Official Feedback Thread: LWS4 Episode 5: All or Nothing — Guild Wars 2 Forums

Official Feedback Thread: LWS4 Episode 5: All or Nothing

Hi,

Please share your high-level feedback about Episode 5 of Living World Season 4: All or Nothing. Posting a synopsis here would be appreciated, maybe around 50 or 100 words or so?

Bug reports can go into a Bug Report Thread specifically intended for the reports of any issues or bugs. It is posted in the Bugs Subforum and linked in the previous sentence.

Gaile Gray
Communications Manager: ArenaNet
Fansite & Guild Relations; In-Game Events; Community Showcase Live

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Comments

  • Not sure if its a bug but the diviner armor insignia aren't sold by the vendor that sells the other recipes. Is there another vendor somewhere that sells them or a recipe for them?

  • Archranis.2375Archranis.2375 Member ✭✭✭

    Is there a home instance node for this zone? I didn't see anything in the wiki and the Volatile Magic vendor didn't have one for me to buy.

  • My low level feedback after 30 minutes or so of exploring the new map: it looks amazing, so beautiful! Big, big compliments.

    Please nerf Paper and buff Rock. Scissors is ok as is. Signed, Rock.

  • Oil mission is bugged. If another player places his/her oil over yours, it gets destroyed. because Anet

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @JokerM.6021 said:
    Oil mission is bugged. If another player places his/her oil over yours, it gets destroyed. because Anet

    had no issue with that.

    the ending is, erm shocking. all i will say.

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭✭
    edited January 9, 2019

    I liked the new content. Gorgeous map, liked the music.... Story feels a bit short. That ending O.o. No lag/crash/big errors seen this release. Only bug I found in story is that at Scion and Champion, the "begin the 3rd trial" text got flagged back to a star instead of a complete at some point (this didn't halt the progress tho).

    As for the oil thing mentioned above. It seems that you can only lay x amount of spills per oil bucket so you have to keep path as short as possible else you either don't have enough or you're not in time before they fade.

    I like the slippery oil feature :)

    Mapwise, I feel the meta needs some attunement. I have seen it fail a couple of times today (partly not enough players), and we are at day 2. Map will become less populated over time (I am already stuck at rift event in Jahai for collection simply because theres no other players doing it).

  • Ben K.6238Ben K.6238 Member ✭✭✭✭

    @Fenom.9457 said:
    Amazing map! Makes me wish for a whole season to give us all of Deldrimor :D

    Between unclear articles and the level of the story in this ep, it's very unclear if this is the last episode or not - and you're gonna leave us with that cliffhanger for 2-3 months?! D:

    Yep.

    A handful of glitchy bits in the last story instance where I got trapped due to going the wrong way at the wrong time, but overall this is quite a nice chapter. Going to need something big to make up for that ending next episode though!

  • Cerioth.7062Cerioth.7062 Member ✭✭✭✭

    Love the map. Love the music. That story ending. Chills.

  • Ye... That cliffhanger in the end... wow!

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 27, 2019

    So, rapidly, map = 8/10, story = 9/10, mechanics = 5/10 (Glint lair ruined the whole thing), encounters design and bosses = 10/10 :)
    So LS4E5 = 8/10

    Short version:

    Short feedback:
    (Seriously, that map is a master piece, I'm happy that she is located between ruins field and labyrinthine cliffs, that way we had a beautiful Ruins-Snowy mountains-Cold beaches map which looks gorgeous. Happy to see that rifts happens here too. Good idea the dredges, long time I haven't seen them!
    What I liked the most is all that dwarven ruins they are stunning and look very cool.
    The story is well made, and I haven't found any difficulties/hard to do fights everything is great, well designed instances. All the steps just link perfectly, and plz, that final fight with Kralk was unbelievable: I mean the mechanics, the cannons, smashing his poor eye.... )
    Also wanted to add some bonus points for little touches:
    -An Inquest warehouse security golem can be seen during the fight against kralk with the description "carrying codes" haha!
    -All allies were there: Olmakhans, awakened, pact... You even brought back those branded centaurs during the fight again well done.
    -So no news about Blish but I guess he is dead. But who knows? Maybe returning later with enhancing powers? A joke, I'm perfectly fine if he is really dead.
    -Thanks again for the dredges, their houses look net. :D
    -Thanks for those corsairs quest with zephyrite + Corsair airship. I dunno if the use of the aetherblade airship is intentional or not, but my guesses are that the ancient aetherblades became simple pirates but still traveling with airships.
    -Dragonblood weapons are beautiful. Thanks. :+1:
    PS, thx the cinematics was awesome, haven't any issues.
    All that caves remembered me Undertale and Deltarune.

