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Midnight Throne POI


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It's the furthest west in Nayos. Accessible from the story final boss fight. But as far as I can tell, there is no way to access this from the open map after the completed Spider meta.

Am I missing something obvious? Or less obvious - like a hidden door or portal?

Or is this 'here we go again with an inaccessible POI' ??

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Posted (edited)

the POI isn't required for anything outside of the Skyfarer achievement, which only rewards you with 2AP (no titles, not reward chests, just AP)

map completion rewards are the same as the other maps (with the exception of the gift): Coin, XP, Ramdon gear, Transmutation charge, and the chance at a BLC key or another transmutation change.

the gift is still earned through lamplighting, which is an easier method that tranditional map completion

Edited by Parasite.5389
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Posted (edited)

Wait so you have to complete the entire story on every character to finish map completion in Inner Nayos? What a terrible decision!

Edited by Pifil.5193
I wrote story instead of character and that makes even less sense than this decision.
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36 minutes ago, Pifil.5193 said:

Wait so you have to complete the entire story on every story to finish map completion in Inner Nayos? What a terrible decision!

Just another reason to no longer play the story on more than one character.

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3 hours ago, Parasite.5389 said:

the POI isn't required for anything outside of the Skyfarer achievement, which only rewards you with 2AP (no titles, not reward chests, just AP)

map completion rewards are the same as the other maps (with the exception of the gift): Coin, XP, Ramdon gear, Transmutation charge, and the chance at a BLC key or another transmutation change.

the gift is still earned through lamplighting, which is an easier method that tranditional map completion

I don't think this should be relevant at all (whether it is rewarding to unlock or not). It's a point of interest within the map and they could simply not have a point of interest there if it's not accessible from the map instance it belongs to. The very fact this is not particularly needed for anything nor has any interactivity with the open world map makes it even more jarring that it's there, if we'd even go down that path.

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12 minutes ago, maxwelgm.4315 said:

I don't think this should be relevant at all (whether it is rewarding to unlock or not). It's a point of interest within the map and they could simply not have a point of interest there if it's not accessible from the map instance it belongs to. The very fact this is not particularly needed for anything nor has any interactivity with the open world map makes it even more jarring that it's there, if we'd even go down that path.

Exactly, if it's as unimportant as they say then either make it accessible from the actual map or delete it.

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19 hours ago, Pifil.5193 said:

Wait so you have to complete the entire story on every character to finish map completion in Inner Nayos? What a terrible decision!

To get the two POI's you can start at episode 17, you don't have to start at episode 1 of the story. To be able to start Into the Spider's Lair (necessary for the rest of the new POI's) both other map meta's have to be done, so you probably have to do some events in Inner Nayos and finish the open world part of episode 17 automatically . The instanced part of episode 17 luckily isn't too long. After episode 17 you only have to do episode 18 until you access the throne room and unlock the last POI. Playing through episode 17 and 18 up until the throne room is probably faster than doing Into the Spider's Lair.

To be clear, I think making two POI's only accessible in the story is a terrible decision. I seriously considered to (finally) stop playing GW2. It is just another stupid decision by ArenaNet and it made me really mad. I am still mad, but realised that getting the two POI's on all my characters wouldn't be impossible (or very time consuming).

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40 minutes ago, Rose Solane.1027 said:

To get the two POI's you can start at episode 17, you don't have to start at episode 1 of the story. To be able to start Into the Spider's Lair (necessary for the rest of the new POI's) both other map meta's have to be done, so you probably have to do some events in Inner Nayos and finish the open world part of episode 17 automatically . The instanced part of episode 17 luckily isn't too long. After episode 17 you only have to do episode 18 until you access the throne room and unlock the last POI. Playing through episode 17 and 18 up until the throne room is probably faster than doing Into the Spider's Lair.

To be clear, I think making two POI's only accessible in the story is a terrible decision. I seriously considered to (finally) stop playing GW2. It is just another stupid decision by ArenaNet and it made me really mad. I am still mad, but realised that getting the two POI's on all my characters wouldn't be impossible (or very time consuming).

Thank you! I'd completely forgotten that you can start the story for these SotO releases without doing the whole story. So, it's still a terrible idea but something that can be worked around with less pain than I previous thought.

Still painful though and either a conscious decision by ArenaNet to pad runtime or a unintentional side effect brought about by carelessness and lack of thought. I'm not sure which is worse, to be honest.

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Posted (edited)
On 5/25/2024 at 11:29 AM, Fleabite.7528 said:

It's the furthest west in Nayos. Accessible from the story final boss fight. But as far as I can tell, there is no way to access this from the open map after the completed Spider meta.

Am I missing something obvious? Or less obvious - like a hidden door or portal?

Or is this 'here we go again with an inaccessible POI' ??

Yep, this map now takes multiple metas and doing the story to get map completion. Just when you thought map completion couldn't get worse... and yeah as stated above you only have to do that one chapter but it's still annoying

Edited by Gehenna.3625
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I don't mind pois locked behind events or story at all, but it is annoying that you don't even get the poi by playing the story, you have to remember to make a special effort to run up there . . .

