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The reasons Berserker fails


Obtena.7952

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@Obtena.7952 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the option of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is not accurate.

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@KryTiKaL.3125 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having the worst functionality among all of the other "Mode" skills in the game.

Basically compared to the others...it is garbage.

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

There isn't a L2P issue if your traits simply don't work when not in berserker; that's just bare bones game mechanics. In fact, if I look at the minor traits in Reaper ... they ALL work when NOT in reaper mode AND when in it ...

Also, EVERY SINGLE Reaper trait has SOME benefit to the player EVEN when not in RS ...

.... so as you were saying???

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@KryTiKaL.3125 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

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@KryTiKaL.3125 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

Does it really change that much though? What exactly are you "wasting" if it goes on cd anyways?

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

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@Obtena.7952 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

? with the pvp population right now, anything below plat 1 is bots and plat 1 should be beginning stage of normal player..

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@Obtena.7952 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

I like how this rule applies to people playing against berserker, but somehow people that tried playing it for a day (or less) are free to boast about it being garbage. :)

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@Sobx.1758 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

I like how this rule applies to people playing against berserker, but somehow people that tried playing it for a day (or less) are free to boast about it being garbage. :)

Let me put it to you this way ... berserker is deficient, simply from a design perspective as I described in my initial post. My issue with it is not performance. I could care less if it hits for 3K or 30K ... the amount of DPS it can do on a target is irrelevant to why it's deficient or why it's good either.

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@Obtena.7952 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

I like how this rule applies to people playing against berserker, but somehow people that tried playing it for a day (or less) are free to boast about it being garbage. :)

Let me put it to you this way ... berserker is deficient, simply from a design perspective. My issue with it is not performance. I could care less if it hits for 3K or 30K ... the amount of DPS it can do on a target is irrelevant to why it's deficient.

From a design perspective how? I'll just repeat what I already said to someone else in this thread:

it seems your point is basically "it's not fun because it has a downtime and that's a bad design". No, it's not. Having no downtime on an increased dmg burst class would be ridiculous.

Unless that's not what you're saying, then... what are you saying?

(and as a side note, I don't think my post you answered to said anything about dps, right? It was literally about saying "give a class more than a day" works both ways, so... uh...)

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@Sobx.1758 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

I like how this rule applies to people playing against berserker, but somehow people that tried playing it for a day (or less) are free to boast about it being garbage. :)

Let me put it to you this way ... berserker is deficient, simply from a design perspective. My issue with it is not performance. I could care less if it hits for 3K or 30K ... the amount of DPS it can do on a target is irrelevant to why it's deficient.

From a design perspective how? I'll just repeat what I already said to someone else in this thread:

it seems your point is basically "it's not fun because it has a downtime and that's a bad design". No, it's not. Having no downtime on an increased dmg burst class would be ridiculous.

Unless that's not what you're saying, then... what are you saying?

If you can't figure out what my problem with Berserker is from my initial post, I can't make it more clear. I don't have a problem with the downtime ... I WANT that downtime. It NEEDS that downtime.

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@Obtena.7952 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

nearly every war build MUST use GS its the best kit and mobility weapon war havewhat weapon are you using ?

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

nearly every war build MUST use GS its the best kit and mobility weapon war havewhat weapon are you using ?

See, you don't get it. There isn't an argument here that the burst mechanic for Berserker is 'fine' because of GS Arc Divider ... that's ridiculous. If Anet didn't want you to have meaningful choices, we wouldn't GET meaningful choices. You're basically telling me that Anet doesn't want players have to meaningful choices outside of GS because of what 'must' be played. That's just nonsense. If anything, you're just helping me illustrate what's wrong with it ...

if I MUST play a GS, because how berserker mode triggers .. .that's a MASSIVE problem.

