You're wrong. War is fine. — Guild Wars 2 Forums

You're wrong. War is fine.

Poelala.2830Poelala.2830 Member ✭✭✭

As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

Comments

  • Poelala.2830Poelala.2830 Member ✭✭✭
    edited August 4, 2018

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Poelala.2830 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

    kitten? Cheater!

  • Alatar.7364Alatar.7364 Member ✭✭✭✭
    edited August 4, 2018

    @Fat Disgrace.4275 said:

    @Poelala.2830 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

    kitten? Cheater!

    Nah, I suspect you missed the part "in North America". That explains it.

    Quick Panic Edit
    Before somebody gets triggered; it was a joke.

    ~ I Aear cân ven na mar

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @Xuazinegueri.3592 said:
    One thing that should be adressed on spellbreaker is the GS #3. It does too much damage while giving evade and mobility to the class.

    It's quite an obvious tell with an exploitable aftercast. Since gs on war has no real sticky damage other than whirlwind attack, you basically just wait for it when the war swaps.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    @Felipe.1807 said:

    @Xuazinegueri.3592 said:
    One thing that should be adressed on spellbreaker is the GS #3. It does too much damage while giving evade and mobility to the class.

    Greatsword should go back to be a mobility weapon only, the powercreeped F1 is also problematic(used to be single target and didnt had extra damage against <50% health), if you want damage, Axe should be your option...but on SB, counter should effect only the target that triggered it, also, shouldnt be AoE and unblockable, all this things at the same time is kind of OP in my opinion.

    A 2H weapon with mobility as the primary purpose. Sounds very interesting to you, right? Think again!

  • Arioch.4810Arioch.4810 Member ✭✭✭

    GS survives in meta builds thank to precarious balance - there is nothing better to replace it. F1 , gs #3 and gs#5 for ooc mobility - you "pay" for these 3 by having gs2 and gs4, 2 not exactly ideal skills in sPvP. Sword/x offers similar mobility but it's f1 would be much weaker as of now.
    In my experience on SB/against SB, once engagement starts it's all about full counter and SB's stunbreaks, weapon set is pretty much secondary (if full counter procs sucesfully).

  • LazySummer.2568LazySummer.2568 Member ✭✭✭

    how the kitten you beat a spellbreaker on core guard when he just has to block/evade your burst and remove your retail

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    @LazySummer.2568 said:
    how the kitten you beat a spellbreaker on core guard when he just has to block/evade your burst and remove your retail

    GS 3, Sword 3, combos.

    GS4 is a retaliation symbol. It hits 2.4k per pulse.

    I've personally witnessed Poe dueling on this build and it's pretty freaking powerful. You definitely need to know how to play it well.

  • Megametzler.5729Megametzler.5729 Member ✭✭✭✭

    And the spellbreaker has to be very bad.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    What happened to the guys that used to say core>SB?

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    Nothing is fine about low-effort invuln chains and multi-thousand-damage baseline attacks with a psuedo-invuln transformation that inflicts high AoE damage and CC. Then again, the entire game is like this, so the whole game is borked. The only reason people continue to defend it is that they're too damaged by the game's fundamental mistakes in design to think that anything could be any different.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    Yeah, warrior is in a pretty good spot right now.

    Dodge the bursts, don't hit full counter, and keep doing small bursts to the warrior.

  • Felipe.1807Felipe.1807 Member ✭✭✭

    @BadMed.3846 said:

    @Felipe.1807 said:

    @Xuazinegueri.3592 said:
    One thing that should be adressed on spellbreaker is the GS #3. It does too much damage while giving evade and mobility to the class.

    Greatsword should go back to be a mobility weapon only, the powercreeped F1 is also problematic(used to be single target and didnt had extra damage against <50% health), if you want damage, Axe should be your option...but on SB, counter should effect only the target that triggered it, also, shouldnt be AoE and unblockable, all this things at the same time is kind of OP in my opinion.

    A 2H weapon with mobility as the primary purpose. Sounds very interesting to you, right? Think again!

    Well, again, in my opinion, Greatsword do way to much damage, I can outplay the kitten out of the War, but if he hit me with GS 3 he shreds half of my health, if he lands a F1 its basically game over...if damage is to stay, mobility should go, maybe do something like Ride the Lightning to GS 5, if you dont hit target, double cooldown...honestly, all mobility skills should work like this, you should be punished for missing skills.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited August 5, 2018

    I have 31 characters, war is not balanced at all.

    The meta build is sort of balanced but theres a way better build there...and I think its going to be well known over the next month or so, maybe sooner as I see players that I beat with the build immediately swap over to what they think my build is.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion

  • otto.5684otto.5684 Member ✭✭✭✭

    @Poelala.2830 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

    I win most of my fights with core guardian gs s/f, but against equally skilled SB, even a win will taken 10,000 years. Also, balance has nothing to do with 1v1 potential.

