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Reducing the gap between all HP pool tier ?


Nath Forge Tempete.1645

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@BlaqueFyre.5678 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Best option is to bring every class down to the 11k HP pool, perfectly even playing field and no class gets any buffs.

Nope. Just the classes that were already at 11 get nerfs so the playing field is still even. Either that or the amount of active defense for everyone is rebalanced so everything is still relative.

There would be no realistic way the Hp gap changes or is removed without every single form of active defense beening revised because classes are intrinsically designed around it whether people care to admit or not.

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@Sigmoid.7082 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Best option is to bring every class down to the 11k HP pool, perfectly even playing field and no class gets any buffs.

Nope. Just the classes that were already at 11 get nerfs so the playing field is still even. Either that or the amount of active defense for everyone is rebalanced so everything is still relative.

There would be no realistic way the Hp gap changes or is removed without every single form of active defense beening revised because classes are intrinsically designed around it whether people care to admit or not.

If that was the case then the higher hp classes wouldn’t have gotten more active defenses either certain elite specs... but hey those are just the facts..

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@BlaqueFyre.5678 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Best option is to bring every class down to the 11k HP pool, perfectly even playing field and no class gets any buffs.

Nope. Just the classes that were already at 11 get nerfs so the playing field is still even. Either that or the amount of active defense for everyone is rebalanced so everything is still relative.

There would be no realistic way the Hp gap changes or is removed without every single form of active defense beening revised because classes are intrinsically designed around it whether people care to admit or not.

If that was the case then the higher hp classes wouldn’t have gotten more active defenses either certain elite specs... but hey those are just the facts..

Yet the lower health classes still have more. Only classes that is super out of whack is mirage and soulbeast,in certain builds but that is nothing new for anyone.

This thread is just ele mains believing that more health will solve the inherent issues that their class has when it fact it won't.

Any change to a classes base health would come with a change to the state of its defences. Be they cool down, healing, blocks, blinds, invulns,mobility and stealth.

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@Sigmoid.7082 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Best option is to bring every class down to the 11k HP pool, perfectly even playing field and no class gets any buffs.

Nope. Just the classes that were already at 11 get nerfs so the playing field is still even. Either that or the amount of active defense for everyone is rebalanced so everything is still relative.

There would be no realistic way the Hp gap changes or is removed without every single form of active defense beening revised because classes are intrinsically designed around it whether people care to admit or not.

If that was the case then the higher hp classes wouldn’t have gotten more active defenses either certain elite specs... but hey those are just the facts..

Yet the lower health classes still have more. Only classes that is super out of whack is mirage and soulbeast,in certain builds but that is nothing new for anyone.

This thread is just ele mains believing that more health will solve the inherent issues that their class has when it fact it won't.

Again if active defenses were based on hp pool they wouldn’t have given the higher hp pool classes more active defenses, which is what happened, it doesn’t matter that certain lower hp class had more active defenses, the fact that they gave more active defenses to higher hp classes disproves your theory, because by your logic they were already designed around their current amount of active defenses and didn’t need more.

And yeah I’m totally an ele main, and I’m totally asking for lower hp classes to get an hp buff... smh ?‍♂️

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@bluberblasen.9684 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Yes, this should happen, especially support tempest should get meaningful buffs (none of this 10 targets kitten). But buffing them by changing around the entire hp tier system is a very bad way to do it. It's a blunt way of changing it that creates multiple splash buffs and nerfs. Since ele is too weak then ele deserves to get real buffs.

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@BlaqueFyre.5678 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Best option is to bring every class down to the 11k HP pool, perfectly even playing field and no class gets any buffs.

Nope. Just the classes that were already at 11 get nerfs so the playing field is still even. Either that or the amount of active defense for everyone is rebalanced so everything is still relative.

There would be no realistic way the Hp gap changes or is removed without every single form of active defense beening revised because classes are intrinsically designed around it whether people care to admit or not.

If that was the case then the higher hp classes wouldn’t have gotten more active defenses either certain elite specs... but hey those are just the facts..

Yet the lower health classes still have more. Only classes that is super out of whack is mirage and soulbeast,in certain builds but that is nothing new for anyone.

This thread is just ele mains believing that more health will solve the inherent issues that their class has when it fact it won't.

