Sindrener.1592 Posted January 20, 2018 Share Posted January 20, 2018 Link to comment Share on other sites More sharing options...
kash.9213 Posted January 20, 2018 Share Posted January 20, 2018 There was some nice might stack jacking, fun stuff, that was nice might uptime in general though. Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted January 20, 2018 Author Share Posted January 20, 2018 @kash.9213 said:There was some nice might stack jacking, fun stuff, that was nice might uptime in general though.Thanks, i run str runes prolly the reason Link to comment Share on other sites More sharing options...
Jiminy.8340 Posted January 21, 2018 Share Posted January 21, 2018 Nice moves! I run S/D and use exuberance runes. Maybe I'll trade up to strength runes. Link to comment Share on other sites More sharing options...
Nanashi.9650 Posted January 21, 2018 Share Posted January 21, 2018 Great vid, I really love your playstyle. As a predominantly D/P player, I find it really hard to adapt to S/D. Is there any chance you'll release a guide or a tips and tricks video? Because I know I would find that incredibly useful and possibly others too. Link to comment Share on other sites More sharing options...
Fluffball.8307 Posted January 21, 2018 Share Posted January 21, 2018 @Fatal Frame.9568 said:Great vid, I really love your playstyle. As a predominantly D/P player, I find it really hard to adapt to S/D. Is there any chance you'll release a guide or a tips and tricks video? Because I know I would find that incredibly useful and possibly others too.Ugh god I just can't resist. Tips and tricks for S/D is to spam evades.He does well because he understands what his opponent is going to do. That's true for every single build on every single class. Otherwise you eat their full damage and miss your damage. Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted January 21, 2018 Author Share Posted January 21, 2018 @Fatal Frame.9568 said:Great vid, I really love your playstyle. As a predominantly D/P player, I find it really hard to adapt to S/D. Is there any chance you'll release a guide or a tips and tricks video? Because I know I would find that incredibly useful and possibly others too.Ive thought about making a guide video many times i just never get to it Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted January 21, 2018 Share Posted January 21, 2018 Very good plays, but Somehow is Clear the unbalancing of on target teleports ( being able to Kite enemies which can't teleport avoiding walls ) if your enemies don't have any. Link to comment Share on other sites More sharing options...
Smithwicks.8514 Posted January 21, 2018 Share Posted January 21, 2018 Yea easy when you send them a virus that let you win any 1vX Link to comment Share on other sites More sharing options...
Coronit.9432 Posted January 21, 2018 Share Posted January 21, 2018 @Shirlias.8104 said:Very good plays, but Somehow is Clear the unbalancing of on target teleports ( being able to Kite enemies which can't teleport avoiding walls ) if your enemies don't have any.Actually they added counterplay to sword 2 ports. Its used to be instant and a stunbreak ages ago. Fun Times.People will get used to how to fight S/D-thieves. Flanking strike aftercast still exists. What I really hate is that they added unblockable to flanking. its a prime example what is wrong with the game. Just adding blocks and unblockables in a race to make it spammier each time. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted January 21, 2018 Share Posted January 21, 2018 I know that before sword 2 was broken as hell, but I was talking about the Los. Link to comment Share on other sites More sharing options...
Asur.9178 Posted January 22, 2018 Share Posted January 22, 2018 @Coronit.9432 said:@Shirlias.8104 said:Very good plays, but Somehow is Clear the unbalancing of on target teleports ( being able to Kite enemies which can't teleport avoiding walls ) if your enemies don't have any.Actually they added counterplay to sword 2 ports. Its used to be instant and a stunbreak ages ago. Fun Times.People will get used to how to fight S/D-thieves. Flanking strike aftercast still exists. What I really hate is that they added unblockable to flanking. its a prime example what is wrong with the game. Just adding blocks and unblockables in a race to make it spammier each time. It was never a stunbreak. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted January 22, 2018 Share Posted January 22, 2018 @Asur.9178 said:@Coronit.9432 said:@"Shirlias.8104" said:Very good plays, but Somehow is Clear the unbalancing of on target teleports ( being able to Kite enemies which can't teleport avoiding walls ) if your enemies don't have any.Actually they added counterplay to sword 2 ports. Its used to be instant and a stunbreak ages ago. Fun Times.People will get used to how to fight S/D-thieves. Flanking strike aftercast still exists. What I really hate is that they added unblockable to flanking. its a prime example what is wrong with the game. Just adding blocks and unblockables in a race to make it spammier each time. It was never a stunbreak.It washttps://wiki.guildwars2.com/wiki/Infiltrator%27s_Return Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted January 22, 2018 Share Posted January 22, 2018 Flanking strike was good before, the unblock combined with double steal was a joke Though, it's a very powerful set (again) but I guess the firebrand has a lot to do with the amount of agis and boons they pump out. Let's see what the patch brings. Link to comment Share on other sites More sharing options...