    I also play SB, and if you know what you are doing, you can troll on the point for ages, even outnumbered. This creates bottle necks were warrior sits there on point and you need 2 players just to push them off it in timely fashion.

    This is a serious game balance design flaw. I think warriors damage need a buff, but the passive defenses need major rework to force fights to be significantly faster.

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @otto.5684 said:

    @Poelala.2830 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

    I win most of my fights with core guardian gs s/f, but against equally skilled SB, even a win will taken 10,000 years. Also, balance has nothing to do with 1v1 potential.

    I also play SB, and if you know what you are doing, you can troll on the point for ages, even outnumbered. This creates bottle necks were warrior sits there on point and you need 2 players just to push them off it in timely fashion.

    This is a serious game balance design flaw. I think warriors damage need a buff, but the passive defenses need major rework to force fights to be significantly faster.

    You're right that the game is not balanced based on 1v1 potential, but you're wrong if you're insinuating sPvP isn't full of 1v1s. The reason why I stressed the importance of a class being able to kill five other classes but lose to four is because if, say, you're a revenant and you know the enemy war is a good player that will kill your team and snowball, you can act as a check on that war and keep him dead so your team won't have to worry about him. You also, when knowing you counter another class, can be in charge of rotating into them on side nodes ensuring your team at least that node and a kill. I DID say that spellbreaker performs its best in stalling a fight, but when it comes to a true 1v1 where their objective is to win, they lose the mu vs revenant, ranger, guard, and ele. And I beat spellbreakers on and off node in less than 2 minutes each time. Ask someone who has seen me do this like @Abelisk.4527 . I am confident in saying this because my favorite thing to do in gw2 is duel wars because they're such interesting adversaries.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Poelala.2830 said:

    @otto.5684 said:

    @Poelala.2830 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

    I win most of my fights with core guardian gs s/f, but against equally skilled SB, even a win will taken 10,000 years. Also, balance has nothing to do with 1v1 potential.

    I also play SB, and if you know what you are doing, you can troll on the point for ages, even outnumbered. This creates bottle necks were warrior sits there on point and you need 2 players just to push them off it in timely fashion.

    This is a serious game balance design flaw. I think warriors damage need a buff, but the passive defenses need major rework to force fights to be significantly faster.

    You're right that the game is not balanced based on 1v1 potential, but you're wrong if you're insinuating sPvP isn't full of 1v1s. The reason why I stressed the importance of a class being able to kill five other classes but lose to four is because if, say, you're a revenant and you know the enemy war is a good player that will kill your team and snowball, you can act as a check on that war and keep him dead so your team won't have to worry about him. You also, when knowing you counter another class, can be in charge of rotating into them on side nodes ensuring your team at least that node and a kill. I DID say that spellbreaker performs its best in stalling a fight, but when it comes to a true 1v1 where their objective is to win, they lose the mu vs revenant, ranger, guard, and ele. And I beat spellbreakers on and off node in less than 2 minutes each time. Ask someone who has seen me do this like @Abelisk.4527 . I am confident in saying this because my favorite thing to do in gw2 is duel wars because they're such interesting adversaries.

    If you spent 1 min plus fighting a warrior and winning while the warrior maintains the point, you lost. Also, can you elaborate how a good warrior will “kill” your team? Warrior damage is pathetic. The whole strategy of SB currently is holding a side node and prolonging.

    I do not see any issue of nerfing warrior passive sustainability, in favor of active sustainability, improve their damage, so there main purpose is not to sit on a node and fight someone for 2 kitten minutes.

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    @otto.5684 said:

    @Poelala.2830 said:

    @otto.5684 said:

    @Poelala.2830 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

    I win most of my fights with core guardian gs s/f, but against equally skilled SB, even a win will taken 10,000 years. Also, balance has nothing to do with 1v1 potential.

    I also play SB, and if you know what you are doing, you can troll on the point for ages, even outnumbered. This creates bottle necks were warrior sits there on point and you need 2 players just to push them off it in timely fashion.

    This is a serious game balance design flaw. I think warriors damage need a buff, but the passive defenses need major rework to force fights to be significantly faster.

    You're right that the game is not balanced based on 1v1 potential, but you're wrong if you're insinuating sPvP isn't full of 1v1s. The reason why I stressed the importance of a class being able to kill five other classes but lose to four is because if, say, you're a revenant and you know the enemy war is a good player that will kill your team and snowball, you can act as a check on that war and keep him dead so your team won't have to worry about him. You also, when knowing you counter another class, can be in charge of rotating into them on side nodes ensuring your team at least that node and a kill. I DID say that spellbreaker performs its best in stalling a fight, but when it comes to a true 1v1 where their objective is to win, they lose the mu vs revenant, ranger, guard, and ele. And I beat spellbreakers on and off node in less than 2 minutes each time. Ask someone who has seen me do this like @Abelisk.4527 . I am confident in saying this because my favorite thing to do in gw2 is duel wars because they're such interesting adversaries.

