Luthan.5236 Posted March 6, 2020 Share Posted March 6, 2020 5 vs. 5 obviously. It existed first. Yes a lot of people that stayed with the game seem to like it while others left and you could argue that balancing for 2 vs. 2 would get you more new players. But the other ones dedicated to the long-term fun game mode conquest 5 vs. 5 might leave and only the few that want to play 2 vs. 2 hardcore a lot (most might just play 2 vs. 2 every now and then in between doing other more fun stuff) might stay.Balancing for each might be best. (Another different skill balancing for 2 vs. 2 while conquest has it's own one.) I'm happy they at least now try different balancing for PvE and PvP. Otherwise PvP issues/complaints would ruin PvE skills that worked fine there.Though I'd really like completely different skill sets. We have some durations and damage coefficients different. But still overall mechanics are the same. If a skill is to OP in PvP intead of completely changing/removing it we now can have duration, etc. only changed in PvP. But if this was not enough the whole skill would have to be changed. (Until in that place 2 completely different skills could exist - for PvE/PvP.) Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted March 6, 2020 Share Posted March 6, 2020 2v2 and 5v5 don't really have that different of balance factors.Quite seriously the only difference between 2v2 and 5v5, is that DPS+ Roles with high mobility are viable in 5v5. That is actually the only difference. Outside of that, everything that is good in 2v2 is still good in conquest. And other things outside of DPS+ that suck in 2v2, still suck in conquest.The problem in perception occurs when people "think" there is a difference in the balance, when they are in a 5v5 game and are sort of sneaking around on a bad build, pecking some damage here and there and running around, thinking the build is somehow viable. All of which is an illusion and what is really happening is that everyone is ignoring them because they aren't a threat. In 2v2 however, he'll be the one who's targeted first. But in that 5v5 when he's ignored, he'll think that his build has somehow become viable in the 5v5 because it's a 5v5, which couldn't be further from the truth. Link to comment Share on other sites More sharing options...
Flandre.2870 Posted March 6, 2020 Share Posted March 6, 2020 xxxxxxxxxx Link to comment Share on other sites More sharing options...
mad.8374 Posted March 6, 2020 Share Posted March 6, 2020 2v2 is bad and boring Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted March 6, 2020 Share Posted March 6, 2020 I like both, but after years of 5v5 it's kinda weird not playing it...Maybe we could get 5v5 tdm back? Link to comment Share on other sites More sharing options...
Exedore.6320 Posted March 6, 2020 Share Posted March 6, 2020 @Trevor Boyer.6524 said:2v2 and 5v5 don't really have that different of balance factors.2v2 deathmatch and 5v5 conquest have very different balance criteria. For example, if a DPS meets a bunker, what should happen? In 2v2 deathmatch, you have the conundrum of the unstoppable force vs. the immovable object.In conquest, the DPS can choose to avoid the bunker. That dynamic of conquest creates uneven team splits, which upset the conundrum. You further have the dynamic of elite skills, which aren't always available for everyone every fight, unlike 2v2 deathmatch. It's pretty obvious that the depth of conquest necessitates additional balance considerations while at the same time providing additional tools with which to balance. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted March 6, 2020 Share Posted March 6, 2020 wheres 1vs1? That would be an interesting pvp mode. Link to comment Share on other sites More sharing options...
Lucentfir.7430 Posted March 6, 2020 Share Posted March 6, 2020 Balance for 5v5s, support for 2v2s. 5v5 balance allows for more diverse options to work with, since it's centered around point player placement caps, decapping, and holding caps. Balancing for 2v2 is going to be a repeat whackamole nerf, because something else will become just as dominant as the last. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted March 7, 2020 Share Posted March 7, 2020 I prefer 5v5 hands down nothing so far can compare. But wth does that have to with balance just make sure balance is good every mode should have balance Link to comment Share on other sites More sharing options...
ArlAlt.1630 Posted March 7, 2020 Share Posted March 7, 2020 2v2 has so much potential. Coming from an old school Triple gladiator WoW player. However if they go for it, they’ll have to balance in a whole different way and given their track record, I’d rather stick to known interactions. Link to comment Share on other sites More sharing options...
Fearless.3569 Posted March 7, 2020 Share Posted March 7, 2020 Get rid of match manipulation from 5 v 5 than I might change my mind. Until then 2v2 balance over 5v5 conquest all the way. Balance means nothing in a mode where the devs just allow people to cheat. Might as well have no balance there at all and focus balance on the mode people can't match manipulate and cheat on.Plus 2v2 is much more fun without the AFKers destroying your work building rating. Link to comment Share on other sites More sharing options...
Apolo.5942 Posted March 8, 2020 Share Posted March 8, 2020 Hands down 2v2.5v5 has had 9 years to prove it self worth it, and has been found wanting long ago.5v5 needs to be taken out in the back and be put down. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted March 10, 2020 Author Share Posted March 10, 2020 @Apolo.5942 said:Hands down 2v2.5v5 has had 9 years to prove it self worth it, and has been found wanting long ago.5v5 needs to be taken out in the back and be put down.Well said. Link to comment Share on other sites More sharing options...
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