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the Ultimate solution to solve the bot problem


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Okay guys, this is a legit plan but needs a little handwork from anet.
we all know that the bots are there and that they exist and that they make a lot of trouble in lower rated games (or in complete na)
anet needs to hand prioritize that the bots land in the same team, just the specific account names, so they will either fight against each other or against a full human team. it requires work but it can help a lot of players to have decent games

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  • 2 weeks later...

Here is mine solution to bots in compete environment.

Force potential botters to be near PC and DO something that bots CANNOT DO - go through jumping puzzle iq / skill test.

 

When certain amount of reports acquired - game automatically put account wide debuff that block using of mounts,gliders,portals,tp to a friend, and disables player to go to wvw or pvp matches.This debuff can be removed if some specific or random jumping puzzle have been beaten (put bottle that cleanse this debuff into final chest).

 

There are multiple things that should be done :

1) Jumping puzzle.You need one that forces character go throw all checkpoints,coz botfarmers probably goona park alts at JP chests.Or create a unique JP inside Mists map,a puzzle that cannot be beaten by any AI - add alot of fake/instakill/disappearing/colored/floating/random moving platforms.

2)Fake reports - angry players,trolls or bots goona report a real humans just for troll/insult factor.To compensate - a reward can be added to JP chest (PVP/WvW potions? Unident-d gear?) or bonus buff for beating JP for next 2-3 matches(renewable).

 

(Kinda) Ultimate solution for PVP:

First:

Rework pvp maps and add some super small but smart JP/traps at spawning area.Like 3-4 randomly floating platforms,or something like Deepstone Fractal `s western tetris corridor.Thing that require 5-7 seconds of player attention,also a good punishment for feeding/being dead in match.There will be no point in botting character thats needs to be babysitted after every respawn.


Second:

Remove "ready/not ready" buttons(the one before map selection) and force every player to finish mini JP/trap before start of match - in Mists Map.Ones that cannot beat it are automatically considered bots,afk,crushed players and droped from queue(stackable).

After all checks complete - initiate pvp map etc.Boting in this variant still available - botmaster have to be near PC every match start.

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On 10/15/2021 at 10:07 AM, Tayga.3192 said:

Add captcha to queue for players who get reported frequently, if they are a bot they will be out of the queue. 

The only problem I see with that is that people will abuse the kitten out of it to annoy other players, like the autobans on other games. So add something like if player is reported allot and has X amount of games, so there isn't a shitshow for the support from players flagged as bot even though they are not.   

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On 10/3/2021 at 8:04 PM, Bazsi.2734 said:

Ah yes, make a-net manually process all bot-suspected accounts but not to ban them... this makes sense exactly how?

It wouldn't actually be that hard, any account with over a certain amount of games in a season is either a bot or Suffish, a script can be written to check at certain points in the season whether you meet that threshold and flag your account automatically. The only part that would need to be manual is to remove people (Suffish) from this system.

Remember these bots are playing almost 24/7, even the most devout player of GW2 would struggle to play more than 10 hours of PvP continuously every day for an entire season, let alone the 16+ hours a day bots are playing.

If you want to be really technical you can include different parameters into the flagging process to filter accounts in and out to ensure you really are catching bots. Bonus - decrease rewards for these flagged accounts.

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weird thing is, i think the botters had this idea themselves, 2 or 3 seasons behind all the bots  suddenly went from average 1200 rating to 1000.

 

Like i said on the other post the games  they played also drasticly fell from 44k games to 23k games per season, at exactly the same time their  ratings dropped 200 pnts.

 

So i actually think they realised if they were low enough they would be matched with actual less players, only playing against themselves, lowering their chances of being reported and banned like it seemed to happen.

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On 10/17/2021 at 5:42 PM, apharma.3741 said:

It wouldn't actually be that hard, any account with over a certain amount of games in a season is either a bot or Suffish, a script can be written to check at certain points in the season whether you meet that threshold and flag your account automatically. The only part that would need to be manual is to remove people (Suffish) from this system.

Remember these bots are playing almost 24/7, even the most devout player of GW2 would struggle to play more than 10 hours of PvP continuously every day for an entire season, let alone the 16+ hours a day bots are playing.

If you want to be really technical you can include different parameters into the flagging process to filter accounts in and out to ensure you really are catching bots. Bonus - decrease rewards for these flagged accounts.

Yes everything is possible. They could assign fibonacci numbers to each bot and float them above the arena in perfect spiral formation with their numbers on display.
 

Why would they do any of it though? A-net does not enforce its own rules properly, but thats because they are doing nothing to maintain PvP. If they started doing anything, and it wasn't enforcing their own rules, but playing weird games with bots, they would become the laughing stock of the entire community.

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16 hours ago, Bazsi.2734 said:

Yes everything is possible. They could assign fibonacci numbers to each bot and float them above the arena in perfect spiral formation with their numbers on display.
 

Why would they do any of it though? A-net does not enforce its own rules properly, but thats because they are doing nothing to maintain PvP. If they started doing anything, and it wasn't enforcing their own rules, but playing weird games with bots, they would become the laughing stock of the entire community.

The point is you flag them as bots and send them to match against each other with reduced rewards.

Banning bots becomes an arms race, an arms race ANet will lose while many players might get caught in the crossfire. Would you care if there's 100 bots playing at the same time as you if you never actually got them in a match and their reward income had dwindled down to the same level as a normal person playing 8 hours a day?

Fewer people get bots and ANet can manage a botting problem a little easier by utilising known accounts that are botting. That doesn't mean you don't ban them, you do after a time but managing and learning from them is much more productive.
Here's an interesting read on botting and banning in LoL: https://www.leagueoflegends.com/en-us/news/dev/dev-anti-cheat-in-lol-more/

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