More Nerfs?!?! - Page 2 — Guild Wars 2 Forums

More Nerfs?!?!

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Comments

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Xaylin.1860 said:

    @ZDragon.3046 said:
    Sorry but im critically thinking here.
    Druid cannot will that -20% back into existence
    You can simply press the "s" key and dodge to dodge backwards :+1: While being able to cast skills that would normally be interrupted if other professions tried to do this. :astonished:

    I just feel different.

    @mortrialus.3062 said:
    Considering they nerfed Mirage Cloak to .75s despite that, I doubt it.

    Druid has been nerfed several times in the past. How is this an argument against Mirage?
    While Mirage Cloak has some benefits it clearly has disadvantages as well.

    @Quadox.7834 said:
    Of course there is, daze mantra buff + confounding suggestions buff.

    The changes don't increase the frequency, though. Which hardly makes it any more spammable than before.

    I didn't ever say that. The mantra spam was already possible before but weak. And I just hope there won't be a viable or common mantra build now.

    // Yanim

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    @mortrialus.3062 said:

    @ZDragon.3046 said:

    @Xstein.2187 said:

    @ZDragon.3046 said:

    @Xstein.2187 said:

    @ZDragon.3046 said:

    @mortrialus.3062 said:
    Also I think we can expect similar sacrifices to core shatters when picking Mirage or Chronomancer with what they did for Daredevil, Druid, and Berserker probably the balance patch after this one. If they're making changes like getting rid of F1 burst skills for warriror outside of Berserkering, cutting Steal's Range by 50%, and nerfing Druid Pet Stats there is almost certainly something in the pipeline coming for Chronomancer and Mirage that wasn't ready for this particular release. So brace yourselves for that.

    im actually glad you pointed this out it had not occured to me that several professions dont give up anything for taking an elite spec.
    Such as scourge giving up shroud, reaper having increased life force cost over time, weaver no longer being able to rapid switch attuments, tempest having longer increased cd for overloading an attunment... and so on
    Chrono and and Mirage didnt really seem to give up anything and just got pure bonuses tapped onto their base mesmer mechanics.

    Chrono was a direct buff like many of the first elite spec. The only thing chrono gave up was significantly increased cool down on elite skills like Moa.
    Mirage gave up the ability to dodge backwards, many builds that were once viably available, viable core traits, its perception of being fun to fight against, the 'fun' involved with playing the class in the first place, its position as a top contending class in PvP, and its pride.

    im not sure the ability to dodge backwards really counts.. you could simply walk backward while dodging lets not also forget that mirage also gained the power to attack and use / channel any skill while being able to dodge which more than makes up for something as simple as "being able to dodge backwards" No other profession can do this.

    Mirage currently can only dodge sideways or strafe 135 units in a dodge time frame when other classes can go 300 units, a 55% reduction in dodge distance sideways. They are also only able to dodge 78.75 units backwards when other classes can go 300 units, a 73.75% reduction in distance?
    Math: Strafing:180 u/s X .75 sec = 135 units, Backpedaling: 105 u/s X .75 sec = 78.75 units. Dodge = 300 units. Strafing: ((300-135)/300)X100 = 55%, Backpedaling: ((300-78.75)/300)X100 = 73.75%

    I don't really care if you think it counts or doesn't. However, if it doesn't, than it is an unintentional bug that needs to be fixed ASAP

    Lets be real you wouldnt dodge backward with mirage even if it was the same distance these numbers are just going into over kill issue that is not realistic. YOU didnt lose the power to dodge backwards you just choose not to cause its more bountiful to simply attack forward knowing you wont get hit. Thats the power of being able to attack while having an instant defense and dont even get me started on dodging while under cc effects if you want to go that far as for things that should be "FIXED"

    ??? Being able to kite away at super speed while using ambush attacks would be way better on certain weapon sets like staff, scepter, even axe, than dodging forward and attacking.

