Stand The Wall.6987 Posted December 29, 2020 Share Posted December 29, 2020 in particular knock down and launch. even if a skill says 1 sec knock down, there is a big get up animation. launch is way too powerful imo, seems to last 2-3 times longer then knock down. both of these seem poorly designed. Link to comment Share on other sites More sharing options...
CutesySylveon.8290 Posted December 29, 2020 Share Posted December 29, 2020 Thing with knockdown vs launch is one keeps you directly on top of the target you hit while the other yeets them far away, so if you don't have a range or gap closing option, you might have just gave them free kite or sent them out of harms way. This is obviously barring the few zero range launch skills like Holo Forge 5. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted December 29, 2020 Share Posted December 29, 2020 Guild Wars 1 only had knockdown(and snare, but thats not really CC). Imagine how fun that was, getting chain CC-d meant in some special cases you couldn't get up. At all. For 10+ seconds. And then you died.What we have now is actually an improvement. Not saying it couldn't be better, but as far as "design" goes, do you have any proposals? Link to comment Share on other sites More sharing options...
Quadox.7834 Posted December 30, 2020 Share Posted December 30, 2020 @"Bazsi.2734" said:Guild Wars 1 only had knockdown(and snare, but thats not really CC). Imagine how fun that was, getting chain CC-d meant in some special cases you couldn't get up. At all. For 10+ seconds. And then you died.What we have now is actually an improvement. Not saying it couldn't be better, but as far as "design" goes, do you have any proposals? how is that even relevant Link to comment Share on other sites More sharing options...
Quadox.7834 Posted December 30, 2020 Share Posted December 30, 2020 i think knockdowns are as long as they say (like stuns) but i havent checked launch times. i can at least tell you that mes focus pull is 0.75 sec. Link to comment Share on other sites More sharing options...
Grimjack.8130 Posted December 30, 2020 Share Posted December 30, 2020 @Quadox.7834 said:@"Bazsi.2734" said:Guild Wars 1 only had knockdown(and snare, but thats not really CC). Imagine how fun that was, getting chain CC-d meant in some special cases you couldn't get up. At all. For 10+ seconds. And then you died.What we have now is actually an improvement. Not saying it couldn't be better, but as far as "design" goes, do you have any proposals? how is that even relevantook ook i think gw1 better Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted December 30, 2020 Share Posted December 30, 2020 @Quadox.7834 said:@"Bazsi.2734" said:Guild Wars 1 only had knockdown(and snare, but thats not really CC). Imagine how fun that was, getting chain CC-d meant in some special cases you couldn't get up. At all. For 10+ seconds. And then you died.What we have now is actually an improvement. Not saying it couldn't be better, but as far as "design" goes, do you have any proposals? how is that even relevantThe OP states that both knockdown and launch are poorly designed CC-s. That's implying there is something better. I'm curious what that better design is. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 30, 2020 Author Share Posted December 30, 2020 @Bazsi.2734 said:do you have any proposals? i mean, for knockdowns it would be nice if the listed duration was the actual duration and launches should be a lot shorter in duration. Link to comment Share on other sites More sharing options...
Tycura.1982 Posted December 31, 2020 Share Posted December 31, 2020 The actual CC durations are the durations in which you're actually CCd Link to comment Share on other sites More sharing options...
vycz.1579 Posted December 31, 2020 Share Posted December 31, 2020 The tooltips and skill descriptions in this game as poorly designed as a whole tbh. Are lot of skills are very unclear on what it actually does and the numbers don't match what actually happens in game. It could really use a rework to tidy and clean things up but that will never happen. Link to comment Share on other sites More sharing options...
Multicolorhipster.9751 Posted December 31, 2020 Share Posted December 31, 2020 @Tycura.1982 said:The actual CC durations are the durations in which you're actually CCdAmazing ?My mind is actually blown having read that. Science has gone too far. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted January 1, 2021 Author Share Posted January 1, 2021 @Multicolorhipster.9751 said:@Tycura.1982 said:The actual CC durations are the durations in which you're actually CCdAmazing ?My mind is actually blown having read that. Science has gone too far.i've been outplayedded thred Link to comment Share on other sites More sharing options...
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