    If you spent 1 min plus fighting a warrior and winning while the warrior maintains the point, you lost. Also, can you elaborate how a good warrior will “kill” your team? Warrior damage is pathetic. The whole strategy of SB currently is holding a side node and prolonging.

    I do not see any issue of nerfing warrior passive sustainability, in favor of active sustainability, improve their damage, so there main purpose is not to sit on a node and fight someone for 2 kitten minutes.

    are you saying let them keep their tankiness, and then give them cannon damage so that they can keep a point, and when anyone comes to take the points...kaboom?

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @otto.5684 said:

    @Poelala.2830 said:

    @otto.5684 said:

    @Poelala.2830 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    As a greatsword core guardian, I have never lost to a single spellbreaker I've ever fought. Either I'm the best core guard in history or every spellbreaker of note in North America is terrible, according to your logic. (I am referring to meta spellbreaker btw)

    I win most of my fights with core guardian gs s/f, but against equally skilled SB, even a win will taken 10,000 years. Also, balance has nothing to do with 1v1 potential.

    I also play SB, and if you know what you are doing, you can troll on the point for ages, even outnumbered. This creates bottle necks were warrior sits there on point and you need 2 players just to push them off it in timely fashion.

    This is a serious game balance design flaw. I think warriors damage need a buff, but the passive defenses need major rework to force fights to be significantly faster.

    You're right that the game is not balanced based on 1v1 potential, but you're wrong if you're insinuating sPvP isn't full of 1v1s. The reason why I stressed the importance of a class being able to kill five other classes but lose to four is because if, say, you're a revenant and you know the enemy war is a good player that will kill your team and snowball, you can act as a check on that war and keep him dead so your team won't have to worry about him. You also, when knowing you counter another class, can be in charge of rotating into them on side nodes ensuring your team at least that node and a kill. I DID say that spellbreaker performs its best in stalling a fight, but when it comes to a true 1v1 where their objective is to win, they lose the mu vs revenant, ranger, guard, and ele. And I beat spellbreakers on and off node in less than 2 minutes each time. Ask someone who has seen me do this like @Abelisk.4527 . I am confident in saying this because my favorite thing to do in gw2 is duel wars because they're such interesting adversaries.

    If you spent 1 min plus fighting a warrior and winning while the warrior maintains the point, you lost. Also, can you elaborate how a good warrior will “kill” your team? Warrior damage is pathetic. The whole strategy of SB currently is holding a side node and prolonging.

    I do not see any issue of nerfing warrior passive sustainability, in favor of active sustainability, improve their damage, so there main purpose is not to sit on a node and fight someone for 2 kitten minutes.

    You absolutely get the decap when fighting a war. If they are trying to maintain full cap they're dead in 30 seconds. Also, your plans with war are terrible for what the concept of a war should be. War damage is amazing, especially with full counter, greatsword, and rampage. Their team fight presence is undeniable.

  • BadMed.3846BadMed.3846 Member ✭✭✭

    @Felipe.1807 said:

    @BadMed.3846 said:

    @Felipe.1807 said:

    @Xuazinegueri.3592 said:
    One thing that should be adressed on spellbreaker is the GS #3. It does too much damage while giving evade and mobility to the class.

    Greatsword should go back to be a mobility weapon only, the powercreeped F1 is also problematic(used to be single target and didnt had extra damage against <50% health), if you want damage, Axe should be your option...but on SB, counter should effect only the target that triggered it, also, shouldnt be AoE and unblockable, all this things at the same time is kind of OP in my opinion.

    A 2H weapon with mobility as the primary purpose. Sounds very interesting to you, right? Think again!

    Well, again, in my opinion, Greatsword do way to much damage, I can outplay the kitten out of the War, but if he hit me with GS 3 he shreds half of my health, if he lands a F1 its basically game over...if damage is to stay, mobility should go, maybe do something like Ride the Lightning to GS 5, if you dont hit target, double cooldown...honestly, all mobility skills should work like this, you should be punished for missing skills.

    GS3 has a pretty limited highest damage area. You only get hit hard if you're right in that area. With 100b only really useful against downed enemies, GS3 is nothing much to worry about.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    I wasn't aware people still complained about warrior.

    Sanity is for the weak minded
    YouTube

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    Only issue with war is that eternal full counter animation that still shows up sometimes

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    My only complaint about warrior right now is Rampage. It's like Photon Forge x 3, but there's no cooldown from the pressure afterwards.

