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Unblockable blade song based on the number of blades.


Artyport.2084

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It (Bladesong Harmony) should really be always unreflectable when you are point blank or something akin to <240 range (Mental Focus strike damage bonus is 600 range). I can see that it outputting damage unblockable at 1200 range all the time could be problematic. The daze shatter (Bladesong Dissonance) should probably be unblockable 100% of the time (especially if the damage is removed from it in future patches because CC doesn't do damage in competitive modes) and the confusion on Bladesong Sorrow as well. You're trading power damage for hard CC or confusion conditions.

Against aegis, shattered concentration means you potentially can hit. Against reflect it means you do nothing unless you blocked/dodged right beforehand with the added requirement of running Psychic Riposte. With scepter you have a block, with mainhand/offhand sword you have evade (which may not count as dodge) + block. Potentially the weapon of choice would be sword x2 , Greatsword. Dagger was underwhelming and what made it underwhelming is largely the same , if not worse (coefficients reduced in PVE for dagger auto and Bladecall).

Having unblockable as a percentage would not work because you'd make it a high RNG factor.

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2 hours ago, mixxed.5862 said:

Did you see the changes to "Psychic Riposte" for the next beta? All of your bladesongs will be unblockable if you take that trait and space them out a bit - for WvW anyways (if you also take "Bladeturn refrain").

wait.... what?

i missed this entirely

this actually is a semi-decent change

still questionable due to other variables (you can.... literally A/D strafe all F keys...) and the fact that you have a conditional in order to actually use your own ability.... which is just..... dumb, but it's at least better than what we've been seeing, (coughs in mirage utility skills being completely worthless in every single game mode) which is an unfortunate sentence, but still..... something... at least they DID address F keys being reflectable, which i will give them kudos for, at least, i guess 

 

24 minutes ago, Infusion.7149 said:

Having unblockable as a percentage would not work because you'd make it a high RNG factor.

agree 100% 

too convoluted

this adds an awful sub context of "if they blocked/bubbled, you may have a chance of this working, if they didn't, this change adds absolutely nothing"

rather than utilizing your own traits to know how and when you can and need to work around something like a bubble/block

which..... already isn't even present in pve to begin with...... so it's just an unnecessary pvp RNG hurdle 

hard pass 

 

besides, a more balanced approach would have been the reverse;

1 blade means 100% unblockable, because it's weaker, but more reliable

 

it's still awful.... because it's a waste of a cooldown, but at least it would make sense, seeing as how you're gonna WANT max stacks for activation

this has no "give and take", just a "take all"

 

Edited by Alpha.1308
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As nice as Psychic Riposte might sound, it contradicts with why we get ranged shatters (and a ranged weapon) in the first place. You are supposed to stay at range and poke, but need to get closer in order to even get the possibility of an evade, after which it's still up to your opponent on when you get it. Since the spec also has neither mobility nor survivability, you probably just die afterwards.

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10 hours ago, Iavra.8510 said:

As nice as Psychic Riposte might sound, it contradicts with why we get ranged shatters (and a ranged weapon) in the first place. You are supposed to stay at range and poke, but need to get closer in order to even get the possibility of an evade, after which it's still up to your opponent on when you get it. Since the spec also has neither mobility nor survivability, you probably just die afterwards.

This.  Just like quickness on block, you'll only ever get unblockable when you don't need it and never have it when you do need it.

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23 hours ago, Iavra.8510 said:

As nice as Psychic Riposte might sound, it contradicts with why we get ranged shatters (and a ranged weapon) in the first place. You are supposed to stay at range and poke, but need to get closer in order to even get the possibility of an evade, after which it's still up to your opponent on when you get it. Since the spec also has neither mobility nor survivability, you probably just die afterwards.

Maybe in WvW with Viruoso you will chase after enemy AoE fields now LOL

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