Birdtree.9841 Posted December 10, 2022 Share Posted December 10, 2022 I am user number 3,457,208 requesting that you remove that god awful underwater mechanist ability "Depth Charges?" and give us our mechanist underwater please. I love using it on land but the rare times i do have to enter the water i have to switch to a whole new elite spec just to remain viable and then swap back over to mechanist when back on land. You guys made an amazing expansion involving fishing and water with siege turtles that can fight underwater and walk, albeit slowly, and then you did so well on the mechanist. You undo all of that awesomeness as a mechanist underwater because your entire elite spec is tied up in the mech abilities and when the mech disappears your a subpar core engi with no toolbelt or much good damage. Please anet fix this. It's been almost a year now since EoD launch and while getting to play LWS1 has been an amazing nostalgia trip its diminished a little when playing mechanist and we have to go for a swim. Did the Jade Tech people not understand how to waterproof? That joke aside i am serious please program quickly the ability for us to use the mech underwater or at least tell us if we are getting our hopes of this change happening for nothing? 3 1 Link to comment Share on other sites More sharing options...
Dibit.6259 Posted December 10, 2022 Share Posted December 10, 2022 (edited) I hope this is a change they implement. Rangers and necros get to use pets/minions underwater, why not mech? As op said, it's destroys build set up, especially when playing support. Edited December 10, 2022 by Dibit.6259 Typos 2 1 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted December 10, 2022 Share Posted December 10, 2022 They dont have time to make the jade mech go underwater, they are too busy making it clunky and destroying core weapon like rifle. 1 6 2 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted December 10, 2022 Share Posted December 10, 2022 Their priorities are definitely in the wrong place. I assumed at launch that they didn't make mech work underwater because of crunch. I figured the higher ups had them pressed for time so they'd fix it later. It's been 10 months now. I suppose this is going to get added on the backlog of things to do like replace Mortar kit placeholder model. 2 Link to comment Share on other sites More sharing options...
ArmoredSarge.9384 Posted December 15, 2022 Share Posted December 15, 2022 Where is my jade sub Anet? Link to comment Share on other sites More sharing options...
iNaddict.8021 Posted December 18, 2022 Share Posted December 18, 2022 On 12/10/2022 at 11:13 PM, Makuragee.3058 said: They dont have time to make the jade mech go underwater, they are too busy making it clunky and destroying core weapon like rifle. i shouldnt but i lold a little too hard at this 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted December 18, 2022 Share Posted December 18, 2022 Enemies swim faster than torpedos anyway, what a mech going to do lol. Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted December 18, 2022 Share Posted December 18, 2022 (edited) There is one small work-around for this. It is not perfect:Mech Core: J-Drive Quote While dismissed or away for repairs, your mech supports you with an occasional aerial bombardment. This also works under water. In combination with Mech Support: Depth Charges this can be a decent DPS improvement. Still not as good as having real toolbelt skills or the actual mech being present. Edited December 18, 2022 by HnRkLnXqZ.1870 Link to comment Share on other sites More sharing options...
MasterIQ.1382 Posted December 20, 2022 Share Posted December 20, 2022 I hold GW2 in a slightly higher regard than some MMO's solely because of the underwater content. Is that content the best or even focused on... no, but it's there. All classes that are lacking the ability to use their specs underwater need to be fixed, I personally know that Renegade and Mech are hit hard by this. I support this fix! Please list other classes hurt by not having underwater abilities, let's all get help! Link to comment Share on other sites More sharing options...
Mell.4873 Posted December 21, 2022 Share Posted December 21, 2022 (edited) No one has good underwater class mechanics. The most hilarious one is that all Chronomancer Wells don't work under water including Mirage Staff Ambush. That means if you are providing Alacrity for a Fractals that disappears on the underwater instance. The whole thing needs a rework. Edited December 21, 2022 by Mell.4873 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 21, 2022 Share Posted December 21, 2022 Firebrand tomes work underwater , photon forge on holo , shroud skills on scourges, and so do overloads on tempest. If you want alacrity underwater you would run renegade or tempest. Even if mech worked underwater, shift signet doesn't and neither does overclock signet. This means your mech doesn't do the same amount of damage or boon output and with the current iteration of Mechanical Genius you would need to do three dimensional range math. 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted December 21, 2022 Share Posted December 21, 2022 15 minutes ago, Infusion.7149 said: Mechanical Genius you would need to do three dimensional range math. Just one reason more why they should revert the mechanical genius change. 2 Link to comment Share on other sites More sharing options...
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