Virtuality.8351 Posted March 25, 2023 Share Posted March 25, 2023 (edited) I mean, just look these gorgeous animation 10 years ago! Meteor Shower Phoenix And compared with what we have...Meteor Shower drops burning debris from the sky instead of actual meteors, and Phoenix is just a bird accidentally caught on fire. Both feel so unimpactful right now. Shouldn't the visual effect, at least to some extent, reflect how powerful a skill effect is? Also, if you are interested in improving Staff performance, join our discussion in anther thread here! Edited March 27, 2023 by Virtuality.8351 8 Link to comment Share on other sites More sharing options...
Eekasqueak.7850 Posted March 26, 2023 Share Posted March 26, 2023 I don't feel like meteor shower is that powerful right now. 1 3 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted March 26, 2023 Share Posted March 26, 2023 Well, those are demo videos. Perhaps the animations were too complex and caused severe lag during world boss events, so they simplified them for the actual gameplay? 4 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted March 26, 2023 Share Posted March 26, 2023 (edited) 23 minutes ago, Ashantara.8731 said: Well, those are demo videos. Perhaps the animations were too complex and caused severe lag during world boss events, so they simplified them for the actual gameplay? Nope, in the vanilla game those 2 animations looked exactly like in the animations of those links. They didn't change the animations, they just sped them up and reduced visual clusters. The main reason behind the change being WvW not PvE world boss (WvW was hell in the early day, for more than 80% of the players it was unplayable due to severe lags. Curiously PvE world boss were mostly fine). Edited March 26, 2023 by Dadnir.5038 Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted March 26, 2023 Share Posted March 26, 2023 1 hour ago, Dadnir.5038 said: Nope, in the vanilla game those 2 animations looked exactly like in the animations of those links. They didn't change the animations, they just sped them up and reduced visual clusters. The main reason behind the change being WvW not PvE world boss (WvW was hell in the early day, for more than 80% of the players it was unplayable due to severe lags. Curiously PvE world boss were mostly fine). Yes i remember those two being like that , maybe they changed it because it was too big and interfere with mechanic vision ingame. Also if they rework the animation , they could add a bit more damage to meteor shower , it doesnt feel like a meteor shower , more like meatballs shower , damage wise. Link to comment Share on other sites More sharing options...
Timelord.8190 Posted March 26, 2023 Share Posted March 26, 2023 Now they have ruined the animations. Sad where this game has gone. 2 Link to comment Share on other sites More sharing options...
Jski.6180 Posted March 26, 2023 Share Posted March 26, 2023 I feel like the ship has sailed on staff being an real dps wepon better to make MS more of an soft cc or condi tool like fire ball and lava faunt. The pass though dmg on phoenix should be stronger then its blast dmg as its harder to land. 1 Link to comment Share on other sites More sharing options...
TheGrimoire.4039 Posted March 26, 2023 Share Posted March 26, 2023 I'd love an overall visual update for Staff. The spells look ancient. 3 1 Link to comment Share on other sites More sharing options...
SinisterSeven.2781 Posted March 26, 2023 Share Posted March 26, 2023 On 3/25/2023 at 2:25 AM, Virtuality.8351 said: Shouldn't the visual effect, at least to some extent, reflect how powerful a skill effect is? good point! so it should not be called meteor shower anymore because it just doesn't have that impact anyways. maybe 'firey pebble rain' or perhaps 'mildly spicy rain'. 3 Link to comment Share on other sites More sharing options...
Jski.6180 Posted March 26, 2023 Share Posted March 26, 2023 13 minutes ago, SinisterSeven.2781 said: good point! so it should not be called meteor shower anymore because it just doesn't have that impact anyways. maybe 'firey pebble rain' or perhaps 'mildly spicy rain'. https://pubs.usgs.gov/fs/fs027-00/ Ash Fall—A "Hard Rain" of Abrasive Particles | USGS Volcano Fact Sheet. U.S. Geological Survey. Fact Sheet 027-00 Online Version 1.0. Volcanic Ash Fall–A "Hard Rain" of Abrasive Particles. Volcanic ash consists of tiny jagged particles of rock and natural glass blasted into the air by a volcano. My suggestion not sure if it should be an bleed or burn or maybe both but it should be an blind. 1 Link to comment Share on other sites More sharing options...
Pyrotechnic Hell.3209 Posted March 27, 2023 Share Posted March 27, 2023 I decided to re-download the game again since I left in 2015, I then decided to look in the forums and see this thread. My disappointment for how Arena Net have always treated the Ele Class, even in GW1 the class became a non damage dealing Emo spamming weakling that I still need a Finger splint for. From what i remember Ele's Fire line was nerfed during beta/release but to hear they a even reduced the visuals depresses me. Fire / Staff should have always been the highest dealing damage to single/multiple targets full stop, you stand in MS expect death. its also the reason the cast time was 5 seconds, if MS cant 1 shot a target i will stop the DL. 3 1 Link to comment Share on other sites More sharing options...
