Alabastrum.9361 Posted September 7, 2021 Share Posted September 7, 2021 On 8/2/2021 at 9:34 PM, sneakytails.5629 said: If they wont do a damage increase then they could at least speed up the cast time to 1/2 a second and remove the aftercast. I hope it stays 3/4 sec, wich is an easy timing to catch roll. The dmg would be fine if it ignored protection or did 50% increased dmg vs protection. Maybe fully ignore would be too strong idk. That would solve the issue without raising the dmg against the builds it does good numbers on regardless. Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted September 7, 2021 Share Posted September 7, 2021 (edited) If they would do something like at level 3 adrenaline, eviscerate has 100% crit chance that might not be so bad (Might fix core warrior too since if were supposed to have level 3s, may as well have level 3 grant extra effects). I mean it's not asking for a lot, it's still telegraphed and dodge-able. Edited September 7, 2021 by BlackTruth.6813 2 Link to comment Share on other sites More sharing options...
Broxxgar.6801 Posted September 7, 2021 Share Posted September 7, 2021 (edited) I can't talk to much about Eviscerate, but the truth is that hit exactly this dmg as you pointed @CalmTheStorm.2364. But on my Core War build is working very well, we all know that Axe/Axe has a combo that hit very hard. What maybe you aren't seeing is that GS is 2H weapon and probably by this little detail explain why GS and Hammer achieves more dmg than MH burst of axe,mace or sword easily. I know that has math behind the dmg. But seem to me the only explanation. Edited September 7, 2021 by Broxxgar.6801 Link to comment Share on other sites More sharing options...
Peacekid.1463 Posted September 7, 2021 Share Posted September 7, 2021 if we wanna be good at warrior we should play like a thief, outsmart any class, out damage any class and out skill any class ofc its only in our dreams since warriors are in generally slow, easy but hard to master and tbh cant keep with other class when it comes to balance. Link to comment Share on other sites More sharing options...
kmark.8519 Posted September 7, 2021 Share Posted September 7, 2021 Nowadays I'm using Eviscerate to actually dodge enemy hits when I'm out of endurance... it's that bad. 1 Link to comment Share on other sites More sharing options...
BlackTruth.6813 Posted September 7, 2021 Share Posted September 7, 2021 32 minutes ago, kmark.8519 said: Nowadays I'm using Eviscerate to actually dodge enemy hits when I'm out of endurance... it's that bad. I'd do it like that too at this rate, and then swap weapons to save adrenaline (Think this only works for core though, spellbreaker eviscerate cancel with weapon swap still consumes adrenaline which is kinda problematic) 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 7, 2021 Share Posted September 7, 2021 57 minutes ago, BlackTruth.6813 said: I'd do it like that too at this rate, and then swap weapons to save adrenaline (Think this only works for core though, spellbreaker eviscerate cancel with weapon swap still consumes adrenaline which is kinda problematic) Retarget your enemy if you are close by and the leap will repath to the target after your 'dodge.' I've leapt behind people retargeted them and gotten Eviscerate off while flanking them. Link to comment Share on other sites More sharing options...