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

Forgive me if I lack confidence in its performance outside of the PvP game mode that forces people to sit inside of a tiny capture point. We already see across multiple builds and have seen across multiple seasons that any AoE the engulfs the capture points is what dictates if that class/build is strong in the sPvP meta. The only outlier is "Does it have mobility?" and thats just for +1ing and rotating. Holo, Scourge, Firebrand (support wise), Spellbreaker, Chronomancer, and the list goes on. No one is denying the strength of Arc Divider, in fact its one of the few things I actually like about the changes. However everything else about the rework is terrible. Its all terribly clunky and it has completely trampled over the flow that Warrior typically has.

If Berserk Mode functioned more like Necro Shroud, or Forge Mode or Beast Mode then I would say you'd be right but it doesn't and thats a problem you're going to run into once people figure it out. It doesn't take much, trust me, but the GW2 community, even those in your "beloved" sPvP gamemode is typically a little slow on the uptake with this stuff. I've said it before on these forums but when I have gotten some Condi Mirage trying to "flex" at me by boasting about being in the top 250 and then once he played on any other build other than Condi Mirage (before the Mirage Cloak nerf) and they get run over like they are some new player...yeah it doesn't inspire confidence that "Plat 1" means anything anymore.

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@Obtena.7952 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

nearly every war build MUST use GS its the best kit and mobility weapon war havewhat weapon are you using ?

See, you don't get it. There isn't an argument here that the burst mechanic for Berserker is 'fine' because of GS Arc Divider ... that's ridiculous. If Anet didn't want you to have meaningful choices, we wouldn't GET meaningful choices. You're basically telling me that Anet doesn't want players have to meaningful choices outside of GS because of what 'must' be played. That's just nonsense. If anything, you're just helping me illustrate what's wrong with it ...

if I MUST play a GS, because how berserker mode triggers .. .that's a MASSIVE problem.

?????Anet didnt force me to chose GSi like GS and you can play what you want ,any weapon you want, i nor Anet can force you to do some thingbut if you want to play with other weapons YOU are the one who need to make it work not Anet

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@Obtena.7952 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

nearly every war build MUST use GS its the best kit and mobility weapon war havewhat weapon are you using ?

See, you don't get it. There isn't an argument here that the burst mechanic for Berserker is 'fine' because of GS Arc Divider ... that's ridiculous. If Anet didn't want you to have meaningful choices, we wouldn't GET meaningful choices. You're basically telling me that Anet doesn't want players have to meaningful choices outside of GS because of what 'must' be played. That's just nonsense. If anything, you're just helping me illustrate what's wrong with it ...

if I MUST play a GS, because how berserker mode triggers .. .that's a MASSIVE problem.

But you complained about "having to take GS", when you take GS anyways. Meaningful choices are cool, but how is this any argument here? It's not the only class or weapon that is picked on most builds for its utility, why is this a problem NOW with this particular spec?

Also your complaint about "minor traits" is pretty wierd to me. When you pick berk e-spec, it's directly tied to playing berserker and using its mechanic, which is why the minor traits are connected to it. It's not really anything out of ordinary and I'm not sure how (in your opening post) you went from "meaningful choices" to "minor traits being related to espec mechanic is bad". That just doesn't seem like a valid point to me. (and you still get the benefits of 'always angry' while not in berk)

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@DragonFury.6243 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

nearly every war build MUST use GS its the best kit and mobility weapon war havewhat weapon are you using ?

See, you don't get it. There isn't an argument here that the burst mechanic for Berserker is 'fine' because of GS Arc Divider ... that's ridiculous. If Anet didn't want you to have meaningful choices, we wouldn't GET meaningful choices. You're basically telling me that Anet doesn't want players have to meaningful choices outside of GS because of what 'must' be played. That's just nonsense. If anything, you're just helping me illustrate what's wrong with it ...

if I MUST play a GS, because how berserker mode triggers .. .that's a MASSIVE problem.

?????Anet didnt force me to chose GSi like GS and you can play what you want ,any weapon you want, i nor Anet can force you to do some thingbut if you want to play with other weapons YOU are the one who need to make it work not Anet

Not in sPvP, no. Only certain things work because of the structured environment. Its why you get more functional build variety in WvW than you do in sPvP. You're pigeonholed into building certain ways because of how Conquest works.