Again if active defenses were based on hp pool they wouldn’t have given the higher hp pool classes more active defenses, which is what happened, it doesn’t matter that certain lower hp class had more active defenses, the fact that they gave more active defenses to higher hp classes disproves your theory, because by your logic they were already designed around their current amount of active defenses and didn’t need more.

And yeah I’m totally an ele main, and I’m totally asking for lower hp classes to get an hp buff... smh ?‍
♂️

You're missing the point that everything is relative. You're saying the elite specs of the higher hp classes got more active defenses when the exact same can be said for the lower hp classes. Almost everyone has received more active defence in at least one their elite specs.

You're also neglecting the design philosophy behind some specs promoting a different playstyle.

The lower your health the larger the amount of access to active defence you have. It's a general term since it holds true in pretty much every case.

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@Sigmoid.7082 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Best option is to bring every class down to the 11k HP pool, perfectly even playing field and no class gets any buffs.

Nope. Just the classes that were already at 11 get nerfs so the playing field is still even. Either that or the amount of active defense for everyone is rebalanced so everything is still relative.

There would be no realistic way the Hp gap changes or is removed without every single form of active defense beening revised because classes are intrinsically designed around it whether people care to admit or not.

If that was the case then the higher hp classes wouldn’t have gotten more active defenses either certain elite specs... but hey those are just the facts..

Yet the lower health classes still have more. Only classes that is super out of whack is mirage and soulbeast,in certain builds but that is nothing new for anyone.

This thread is just ele mains believing that more health will solve the inherent issues that their class has when it fact it won't.

Again if active defenses were based on hp pool they wouldn’t have given the higher hp pool classes more active defenses, which is what happened, it doesn’t matter that certain lower hp class had more active defenses, the fact that they gave more active defenses to higher hp classes disproves your theory, because by your logic they were already designed around their current amount of active defenses and didn’t need more.

And yeah I’m totally an ele main, and I’m totally asking for lower hp classes to get an hp buff... smh ?‍
♂️

You're missing the point that everything is relative. You're saying the elite specs of the higher hp classes got more active defenses when the exact same can be said for the lower hp classes. Almost everyone has received more active defence in at least one their elite specs.

You're also neglecting the design philosophy behind some specs promoting a different playstyle.

The lower your health the larger the amount of access to active defence you have. It's a general term since it holds true in pretty much every case.

One. More. Time. A. Little. More...,

Using your logic the higher hp classes shouldn’t have received more active defenses since they are designed around high hp ie passive defenses and not having more active defenses, some of those higher hp classes have active defenses that rival the amount of active defenses that lower ho classes have, just saying...

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@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

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@BlaqueFyre.5678 said:

All the 11k hp classes except for ele are already top tier and very tanky.

than buff ele !

Best option is to bring every class down to the 11k HP pool, perfectly even playing field and no class gets any buffs.

Nope. Just the classes that were already at 11 get nerfs so the playing field is still even. Either that or the amount of active defense for everyone is rebalanced so everything is still relative.

There would be no realistic way the Hp gap changes or is removed without every single form of active defense beening revised because classes are intrinsically designed around it whether people care to admit or not.

If that was the case then the higher hp classes wouldn’t have gotten more active defenses either certain elite specs... but hey those are just the facts..

Yet the lower health classes still have more. Only classes that is super out of whack is mirage and soulbeast,in certain builds but that is nothing new for anyone.

This thread is just ele mains believing that more health will solve the inherent issues that their class has when it fact it won't.

Again if active defenses were based on hp pool they wouldn’t have given the higher hp pool classes more active defenses, which is what happened, it doesn’t matter that certain lower hp class had more active defenses, the fact that they gave more active defenses to higher hp classes disproves your theory, because by your logic they were already designed around their current amount of active defenses and didn’t need more.

And yeah I’m totally an ele main, and I’m totally asking for lower hp classes to get an hp buff... smh ?‍
♂️

You're missing the point that everything is relative. You're saying the elite specs of the higher hp classes got more active defenses when the exact same can be said for the lower hp classes. Almost everyone has received more active defence in at least one their elite specs.

You're also neglecting the design philosophy behind some specs promoting a different playstyle.

The lower your health the larger the amount of access to active defence you have. It's a general term since it holds true in pretty much every case.

One. More. Time. A. Little. More...,

Using your logic the higher hp classes shouldn’t have received more active defenses since they are designed around high hp ie passive defenses and not having more active defenses, some of those higher hp classes have active defenses that rival the amount of active defenses that lower ho classes have, just saying...

