KrHome.1920 Posted February 15, 2021 Share Posted February 15, 2021 @DeceiverX.8361 said:@Jski.6180 said:It needs to stop coving over movement speed effects. The endless means of immunity to cripal and chill is not good for the game.It doesn't cover over them. The superspeed buff itself boosts mobility to the in-combat movespeed cap by brute force due to how much it provides.We don't actually see the effects a true 100% bonus would have because OOC is capped at what swiftness offers and the in-combat movespeed maximum is just a lower number threshold.The in combat movement speed cap is the same as the out of combat movement speed cap - both is 400 units per second.Regarding the covering of movement impairing effects:Superspeed grants +100% movement speed, which results in that a chilled target with superspeed moves as fast as a non chilled target with swiftness:100% - 66% + 100% = 133% movement speedSuperspeed has the effect of a not strip-able swiftness to a chilled target, which is absurd.Speed rune does only result in:100% - 66% + 66% = 100% movement speedSpeed rune does also cover chill, but does not additionally put a swiftness-like effect on top that can not be stripped. Link to comment Share on other sites More sharing options...
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