    I mean i wouldnt care if the distance was the same at all. Im all for it if you think it should be fixed. But while you are fixing things make sure that dodge becomes locked while under cc.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @ZDragon.3046 said:

    @mortrialus.3062 said:

    @ZDragon.3046 said:

    @Xstein.2187 said:

    @ZDragon.3046 said:

    @Xstein.2187 said:

    @ZDragon.3046 said:

    @mortrialus.3062 said:
    Also I think we can expect similar sacrifices to core shatters when picking Mirage or Chronomancer with what they did for Daredevil, Druid, and Berserker probably the balance patch after this one. If they're making changes like getting rid of F1 burst skills for warriror outside of Berserkering, cutting Steal's Range by 50%, and nerfing Druid Pet Stats there is almost certainly something in the pipeline coming for Chronomancer and Mirage that wasn't ready for this particular release. So brace yourselves for that.

    im actually glad you pointed this out it had not occured to me that several professions dont give up anything for taking an elite spec.
    Such as scourge giving up shroud, reaper having increased life force cost over time, weaver no longer being able to rapid switch attuments, tempest having longer increased cd for overloading an attunment... and so on
    Chrono and and Mirage didnt really seem to give up anything and just got pure bonuses tapped onto their base mesmer mechanics.

    Chrono was a direct buff like many of the first elite spec. The only thing chrono gave up was significantly increased cool down on elite skills like Moa.
    Mirage gave up the ability to dodge backwards, many builds that were once viably available, viable core traits, its perception of being fun to fight against, the 'fun' involved with playing the class in the first place, its position as a top contending class in PvP, and its pride.

    im not sure the ability to dodge backwards really counts.. you could simply walk backward while dodging lets not also forget that mirage also gained the power to attack and use / channel any skill while being able to dodge which more than makes up for something as simple as "being able to dodge backwards" No other profession can do this.

    Mirage currently can only dodge sideways or strafe 135 units in a dodge time frame when other classes can go 300 units, a 55% reduction in dodge distance sideways. They are also only able to dodge 78.75 units backwards when other classes can go 300 units, a 73.75% reduction in distance?
    Math: Strafing:180 u/s X .75 sec = 135 units, Backpedaling: 105 u/s X .75 sec = 78.75 units. Dodge = 300 units. Strafing: ((300-135)/300)X100 = 55%, Backpedaling: ((300-78.75)/300)X100 = 73.75%

    I don't really care if you think it counts or doesn't. However, if it doesn't, than it is an unintentional bug that needs to be fixed ASAP

    Lets be real you wouldnt dodge backward with mirage even if it was the same distance these numbers are just going into over kill issue that is not realistic. YOU didnt lose the power to dodge backwards you just choose not to cause its more bountiful to simply attack forward knowing you wont get hit. Thats the power of being able to attack while having an instant defense and dont even get me started on dodging while under cc effects if you want to go that far as for things that should be "FIXED"

    ??? Being able to kite away at super speed while using ambush attacks would be way better on certain weapon sets like staff, scepter, even axe, than dodging forward and attacking.

    I mean i wouldnt care if the distance was the same at all. Im all for it if you think it should be fixed. But while you are fixing things make sure that dodge becomes locked while under cc.

    Ok. I think Mirage Cloak not being usable while CC'd was a far more important change than the 1s duration anyway.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Xaylin.1860Xaylin.1860 Member ✭✭✭
    edited April 19, 2019

    @Quadox.7834 said:
    And I just hope there won't be a viable or common mantra build now.

    I can understand the concern. But as I said... they didn't increase frequency. However, now +Daze/Stun duration might finally be worth investing in. For example, Runes of the Mesmer. Right now, there just is no point to it. I'd love some of the original characteristics of the class being improved. We clearly aren't considered when it comes to boon removal. So it might as well be soft CC.

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited April 19, 2019

    @ZDragon.3046 said:

    @Xstein.2187 said:

    @ZDragon.3046 said:

    @Xstein.2187 said:

    @ZDragon.3046 said:

    @mortrialus.3062 said:
    Also I think we can expect similar sacrifices to core shatters when picking Mirage or Chronomancer with what they did for Daredevil, Druid, and Berserker probably the balance patch after this one. If they're making changes like getting rid of F1 burst skills for warriror outside of Berserkering, cutting Steal's Range by 50%, and nerfing Druid Pet Stats there is almost certainly something in the pipeline coming for Chronomancer and Mirage that wasn't ready for this particular release. So brace yourselves for that.

    im actually glad you pointed this out it had not occured to me that several professions dont give up anything for taking an elite spec.
    Such as scourge giving up shroud, reaper having increased life force cost over time, weaver no longer being able to rapid switch attuments, tempest having longer increased cd for overloading an attunment... and so on
    Chrono and and Mirage didnt really seem to give up anything and just got pure bonuses tapped onto their base mesmer mechanics.

