Thanatos Blood.5702 Posted January 10 Share Posted January 10 I wonder why Luck Essences aren't considered a material that can be saved into the storage. It fills too many inventory spaces once you've reached the maximum luck level, and have to move all low tier essence to an artificer to refine them for the exotic ones (needed for legendary stuff, among others). Maybe because it acts as a consumable + account upgrade? 6 5 Link to comment Share on other sites More sharing options...
Sindust.7059 Posted January 10 Share Posted January 10 There is a lot of stuff that should be going into material storage that isn't. The essences are just one of the things. Coconut Milk should definitely go there too. I would also like to see all of the intermediate crafting materials go there (like sword hilts and the lower tier food that is used to craft higher tier food etc). 6 1 Link to comment Share on other sites More sharing options...
Shuzuru.3651 Posted January 10 Share Posted January 10 Well, considering the fact that luck main purpose is to be consumed and not hoarded (it's more a side effect of pushing the system at its limit), it make sense to have it not a storage material, as it's may cause many players to accidentally hoard it whitout realizing, damaging the progress of their Magic find. So, unless you want to create a new "noobtrap", it's better as it is. 6 4 Link to comment Share on other sites More sharing options...
SpacePenguin.9731 Posted January 10 Share Posted January 10 You're never going to get a use for hundreds of stacks of Essences. Anet never introduce new items that people can just buy with stockpiled currencies (other than gold in TP). Just save a few for New Year and bin the rest. Link to comment Share on other sites More sharing options...
jason.1083 Posted January 10 Share Posted January 10 Maybe just the Exotic(200) variant, since it's the only one explicitly needled plus you get far more than any storage can hold from the rest. 2 Link to comment Share on other sites More sharing options...
Kiki.9450 Posted January 10 Share Posted January 10 2 hours ago, Shuzuru.3651 said: Well, considering the fact that luck main purpose is to be consumed and not hoarded (it's more a side effect of pushing the system at its limit), it make sense to have it not a storage material, as it's may cause many players to accidentally hoard it whitout realizing, damaging the progress of their Magic find. So, unless you want to create a new "noobtrap", it's better as it is. One solution to avoid this potential noobtrap while still catering to the OP's request could be to create a new version of the Essence of Luck items. Once an account is capped on luck, instead of receiving the standard Essence of Luck we're familiar with, the account would then start to receive a version that functions only as a crafting material, effectively removing the "consume" portion of the item and allowing it to be stored in the material storage. New players won't accidentally be able to not use this version as they'd receive the standard variety, and veteran accounts with capped luck can hoard the new version in peace and use them as they may need, if desired. 1 1 Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted January 10 Share Posted January 10 How about, after you max out account magic find, consuming them contributes to a multi tiered title? 1 Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted January 10 Share Posted January 10 After reaching the max tier title (I request "I'm Lucky You Know") consuming them insta downs you 😁 2 1 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted January 10 Share Posted January 10 (edited) Material storage apparently has finite space apparently for adding extra materials to store. I think luck was one they designated as not one to take up space. You would have to look up the blog about it a few years for more accurate info Edited January 10 by Randulf.7614 Luck, not lick Link to comment Share on other sites More sharing options...
Bollocks.4078 Posted January 10 Share Posted January 10 Each piece of PvE legendary armor will require 250 Exotic Essence of Luck. It was originally not a crafting item but it is now. There are a lot of items that were always crafting items that were never added to mat storage, like Pristine Feathers. Maybe it's a loophole that they consider it a trophy but it's still a Scrbe crafting mat. If mat storage really is limited that will have a big impact on game design in the future. No more map currencies/tokens at some point. 2 Link to comment Share on other sites More sharing options...
Pinkeh.4207 Posted January 11 Share Posted January 11 (edited) Even after upgrading to max 2500 material storage there are lot of bulk items that don't go into mat storage. 😑 Despite knowing about the problem for years there is no sign of addressing so i can only think that this is intended by design so that you are forced to buy more character slots or bank slots. Kill proofs from raids and strikes should go into material storage, but it's not a thing so it sits in a dedicated bank tab for all eternity. Edited January 11 by Pinkeh.4207 4 Link to comment Share on other sites More sharing options...
Uman.6150 Posted January 11 Share Posted January 11 I'd do the following: keep the current system: once 300 of luck have been reached, increments that magical luck number we can all see in the hero panel, so we can keep consuming luck instead of hoarding it. That being said, there should be a merchant that uses this "consumed luck number" as a currency, and provide essence of luck to buy. This way, we can consume all of our luck, but when needed (for crafting or festival purposes) we can just get it back. Link to comment Share on other sites More sharing options...
Randulf.7614 Posted January 11 Share Posted January 11 For those who think they did nothing, here is the Reddit thread on it (the forum thread was deleted). It's 7 years ago, but even then it was a side project that took several months to update and overhaul. https://www.reddit.com/r/Guildwars2/comments/6gd2iy/update_to_linsey_murdocks_material_storage_side/ For reference, I completely support additional material storage options, but it was clear not everything could go in (I'd argue that should have been thought of in design, but hindsight is what it is). 1 1 Link to comment Share on other sites More sharing options...
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