    Long version

    Long feedback:
    Story: as always, a very annoying glint lair, that place should be renamed HELL, the first trial was too hard, lose health every second for no reasons.
    Dredge part was okay apart the barrels, but when I figured I can pass through the fence it was okay.
    Last fight took a serious time to charge crystals because I haven't discovered that you can throw branded shards at crystals.Should have a tutorial/indications same for northern meta players are lost and don't know to charge crystals.
    Map: Mostly a issue with density of allies/foes.
    Airships are empty without any assets/allies in.
    Dwarven catacombs are empty, not a challenge at all and the mastery point can be accessed from outside with griffon, no point to do it. Pretty plz add foes, shades/aatxe and skelks are a good deal. Same with coloured plates room, need more dwarven ghosts since the guy said "ghosts are stealing plates", only ghost dredges.
    Last note: Quests vendors sell garbage, no usefull tonic, item or dunno dredge themed thing.

    Note all my words, it's very VERY VERY rare that I don't find any major complains or defaults. Great jobs to the team who designed that map, who designed the fights and story steps, GZ gratz to you, here is my feedback. :D

    Definitely a map where I want to return later. But only for landscape. Awful dwarven plates rooms (green and purple poi locked)
    Also I loved that zephyrites flute thingy, can you release it as a free instrument uou sell at vendors for 200k karma / as an achievment reward? Like you done with the chairs achievment giving chair when completed.

    Plz more lore! More interactable npcs with an "talk option"! I need my dose of lore! D:

    Here is my current classment about LS4:
    Sandswept>Jahai>Thunderhead>Istan>Kourna
    Thunderhead isn't last due to the beauty of the map, but still not first due to lack of living beings/lore.

    Decent ending, adding something else would ruin the emotions.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.
    +++New: GEM GW2 Exploration Map: Discover unusual places around tyria: Here (OSM map)

  • The material cost for Diviner intricate gossemer insignia is insane. 100 crystal masses for one insignia? and 5 equisite serpentine jewels that apparently only obtainable as a POTENTIAL drop from the meta??? A whole set will literally take months to complete. This has to be a bug and not the intended material cost right? https://imgur.com/a/1iHn4Ht

  • Blur.3465Blur.3465 Member ✭✭✭

    Something happened to the Racing Scarf. It is all too shiny and it lost on colors :(

    Anyway, Feedback on Episode:
    PERFECTION!!!

    I am getting lots of GW1 vibes, the story had really heavy moments which made me cry and I have to thank you for delivering such an amazing story! It's the best one yet and it keeps getting better and better. Thank you!
    On top of that, music is pure perfection!!! Music is spot on, keep up the fantastic work and please send all my thanks to the artists!

    P.S. It's so great revisiting Thunderhead Keep! <3

  • Best Episode ever. There was everything: Dragons Dwarfs and Emotions pls more!!!

  • Gulbasaur.1865Gulbasaur.1865 Member ✭✭✭
    edited January 9, 2019
    • gestures wildly in a state of uneasy surprise*

    I was sure Braham or Taimi would offer themselves up in a noble sacrifice kind of thing. Taimi's health was getting worse and Braham was being built up.

    It totally caught me off guard. I never really liked Aurene... I thought she'd be some Deus ex Machina thing. I was wrong. I was shocked I was sad. Kudos to your writers. First drink is on me when I visit you in Hell. Really excellent story development. LS4 has been some of the best storytelling so far and the interactive cutscene walk at the end was a very effective piece of pacing.

    Also, the diviner insignia is horrifyingly expensive, time-wise.

  • Where is Majory and her bff?