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@Sobx.1758 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

nearly every war build MUST use GS its the best kit and mobility weapon war havewhat weapon are you using ?

See, you don't get it. There isn't an argument here that the burst mechanic for Berserker is 'fine' because of GS Arc Divider ... that's ridiculous. If Anet didn't want you to have meaningful choices, we wouldn't GET meaningful choices. You're basically telling me that Anet doesn't want players have to meaningful choices outside of GS because of what 'must' be played. That's just nonsense. If anything, you're just helping me illustrate what's wrong with it ...

if I MUST play a GS, because how berserker mode triggers .. .that's a MASSIVE problem.

But you complained about "having to take GS", when you take GS anyways. Meaningful choices are cool, but how is this any argument here? It's not the only class o weapon that is picked on most builds for its utility, why is this a problem NOW with this particular spec?

Also your complaint about "minor traits" is pretty wierd to me. When you pick berk e-spec, it's directly tied to playing berserker and using its mechanic, which is why the minor traits are connected to it. It's not really anything out of ordinary and I'm not sure how (in your opening post) you went from "meaningful choices" to "minor traits being related to espec mechanic is bad". That just doesn't seem like a valid point to me. (and you still get the benefits of 'always angry' while not in berk)

Actually it is a little out of the ordinary. The minor traits for Berserker for other Elite Specs with "modes"? Soulbeast, Druid, Holosmith, Reaper don't have all of their minor traits entirely associated with their special mode.

I swear its like you guys are just...talking about things and comparing things you just do not understand. Where is your information? Its not hard to access. There is a wiki, and skill calculator websites.

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@KryTiKaL.3125 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

Forgive me if I lack confidence in its performance outside of the PvP game mode that forces people to sit inside of a tiny capture point. We already see across multiple builds and have seen across multiple seasons that any AoE the engulfs the capture points is what dictates if that class/build is strong in the sPvP meta. The only outlier is "Does it have mobility?" and thats just for +1ing and rotating. Holo, Scourge, Firebrand (support wise), Spellbreaker, Chronomancer, and the list goes on. No one is denying the strength of Arc Divider, in fact its one of the few things I actually like about the changes. However everything else about the rework is terrible. Its all terribly clunky and it has completely trampled over the flow that Warrior typically has.

If Berserk Mode functioned more like Necro Shroud, or Forge Mode or Beast Mode then I would say you'd be right but it
doesn't
and thats a problem you're going to run into once people figure it out. It doesn't take much, trust me, but the GW2 community, even those in your "beloved" sPvP gamemode is typically a little slow on the uptake with this stuff. I've said it before on these forums but when I have gotten some Condi Mirage trying to "flex" at me by boasting about being in the top 250 and then once he played on any other build other than Condi Mirage (before the Mirage Cloak nerf) and they get run over like they are some new player...yeah it doesn't inspire confidence that "Plat 1" means anything anymore.

i never play condi in PvP i hate condi !!i play power holo power SB power core guard power teefmirage and scourge is the best carry elites in PvP

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@KryTiKaL.3125 said:

32.5k dps isn't that bad really, and the build can be further optimized and the rotation needs to be ironed out

i'm sure the build can go up to 33k which is decent

Video is great and you can dish decent damage, but this kind of footage really hurt the discussion because (from what I'm seeing, correct me if I'm wrong) your build works just fine for a certain niche of activities. How do you deal with conditions? or knockdowns? or if you have to start dodging, or getting out of AOE and you loose that rotation... you are back again to useless core warrior without F1. Hitting a dummy says little to nothing about how fun a class is.

