Crab Fear.1624 Posted July 22, 2019 Share Posted July 22, 2019 GW2 Battle Royale Style Game Mode IdeaThe image below is 1 map with 4 different areas on it.Rules and design Ideas:10-20 Players depending on map sizeGain points from kills and successful supply recharges (maybe these would be channeled to allow interruption). supplies give much less points than killsunlimited respawns after a short time (when you die you teleported to a random location and stealthed for 5 seconds, weapons are locked during this time)The Labyrinth has a covering that hinders overhead viewing, up to the top of the wall. This is so you can not see over the walls.The cache is normal area but with towers and points of view to allow for trappers and ranged to scout and defend the areaThe swap has zones that can inflict conditions, slows movement by 20%. Trees for projectile hate.Smokeland prevents stealthing. 20% chance projectiles miss. NPC ghosts will occasionally blind you with avoidable orbs.Recharge kits scattered throughout the map. Some may be healing skill focused. Weapon bar focused. Utility Focused. Elite recharge only 33%.There are also trap crates available. And there are improvised/stolen weapon styled crates available that provide random skill (like stealth or plasma).Killing a player will have a 33% chance to drop a random supply crateYou can leave at anytime or give up and observe.Some gold reward or something for the top 3 players (scaled to performance)Timer set to 20 minutes.Different areas to benefit different classes and playstyle. If you try to hide or run all match like thieves, rangers, and mesmers you can't win.Because the goal is to kill the most and be killed the least, and collect items. Players may have to go into zones that they may be disadvantaged at.The game mode is 100% personal performance. So you can only blame yourself.The design was so that every class has a chance, and each playstyle has a chance.Anyone else got any ideas? Link to comment Share on other sites More sharing options...
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