    Chrono was a direct buff like many of the first elite spec. The only thing chrono gave up was significantly increased cool down on elite skills like Moa.
    Mirage gave up the ability to dodge backwards, many builds that were once viably available, viable core traits, its perception of being fun to fight against, the 'fun' involved with playing the class in the first place, its position as a top contending class in PvP, and its pride.

    im not sure the ability to dodge backwards really counts.. you could simply walk backward while dodging lets not also forget that mirage also gained the power to attack and use / channel any skill while being able to dodge which more than makes up for something as simple as "being able to dodge backwards" No other profession can do this.

    Mirage currently can only dodge sideways or strafe 135 units in a dodge time frame when other classes can go 300 units, a 55% reduction in dodge distance sideways. They are also only able to dodge 78.75 units backwards when other classes can go 300 units, a 73.75% reduction in distance?
    Math: Strafing:180 u/s X .75 sec = 135 units, Backpedaling: 105 u/s X .75 sec = 78.75 units. Dodge = 300 units. Strafing: ((300-135)/300)X100 = 55%, Backpedaling: ((300-78.75)/300)X100 = 73.75%

    I don't really care if you think it counts or doesn't. However, if it doesn't, than it is an unintentional bug that needs to be fixed ASAP

    Lets be real you wouldnt dodge backward with mirage even if it was the same distance these numbers are just going into over kill issue that is not realistic. YOU didnt lose the power to dodge backwards you just choose not to cause its more bountiful to simply attack forward knowing you wont get hit. Thats the power of being able to attack while having an instant defense and dont even get me started on dodging while under cc effects if you want to go that far as for things that should be "FIXED"

    This is often not possible due to AoEs, specially in PvE.
    Not being able to dodge backwards is still a constraint, even if it is not a constraint in some situations.

  • viquing.8254viquing.8254 Member ✭✭✭

    No news about glamours trait ?

  • @ZDragon.3046 said:

    @Xaylin.1860 said:

    @ZDragon.3046 said:
    im not sure the ability to dodge backwards really counts.. you could simply walk backward while dodging lets not also forget that mirage also gained the power to attack and use / channel any skill while being able to dodge which more than makes up for something as simple as "being able to dodge backwards" No other profession can do this.

    If -20% stats on pet counts for Druids, I feel like this easily counts for Mirage.

    Sorry but im critically thinking here.
    Druid cannot will that -20% back into existence
    You can simply press the "s" key and dodge to dodge backwards :+1: While being able to cast skills that would normally be interrupted if other professions tried to do this. :astonished:

    Druid, herald, chronomancer, berserker, and scrapper were called out for not having tradeoffs. Not mirage. Their concept of disadvantages may differ.

    Meanwhile we should be more concerned of how they will alter chrono.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Xaylin.1860 said:

    @Quadox.7834 said:

    And I just hope there won't be a viable or common mantra build now.

    I can understand the concern. But as I said... they didn't increase frequency. However, now +Daze/Stun duration might finally be worth investing in. For example, Runes of the Mesmer. Right now, there just is no point to it. I'd love some of the original characteristics of the class being improved. We clearly aren't considered when it comes to boon removal. So it might as well be soft CC.

    Power Chrono in SPvP runs Rune of the Mesmer and is one of the deadliest one shot builds out there right now.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Daniel Handler.4816 said:

    @ZDragon.3046 said:

    @Xaylin.1860 said:

    @ZDragon.3046 said:
    im not sure the ability to dodge backwards really counts.. you could simply walk backward while dodging lets not also forget that mirage also gained the power to attack and use / channel any skill while being able to dodge which more than makes up for something as simple as "being able to dodge backwards" No other profession can do this.

    If -20% stats on pet counts for Druids, I feel like this easily counts for Mirage.