Val.7826 Posted March 27, 2023 Share Posted March 27, 2023 I have a friend that quitted Gw2 because of those Ele animation changes due to the lag in competitive WvW, lol. What probably is, is that ANet is reducing skills appeal, year by year, because of lag/issues in WvW. I can understand the frustration of those, like me, doesn't give a kitten about WvW and care instead about pve/roleplay/FashionWars2/generalgoodlooking, because we see stuff we like being ruined without getting absolutely anything in return. 1 1 Link to comment Share on other sites More sharing options...
Coldtart.4785 Posted March 28, 2023 Share Posted March 28, 2023 I think I'd prioritise meteor shower being genuinely powerful again over the animation. Really sucks to be full glass and use this super slow, super easy to avoid attack only for it to barely tickle the enemy. 1 Link to comment Share on other sites More sharing options...
MarzAttakz.9608 Posted March 28, 2023 Share Posted March 28, 2023 7 hours ago, Coldtart.4785 said: I think I'd prioritise meteor shower being genuinely powerful again over the animation. Really sucks to be full glass and use this super slow, super easy to avoid attack only for it to barely tickle the enemy. Pretty sad when it takes Fire 2+4+5 + Glyph of Storms + Fiery Greatsword 5 to even come close to the glory that was beta and early release Meteor Shower... 2 Link to comment Share on other sites More sharing options...
WhimsicalPacifist.2943 Posted March 29, 2023 Share Posted March 29, 2023 If you look at that video, Meteor Shower had knockdowns. You know, like it did in GW1. 1 Link to comment Share on other sites More sharing options...
MarzAttakz.9608 Posted March 29, 2023 Share Posted March 29, 2023 9 hours ago, WhimsicalPacifist.2943 said: If you look at that video, Meteor Shower had knockdowns. You know, like it did in GW1. It did in the early days and man did it break people. If I remember correctly it was 8ne of the first things to be adjusted together with the frequency and number of individual meteors that dropped - was totally worth exposing your kitten for. Link to comment Share on other sites More sharing options...
Virtuality.8351 Posted March 30, 2023 Author Share Posted March 30, 2023 On 3/29/2023 at 12:24 PM, WhimsicalPacifist.2943 said: If you look at that video, Meteor Shower had knockdowns. You know, like it did in GW1. Nice catch! I totally missed that! 19 hours ago, MarzAttakz.9608 said: It did in the early days and man did it break people. If I remember correctly it was 8ne of the first things to be adjusted together with the frequency and number of individual meteors that dropped - was totally worth exposing your kitten for. Since now the developers embrace the possibility to split PvE skills from PvP/WvW completely—not just changes in numbers such as duration and power coefficient, but also the way skill functions, I think it would be a good thing to bring the knockdown feature back to PvE. I have also added this to my proposal in another post. 2 Link to comment Share on other sites More sharing options...
MarzAttakz.9608 Posted March 30, 2023 Share Posted March 30, 2023 38 minutes ago, Virtuality.8351 said: Nice catch! I totally missed that! Since now the developers embrace the possibility to split PvE skills from PvP/WvW completely—not just changes in numbers such as duration and power coefficient, but also the way skill functions, I think it would be a good thing to bring the knockdown feature back to PvE. I have also added this to my proposal in another post. But I want it back in WvW too! Ag kitten man, one can dream. Here's my issue with their approach, prefaced with some gratitude that they've at least done a parse of our weapons recently: they do everything half-arsed. Great that Scepter got buffs - it only took ten years, what about focus and war horn? I'm not even going to mention the abortion that are the dagger changes. Their recent staff changes (which I like) addressed only basic support and did nothing from an offensive perspective. Again it only took what? 10 years. So if that's the benchmark then I'd rather they look at a weapon in its entirety and address all the skills in one go. It is a double edged sword because if their track record is anything to go by then we face a real risk of having an entire weapon set go from functional to shite in one patch. I've given up on expecting well reasoned and justified changes from them after ten years of playing though. 2 1 Link to comment Share on other sites More sharing options...
Axelteas.7192 Posted April 1, 2023 Share Posted April 1, 2023 On 3/26/2023 at 9:22 AM, Ashantara.8731 said: Well, those are demo videos. Perhaps the animations were too complex and caused severe lag during world boss events, so they simplified them for the actual gameplay? So they delete the cool animations to reduce lag and then create the dumb flashy skins like vermillion wings and so on that crashes the game. I've been asking the option to disable other players glowy skins for years, and anet does nothing... 2 Link to comment Share on other sites More sharing options...
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