Other warriors come here and says "Berseker is fine cause you have to do A, B and C" and that is the perfect reason why it is NOT fine. No class should have 1 way of playing it or be useless.

every dps test is done on a "golem dummy"

what you say for warrior, counts for every other build out there so i fail to see your pointunless only the warrior has to move, and the others can stand on their spot your point somehow fell in the water

Of course, all classes has to, but Berserker looses its specialization if it does. You can't maintain attacks and you are back to useless for 12 long seconds.

if you are focuing on trying to stay in berserk, you also lose dps

just threat it the same as reaper, find the healthy balance of being in and out, and focus on that

it's about missing out on a significant number of traits. A trait line that is only active part of the time because of some mode you are in is deficient and lacking. This is a problem on Warrior especially, given that it's the class with the least number of actions.

it is just L2P issueit is like reaperyou cant get alot of trait until you enter or exit reaper shroudreaper's might, spiteful spirit, plague sending, furious demise, path of corruption, w eakening shroud, armored shroud, shrouded removal, deadly strength, beyond the veil, unholy sanctuary, life from death, unholy m artyr, transfusion, unyielding blast, speed of shadows, soul barbs, foot in the grave, death perception, dhuumfire, reaper's onslaught

and now berserker is some how the same

It isn't. Like I've said in other threads and a bit in this one...

Reapers and Necros have the
option
of entering or exiting Shroud. They can turn it on or off, there is a cooldown after they turn it off but it allows them to put it onto cooldown so they don't potentially waste it as they unload into blocks or invulns or if the enemy kites away.

Those traits do actually have value because of the availability of Shroud to Necro which is on a much more consistent basis than Berserker has. Necro/Reaper does not need to build a full bar of Life Force, they only need 10% of it to activate Shroud and again once activated they can turn it off and put it onto cooldown should the situation call for it.

Berserker does not have this so saying they are the same is
not
accurate.

that why i said berserker SOME how the same

Right but that doesn't make it justification for any of this being a "l2p" issue. That makes Berserk Mode functionally horrible and having
the worst
functionality among all of the other "Mode" skills in the game.

Basically compared to the others...
it is garbage
.

i played berserker in plat 1 and i had little to no problems(mainly condi build such scourge)may be the elite mechanic is not garbage may be some thing else ( player skills )

The fact that everything is new right now makes your singular experience 1 day after the change rather meaningless to be honest. Wait until people can figure out you can basically shut down a Berserker with a dodge.

i hope you know that no 1 can dodge Arc Divider

I hope you realize that you've just told me for Berserker to minimize it's risk, I MUST play a GS ... and of course you missed the point of my statement but that's OK .. .that's on par for yo.

I'm not even talking about optimized play here. I'm talking at an even more basic level of function and play.

nearly every war build MUST use GS its the best kit and mobility weapon war havewhat weapon are you using ?

See, you don't get it. There isn't an argument here that the burst mechanic for Berserker is 'fine' because of GS Arc Divider ... that's ridiculous. If Anet didn't want you to have meaningful choices, we wouldn't GET meaningful choices. You're basically telling me that Anet doesn't want players have to meaningful choices outside of GS because of what 'must' be played. That's just nonsense. If anything, you're just helping me illustrate what's wrong with it ...

if I MUST play a GS, because how berserker mode triggers .. .that's a MASSIVE problem.

But you complained about "having to take GS", when you take GS anyways. Meaningful choices are cool, but how is this any argument here? It's not the only class o weapon that is picked on most builds for its utility, why is this a problem NOW with this particular spec?

Also your complaint about "minor traits" is pretty wierd to me. When you pick berk e-spec, it's directly tied to playing berserker and using its mechanic, which is why the minor traits are connected to it. It's not really anything out of ordinary and I'm not sure how (in your opening post) you went from "meaningful choices" to "minor traits being related to espec mechanic is bad". That just doesn't seem like a valid point to me. (and you still get the benefits of 'always angry' while not in berk)

Actually it is a little out of the ordinary. The minor traits for Berserker for other Elite Specs with "modes"? Soulbeast, Druid, Holosmith, Reaper don't have
all
of their minor traits entirely associated with their special mode.

I swear its like you guys are just...talking about things and comparing things you just do not understand. Where is your information? Its not hard to access. There is a wiki, and skill calculator websites.

you cry about minors while some GMs for necro can be ONLY used in shroud

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