    Sorry but im critically thinking here.
    Druid cannot will that -20% back into existence
    You can simply press the "s" key and dodge to dodge backwards :+1: While being able to cast skills that would normally be interrupted if other professions tried to do this. :astonished:

    Druid, herald, chronomancer, berserker, and scrapper were called out for not having tradeoffs. Not mirage. Their concept of disadvantages may differ.

    Meanwhile we should be more concerned of how they will alter chrono.

    Knowing Arenanet Continuum Split will be changed to be the F4, replacing Distortion.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Quadox.7834Quadox.7834 Member ✭✭✭
    edited April 19, 2019

    @Xaylin.1860 said:

    @Quadox.7834 said:

    And I just hope there won't be a viable or common mantra build now.

    I can understand the concern. But as I said... they didn't increase frequency. However, now +Daze/Stun duration might finally be worth investing in. For example, Runes of the Mesmer. Right now, there just is no point to it. I'd love some of the original characteristics of the class being improved. We clearly aren't considered when it comes to boon removal. So it might as well be soft CC.

    Yeah I mean I just dislike the daze mantra and mantra of pain playstyle (instant damage and cc generally). We'll see.

    // Yanim

  • Daniel Handler.4816Daniel Handler.4816 Member ✭✭✭
    edited April 19, 2019

    @mortrialus.3062 said:

    @Daniel Handler.4816 said:

    @ZDragon.3046 said:

    @Xaylin.1860 said:

    @ZDragon.3046 said:
    im not sure the ability to dodge backwards really counts.. you could simply walk backward while dodging lets not also forget that mirage also gained the power to attack and use / channel any skill while being able to dodge which more than makes up for something as simple as "being able to dodge backwards" No other profession can do this.

    If -20% stats on pet counts for Druids, I feel like this easily counts for Mirage.

    Sorry but im critically thinking here.
    Druid cannot will that -20% back into existence
    You can simply press the "s" key and dodge to dodge backwards :+1: While being able to cast skills that would normally be interrupted if other professions tried to do this. :astonished:

    Druid, herald, chronomancer, berserker, and scrapper were called out for not having tradeoffs. Not mirage. Their concept of disadvantages may differ.

    Meanwhile we should be more concerned of how they will alter chrono.

    Knowing Arenanet Continuum Split will be changed to be the F4, replacing Distortion.

    That actually seem somewhat likely since split reverts all damage you took (barring lethal).

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited April 19, 2019

    I know I said it before, but can someone please suggest another phycological themed based character game?
    I'm really not feeling the whole gw2 thing and haven't for about half a year now.
    I have been cry of frustrated for several months now.

  • Xaylin.1860Xaylin.1860 Member ✭✭✭
    edited April 19, 2019

    @Quadox.7834 said:
    Yeah I mean I just dislike the daze mantra and mantra of pain playstyle (instant damage and cc generally). We'll see.

    For me, MoP is the bigger offender, to be honest. MoD takes way more skill and trait investment to deal damage with.

    @mortrialus.3062 said:
    Power Chrono in SPvP runs Rune of the Mesmer and is one of the deadliest one shot builds out there right now.

    The deadliness hardly comes from lockdown rather than from a skill combination which basically has been used since launch, though.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited April 19, 2019

    @Xstein.2187 said:
    I know I said it before, but can someone please suggest another phycological themed based character game?
    I'm really not feeling the whole gw2 thing and haven't for about half a year now.
    I am cry of frustrated.

    Pantheon Rise of the Fallen is a upcoming MMORPG with a lot of the Everquest developers and has the Enchanter as one of the playable classes.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Xaylin.1860 said:

    @Quadox.7834 said:
    Yeah I mean I just dislike the daze mantra and mantra of pain playstyle (instant damage and cc generally). We'll see.

    For me, MoP is the bigger offender, to be honest. MoD takes way more skill and trait investment to deal damage with.

    @mortrialus.3062 said:
    Power Chrono in SPvP runs Rune of the Mesmer and is one of the deadliest one shot builds out there right now.

    The deadliness hardly comes from lockdown rather than from a skill combination which basically has been used since launch, though.

    @Xaylin.1860 said:

    @Quadox.7834 said:
    Yeah I mean I just dislike the daze mantra and mantra of pain playstyle (instant damage and cc generally). We'll see.

