
Chrysaliss.8720 Posted September 21, 2021 Share Posted September 21, 2021 There is still a grandmaster trait, that will lower the charge time by 50% at the cost of lower damage. Link to comment Share on other sites More sharing options...
Valik Shin.9027 Posted September 21, 2021 Share Posted September 21, 2021 If Dragon Trigger has any where near the damage to be good, your are gonna get focused soo hard in pvp that a stack or 2 of stab isn't gonna work Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 21, 2021 Share Posted September 21, 2021 9 minutes ago, Valik Shin.9027 said: If Dragon Trigger has any where near the damage to be good, your are gonna get focused soo hard in pvp that a stack or 2 of stab isn't gonna work Good thing that Dolyak signet is instant cast and 10 stacks of stability then huh? 2 Link to comment Share on other sites More sharing options...
Valik Shin.9027 Posted September 21, 2021 Share Posted September 21, 2021 10 minutes ago, Lan Deathrider.5910 said: Good thing that Dolyak signet is instant cast and 10 stacks of stability then huh? Nobody runs that and it will just get stripped, corrupted 1 Link to comment Share on other sites More sharing options...
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