Skullsox.9162 Posted February 14 Share Posted February 14 So I was in the hopes that anet saw the feedback and would at least give shadowmeld something else to offset the reveal nerf. As it is now its a joke of an "elite skill" in any competitive setting , what are your thoughts on it ? 2 9 2 2 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted February 15 Share Posted February 15 (edited) Sorry to tell you this... but that skill will most likely stay dead in competitive for a while. They slaughtered sneak gyro in WvW in a similar way, that change happened 4 months before and everyone hated it, but it still stays in that horrible state. Keep bringing it up, maybe they have an insight and do some follow up, Anet should not just blatantly delete skills like these. But just be aware that this might not change for several months.... Edited February 15 by Kodama.6453 3 2 Link to comment Share on other sites More sharing options...
andrewlcl.8176 Posted February 15 Share Posted February 15 Balance does not exist in Anet's dictionary. 6 1 2 Link to comment Share on other sites More sharing options...
Raincloud.2594 Posted February 15 Share Posted February 15 (edited) shadowmeld was never overpowered, there's so many skills that target through stealth, it's actually unbelievably shameful on behalf of arenanet, now we have a 1 second stealth, that has a 1 second cast time... wow as if that was ever strong lol, I see a deadeye cast shadowmeld I wonder where he could be, oh yeah where was when I last saw, him, 1 second later, oh there he is... honestly at this point the balance is all marketing, it's arenanet sucking up to deadeye haters there's already so many signle use skills that completely counter a deadeyes kit, invulnerabilitys, blocks, reflects to name a few... just such a facepalm, I am embarassed for arenanet honestly, I've played games such as LoL where blocks invulnerabilities and reflect are literally god tier skills with 3 minute cooldowns and what do we get? a nerf to a 1 second stealth lol in my opinion it's daredevil dagger pistol stealth abusers that give stealth such a bad name, I hear so many people saying deadeye has so much access to stealth? yeah but your severely gimping your dmg Edited February 16 by Raincloud.2594 1 2 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted February 15 Share Posted February 15 (edited) Yeah, it's a pretty obtuse change as it only changes it into a blinding powder w/o the utility. I've made a suggestion in a different thread to just add a condition where if you're revealed, meld only removes it but will not grant stealth. That way it's not an instant get out of Jail free card, but it retains the utility. Edited February 15 by cyberzombie.7348 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted February 15 Share Posted February 15 The expresion "lazy balance" has the word balance in it. Therefore I have to disagree. Removing a skill from play has nothing to do with balance. Smitersbooning (GW1 reference, look it up) a skill is just admitting you gave up on balancing it. 2 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 15 Share Posted February 15 3 hours ago, cyberzombie.7348 said: Yeah, it's a pretty obtuse change as it only changes it into a blinding powder w/o the utility. I've made a suggestion in a different thread to just add a condition where if you're revealed, meld only removes it but will not grant stealth. That way it's not an instant get out of Jail free card, but it retains the utility. i suggested the same thing 1 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 15 Share Posted February 15 39 minutes ago, kai.5149 said: Why so nervous kid ? xD Such dedication to even whisp me in-game, I'm flattered haha. Anyways I think I'll stay wherever I please ? wtf u talkin bout? Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted February 15 Share Posted February 15 (edited) 31 minutes ago, kai.5149 said: This is exactly what should happen in this case, thanks. It has been past fixing since 2012. What should happen is anet should give the initiative mechanic to every profession. That way, they will know how good they had it with their rotations. Edited February 15 by Zacchary.6183 1 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted February 15 Share Posted February 15 40 minutes ago, kai.5149 said: This is exactly what should happen in this case, thanks. It has been past fixing since 2012. It was a problem for almost 6 years before it got even added to the game? Gosh I had no idea. 1 4 Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted February 15 Share Posted February 15 4 minutes ago, kai.5149 said: Why should 1 class become the status quo for all others ? The needs of the many are more important than the needs of the few Because the initiative system is effective according to what you've been saying for the past week. So give it to everyone so everything is fair and skill-based. 3 Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted February 15 Share Posted February 15 1 minute ago, kai.5149 said: since I don't tend to cry about one openly overpowered and broken class to be further buffed :D. But you do complain about it nonetheless. 3 Link to comment Share on other sites More sharing options...
cyberzombie.7348 Posted February 15 Share Posted February 15 Just as a reminder before the mod decides to close this, keep the thread civil. Link to comment Share on other sites More sharing options...
Raincloud.2594 Posted February 16 Share Posted February 16 Quote Absolutely right, thus I suggest stealth to be removed entirely. No point in having a useless mechanic 😄 LOL yeah so while your at it remove invuln block... infact why not remove every mechanic... so stupid 1 2 Link to comment Share on other sites More sharing options...