    The great god Lagki demands sacrifice!

  • phokus.8934phokus.8934 Member ✭✭✭✭

    My only compliant about SB is that Holo has way more sustain.

  • Etheri.5406Etheri.5406 Member ✭✭✭✭

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    I agree but... should a core guard beat a spellbreaker?
    Imo core guard is vastly superior at +1 / roaming DPS. Their role is to spike / burst, not to 1v1 and offnode. Why wouldn't spellbreaker outsustain them and be the superior 1v1 / offnode if that's their niche? I don't think that's bad balance necessarily.

    I'm not saying both classes are perfectly balanced. I am saying with how both builds currently play; I find spellbreaker to beat core guard to be quite "balanced".

  • Etheri.5406Etheri.5406 Member ✭✭✭✭

    @Vagrant.7206 said:
    My only complaint about warrior right now is Rampage. It's like Photon Forge x 3, but there's no cooldown from the pressure afterwards.

    Mantra of truth / mantra of solace > rampage.

  • @Etheri.5406 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    I agree but... should a core guard beat a spellbreaker?
    Imo core guard is vastly superior at +1 / roaming DPS. Their role is to spike / burst, not to 1v1 and offnode. Why wouldn't spellbreaker outsustain them and be the superior 1v1 / offnode if that's their niche? I don't think that's bad balance necessarily.

    I'm not saying both classes are perfectly balanced. I am saying with how both builds currently play; I find spellbreaker to beat core guard to be quite "balanced".

    He stated that he can "easily beat spellbreakers on core guard" and I corrected that statement. I never said they should or shouldn't be able to contest them 1v1 or not.

    ~ God Tier Guardian

  • Poelala.2830Poelala.2830 Member ✭✭✭

    @AngelLovesFredrik.6741 said:

    @Etheri.5406 said:

    @AngelLovesFredrik.6741 said:

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    There is absolutely no way you beat an equally skilled Spellbreaker as a core guardian. Not since the focus rework.

    I agree but... should a core guard beat a spellbreaker?
    Imo core guard is vastly superior at +1 / roaming DPS. Their role is to spike / burst, not to 1v1 and offnode. Why wouldn't spellbreaker outsustain them and be the superior 1v1 / offnode if that's their niche? I don't think that's bad balance necessarily.

    I'm not saying both classes are perfectly balanced. I am saying with how both builds currently play; I find spellbreaker to beat core guard to be quite "balanced".

    He stated that he can "easily beat spellbreakers on core guard" and I corrected that statement. I never said they should or shouldn't be able to contest them 1v1 or not.

    If you still believe that core guard can't beat spellbreaker, you're very wrong.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    @Poelala.2830 said:
    As a player of spellbreaker and a player of 6 other classes I will confidently say that the sustain and the mechanics on spellbreaker are balanced. The fact of the matter is that spellbreaker as it stands now has many opportunities for outplaying and it is exceedingly easy to bait out/waste the cooldowns of a spellbreaker. As a multiclasser, I can beat spellbreaker easily on ranger, ele, core guardian, and revenant. When it comes to balance, this is the ideal scenario, where a class can be beaten by 4 other classes yet can beat the rest. A spellbreaker is mediocre in winning 1v1s after the various nerfs making it necessary for it to run rousing resilience and rampage. It performs its best in stalling a fight or sustaining in outnumbered scenarios due to the low likelihood of both enemies playing optimally to bait cooldowns as a duo and not CC or proc full counter. The full counter mechanic does NOT need a nerf or an increased cooldown. It's truly fine the way it is.

    I haven't played PvP in months, but i suspect you're quite correct.
    Problem is that most people don't think like you. They have 1-2 classes they play, badly most of the time. Also most of the time they're playing for loot, not to compete.
    But they're the majority, so get ready for the incoming nerfs, because if there's a certainty in GW2 is that balanced professions will be nerfed, and strong Mesmers will be buffed.

  • kipthelip.5802kipthelip.5802 Member ✭✭
    edited August 7, 2018

    If you know how to stack blinds on a core guardian you can beat almost any class 1v1. But you can't mess up. Spell Breaker is way more forgiving. Also, spell breaker does at least as much damage over time as Core Guardian especially the Hammer Core Guardian build and has more sustain. SB GS cleaves always hit my guardian for like 3-4 k and full counter hits for like 6k. Arc Slicer and 100blades also hit very hard. Mighty blow hits for like 4-5k and the hammer auto is awkward trash. Yes every once in awhile with hammer you can get lucky with a 10k glacial heart hit spike and kill someone before they can react. Imo +1 roaming dps is done by other classes better like thief and mesmer. Core Guardian is ok but its not close to a first pick for anything and thats a problem and its worse then Holo and SB the two classes I see as the main competition.

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