Valik Shin.9027 Posted September 8, 2021 Share Posted September 8, 2021 i don't get why warrior can't have big hitting attacks. Every other class has them and then more sustain. In any warrior build there is only 3-5 skills you actually have to watch for and they all have huge telegraphs. Fighting warrior in melee should be terrifying but its not. You should have to worry about a 1 shot because its right there in your face plan as day. If a warrior is able to land a stun or time the end of a dodge or evade they should be rewarded with a devastating attack. I think the highest burst i can land in based warrior is like 7k in full zerk against a glass light armor 1 1 Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted September 8, 2021 Author Share Posted September 8, 2021 21 minutes ago, Valik Shin.9027 said: i don't get why warrior can't have big hitting attacks. Every other class has them and then more sustain. In any warrior build there is only 3-5 skills you actually have to watch for and they all have huge telegraphs. Fighting warrior in melee should be terrifying but its not. You should have to worry about a 1 shot because its right there in your face plan as day. If a warrior is able to land a stun or time the end of a dodge or evade they should be rewarded with a devastating attack. I think the highest burst i can land in based warrior is like 7k in full zerk against a glass light armor This. Maybe it's different in WvW, but our damage in PvP is paltry compared to other classes...and I run Core War (Str/disc/Defense) with Berserker's Power, Berserker amulet, and fighter rune. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 8, 2021 Share Posted September 8, 2021 1 hour ago, CalmTheStorm.2364 said: This. Maybe it's different in WvW, but our damage in PvP is paltry compared to other classes...and I run Core War (Str/disc/Defense) with Berserker's Power, Berserker amulet, and fighter rune. The stats are higher, so you can get spikes above 10k if you are full glass hitting full glass, but no one really runs full glass there unless they are thieves or memebeasts. Most players are sporting at minimum full marauder gear with either vitality or toughness runes, and some consider THAT as glass. Keep in mind you can get up to 4k Defense easily there, and the NPC guards give out free resolution to anyone passing by. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted September 8, 2021 Author Share Posted September 8, 2021 8 minutes ago, Lan Deathrider.5910 said: The stats are higher, so you can get spikes above 10k if you are full glass hitting full glass, but no one really runs full glass there unless they are thieves or memebeasts. Most players are sporting at minimum full marauder gear with either vitality or toughness runes, and some consider THAT as glass. Keep in mind you can get up to 4k Defense easily there, and the NPC guards give out free resolution to anyone passing by. All the more reason to buff Eviscerate's damage, then, right? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 8, 2021 Share Posted September 8, 2021 3 minutes ago, CalmTheStorm.2364 said: All the more reason to buff Eviscerate's damage, then, right? I mean I get +8k on Sentinel stats against glass thieves and that isn't even max power. Makes them crap their pants every time. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted September 8, 2021 Author Share Posted September 8, 2021 1 minute ago, Lan Deathrider.5910 said: I mean I get +8k on Sentinel stats against glass thieves and that isn't even max power. Makes them crap their pants every time. But...we could make them crap their pants more, right? I mean, who wants a constipated thief? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 8, 2021 Share Posted September 8, 2021 7 minutes ago, CalmTheStorm.2364 said: But...we could make them crap their pants more, right? I mean, who wants a constipated thief? LMFAO, true the do need a cure for their constipation. My point specifically is that while I do agree that T3 should have a 2.5 scaling not a 2.0 scaling in both PvP and WvW I can tell you that it would instagib glass eles and glass thieves, and would get nerfed again. Better option might would be to increase all the 3% modifiers to 7% and the 7% modifiers to 10%. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted September 8, 2021 Author Share Posted September 8, 2021 9 minutes ago, Lan Deathrider.5910 said: LMFAO, true the do need a cure for their constipation. My point specifically is that while I do agree that T3 should have a 2.5 scaling not a 2.0 scaling in both PvP and WvW I can tell you that it would instagib glass eles and glass thieves, and would get nerfed again. Better option might would be to increase all the 3% modifiers to 7% and the 7% modifiers to 10%. I could get behind that 🙂 Link to comment Share on other sites More sharing options...
Valik Shin.9027 Posted September 9, 2021 Share Posted September 9, 2021 13 hours ago, Lan Deathrider.5910 said: I mean I get +8k on Sentinel stats against glass thieves and that isn't even max power. Makes them crap their pants every time. Warriors do scale better with power and ferocity than other classes which is why their wvw damage is decent but in pvp where the stat totals are low they really lack Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 9, 2021 Share Posted September 9, 2021 29 minutes ago, Valik Shin.9027 said: Warriors do scale better with power and ferocity than other classes which is why their wvw damage is decent but in pvp where the stat totals are low they really lack Warriors are stat checks. Since the stats in PvP are lower the stat check is easier to overcome. That said, we have several 3-5% modifiers that have no business being that low. We have 7% modifiers in GRANDMASTER tier slots, that is too low for a GM tier slot. I think that if those were addressed that you'd see warrior damage complaints (on our end anyway) disappear. Link to comment Share on other sites More sharing options...