shinvold.3618 Posted February 16 Share Posted February 16 (edited) I wish that even in PVE, Shadowmeld's removal of Revealed would be eliminated, and additional defensive effects, which can be associated with the skill name, be given. If the stealth itself does not guarantee mobility, it disappears from sight and becomes untargetable, but receives all the damage from the activated skill as it is, so whether Deadeye enters stealth or not, Invulnerability is applied for only 1 second, so you can survive for a while. It would be nice to have a chance. Even if it's not complete invulnerability like Distortion, 'Damage Prevention skill' would be nice. (CC and conditions apply) For example, such a skill Signet of Stone Defy Pain (soulbeast) Unflinching Fortitude Endure Pain If this is enough, it seems to have value as an elite skill... Or at least give it a barrier, really. Edited February 16 by shinvold.3618 1 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 16 Share Posted February 16 9 hours ago, kai.5149 said: Still common sense dicatates it would be easier to clap cds on thief weps instead of revising all other classes weapon skills don't you think xD ? This is what i wanted to see, actual discussion from you The thing is with cooldowns and the way bakance goes there has to be a tradeoff or dps even in pve gets cut significantly. With this the damage modifiers would have to greatly improve to make anything on thief with weapon cds viable. Keeping same damage/modifiers and adding 5s would entirely result in MORE THAN HALF of the dps of the thief. Its like adding another measly 5s cooldown on willbender/revenant skills, they too would be effected, cds are somethung that has to be approached very very carefully 2 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 16 Share Posted February 16 28 minutes ago, shinvold.3618 said: I wish that even in PVE, Shadowmeld's removal of Revealed would be eliminated, and additional defensive effects, which can be associated with the skill name, be given. If the stealth itself does not guarantee mobility, it disappears from sight and becomes untargetable, but receives all the damage from the activated skill as it is, so whether Deadeye enters stealth or not, Invulnerability is applied for only 1 second, so you can survive for a while. It would be nice to have a chance. Even if it's not complete invulnerability like Distortion, 'Damage Prevention skill' would be nice. (CC and conditions apply) For example, such a skill Signet of Stone Defy Pain (soulbeast) Unflinching Fortitude Endure Pain If this is enough, it seems to have value as an elite skill... Or at least give it a barrier, really. Make it an upkeep skill on deadeye only that reduces initiative by .5s resukting in a new skill renamed Shadow Form/Shadow Ghillie: Damage reduced 50% per initiative currently on you, if you run out of initiative, the effect ends. Link to comment Share on other sites More sharing options...
kash.9213 Posted February 18 Share Posted February 18 On 2/15/2023 at 9:50 PM, Lithril Ashwalker.6230 said: This is what i wanted to see, actual discussion from you The thing is with cooldowns and the way bakance goes there has to be a tradeoff or dps even in pve gets cut significantly. With this the damage modifiers would have to greatly improve to make anything on thief with weapon cds viable. Keeping same damage/modifiers and adding 5s would entirely result in MORE THAN HALF of the dps of the thief. Its like adding another measly 5s cooldown on willbender/revenant skills, they too would be effected, cds are somethung that has to be approached very very carefully Ya that common sense sounds more like being needlessly convoluted. Along with hitting dps, it would hit mitigation, so that would also have to be brought up to par somewhere else. Link to comment Share on other sites More sharing options...
sector.9634 Posted March 6 Share Posted March 6 Removal of Revealed.. How long this dudes think, players are invis? Lul, so funny.. Link to comment Share on other sites More sharing options...
ASP.8093 Posted March 6 Share Posted March 6 On 2/16/2023 at 12:22 AM, shinvold.3618 said: I wish that even in PVE, Shadowmeld's removal of Revealed would be eliminated, and additional defensive effects, which can be associated with the skill name, be given. You want an ability like Shadow Meld in PvE to fix scuffed rotations on M7 builds, especially ones running Silent Scope. Otherwise you take a big DPS loss from having to wait out Revealed before you can cycle your Initiative. Link to comment Share on other sites More sharing options...
Voraxen.2035 Posted Wednesday at 08:39 PM Share Posted Wednesday at 08:39 PM (edited) Dropping remove revealed from this elite skill COMPLETELY in spvp is some sort of sick joke. Our elite spec's elite skill... which requires an expansion to unlock... LITERALLY.... just gives you two uses of 2 seconds of stealth. Nothing else.... Our heal skills are better. I mean, things that only costs initiative is better than this crap. I don't know anet, as far as this new balance team goes, they have no clue what they're doing and clearly hate thieves. Uh "yeah uh, thieves have an initiative problem" kitten step aside if this is the crud, you're going to give us. In the last nine months we've gotten: No stealth on steal No stealth on heal No extra second of stealth No damage reduction in stealth No healing while stealthed No initiative while stealthed No reveal removal Edited Thursday at 04:11 AM by Voraxen.2035 Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted Thursday at 04:14 AM Share Posted Thursday at 04:14 AM 8 hours ago, Voraxen.2035 said: Dropping remove revealed from this elite skill COMPLETELY in spvp is some sort of sick joke. Our elite spec's elite skill... which requires an expansion to unlock... LITERALLY.... just gives you two uses of 2 seconds of stealth. Nothing else.... Our heal skills are better. kitten, things that only costs initiative is better than this crap. I don't know anet, as far as this new balance team goes, they have no clue what they're doing and clearly hate thieves. Uh "yeah uh, thieves have an initiative problem" kitten step aside if this is the kitten you're going to give us. In the last nine months we've gotten: No stealth on steal No stealth on heal No extra second of stealth No damage reduction in stealth No healing while stealthed No initiative while stealthed No reveal removal This is why I miss Doubletap. He was a great asset. Could have done soon much good the longer he was a developer, direct feedback of thief forums to the group from a player made dev that mained thief and understood it along with working alongside the thieves in game. Not an agenda, but legit actual insight. I have been saying it's not Elite worthy anymore. Glad to see other's realize the error Link to comment Share on other sites More sharing options...
Voraxen.2035 Posted Thursday at 04:38 AM Share Posted Thursday at 04:38 AM On use, reduces revealed condition by 2 seconds. It lets us 'recover' from being revealed quicker but still suffer the initiation impact mechanic. 1 Link to comment Share on other sites More sharing options...
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