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Since we are being told at the end/epilogue of the story that we are "always welcome", I think handing us a portal scroll (account bound!) at that point to be able to visit an explorable version of the story instance for the POIs would be a nice solution to that problem.

 

I'm still baffled ANet, after repeatedly going in and making locked off POIs accessible after recieving negative feedback, just go and do this again and again - or in this case, even go a step further, since POIs being locked behind the story is a first...

 

I suspect there was supposed to be some other way to enter those rooms from the map itself (maybe the meta was supposed to be longer) and that part was scrapped with noone thinking about the POIs...

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Oh ye sure, why they don't give us all the POIs for free...seriously people are really getting upset by everything these days.

Locked behind an event? People getting upset by noone showing up and failing the event if going in solo

Fine, so they locked it behind a story step. You dont even have to finish that, just pop in, get the POI and pop out.

But no, people getting mad again.

Question of few minutes...

And yes, Im one of the people that just *have to get that for completion happy brain juices*. And I dont see a problem

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Actually I am expecting a lot of minor changes to the new content (this POI included) - this was only the release and they made small hotfixes and bigger stuff next week with more patching. I would expect them to make the POI discoverable by being outside - in the room with the last boss (for the last meta). Still would need you to do the meta then. (At least that has some rewards.)

The story does not even have checkpoints to re-enter quickly to the last fight. Forgot the POI on the second char. Luckily on the first one the achievement for sitting on the throne made me go there.

Remember that they made certain stuff easier on the other maps. (Amnytas POI that was locked behind event chain - supposedly accessible from outside the gate, have not tried it myself yet.)

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On 5/25/2024 at 1:33 PM, Parasite.5389 said:

the POI isn't required for anything outside of the Skyfarer achievement, which only rewards you with 2AP (no titles, not reward chests, just AP)

map completion rewards are the same as the other maps (with the exception of the gift): Coin, XP, Ramdon gear, Transmutation charge, and the chance at a BLC key or another transmutation change.

the gift is still earned through lamplighting, which is an easier method that tranditional map completion

The dude ask a question on earth ,but this dude reply on mars.

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Posted (edited)
13 hours ago, Thandaer.8105 said:

Oh ye sure, why they don't give us all the POIs for free...seriously people are really getting upset by everything these days.

Locked behind an event? People getting upset by noone showing up and failing the event if going in solo

Fine, so they locked it behind a story step. You dont even have to finish that, just pop in, get the POI and pop out.

But no, people getting mad again.

Question of few minutes...

And yes, Im one of the people that just *have to get that for completion happy brain juices*. And I dont see a problem

As someone who has map completion on all characters on all existing maps to this point, I definitely am not looking for "free POIs". I don't mind doing certain events or metas to unlock POIs- it's content I would do anyway while doing map completion/playing the game. The main point is: POIs required for map completion - to this point - were always accessible outside story instances.

Also "popping in and popping out of a story step" is not what's required here - but I understand how one would arrive at that conclusion if one has not tried to unlock those POIs on multiple characters.

Here is what you actually have to do to get those 2 POIs:

  • You need to start at story step 17
  • Do an instance with no content besides listening to unskippable dialogue
  • Do the "fill the bar by doing events" part
  • Do the escort story instance
  • Do the whole last story instance (so yes, you have to finish that one)
  • on all characters you want Nayos "Map Completion" on

That's only for the 2 POIs locked behind the story. Another 3 POIs are locked behind the meta event (which I have already unlocked on all characters - no issues there). The combination of both is a bit much...

There is quite a few people who enjoy exploration of open world maps - this has nothing to do with whether or not you get a reward/Legendary gift from the map completion. This is about basically changing direction on what is supposed to be part of open world map completion.

EDIT to further clarify my suggestion with the portal scroll:

That's just one way to do it - not having the story POIs count toward map completion would probably be another. I doubt anyone would bat an eye at those POIs if they weren't part of the map completion to begin with.

They could also make the POIs triggerable from outside the Citadel - as they have done for several other POIs in the past, based on player feedback.

Edited by Rayti.6531
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Same here: 37 times map completion: All maps 100 %, including Living Story, Dragon's Stand (Meta done), Gyala Delve with that double meta, Amnytas with that point of interest locked behind Lyhr escort (not anymore now) and even Thunderhead Peaks with that obnoxious RNG point of interest. I'm not afraid to tackle "difficult" content or stuff that takes team effort to accomplish. But I'm drawing the line here, especially considering I'm getting nothing in return except comforting my OCD. 

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  • 2 months later...

Either that or remove them please!
I did the story and missed one of them 😞
Since leaning super heavily into unskippable dialog and map grinds to stretch out story chapters, at least don't also lock PoI's in the story.

I cannot fathom why you would lock so many things behind unskippable dialogue, people actually like the game, you don't have to force it down their throat. But the design often forces you to play the same chapter more than once, so why would you make so much of it unskippable?

Also, first mission in Secret of the Obscure is still game breakingly bugged... so my guess is there are very few F's given.

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