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ArenaNet Studio Update: The future of Guild Wars 2


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20 hours ago, battledrone.8315 said:

yep, thats the problem, in a casual game everything should just work, and give the player some fun.

just the way, that i could do it in most of the core OW. but it doesnt work that way now, does it?.

so, its not a casual game anymore. 

 

Most players would be bored with that vision of the game.  Who wants to play a game where the choices you make feel inconsequential?  But then most players also perform above the level of one of those drinking birds set up over a keyboard, too.

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1 minute ago, AliamRationem.5172 said:

Most players would be bored with that vision of the game.  Who wants to play a game where the choices you make feel inconsequential?  But then most players also perform above the level of one of those drinking birds set up over a keyboard, too.

yep, the mobilegaming market is clearly struggling. if you want big business, you make a hardcore mmo, and just

wait for that fat loot.

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4 hours ago, battledrone.8315 said:

or maybe you should find a hardcore mmo. if you can find one, that is still functional.

this is actually still SOLD as casual BTW. lol

Your logic boils down to:

1. I'm a certain type of casual.

2. Therefor THE definition of casual is the one that only applies to me.

3. GW2 no longer fits that type of casual.

4. Therefor GW2 is no longer casual. 

 

But I have a lot of problems with that point 2. I myself am someone who never plays raids, never plays tier 3 or 4 fractals, almost never plays strikes, almost never plays pvp/wvw. Partially this is due to not being able to put in the time investments, partially because I don't care about competitive gameplay and partially because I don't have a group of people I know that regularly play. I would call myself a casual. 

 

That said, I do enjoy buildcraft a lot. I have played this game since its betas. And I understand that builds have to be nerfed or buffed for balance. If a certain build I enjoy is nerfed I either continue playing it (because even for a casual player like me story, open world and lower level fractals are easy enough even with suboptimal builds) or I try to find a new build I like. That has not changed since the release of GW2. 

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5 hours ago, battledrone.8315 said:

or maybe you should find a hardcore mmo. if you can find one, that is still functional.

this is actually still SOLD as casual BTW. lol

This is a casual MMO.  You're just mistaking your preferences as representative of what all casual players want.  I'm a casual player.  I don't raid and rarely do strikes, I've only done 1 season of ranked PvP (solo queue), I roam WvW solo or with a friend, I sometimes do pickup fractals via LFG but have only done CMs a handful of times, and I spend the vast majority of my time in this game playing solo or with a friend in open world/story content.

Just because you think "casual" content should be designed for players with the skill level of a potato doesn't mean all casual players agree with you.  I like a challenge and I enjoy buildcraft.  I just don't particularly care for organized group play. 

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7 hours ago, battledrone.8315 said:

explain to me how hitpoints and healing are not related. because i am VERY curious about that.

Healing is about regenerating hitpoints you lost. Notice, how it's speed is not tied in any way to the amount of hitpoints you have: if you can heal 500 hp per second when you have 10k hp, then you still can heal only 500 hp per second when you have 20k hp. More vitality means only that it takes you longer to heal to full.

In short, adding more vitality does absolutely nothing about quality and strength of your healing. With more vitality you still receive as much damage as before, and you still can only heal as much as before - nothing changes here. As such, giving you more vitality in no way compensates for a loss of healing. Those two things are completely unrelated.

As such, the idea that Anet nerfed self-healing to some classes in order to make jade bots necessary is completely ridiculous. Game mechanic simply does not support this kind of logic.

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3 hours ago, Diovid.9506 said:

Your logic boils down to:

1. I'm a certain type of casual.

2. Therefor THE definition of casual is the one that only applies to me.

3. GW2 no longer fits that type of casual.

4. Therefor GW2 is no longer casual. 

 

But I have a lot of problems with that point 2. I myself am someone who never plays raids, never plays tier 3 or 4 fractals, almost never plays strikes, almost never plays pvp/wvw. Partially this is due to not being able to put in the time investments, partially because I don't care about competitive gameplay and partially because I don't have a group of people I know that regularly play. I would call myself a casual. 

 

That said, I do enjoy buildcraft a lot. I have played this game since its betas. And I understand that builds have to be nerfed or buffed for balance. If a certain build I enjoy is nerfed I either continue playing it (because even for a casual player like me story, open world and lower level fractals are easy enough even with suboptimal builds) or I try to find a new build I like. That has not changed since the release of GW2. 

i dont define the rules for the market , only for me.

if GW2 was the hottest item since the humans learned to make fire, THEN you would have a point

as for buildcrafting, its so complicated, that even mighty teapot can be shocked and amazed. 

if you think, that a casual player will go that far, just to play a game, then you are in for a big surprise. 

double lol for mentioning the term "balance" here. 

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2 hours ago, AliamRationem.5172 said:

This is a casual MMO.  You're just mistaking your preferences as representative of what all casual players want.  I'm a casual player.  I don't raid and rarely do strikes, I've only done 1 season of ranked PvP (solo queue), I roam WvW solo or with a friend, I sometimes do pickup fractals via LFG but have only done CMs a handful of times, and I spend the vast majority of my time in this game playing solo or with a friend in open world/story content.

