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Maybe a necro staff nerf


Khalisto.5780

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On 7/14/2021 at 7:31 PM, Lan Deathrider.5910 said:

Yeah, no Staff doesn't need nerfs other things need buffs.

I feel like the things that you want buffed, are not the things that need to be buffed. Please remove the unbloackable from this trait, this is completely unneccesary in the current game.

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8 hours ago, lightstalker.1498 said:

I feel like the things that you want buffed, are not the things that need to be buffed. Please remove the unbloackable from this trait, this is completely unneccesary in the current game.

The fact that you all are QQing about necro staff doesn't shine well. Have you all really reached the bottom of the barrel in the search for nerfs?

 

Breaking that trait will do nothing about the current necro issues.

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24 minutes ago, Lan Deathrider.5910 said:

Breaking that trait will do nothing about the current necro issues.

There is plenty of stuff between "doing nothing" and "changing everything". 

What is your list of stuffs to do that will actually do something about the current necro issues?

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2 minutes ago, Eugchriss.2046 said:

There is plenty of stuff between "doing nothing" and "changing everything". 

What is your list of stuffs to do that will actually do something about the current necro issues?

Cast times added to scourge F2-F5. Core shroud and Reaper shroud damage reduction reduced to 33% from the current 50%.

 

The shade skills being instant cast when they can grant barrier and condi removal, along with the high base barrier on certain skills from scourge are why it over performs.

 

When the Feb2020 patch nerfed everyone's damage and sustain the shroud damage reduction was left untouched. Myself and others said at the time that Necros and Reapers would become too hard to kill, and that is what happened. Shroud makes them too durable in this current meta.

 

Staff isn't the problem. CPC isn't the problem (use unblockables geez).

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On 7/16/2021 at 2:50 PM, Azure The Heartless.3261 said:

 

?

 

That comparison seems skewed to me. 

It's not like guardians rely on putting down a lot of symbols to get access to their defenses. Life force is more impactful/critical to maintain than symbol generation.

 

Because many classes currently have skill mechanics attached to their weapons at a base level. 

For necro its life force gain

For guardian its Symbols that grant boons (and aids in popping  virtue of justice depending on the build and playstyle)

For mesmer its clones and phantasms 

etc etc

 

So when anet makes a weapon that has no base lf outside of its auto and you have to take a trait to make it do that  on its cd active skills its juts a bit off to me. even then its only 3% per skill  for a total of 12% assuming you blast every mark out right.

 

Earlier i made the comparison to a what if you were forced to take a trait to make your weapon even be able to spawn a clone or drop a symbol because at base it just didn't do that. 

Im all for nerfing the soul marks trait if it makes the base weapon more viable because in truth you dont need the unblockable all the time. Ive been running without soul marks for a while and people still get hit by marks left and right. But not having the life force gain is a pain point of the weapon. 

 

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all them necros defending staff lulW.
But in all honesty, they should reduce life-force generation again, maybe staff should grant it on hit? and not on trigger?
etc.
Staff is used due to easy to get decent value, its legit not possible to kitten up using staff, no matter how bad you are. 
The weapon uses itself, damage, soft CC, hard CC, healing and life-force all neatly packed into something that uses itself.

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2 hours ago, Leonidrex.5649 said:

Staff is used due to easy to get decent value

Staff is used because Necro really, really needs Life Force to be effective. The Staff trait happens to have an auto that generates Life Force and a trait that makes it give Life Force in the traitline that boosts Life Force generation that you have to pick for 9/10 builds.

 

A Necro build without good Life Force generation ends up being a bad build by default. The sole exception to this rule has only ever been MM Necro.

 

Soul Reaping and Life Force generation on the weaponsets need a rework, because both Staff and SR are incredibly restrictive.

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