You've completely missed the logic I am using so I am just going to agree to disagree with you as there is no point in continuing.

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@Jski.6180 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

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@felincyriac.5981 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

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@Jski.6180 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

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@felincyriac.5981 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

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@Nath Forge Tempete.1645 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

in what context? Pve?pvp?

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@felincyriac.5981 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

in what context? Pve?pvp?

any ... except raids ofc...

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@Nath Forge Tempete.1645 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

in what context? Pve?pvp?

any ... except raids ofc...

Not to be rude, but if you had actually tried reaper in PvP or even more relevant for this topic WvW you'd know it's actually the squishiest class in the game.

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@lodjur.1284 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

in what context? Pve?pvp?

any ... except raids ofc...

Not to be rude, but if you had actually tried reaper in PvP or even more relevant for this topic WvW you'd know it's actually the squishiest class in the game.

Actually I have a lot of games played in sPVP (not a huge amount as a "pro player" ) but quite a good amount and a certain understanding of both classes :) i never sticked to one class ^^ but i guess it's easier to judge and criticize than ask if it the case or not :D (now i'm passive agressive - i'm kinda sick of ppl personal attacks here)

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@Nath Forge Tempete.1645 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

in what context? Pve?pvp?

any ... except raids ofc...

Not to be rude, but if you had actually tried reaper in PvP or even more relevant for this topic WvW you'd know it's actually the squishiest class in the game.

Actually I have a lot of games played in sPVP (not a huge amount as a "pro player" ) but quite a good amount and a certain understanding of both classes :) i never sticked to one class ^^ but i guess it's easier to judge and criticize than ask if it the case or not :D (now i'm passive agressive - i'm kinda sick of ppl personal attacks here)

Then you should already know that necro is by far the squishiest class, I am not judging you, I am just saying that your idea indicates a clear lack of knowledge about the game, which I say without judging you in the slightest for it

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@felincyriac.5981 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

Reapers are more glassy then scorge yet reapers is more melee aimed then scorge with in the classes you find the lack of def balancing to be off and this IS part of the hp balancing from class to class.

Your noob argument is still forgetting that the build in higher hp classes are more noob ish and less skilled over all because of the "free" hp they get. So you ARE saying that worst players play higher hp classes lol.

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@lodjur.1284 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

in what context? Pve?pvp?

any ... except raids ofc...

Not to be rude, but if you had actually tried reaper in PvP or even more relevant for this topic WvW you'd know it's actually the squishiest class in the game.

Actually I have a lot of games played in sPVP (not a huge amount as a "pro player" ) but quite a good amount and a certain understanding of both classes :) i never sticked to one class ^^ but i guess it's easier to judge and criticize than ask if it the case or not :D (now i'm passive agressive - i'm kinda sick of ppl personal attacks here)

Then you should already know that necro is by far the squishiest class, I am not judging you, I am just saying that your idea indicates a clear lack of knowledge about the game, which I say without judging you in the slightest for it

squishiest??But muh 2 health bars!1!1

OP seems to be an ele main, all makes sense now.

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@felincyriac.5981 said:

@felincyriac.5981 said:It's fine how it is, obv bad players on squishy classes will get melted, but good ones are annoying af to kill.

What a shot sighted point of view would you say ppl who do not play squishy classes are worst then ppl who do?

All of this to do about what class have what skill is pointless because in time as more elite spec get added in they will ALL have such effect and its for the best to have active def over passive def. So asking for all classes to have near or out right the same def / hp is better for balancing and the game over all.

Where did I say that? You have noob ele's nearly quitting the game because they are getting farmed by pocket raptors lol. I'm saying it takes more skill to perform well with squishy classes since you don't have much room for error and they require more active gameplay. Right now they don't all have active defenses, so maybe in the future when necro gets blocks/invulns/extra dodges/immunities we can talk?

Its implied even if you do not want to. If you die as a low def class your not good at that class so ppl who live or die at a higher def class are not good players as well vs that of the person who is good at that low def class.

Necro mostly scorge atm has some of the most def effects in the game both healing condi clear and "free" hp cover over effects. You dont need to have the same type of effects as long as they reach the same goal of keeping you alive though a lot. The sad thing scorge is an support class who is more tankly then its melee version reaper all because scorge has the same hp as reaper making reaper the melee version less able to melee in the first places.