  • Rhyse.8179Rhyse.8179 Member ✭✭✭

    Not a balance patch :(

  • are ya'll trying to give players seizures??? yet again i cant play through an area because of the pulsing lights,,could you at least give us the option of turning the flashing off,,and yes i have everything so low that stuff likes like cardboard pictures, this is getting very annoying half the time during these i cant see the artwork because the migraine inducing flash,really its getting to be every episode,i don't even have epilepsy(that i know of) what i saw of the LStory was awesome. & now im not even sure i feel like doing dailies. i don't want to play the game on low graphics all the time but now even that doesn't help.

  • Tiny Doom.4380Tiny Doom.4380 Member ✭✭✭

    Very nice map.
    Very short story but since the shortness is probably because the set-piece fights are not drawn out to make everything last forever that's probably a good thing. I'd certainly rather have a short story that isn't a miserable slog.
    Bleak ending. And I mean seriously bleak. I was expecting bad news but not that bad.

    All the rest, Fractals, Epic Weapon etc, not interested in and will never use so no comment.

    We go to an anouncement of Expansion #3 next, right? Or is there one more episode?

  • So About the ending:

    Imagine Mass Effect 3 pre extended cut dlc.. it's worse. I mean rly dude? the last 2 minutes of this episode is literally Commander Shepard in the final push to the citadel beam

  • Lottie.5370Lottie.5370 Member ✭✭✭
    edited January 9, 2019

    Really love the new map, it's huge! It's so pretty! Disappointed with the lack of things to spend Branded Masses on (the new map currency item thing), there seemed to only be a few mini-pets and a sharpening stone clone, but it's a really minor complaint, the overall experience was amazing.

    The story... WOW. Breathtaking, so well put together. I felt the fear in my chest as I was gliding over Kralk, and I felt absolutely devastated at the end. On another note about the end; I loved how it was made, where you're walking crippled and trying to make sense of what's happened, the fact that you have to actually walk and look around to understand was really cool! It's the best episode to date, I can't wait for the next episode.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Archranis.2375 said:
    Is there a home instance node for this zone? I didn't see anything in the wiki and the Volatile Magic vendor didn't have one for me to buy.

    There is a node but puzzlingly it is not in the vendor. Take our money (well magic) anet! You have trained up to have 11k (node + scroll) of the season currency on hand the first day.

    New to the game? Feel free to give a yell if you need PVE help.

  • I loved how the final fight was a riff on the Zhaitan fight concerning mechanics, only this time it was really, really good. Best LW episode so far. Kudos.

    Please nerf Paper and buff Rock. Scissors is ok as is. Signed, Rock.

  • Tammuz.7361Tammuz.7361 Member ✭✭✭

    Make serpentite jewels tradeable like all other similar gems in the game instead of account binding them.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Good map, strong episode but it think u might write yourselves into a wall after this.

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭
    edited January 9, 2019

    Any complaints I had with regard to the first chapter's gameplay went away when I played the last chapter and beat it. Anet, you absolute mad lads and ladies. You knocked this story out of the part. I’m sitting on $123 in Christmas money and every last cent is going into a gem card purchase this Friday. Bravo, ladies and gentlemen. Best Living Story Episode ever.

    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.
    Boredom is a personal problem.
    Make Dragon's Watch great again (by booting Rytlock out of it).

  • I'm only past the first instance and I'm already frustrated with the achievements. Particularly Power Player. It says "Charge three crystals with the magic of veteran Branded foes." That's not vague at all. The vets don't drop crystals, so I have to drag them in? Do I have to complete the charge with the vet kill or can I kill the vet at any time before the crystal fills? Can I pull them all to any one crystal, or do I have to keep them separate when I kill them?

    I hate this achievement. It demands that I somehow avoid the soft-bodied fodder monsters that indiscriminately swarm me as I slowly tick away at an immobile tank, hoping to never cleave down or accidentally kill any of the other monsters, lest I fail the achievement and have to continually log in an out over and over again. And that is assuming that I even know what to do. I'm going to have to come in to this episode specifically with a specially made build on a completely different class, because otherwise this achievement is impossible.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Blood Red Arachnid.2493 said:
    I'm only past the first instance and I'm already frustrated with the achievements. Particularly Power Player. It says "Charge three crystals with the magic of veteran Branded foes." That's not vague at all. The vets don't drop crystals, so I have to drag them in? Do I have to complete the charge with the vet kill or can I kill the vet at any time before the crystal fills? Can I pull them all to any one crystal, or do I have to keep them separate when I kill them?

