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Ultimate Dominator - Ultimate Savior?


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2 hours ago, Hecksler Der Henker.9280 said:

ArenaNet increases the Ultimate Dominator rank by 9 additional levels. For every 250,000 player kills.

What if there was a counterpart? 250,000 or 100,000 revives? Please do this, ArenaNet. For all healers, supporters and rescuers!

I like it.

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Just to put that silly "carrot of WvW commitment" ANet Devs are dangling in front of our faces into perspective:
If that weekly Invader Incinerator had existed ten years ago and you would have gotten your 50 weekly kills every single day, you would still be only 2/3rds of the way to the current Ultimate Dominator title (at 182k kills compared to the required 250k). How relevant is that title tinkering to 99.9% of the WvW players? It is a smokescreen to hide the fact that Devs are not working on the fundamental problems of the game mode! (sorry for the grumpy post, but I had to get that out)

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27 minutes ago, Hecksler Der Henker.9280 said:

If I heal and support, I don't get points for player kills. With Zerg, I don't do enough damage to count.

Yes, you should be.  When you heal and gives boons to players who do enough damage to count, you get participation credit too.  Since this change, supports have been getting amounts on-par with damage players.

https://www.guildwars2.com/en/news/dev-notes-june-6-wvw-updates-and-world-restructuring-beta-test/

"Improved Kill Participation for Support Players

Calling all support-role players in WvW: it’s time to fill your bags…with Heavy Loot Bags! We’ve adjusted how kill participation credit is awarded to support players, which should bring their rewards more in line with damage-role players."

Edited by Chaba.5410
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I like it 🙂

So few people res, would be nice to give those who do a teensy tinsie bit of recognition, aye.

(And it's just an achievement for a fun title, no real 'reward' so really nothing to complain about for people who won't ever get there because they don't res...lul)

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While I agree that the mode needs help in other areas, why not have such long distance goals? Without AP yet titles should be fine.

Looking at GW2mists leader boards, there are 238 players with above 500k kills to them. That's without everyone being registered there. Top spots are above 1.5 million.

The Ultimate Dominator title can now show off how many kills these players made.

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7 hours ago, Cyninja.2954 said:

While I agree that the mode needs help in other areas, why not have such long distance goals? Without AP yet titles should be fine.

Looking at GW2mists leader boards, there are 238 players with above 500k kills to them. That's without everyone being registered there. Top spots are above 1.5 million.

The Ultimate Dominator title can now show off how many kills these players made.

Cyninja I am using your post as point of relevance versus disagree since I agree goals are good.

I don't think I agree with how Anet assigns activity:

"Looking at GW2mists leader boards, there are 238 players with above 500k kills to them." Not sure I agree with Anet here.

If 50 kill 1 should all 50 get that value of 1 or should that have been 1 divided by 50 instead of all 50 get one? In order to balance varies scales Anet needs to think in decimals versus whole numbers across the board to better handle efficiency and using the right numbers versus zerg. This concept also aids in matchmaking, sorting, WR, rewards and better matches. A 50 v 50 should reward more than a 50 v 1.

Again you weren't promoting this so forgive me for that aspect of using this as conversation point and don't take is as I disagree that goals are good and players working toward goals keep them in the mode.

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6 minutes ago, TheGrimm.5624 said:

Cyninja I am using your post as point of relevance versus disagree since I agree goals are good.

I don't think I agree with how Anet assigns activity:

"Looking at GW2mists leader boards, there are 238 players with above 500k kills to them." Not sure I agree with Anet here.

If 50 kill 1 should all 50 get that value of 1 or should that have been 1 divided by 50 instead of all 50 get one? In order to balance varies scales Anet needs to think in decimals versus whole numbers across the board to better handle efficiency and using the right numbers versus zerg. This concept also aids in matchmaking, sorting, WR, rewards and better matches. A 50 v 50 should reward more than a 50 v 1.

Again you weren't promoting this so forgive me for that aspect of using this as conversation point and don't take is as I disagree that goals are good and players working toward goals keep them in the mode.

Oh I agree!

In fact I think they should multiple stacking achievements. Maybe come up with a better representation of player activity. This would mesh well with say some rework to guilds, leaderboards, etc.

Until then I think getting this is at least something. beats getting nothing, but my hopes are they continue in this direction of encouraging players to play the modes they enjoy.

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9 minutes ago, Cyninja.2954 said:

Until then I think getting this is at least something. beats getting nothing, but my hopes are they continue in this direction of encouraging players to play the modes they enjoy.

Agree, it like other systems that allow prestige ranks. Allow players to do a thing multiple times that gives them both goals to flaunt and things to chase. Makes sense in the game mode.