Just because you think "casual" content should be designed for players with the skill level of a potato doesn't mean all casual players agree with you.  I like a challenge and I enjoy buildcraft.  I just don't particularly care for organized group play. 

"mistaking preferences" is rich. if that was true, where are all those millions of casual players, that SHOULD be playing

this game? OTOH, you see new world pop up and get a million players in a heartbeat.

even a korean grinder with blatant P2W (lost ark)gets more spotlight, than this game.

you even say it yourself" i enjoy challenge". that is the exact OPPOSITE of casual.

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1 hour ago, Astralporing.1957 said:

Healing is about regenerating hitpoints you lost. Notice, how it's speed is not tied in any way to the amount of hitpoints you have: if you can heal 500 hp per second when you have 10k hp, then you still can heal only 500 hp per second when you have 20k hp. More vitality means only that it takes you longer to heal to full.

In short, adding more vitality does absolutely nothing about quality and strength of your healing. With more vitality you still receive as much damage as before, and you still can only heal as much as before - nothing changes here. As such, giving you more vitality in no way compensates for a loss of healing. Those two things are completely unrelated.

As such, the idea that Anet nerfed self-healing to some classes in order to make jade bots necessary is completely ridiculous. Game mechanic simply does not support this kind of logic.

sooo more hitpoints is bad now? no wonder i couldnt play this game any longer. 

i always thought, that i died, because i ran out of HPs, but i guess you learn something new everyday...

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1 hour ago, battledrone.8315 said:

"mistaking preferences" is rich. if that was true, where are all those millions of casual players, that SHOULD be playing

this game? OTOH, you see new world pop up and get a million players in a heartbeat.

even a korean grinder with blatant P2W (lost ark)gets more spotlight, than this game.

you even say it yourself" i enjoy challenge". that is the exact OPPOSITE of casual.

Enjoying a challenge is not "hardcore".  That's your definition, again based upon your own preferences.  Just like your opinion that the game would see millions of casual players if we turned the entire thing into Queensdale 2.0.  Sorry, but nothing you say here is consistent with reality (as usual).

Edited by AliamRationem.5172
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3 hours ago, Astralporing.1957 said:

Healing is about regenerating hitpoints you lost. Notice, how it's speed is not tied in any way to the amount of hitpoints you have: if you can heal 500 hp per second when you have 10k hp, then you still can heal only 500 hp per second when you have 20k hp. More vitality means only that it takes you longer to heal to full.

In short, adding more vitality does absolutely nothing about quality and strength of your healing. With more vitality you still receive as much damage as before, and you still can only heal as much as before - nothing changes here. As such, giving you more vitality in no way compensates for a loss of healing. Those two things are completely unrelated.

As such, the idea that Anet nerfed self-healing to some classes in order to make jade bots necessary is completely ridiculous. Game mechanic simply does not support this kind of logic.

You're never going to get someone who thinks the game should be so easy that none of your choices should matter to understand nuances like this.  It's literally speaking another language.  By his way of thinking, vitality helps you survive better and so does healing.  Therefore there is no difference.

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8 hours ago, battledrone.8315 said:

sooo more hitpoints is bad now? no wonder i couldnt play this game any longer. 

i always thought, that i died, because i ran out of HPs, but i guess you learn something new everyday...

Both healing and more hps help, but in a completely different way. One in no way is a replacement to the other.

And yes, you died because you ran out of HPs. With the emphasis on "died". Had your healing was better, you would never run out of them, and you would have survived. Because in the end it's the healing that keeps you alive. All the vitality does on its own is make you die a little bit later.

Since you seem to have a problem with understanding that idea, i will give you an example.

Your enemy deals 1000 damage per second to you. You have 10k HPs. This obviously means that (without healing) you would die in 10 seconds. But since you can heal 1000 hp per second, in reality you will stay alive forever. Your enemy cannot kill you.

Now, let's say there was a nerf, and now you can heal only half the amount - 500 hp per second. Do you think that doubling your HPs to 20k is going to compensate for this loss? Nope, you'd just move from being effectively unkillable into being dead in 40 seconds.

Hint: Anet's nerf to self-healing you mentioned was much bigger than just halving its effectiveness, and vitality you get from jade bot is not going to be anywhere high enough to double your HPs.

Edited by Astralporing.1957
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14 hours ago, AliamRationem.5172 said:

Enjoying a challenge is not "hardcore".  That's your definition, again based upon your own preferences.  Just like your opinion that the game would see millions of casual players if we turned the entire thing into Queensdale 2.0.  Sorry, but nothing you say here is consistent with reality (as usual).

do you know what dictionary is? it explains the meaning of words. try using one. challenge is the DIRECT opposite of casual.

i also know, that the entire game cant be like this. i merely said, that the low level maps were my favorites.

