SoulGuardian.6203 Posted June 30, 2023 Share Posted June 30, 2023 What are the beta best and most useful combinations in your opinion? The ones you have more fun with? ... and why? Link to comment Share on other sites More sharing options...
TashaFoxx.7862 Posted June 30, 2023 Share Posted June 30, 2023 -Hammer mechanist. Very easy DPS. -Open world shortbow condi vindicator. A lot of dodges and condi damage. -Staff on specter in open world. You just need some cleave, finally. -Pistol/torch on harbinger. Necro has no good condi off-hand otherwise. 2 Link to comment Share on other sites More sharing options...
Antycypator.9874 Posted June 30, 2023 Share Posted June 30, 2023 Sword Catalyst — It's fun. I don't know if it's damage will be worth using in any end-game scenario, but S/D Hybrid Catalyst will be 100% one of my favorite builds in Open World. Pistol/Torch Scourge — You can finally get rid of clunky scepter and use Parasitic Contagion without 50% damage loss. GS Power Harbinger — Pretty solid option for Open World, but little more fragile than Reaper. Shortbow Herald — Condi Herald is finally here. 1 Link to comment Share on other sites More sharing options...
SlayerXX.7138 Posted June 30, 2023 Share Posted June 30, 2023 (edited) Power Staff deatheye 3-3-2. A lot of self-quickness. Base damage on auto is so high, you are not reliant on smashing buttons constantly to do decent dps. No reliance on Utilities. Just a good LI build, with high output and low skill requirements and healthy skill ceiling. Edited to not cause a riot. Edited June 30, 2023 by SlayerXX.7138 2 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 30, 2023 Share Posted June 30, 2023 1 hour ago, SlayerXX.7138 said: Just a good LI build, with a high skill floor and healthy skill ceiling. Isn't this contradictory? 2 1 Link to comment Share on other sites More sharing options...
SlayerXX.7138 Posted June 30, 2023 Share Posted June 30, 2023 11 minutes ago, Dadnir.5038 said: Isn't this contradictory? Normal Damage build: 10k - 36k damage depending on execution, Disruption through mechanics etc. High skill floor damage build: 15k-36k High skill ceiling damage build 10k-42k Numbers are not accurate, but i hope you get the idea. 1 2 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted June 30, 2023 Share Posted June 30, 2023 I've only dabbled with Axe/Torch Willbender so far, but it was decently fun. 1 Link to comment Share on other sites More sharing options...
Panda.1967 Posted June 30, 2023 Share Posted June 30, 2023 Axe/Shield Chromomancer is fun… though suboptimal compared to Sword/Shield or Scepter/Shield… Hammer Weaver is fun… but Hammer 3 needs some tweaking for Weaver… Hammer Soulbeast is promising… 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted June 30, 2023 Share Posted June 30, 2023 4 hours ago, SlayerXX.7138 said: Normal Damage build: 10k - 36k damage depending on execution, Disruption through mechanics etc. High skill floor damage build: 15k-36k High skill ceiling damage build 10k-42k Numbers are not accurate, but i hope you get the idea. No, I mean, if it's a LI build (low intensity), it cannot be a "high skill floor/ceiling" build. A LI build by definition don't involve the notion of "high skill". That is what I mean by "isn't this contradictory?" Link to comment Share on other sites More sharing options...
Sobx.1758 Posted June 30, 2023 Share Posted June 30, 2023 4 hours ago, SlayerXX.7138 said: Normal Damage build: 10k - 36k damage depending on execution, Disruption through mechanics etc. High skill floor damage build: 15k-36k High skill ceiling damage build 10k-42k Numbers are not accurate, but i hope you get the idea. High skill floor means the build would require high skill from the player in order to reasonably play it. I think you might be trying to use this phrase as something that means "higher base damage" or something? 2 1 Link to comment Share on other sites More sharing options...
