BeardRex.6739 Posted April 11, 2022 Share Posted April 11, 2022 Ever since the Scrapper rework, I've missed gyros being more than just AOEs always centered on the scrapper. I do see the benefits of having the gyros following us, so I've been trying to think of a way we could have both player-centered gyros, and remote gyros. I was playing harbinger and it made me think: What if we made gyros ground targeted, and if we placed the indicator on top of ourselves, the gyro would stick to us, and if we placed it away from us, it would activate at that location and remain there? Am I crazy? Even if you hate my specific idea, let me know if you miss anything about how the old gyros worked, and what you could be changed to make them more interesting. 5 Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted April 12, 2022 Share Posted April 12, 2022 I can see where this comes from as someone who experienced Scrapper a weeks after its release. It is true that I also miss how gyro used to be separate entities filling various role but it is also true that AI pathfinding was and is still pretty underwhelming. A more easier approach would be if you press it once, it trigger the skill normally and you have the ability to ground target where you want to place it and basically send it there. Personnally I am fine with the current gyro. It is kind of boring but it works and get the job done. 1 Link to comment Share on other sites More sharing options...
Dracomet.3648 Posted April 16, 2022 Share Posted April 16, 2022 I don’t miss gyros stuck behind random bumps in terrain and insta gibbed by AoE that’s for sure. 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 17, 2022 Share Posted April 17, 2022 6 hours ago, Dracomet.3648 said: I don’t miss gyros stuck behind random bumps in terrain and insta gibbed by AoE that’s for sure. That reminds of something. 3 Link to comment Share on other sites More sharing options...
Noah Salazar.5430 Posted April 18, 2022 Share Posted April 18, 2022 (edited) idk, for me as qheal scrapper main in pve, gyros are intereing as i can boon while moving making me much mobile and i like that play style i wuld not like remote gyros, as it wuld be pain to use (like mech golem right now -_- ) having fields on yourself is much easier and more precise to use for me best change was that your own combo fields are prio, so you have no longer problem to keep 25might on team Edited April 18, 2022 by Noah Salazar.5430 1 Link to comment Share on other sites More sharing options...
laoshanlung.3675 Posted April 19, 2022 Share Posted April 19, 2022 Can I at least have a bigger gyro? 😢 1 1 Link to comment Share on other sites More sharing options...
Dracomet.3648 Posted April 19, 2022 Share Posted April 19, 2022 9 hours ago, laoshanlung.3675 said: Can I at least have a bigger gyro? 😢 Actually I would like that if the Gyros stays on you all the time as long you have them equipped and if you use them they start glowing and stops when finished. That way we can have tiny helicopters on us forever instead of just appearing for 5 secs. Kind of like in the HoT Scrapper reveal trailer they revealed gyros following the player like Rev’s Shiro Daggers Link to comment Share on other sites More sharing options...
BeardRex.6739 Posted April 21, 2022 Author Share Posted April 21, 2022 On 4/12/2022 at 6:32 AM, Alcatraznc.3869 said: I can see where this comes from as someone who experienced Scrapper a weeks after its release. It is true that I also miss how gyro used to be separate entities filling various role but it is also true that AI pathfinding was and is still pretty underwhelming. A more easier approach would be if you press it once, it trigger the skill normally and you have the ability to ground target where you want to place it and basically send it there. Personnally I am fine with the current gyro. It is kind of boring but it works and get the job done. Yeah sorry I didn't mean that I wanted them to be like minions again. My idea would make them more like ground targeted AOE spells. The gyro itself would just be an animation like it is now. Your idea would work well too I think. Link to comment Share on other sites More sharing options...
BeardRex.6739 Posted April 21, 2022 Author Share Posted April 21, 2022 On 4/18/2022 at 4:57 PM, Noah Salazar.5430 said: idk, for me as qheal scrapper main in pve, gyros are intereing as i can boon while moving making me much mobile and i like that play style i wuld not like remote gyros, as it wuld be pain to use (like mech golem right now -_- ) having fields on yourself is much easier and more precise to use for me best change was that your own combo fields are prio, so you have no longer problem to keep 25might on team Maybe my original post wasn't clear, but you'd still be able to place the gyro on yourself to attach it to yourself as it is now. Link to comment Share on other sites More sharing options...
HowlKamui.5120 Posted April 22, 2022 Share Posted April 22, 2022 So you want something like the harb's elixers in that when you cast it and the ground aoe hits you, the gyro will stick to you, and if not, it will linger in the area it was places. 1 Link to comment Share on other sites More sharing options...
BeardRex.6739 Posted April 23, 2022 Author Share Posted April 23, 2022 On 4/21/2022 at 11:55 PM, HowlKamui.5120 said: So you want something like the harb's elixers in that when you cast it and the ground aoe hits you, the gyro will stick to you, and if not, it will linger in the area it was places. Yep. That's it. Just to make it a little more interesting and versatile. Link to comment Share on other sites More sharing options...
aceofbass.2163 Posted April 25, 2022 Share Posted April 25, 2022 (edited) On 4/12/2022 at 6:32 PM, Alcatraznc.3869 said: A more easier approach would be if you press it once, it trigger the skill normally and you have the ability to ground target where you want to place it and basically send it there. Oooh interesting take! I like it. Though my interpretation of it is more akin to the ventari tablet. Press once to summon and do it's effects. Then press again and point to ground to move the effect around. Much like the tablet! No AI needed hence no clunky pathing, and no health bar to get killed and negate its effects. You also still have full of control of it: you get to choose the direction of blast gyro knockback. Plus you'd actually have an actual gyro around unlike a miniscule lump floating above your head. Edited April 25, 2022 by aceofbass.2163 Typo 1 Link to comment Share on other sites More sharing options...
tetmikem.5608 Posted April 28, 2022 Share Posted April 28, 2022 Let's not try and fix something that isn't broken. Engi has enough issues that actually need some attention. This is not one of them. 1 Link to comment Share on other sites More sharing options...
LuRkEr.9462 Posted April 28, 2022 Share Posted April 28, 2022 2 hours ago, tetmikem.5608 said: Let's not try and fix something that isn't broken. Engi has enough issues that actually need some attention. This is not one of them. Agreed. Personally I like that the way they work now. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now