Valik Shin.9027 Posted September 9, 2021 Share Posted September 9, 2021 There is the signet trait but the only build I've found for it to work in is a bereker rifle build so glassy it makes old school mesmer power slips look like a tank. That being said, I can 1 shot a guard with an unblockable burst Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 9, 2021 Share Posted September 9, 2021 15 minutes ago, Valik Shin.9027 said: There is the signet trait but the only build I've found for it to work in is a bereker rifle build so glassy it makes old school mesmer power slips look like a tank. That being said, I can 1 shot a guard with an unblockable burst You can get mileage out of that in WvW as there is more room for error there. That 8k Eviscerate against thieves while in Sentinel gear used that trait and Burst Precision to get that number. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted September 9, 2021 Share Posted September 9, 2021 20 minutes ago, Lan Deathrider.5910 said: You can get mileage out of that in WvW as there is more room for error there. That 8k Eviscerate against thieves while in Sentinel gear used that trait and Burst Precision to get that number. In 2 weeks I'm finally getting leggy armor and I'm a step closer to full leggy. Can't wait for those sweet Sentinel/Knight/Cavalier/Soldier/Valkyrie builds that for so long have me on the edge since I'm stuck on Marauder and Zerker! Arms/Strength/Disc Valk Warrior sounding good ngl 2 Link to comment Share on other sites More sharing options...
Broxxgar.6801 Posted September 9, 2021 Share Posted September 9, 2021 26 minutes ago, Grand Marshal.4098 said: In 2 weeks I'm finally getting leggy armor and I'm a step closer to full leggy. Can't wait for those sweet Sentinel/Knight/Cavalier/Soldier/Valkyrie builds that for so long have me on the edge since I'm stuck on Marauder and Zerker! Arms/Strength/Disc Valk Warrior sounding good ngl Well done, congratulations I finished 5 equipments and more than 15 builds. I tested around those builds on PvP very Hard.@Grand Marshal.4098 any results on your Hammer/Swords Aristocracy builds? Zerker and Marauder are very limited Gears. Using Berzerker against good opponents that use ranger as advantage would kill us. Not that toughness save us, but give a better sustain and taunt them to come to meele weapon, and there when they fall on our trap. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 9, 2021 Share Posted September 9, 2021 1 hour ago, Grand Marshal.4098 said: In 2 weeks I'm finally getting leggy armor and I'm a step closer to full leggy. Can't wait for those sweet Sentinel/Knight/Cavalier/Soldier/Valkyrie builds that for so long have me on the edge since I'm stuck on Marauder and Zerker! Arms/Strength/Disc Valk Warrior sounding good ngl You're going to have a field day when you get done lol. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted September 9, 2021 Share Posted September 9, 2021 19 minutes ago, Broxxgar.6801 said: Well done, congratulations I finished 5 equipments and more than 15 builds. I tested around those builds on PvP very Hard.@Grand Marshal.4098 any results on your Hammer/Swords Aristocracy builds? I swapped the swords for Mace Shield. Body Blow's bleeding output is very bad at best.. Even though the build has 10 means of landing a CC. Even if you proc most of these 10 bleed stacks are pretty bad even with condi dmg gear. It works the best with Spellbreaker tho cause of FC cover condis and No escape which is pretty good immob spam. Needless to say with so much CC perma weakness is possible in melee. Revenge Counter copying stuff is super useful on condi bombs and although defense would greatly complement this build, Discipline is flat out making the experience very smooth in competitive. Unfortunately, pressure is low but it rewards you when interrupting enemies. Doom sigil is mandatory and ideally torment sigil (if you got the gold). Might stays at 20+ at all times, and if you slot some heal on interrupt sigil you can get some good procs (although I think all sigils like that have too long of an ICD to be properly used by us). Ultimately, it works. It just needs some good positioning. A condi Mirage in WvW and his condi druid friend (must have been Plat levels iirc had a hard time with me alone. Mirage died and druid escaped cause allies where coming). Ofc my tier list on the 3 builds goes: Highest dmg potential: 1)Burnzerker (King of Fires as I call it) 2)Core Furious Warrior (LB, Dual Sword) 3)Body Blow SpB Highest survivability: 1)Body Blow SpB 2)Core Furious Warrior 3)Burnzerker Best kite/range: 1)Core Furious Warrior 2)Burnzerker-Body Blow SpB (equal footing, as Zerker got 2 leaps some swiftness and Superspeed, but SpB has hammer launch with stab, stomp and rampage if needed) 1 Link to comment Share on other sites More sharing options...
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