Whitworth.7259 Posted January 22, 2018 Share Posted January 22, 2018 @Smithwicks.8514 said:Yea easy when you send them a virus that let you win any 1vXRoxas is that you? Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted January 22, 2018 Share Posted January 22, 2018 Consistent and good stuff as always, but I'm just more astonished at how you weren't blobbed down in all that fighting near QL. Every time I try to pull that, the entire zerg just turns around and runs me down. Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted January 22, 2018 Author Share Posted January 22, 2018 @DeceiverX.8361 said:Consistent and good stuff as always, but I'm just more astonished at how you weren't blobbed down in all that fighting near QL. Every time I try to pull that, the entire zerg just turns around and runs me down.Big zergs in general tend to not chase roamers thankfully, unless you are actually on them. However I have had my fair share of people around 10+ like smaller groups that chase me for ages Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted January 22, 2018 Share Posted January 22, 2018 Iunno. EU/NA maybe plays a factor. I seem to just get hate-rolled by at least 10 people every time I try such moves on the fringes haha. Link to comment Share on other sites More sharing options...
Turk.5460 Posted January 22, 2018 Share Posted January 22, 2018 Do you ever play the less damage/more sustainy variant using Acro/Trick/DrD? Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted January 22, 2018 Author Share Posted January 22, 2018 @Turk.5460 said:Do you ever play the less damage/more sustainy variant using Acro/Trick/DrD?No Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted January 23, 2018 Share Posted January 23, 2018 I doubt you can get any more "sustain" from acro /DD. In fact you probably lose sustain from mug. Link to comment Share on other sites More sharing options...
Turk.5460 Posted January 23, 2018 Share Posted January 23, 2018 @"Fat Disgrace.4275" said:I doubt you can get any more "sustain" from acro /DD. In fact you probably lose sustain from mug.Thief doesn't have to be 100% damage oriented 100% of the time. We've already had this discussion elsewhere, but here are some bulletpoints from that discussion:-UC, so you can reliably take Upper Hand instead of Don't Stop-10% Direct Damage Reduction-Extra dodge, for everything a dodge has to offer-Arguably the best "sustain" condi clear in the game-A larger heal on a very similar cooldown that gives you almost 2 dodges back.-Stealing to give you endurance-Health on every dodgevs.-2.5k hp from MugI'd say that amount of increased mitigation and clear adds to a very reasonable sum of sustain throughout a fight. Sure DA allows you to hit harder, and that's just super neat, I enjoy it often as well. Its just that you don't need to be DAMAGE DAMAGE DAMAGE all day err day. Sometimes it's fun to be a brawler in a longer fight. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted January 23, 2018 Share Posted January 23, 2018 You forget a free immobili cd 20 and a free reset ( you bring 4 skill categories out of 5, so 80% of the time you have 1 or 2 skills back ).And it works with sword acro trait reset, so definitely dd is not better than da.And 2x mug is also very Nice. Link to comment Share on other sites More sharing options...
BlaqueFyre.5678 Posted January 23, 2018 Share Posted January 23, 2018 @Turk.5460 said:@"Fat Disgrace.4275" said:I doubt you can get any more "sustain" from acro /DD. In fact you probably lose sustain from mug.Thief doesn't have to be 100% damage oriented 100% of the time. We've already had this discussion elsewhere, but here are some bulletpoints from that discussion:-UC, so you can reliably take Upper Hand instead of Don't Stop-10% Direct Damage Reduction-Extra dodge, for everything a dodge has to offer-Arguably the best "sustain" condi clear in the game-A larger heal on a very similar cooldown that gives you almost 2 dodges back.-Stealing to give you endurance-Health on every dodgevs.-2.5k hp from MugI'd say that amount of increased mitigation and clear adds to a very reasonable sum of sustain throughout a fight. Sure DA allows you to hit harder, and that's just super neat, I enjoy it often as well. Its just that you don't need to be DAMAGE DAMAGE DAMAGE all day err day. Sometimes it's fun to be a brawler in a longer fight.DA Provides, more than just Damage and a potent heal, it better mitigates Enemy healing, has added very reliable immob(also mitigates Enemy healing), and provides the opportunity of refreshing CDs for shared Skill categories (Withdraw and either Haste or RFI most commonly used) Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted January 23, 2018 Share Posted January 23, 2018 I see the merit to what Turk is saying - especially when getting two steals into two gains of endurance which can do well in outnumbered group play to bait cooldowns etc., but I think such a build starts losing a little bit too much pressuring ability in the 1v1/solo situations. Stuff when played well in the small-scale scene is really, really durable since PoF to a point where optimized groups of 5 can just out-tank being hit by a group of 7 zerk builds infinitely. You might not die, but you're not going to kill much, either, save maybe other thieves or things built glassy. Double mug is several thousand damage at instant speed and several thousand health regained as well. At the very least, I'd go BD over UC and keep withdraw with weakness on crit to somewhat mirror what DA offers. Link to comment Share on other sites More sharing options...
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