 

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14 hours ago, AliamRationem.5172 said:

You're never going to get someone who thinks the game should be so easy that none of your choices should matter to understand nuances like this.  It's literally speaking another language.  By his way of thinking, vitality helps you survive better and so does healing.  Therefore there is no difference.

where did i say that? point me to the quote

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5 hours ago, battledrone.8315 said:

do you know what dictionary is? it explains the meaning of words. try using one. challenge is the DIRECT opposite of casual.

i also know, that the entire game cant be like this. i merely said, that the low level maps were my favorites.

 

To indulge you I just looked up casual and it comes down to something like:

1. Feeling/being relaxed

2. Not putting in serious commitment

3. Informal

 

None of that is contradictory to challenge. As long as the challenge is not big enough to require serious commitment and stress, it can be casual. I myself am definitely in the group of casuals that likes some amount of challenge and build craft, as long as it doesn't veer into organised group content or long time investments. To me challenge doesn't immediately cause stress, it causes interest and engagement. 

 

You're failing to understand that some casual players want some amount of challenge, while you want 0 challenge. We don't fault you for your preference but we do fault you for confusing your preference with the definition of casual. 

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6 hours ago, battledrone.8315 said:

where did i say that? point me to the quote

Quote

"many of the builds, that were relevant" is the problem here. 

it should be ALL builds. SPECIALLY in a game that is sold as "casual", "play as you want "etc

if its in the game, then it should also work in all zones. and it doesnt.

Right there, chief.

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6 hours ago, battledrone.8315 said:

do you know what dictionary is? it explains the meaning of words. try using one. challenge is the DIRECT opposite of casual.

i also know, that the entire game cant be like this. i merely said, that the low level maps were my favorites.

 

Oh, you're using dictionary definitions of casual and hardcore now?  This should be fun!

Hardcore: "Denoting or relating to pornography of a very explicit or extreme kind."

There's the seedy underworld of ERP and then there's..."hardcore raiding". 🤣

 

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2 hours ago, AliamRationem.5172 said:

Oh, you're using dictionary definitions of casual and hardcore now?  This should be fun!

Hardcore: "Denoting or relating to pornography of a very explicit or extreme kind."

There's the seedy underworld of ERP and then there's..."hardcore raiding". 🤣

 

Well I guess thats what people do when people ask you to go get a room 🤣

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On 5/20/2022 at 12:57 PM, battledrone.8315 said:

yep, thats the problem, in a casual game everything should just work, and give the player some fun.

just the way, that i could do it in most of the core OW. but it doesnt work that way now, does it?.

so, its not a casual game anymore. 

 

The thing is GW2 has never been a casual game, but still most of the forum posters here bag to differ.

My own view:

- GW2 has never been a casual game because a lot of research needs to be done outside the game on 3th party sites.

- In game systems are never explained in a clear manner.

- Gearing, stats, Upgrade slots and infusion slots are never explained in a clear manner how they work and what they do to understand it. Meaning most of the GW2 new players and I also think some current players still have no clue and run with empty slots. And the forum posters don't want a simple gear progression that is easy to understand, but instead you have this current system that is complicated and players can be LVL Asian if he understands it v.s players that don't. The result is that the gap is very huge between players and I'm not even talking about player skill level. 

- Builds are hard to understand, what build do I need if I use gear type X? 

- How do I know that I use the wrong sigils with my gear?

- Mystic forge how does it work?, no list of  in game item combinations that craft item X.

 

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12 minutes ago, venator.8326 said:

The thing is GW2 has never been a casual game, but still most of the forum posters here bag to differ.

My own view:

- GW2 has never been a casual game because a lot of research needs to be done outside the game on 3th party sites.

- In game systems are never explained in a clear manner.

- Gearing, stats, Upgrade slots and infusion slots are never explained in a clear manner how they work and what they do to understand it...

- Builds are hard to understand, what build do I need if I use gear type X? 

- How do I know that I use the wrong sigils with my gear?

- Mystic forge how does it work?, no list of  in game item combinations that craft item X.

 

As a casual player (by my definition anyway), I have always found GW2 to be very casual friendly. 

* Research - Very little research needs to be done for open world roaming, hearts, and exploring.  If you want to get into instanced play, then research may be needed, but I do not think most raid/strike/fractal/whatever is very casual.  I do use AynMaiden for the hard to find vistas and points of interest, but that is about all the 'research' I do.

* You are right - In game systems are not explained well at all.  Luckily for me... most of the in game systems are not really important for my playstyle (open world roaming, hearts, and exploring).  If I wanted to get into the instanced content, which I do not, I would have to learn a lot more about the math and the nit picky details (not gonna happen).

* Builds - same as above.  Not really important for most casual play. And that does not hold you back from enjoying a vast majority of the game. I have never used the build or equipment slots they gave us, and do not see how people think we do not have enough. 

* Sigils - same as above.

* I rarely use the mystic forge, I always assumed it was random what they gave you. But I do not craft and rarely throw my extra gear in the forge. Not a big concern. 

I find GW2 extremely casual friendly.  But there is more advanced content for those that want it.  That is part of the beauty of this game. There is something for everyone.  😎

 

 

 

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