Novuake.2691 Posted May 2, 2020 Share Posted May 2, 2020 Just played a game with both a bunker necro and a tempest runing revive signets. Sheer BS. Make them work like engi Toss Elixir R and pulse over time instead of a chunk heal like they work now. Link to comment Share on other sites More sharing options...
Gamble.4580 Posted May 2, 2020 Share Posted May 2, 2020 No! Op Rez traits yes cus u can’t see when they off cd. But Rez signet can be out played they can be seen when up and u need to cast them! Take them away and this game is not about out skill to win anymore. It will be like every of Boring mmo.Eng toss Rez on other hand should be nurfed or like a gyro and can be killed cus it’s op lol Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted May 2, 2020 Share Posted May 2, 2020 @Novuake.2691 said:Just played a game with both a bunker necro and a tempest runing revive signets. Sheer BS. Make them work like engi Toss Elixir R and pulse over time instead of a chunk heal like they work now. Do you not keep CC for these when you see someone go down and those two were in the fight? In the case of necro interrupting it is also essentially a free 10k damage for 0 payoff for them. Link to comment Share on other sites More sharing options...
Aktium.9506 Posted May 2, 2020 Share Posted May 2, 2020 @Novuake.2691 said:Just played a game with both a bunker necro and a tempest runing revive signets. Sheer BS. Make them work like engi Toss Elixir R and pulse over time instead of a chunk heal like they work now.I dunno about the Ele ress signet, but the Necro one costs 10k health as soon as you press it, even if it gets interrupted. And Necro doesn't have any stability at all to cover it with. So using it is pretty risky and a lot of times popping shroud and diving in for a manual ress is actually a lot safer. Elixir R is honestly harder to counter since they nerfed damage. Outcleaving the ress pulses generally isn't going to happen unless you're running a dps heavy build, and the cast is really really fast. The animation with the white mist and the floaty ress symbol is pretty hard to see in visual clutter as well. I like Elixir R tho. It's a cool skill it should definitely not be nerfed. I wouldn't mind if they made the floaty symbol like 10x bigger tho. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted May 2, 2020 Share Posted May 2, 2020 Signet of water :lol: I think CMC mentioned that they don't mind it to much since they are using a utility slot for it, it's 5% revive aswell so it shoudn't instant revive and you can cleave a little on downed person Link to comment Share on other sites More sharing options...
Quadox.7834 Posted May 2, 2020 Share Posted May 2, 2020 give glyph better animation Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted May 2, 2020 Share Posted May 2, 2020 If you call a 1.5 - 3 seconds skill -INSTANT - that clearly reflects it'd your own l2p issue Link to comment Share on other sites More sharing options...
Sanity Obscure.6054 Posted May 2, 2020 Share Posted May 2, 2020 Give them a 300 second cool down like those passive traits. Lol. Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted May 2, 2020 Share Posted May 2, 2020 @Sanity Obscure.6054 said:Give them a 300 second cool down like those passive traits. Lol.Guard and ele signet and glyph are on a 90 seconds cooldown. Necro's signet is on 75 seconds, but with HP loss trade-off. Putting these skills on 300 seconds cooldown will render them useless and no one will pick them in pvp. There is abundance of CC and if you can't interrupt a 1.5- 2 seconds cast skill, the problem is not the skill, but probably you. Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted May 2, 2020 Share Posted May 2, 2020 @Quadox.7834 said:give glyph better animationthis, dont dumb the game down. keep complexity Link to comment Share on other sites More sharing options...
montecristo.1324 Posted May 2, 2020 Share Posted May 2, 2020 I agree with people that suggest a better animation and I would like to add a better buff/debuff visualization. At least for me the icons under the health bar are really little and have an option to make them bigger would be nice! Link to comment Share on other sites More sharing options...
NotFound.7813 Posted May 3, 2020 Share Posted May 3, 2020 @Novuake.2691 said:Just played a game with both a bunker necro and a tempest runing revive signets. Sheer BS. Make them work like engi Toss Elixir R and pulse over time instead of a chunk heal like they work Do u know why top eles doenst run rev glyph? Cuz they got rupted , so improve ut gameplay and try to rupt them next time Link to comment Share on other sites More sharing options...
NotFound.7813 Posted May 3, 2020 Share Posted May 3, 2020 @Aktium.9506 said:@Novuake.2691 said:Just played a game with both a bunker necro and a tempest runing revive signets. Sheer BS. Make them work like engi Toss Elixir R and pulse over time instead of a chunk heal like they work now.I dunno about the Ele ress signet, but the Necro one costs 10k health as soon as you press it, even if it gets interrupted. And Necro doesn't have any stability at all to cover it with. So using it is pretty risky and a lot of times popping shroud and diving in for a manual ress is actually a lot safer. Elixir R is honestly harder to counter since they nerfed damage. Outcleaving the ress pulses generally isn't going to happen unless you're running a dps heavy build, and the cast is really really fast. The animation with the white mist and the floaty ress symbol is pretty hard to see in visual clutter as well. I like Elixir R tho. It's a cool skill it should definitely not be nerfed. I wouldn't mind if they made the floaty symbol like 10x bigger tho.Apply a poison field and do some dmg ez Link to comment Share on other sites More sharing options...
NotFound.7813 Posted May 3, 2020 Share Posted May 3, 2020 @Sanity Obscure.6054 said:Give them a 300 second cool down like those passive traits. Lol.U mean delete Link to comment Share on other sites More sharing options...
Aktium.9506 Posted May 3, 2020 Share Posted May 3, 2020 @wevh.2903 said:Apply a poison field and do some dmg ezAnd thats how I know you're a Thief player. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted May 3, 2020 Share Posted May 3, 2020 @Aktium.9506 said:@wevh.2903 said:Apply a poison field and do some dmg ezAnd thats how I know you're a Thief player.Well he can only do that once now. No more Choking Gas all over the downs because you can't do anything else after it. Link to comment Share on other sites More sharing options...
Sanity Obscure.6054 Posted May 3, 2020 Share Posted May 3, 2020 @ollbirtan.2915 said:@"Sanity Obscure.6054" said:Give them a 300 second cool down like those passive traits. Lol.Guard and ele signet and glyph are on a 90 seconds cooldown. Necro's signet is on 75 seconds, but with HP loss trade-off. Putting these skills on 300 seconds cooldown will render them useless and no one will pick them in pvp. There is abundance of CC and if you can't interrupt a 1.5- 2 seconds cast skill, the problem is not the skill, but probably you. https://en.m.wikipedia.org/wiki/Poe%27s_law Link to comment Share on other sites More sharing options...
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