Yes they all have def skill and most of these def skills are very base off of there specialization. That a real problem your going to end up with low def classes with high risk set ups that puts them in high risk game play only and high def class with low risk set up that puts them at low risk set up. Your not getting any chase on the low def class vs high def class with each spec added in as these are baked into the core classes. An ele is always going to have that low hp / def even if they are going to play a tankly class elite spec an war is always going to have that high def / hp even if they are going to get a high ranged / dps class (nothing like that yep but it will happen). The only way to fix this is to force the elite spec to have such def effect build in BUT you run into dubbing up on def effects from both the core and there elite spec pushing the class in to op something we see with weaver and its sword.

Going passed all of that we could just simply make hp more stander (def if we want to as well but not as important). This will let you have elite spec able to give you a lot more effects of def and attk with out risking the super unkillable set up that we DO have in the game now.

HP is free for some classes and not for others all classes have active def effects and will keep getting them. You will have massive dubbing up in def effect on-top of having more hp / def just because you happen to be the core class NOT because of the roll your playing (dps rolls having the best def in the game or tank rolls having the worst).

A noob on a reaper is less likely to die than a noob on an ele, they can both be the same skill level, but once they get better the tables turn, the ele has a lot more active defenses and sustain than a reaper who is a glorified punching bag, you are looking for something that isn't there.

And that's all the scourge has, don't forget their ability to use the F skills are tied to their LF, which is tied to their hp. They have no real mobility to speak of, gets 2 normal dodges , they don't go around with perma-protection or other useful boons like a holo, no blocks or invulns, 90% of their damage is capped at 900 range -> they are literally just a free kill if found alone. Reaper does a lot more damage than a scourge, IDK why you are trying to compare them.

I can't really make sense of the rest.

the reaper has just to crit and facetank to win ... ele needs more stat to crit since it has to take some vitality not needed for necro and then it can't facetank but again OFF TOPIC

in what context? Pve?pvp?

any ... except raids ofc...

Not to be rude, but if you had actually tried reaper in PvP or even more relevant for this topic WvW you'd know it's actually the squishiest class in the game.

Actually I have a lot of games played in sPVP (not a huge amount as a "pro player" ) but quite a good amount and a certain understanding of both classes :) i never sticked to one class ^^ but i guess it's easier to judge and criticize than ask if it the case or not :D (now i'm passive agressive - i'm kinda sick of ppl personal attacks here)

Then you should already know that necro is by far the squishiest class, I am not judging you, I am just saying that your idea indicates a clear lack of knowledge about the game, which I say without judging you in the slightest for it

squishiest??But muh 2 health bars!1!1

Lmao yes the double health bars

OP seems to be an ele main, all makes sense now.

Probably and ele does deserve buffs, an extra 2k hp just isn't the kinda buff they need

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@lodjur.1284 said:Then you should already know that necro is by far the squishiest class, I am not judging you, I am just saying that your idea indicates a clear lack of knowledge about the game, which I say without judging you in the slightest for it

@"felincyriac.5981 " said:OP seems to be an ele main, all makes sense now.

I will answer to both of you since that answer could be usefull (or maybe not) to both your messages

it's true I've started the game playing ele ... and I have the most play time on ele ...

But i've never played ele in sPvp competitivaly since D/D core ele ... which brings us back to 2012 or maybe 2013 . Then i've played terrormancer and core axe warrior before HOT. In the bunker meta it was tempest for few months but then I switched to revenant cause i was bored of ele being forced to be a heal bot. Enough with cele D/D ... tempest was boring. And now with POF i've played fresh air weaver till it got nerfed ... i'm playing again on revenant and core guard mostly now :)

so you can say whatever you want ... it's not like the fact I was an ele main would mean anything ... just that guard - ele - thief was forced (in sPVP) to take vitality amulet while other classes like necromancer could take full glass amulet while still being effective ... i've tried deadshot scourge as an example ... it was so easy ... not even 100 games.

the only class i didn't play is mesmer . First cause its design is very boring (as a core class) imo and than chrono and mirage were sooooo mandatory (not in the same gamemodes ofc or at the same time) that was just a pride to not play that cheesy class. pretty much the same with druid in ruids and now soulbeast.

This is my "lack of knowledge" as you may know .

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