SlayerXX.7138 Posted June 30, 2023 Share Posted June 30, 2023 12 minutes ago, Dadnir.5038 said: No, I mean, if it's a LI build (low intensity), it cannot be a "high skill floor/ceiling" build. A LI build by definition don't involve the notion of "high skill". That is what I mean by "isn't this contradictory?" Skill ceiling: what a build can do when the person using it, is very skilled. The skill floor (what a build can do when the person using it, is not very skilled), is high(decent damage output). You can't go higher then the ceiling, you can't go lower then the floor. I guess there are other definition of these gamer terms out there, but I did clarify what I meant. 1 2 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted June 30, 2023 Share Posted June 30, 2023 (edited) 5 hours ago, Dadnir.5038 said: Isn't this contradictory? Having a high floor and high ceiling? No. if you imagined skill level as building, where walking up the stairs is a normalized measure of skill, you could imagine build A sits between floor 80 and floor 295. That’s a high floor, and a high ceiling (normalized 0-1) Build B compare it to a low skill floor and high ceiling : a build that sits between floor 15 and floor 160. (Normalized 0-1) Build C a low skill floor, low skill ceiling is a build that sits between floor 2 and and floor 20. (Normalized 0-1) the normalized value is that in terms of output, they all perform the same (hence the reason you normalize them to begin with)…so build A, B and C are performing at the same maximal output (1) even though they have different ceilings. So build A has to climb 295 floors to be as good as Build C that has to climb 20, and these are both the maximum output of those builds are capable of (the highest they can climb) Their barrier for entry to play (0) is also normalized so in order to make use of build A you have to climb 80 floors first. In order to make the use of Build C you got to climb only 2. So slayerxx is correct here. Edited June 30, 2023 by JusticeRetroHunter.7684 1 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted June 30, 2023 Share Posted June 30, 2023 (edited) 12 minutes ago, JusticeRetroHunter.7684 said: Having a high floor and high ceiling? No. Pretty sure that's not what was questioned. What was questioned is the notion of "LI but high skill floor". If it has high skill floor, it requires relatively high skill to use, meanwhile LI builds aim at low effort and ease of use. If a LI build has high skill floor, it failed the task and isn't exactly a LI build. So I wouldn't say slayerxx is correct here. 😉 Edited June 30, 2023 by Sobx.1758 3 1 1 Link to comment Share on other sites More sharing options...
Cuks.8241 Posted June 30, 2023 Share Posted June 30, 2023 LI builds by definition have low skill floor. Ceiling is irrelevant here. You could argue that there is a build which have low apm but very complex or tight but usually LI build are not like that. 1 2 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted June 30, 2023 Share Posted June 30, 2023 (edited) 10 minutes ago, Sobx.1758 said: Pretty sure that's not what was questioned. What was questioned is the notion of "LI but high skill floor". If it has high skill floor, it requires relatively high skill to use, meanwhile LI builds aim at low effort and ease of use. If a LI build has high skill floor, it failed the task and isn't exactly a LI build. So I wouldn't say slayerxx is correct here. 😉 I see, so the question about what was contradictory was more-so aimed at what the purpose of LI builds are...and I didn't get to see Dadnir's follow up comment till now. Carry-on. Edited June 30, 2023 by JusticeRetroHunter.7684 1 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted June 30, 2023 Share Posted June 30, 2023 4 hours ago, Sobx.1758 said: Pretty sure that's not what was questioned. What was questioned is the notion of "LI but high skill floor". If it has high skill floor, it requires relatively high skill to use, meanwhile LI builds aim at low effort and ease of use. If a LI build has high skill floor, it failed the task and isn't exactly a LI build. So I wouldn't say slayerxx is correct here. 😉 I feel like maybe it was a misstatement, because my understanding of that build is that it is fairly easy to play. Other descriptions I have seen of it suggest that it has a high DPS floor and healthy (Slayerxx said "healthy" (i.e. normal), not "high") DPS ceiling. To me, skill floors and ceilings describe the effort/input required to put out the DPS, not the DPS itself. Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted June 30, 2023 Share Posted June 30, 2023 Weaver hammer was super fun. Daredevil rifle for WvW. Shift the survivability from invisibility to mobility and you get something that pokes you from range and is almost impossible to catch up Mirage dagger has some potential but I'm too lazy to invest time to min max a build around that. 1 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted July 1, 2023 Share Posted July 1, 2023 55 minutes ago, Alcatraznc.3869 said: Daredevil rifle for WvW. Shift the survivability from invisibility to mobility and you get something that pokes you from range and is almost impossible to catch up ooo...never thought of that one. Sounds fun. 1 Link to comment Share on other sites More sharing options...
Aylpse.6280 Posted July 1, 2023 Share Posted July 1, 2023 Anything to shake up the support meta? Or still same old same old Firebrand and Mech/Rev? Link to comment Share on other sites More sharing options...
Atomnium.1532 Posted July 1, 2023 Share Posted July 1, 2023 3 hours ago, Aylpse.6280 said: Anything to shake up the support meta? Or still same old same old Firebrand and Mech/Rev? Some decent stuff on catalyst with sword warhorn, pretty much boon vomit. Mace scrapper has some good things going too. 3 Link to comment Share on other sites More sharing options...
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