    I hate this achievement. It demands that I somehow avoid the soft-bodied fodder monsters that indiscriminately swarm me as I slowly tick away at an immobile tank, hoping to never cleave down or accidentally kill any of the other monsters, lest I fail the achievement and have to continually log in an out over and over again. And that is assuming that I even know what to do. I'm going to have to come in to this episode specifically with a specially made build on a completely different class, because otherwise this achievement is impossible.

    You just have to kill 3 vets in total within range of a crystal. It does require manipulating the squishy enemies so they are out of range though since Aurene can quickly kill them if they get close to the crystal. Ideally keep killing mobs out of range until a vet appears and kill that quickly by a crystal

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Nilkemia.8507Nilkemia.8507 Member ✭✭✭

    Sigh. 6/10.

  • Loved the story and enjoy the look of the map. Haven't had a chance to discover the meta yet, if there is one.

    I am having trouble doing map completion as the POI I need, Hammer's Hoard, is hidden behind a couple of dynamic events, a series of gates, and a trap maze. That seems more suitable for a mastery point or HP. It's a bit much for a POI.

  • The last instance was too long of a fight with a lot of just standing around waiting for branded mob to spawn because i killed a bunch while getting the sapper at the same time. Along with just WAITING for more mobs to spawn and walk over to me to charge the crystals REALLY killed the great story writing build up. REALLY ruined that it was suppose to feel like a fight for your life with all of Tyria and everyone's lives at stake, because i was literally just standing there unharmed waiting around to progress. So maybe make it so the crystals require less mobs to charged up so it goes through faster? I had 1 friend with me and none of the aids from the NPCS. Killing the mobs was not a problem, just the waiting was a real kill to the story's feel.
    Also getting up close to kralk for the first two blasts felt like nothing, just hitting the thing until it went away. Not much damage taken and nothing to put my on edge to give that sense of danger? The combat was bland. I was in full berserkers gear so any hit if there were any, would have hurted me a lot but there was nothing. The last one though with Aurene was more action, but still felt flat because the damage was little. I know some players don't like the combat being tooo hard, but this is RIGHT infront of the dang big kitten dragon, so it should be atleast a little hard?? I'm mostly saying this because the combat ruined the feelings and build up I got from the written story, it just didn't match.

    Also in the meta events there is SO MUCH VISUAL AND AUDIO NOISE IT HURTS, turning the entire enemies hit boxes into a ray of light. Purple blasting my eyes out, and just whatever noises from everything being so loud and overlapping all at once.

  • I haven't had a chance to finish the story, but it's been amazing so far! My only concern deals with the new map itself. Both metas are fantastic to play through, especially the Thunderkeep one. Though, it doesn't feel rewarding. Maybe adding some small chests such as the ones in Kourna's, Istan's meta would be good. The map itself is gorgeous. Replayability seems the lowest out of the 4 other maps from this season. There doesn't seem to be many events at all.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    Once more, Anet had no consideration for players suffering motion sickness and put again twirling/luring visual effects. I had to take several breaks to be able to go through first instance of the story due to that.
    My feedback: If it is intended to always have such visual effects in the game, fair enough, but then please give us an option allowing to cancel them. Maybe the post-processing option could cover that too?
    Thank you.

    Officer of Equinox Solstice [TIME] / Singapore-Based International PvX Guild
    WvW server: Henge of Denravi
    https://discord.gg/P5dj7fd

  • Please, for the love of all that is holy, do something about the oil pouring part of the story! Three of my guildies and I are doing the story as I am typing this, and we are stuck at the oil thing; three of us have been successful, and one is hopelessly stuck with it not working. Over and over. We have been at this part for way far too long, almost an hour. It has made a huge slow-down in the story and has become an utter study in frustration. It is no longer fun. Please ANet! Fix this!