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Anet needs to revisit the differences in scale of play as they do this. 50 killing 1 should not value the same as a 1v1. So when considering these various goals Anet needs to calculate based on numbers and not use whole numbers. A 5 v1 should not weigh the same a 1v1 or more.  

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15 hours ago, TheGrimm.5624 said:

Anet needs to revisit the differences in scale of play as they do this. 50 killing 1 should not value the same as a 1v1. So when considering these various goals Anet needs to calculate based on numbers and not use whole numbers. A 5 v1 should not weigh the same a 1v1 or more.  

Yep, and they never will.  Anet is just a babysitter at this point hand-holding boonblobs so they don't feel bad.

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6 hours ago, MedievalThings.5417 said:

Yep, and they never will.  Anet is just a babysitter at this point hand-holding boonblobs so they don't feel bad.

Never hurts to point out that a single player is only worth 1 point and when they have achievos or other system that a single player should be divided among those that took the prize to weigh it out. Use too many, that's on the players. Reward the server, pay the players. 

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For the confused peep. I like no downstate weeks but also see good reasons to have downstate. When you down but don't defeat a player there is at times tactical reasons to do so be that to draw in responders and or to remove a combatant for a bit. I admit to both using players as bait but on the opposite side have a habit of wanting to revive my own and fall prey to the same tactic knowingly. So like the old daily reviver I could see a WvW achievo that targets reviving downed players before they are defeated and could see it as fun. 

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On 2/28/2024 at 12:44 AM, TheGrimm.5624 said:

Anet needs to revisit the differences in scale of play as they do this. 50 killing 1 should not value the same as a 1v1. So when considering these various goals Anet needs to calculate based on numbers and not use whole numbers. A 5 v1 should not weigh the same a 1v1 or more.  

It'd be hard to calculate, but that's probably why the title doesn't mean much since any way is going to always favor zerging just because of how fast you can mow down bots in a group.

And grouping is just exponentially stronger due to the way boons and ress's work. A party of 10 is more than twice as effective as a group of 5 even in terms of output, much less the physical advantage of having to have each finished before they are res'd.

It took me a while to realize I even had the title, and I still never use it.  I'd rather put on one of the fractal titles. (though incidentally the big fractal ones also don't mean much because you can just farm easy content for them).

So of all the rare achievements I have. https://i.imgur.com/aS6Z2JF.png  Well, exclude the SotO ones because they're only rare because nobody cares and the ecto ones because that's just degen. and the best title is obviously the yak escorting one.

I suppose I am reaching wvw god, but that also feels kinda redundant because people can already see what rank you are and doubt your team cares in wvw. I guess it's there to annoy pvers?

Edited by ArchonWing.9480
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22 hours ago, SlateSloan.3654 said:

Also uncap wvw rank

Could see them adding another10K, but if they do, they should also expand the skill tress out and just add diminishing returns doubling the cost for each additional point in that skill tree. I think it might have been more interesting to have more skills to choose from than we had points to spend on. I think this could have been done with expanded tree that are front loaded to not give to much edge to a vet over a new player.  Posted on this in the past, may need to try and find that one from the past.

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38 minutes ago, ArchonWing.9480 said:

It'd be hard to calculate, but that's probably why the title doesn't mean much since any way is going to always favor zerging just because of how fast you can mow down bots in a group.

And grouping is just exponentially stronger due to the way boons and ress's work. A party of 10 is more than twice as effective as a group of 5 even in terms of output, much less the physical advantage of having to have each finished before they are res'd.

It took me a while to realize I even had the title, and I still never use it.  I'd rather put on one of the fractal titles. (though incidentally the big fractal ones also don't mean much because you can just farm easy content for them).

So of all the rare achievements I have. https://i.imgur.com/aS6Z2JF.png  Well, exclude the SotO ones because they're only rare because nobody cares and the ecto ones because that's just degen. and the best title is obviously the yak escorting one.

I suppose I am reaching wvw god, but that also feels kinda redundant because people can already see what rank you are and doubt your team cares in wvw. I guess it's there to annoy pvers?

The game already tracks all targets that hit one to award WxP from its kill so I think it knows if it was 10 that help take down a target, same as the defense event issues. The partial idea ties more into the question of weekend end bounties and the idea behind encouraging people to fight, but in a way that balances large scale and small scale play. But yes they kind of nuked a lot of titles as well when they nerfed them years ago even outside of the way it accounted for today so understand your point there.

The Ultimate savior counting for blocking downed players from being converted to defeated could be fun. It would also show how often you made yourself into potential bait which could be a laugh on its own.

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