  • cptaylor.2670cptaylor.2670 Member ✭✭✭✭

    Well, I'm just hoping for my favorite character to be brought back via the magic of another former favorite. I mean, it was definitely short. And I can agree that the map is beautiful but feels pretty vacant. I've been trying to finish off my mastery to check it out and there's like... no events.. or people... and a few branded creatures here and there. As far as visuals go, it's stunning but it almost always is. Repeatable? After going through the dwarven areas and exploring underground and the various hidden places I'm not sure how much repeatable stuff there will be. I guess to grind out the weapons. I also wish there was a dwarven combat tonic or something. Combat tonics are always exciting and I complete the heart vendors each patch hoping there will be one but there rarely is anymore.

    So, story and instances were unique and well done, but this cliffhangers with Aurene are getting pretty daunting and I hate that it's usually 4 months before I can actually find out what happened. And just like in Long Live the Lich, you expect to pick up where you left off but then you just randomly start in Lion's Arch or Amnoon and it just feels kind of jarring. Hopefully with this cliffhanger it will actually pick up right where it ended for once. And hopefully it will be on a positive note. Just so depressing to wait so long in between patches and then have all of your favorite characters die or have the pendulum swinging over their heads.

    And story-wise? What was the point in the end? What did we actually achieve? I'm sure the next patch will finish what we started, and I have high hopes that it will be in the Blood Legion Homelands because those areas of Ascalon in guild wars 1 were some of my favorites. (Not so much in guild wars 2.) But again, cliffhanger 4 month wait, cliffhanger, 4 month wait, cliffhanger, 4 month wait. I get that's a good tool for storytelling, but at this pace it just makes story enthusiasts like me salty. Especially this particular ending.

    Anyway, yes, the final instance branded takes awhile to get to the crystals. Also, the first trial was a bit hard to understand and for someone glassy like my ele it was just a matter of trying to dodge spam and heal and let the damage tick?

    I haven't really had a whole lot of time to dive into the zone, but so far I would give it a 5/10, and that's -4 stars for the ending....

  • I am absolutely sure the story is going to be controversial, particularly because it chose to leave off there and go into a (probably) three-month wait to pick back up. That's going to be a tough pill to swallow.

    It's going to be really important that Ep6 doesn't feel like a good old-fashioned kitten pull. I have my theories, and it'll be interesting to see what the writers do for sure. This is where you show what you're made of. :)

  • Jaken.6801Jaken.6801 Member ✭✭✭

    I am very pleased with the overall release.
    Having played through the story only at this point, there are two things that really irked me.

    The first one is no spoiler. It's just that everything felt pretty rushed and too easy , even with the ending (This season gave me serious plotpoint whiplash). There was also a lot of the good old telling instead of showing , which was a bit disheartening.

    The other one is something where I just wildly went: Why would you do that? That's so bad storytelling!

    At the point where Glint pulls us aside to talk in private with us, she tells us that Krakaltorik, one of the elder dragons, something that is supposed to be on the level of a natural desaster is appearently planning things based on a possible vision and is so far up his own kitten that he won't share power, he didn't even posess at this point. Like... oh noes, there could be a time where dragons and other being could live together and I can't do... WHAT? What do elder dragons do? We still haven't cleared that up. We know they are there for some kind of balance. So much did Glint say, but what is the purpose of ELder Dragons? We still have no answer to it? All this time they are this big things with a greater purpose and now you give one of them the notion of oh noes, the humies and stuff might hurt my power. That's not larger than life. That's close to home as everything else. For me that was the biggest downside of this story.

    Otherwise it was smooth. I kinda glitched into the big endfight, which was a bit hillarious, just fighting one object there (actually no, that was quite creepy)

    So yeah. Time to explore the map now. Has been some time I was at thunderhead.

  • Alimar.8760Alimar.8760 Member ✭✭✭

    Once again, too short imo. I feel my heart racing at the end only for it to stop and I'm like "NOOOOOO!"

    Other than that, I really enjoyed the new tech used for this episode. Namely the camera panning to the focus of the action, and the way that the character themselves animate after some trigger is tripped.

    (Falling down/stumbling in the last scene)

    I'd love to know more about the incredible changes you all made to how that works because it is a great addition to the visual storytelling.

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