    For me, MoP is the bigger offender, to be honest. MoD takes way more skill and trait investment to deal damage with.

    I agree that mop is worse (as in more annoying).

    @mortrialus.3062 said:
    Power Chrono in SPvP runs Rune of the Mesmer and is one of the deadliest one shot builds out there right now.

    The deadliness hardly comes from lockdown rather than from a skill combination which basically has been used since launch, though.

    // Yanim

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited April 21, 2019

    @mortrialus.3062 said:

    @Xstein.2187 said:
    I know I said it before, but can someone please suggest another phycological themed based character game?
    I'm really not feeling the whole gw2 thing and haven't for about half a year now.
    I am cry of frustrated.

    Pantheon Rise of the Fallen is a upcoming MMORPG with a lot of the Everquest developers and has the Enchanter as one of the playable classes.

    Yes, thank you very much! This at least looks promising. I appreciate it. At the very least I really need to get my mind off this game and try something else. Just need to get my friends on board.
    Edit: Mmm, may see how the balance patch is implemented first.

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    Wish they would have done something different reworking Evasive Mirror instead of slapping a 10s icd on top of conditional "on evade"... It's too convoluted to predict and is just going to end up being "luck" relfects that may or may not be influential in a fight. Way to make a trait useless.

    And the changing all manipulations to superspeed is kind of lame/unimaginitive. Not happy about this one, they could have done far better.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    The scepter nerf means mesmer has access to 0 good mainhand. Guess something like ranged shatter will rise.

    The degenerate

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited April 19, 2019

    EDIT FROM THE MODERATION TEAM: the moderated quoted comment was removed

    They should buff the confusion stacks on it. Like it's supposed to be a huge condi bomb skill so I get why everyone got annoyed by the power damage on it. But if it's a condi bomb... where's the condi bomb? Like you're going to get what 3k confusion damage against a player max if all the stacks land and they use 3 skills before the duration runs out.

    Also rapid fire has a true range of about 2,000 because of how projectiles arc.

    Edit: They killed Incissor.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Me Games Ma.8426Me Games Ma.8426 Member ✭✭✭

    I did read most of page 1 but didn't bother reading page 2. Without adressing anyone I'll just leave my thoughts on the changes:

    • No change to PvE chrono. I guess that means no nerfs *yaaay
    • Mirage in PvE either nerfed or changed we'll see.
    • Scepter nerf is the right thing to do. It may be a bit overboard. 33% would have been enough I think. It was beyond broken tbh.
    • The fact that the CC durations have been increased baseline is great imo. The builds which relied on Confounding suggestions will still be able to chain-CC.
    • Counfounding suggestions change is interesting. I like the stun on F3 to be back and the balance is kept so you don't have a instant stun on the mantra. Good Job.
    • Blinding Dissipation: The wording implies this will actually stack 4 times blindness as it states "every tsrget it strikes". If not this will gut the shatter mirage in PvE which I would hate. I have a bad feeling about our blindness sources becoming too low for Ineptitude to be a viable option. I will however miss my on demand blind while stomping.
    • Flow of Time & Seize the Moment are good QoL changes. Me Gusta. Seize the Moment will still be inferior in grandmaster.
    • Master of Manipulation is an amazing change imo. Superspeed is great and I guess this will push me back into chaos for WvW.
    • Mass Invisibility: It needed a buff. Does anyone know the underwater cast time, I'm at my parent's house for a few days so I can't check ingame. all below 1s would be amazing. The cooldown decrease is great and the removal of the anti-synergy makes this skill once again really good imo. Can't wait to go PU again :)
    • Evasive Mirror: Same as scepter. Had it coming. It's still possible to.gai 20% reflection uptime. It was just broken before.

    All in all I can understand the ppl who cry as we now no longer have a viable main hand weapon for power builds in WvW. Sword has been lacking damage for a while now and Scepter has just been removed as a power weapon. Sadly as a WvW mesmer I am required to run at least focus and most of the time I'll be running shield as well so I am stuck with two bad weapons in my main hand. I can only hope for the future.
    Anyways I think we'll figure something out. We'll still be good as gWell/Veil/IoL bots :)

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Me Games Ma.8426 said:
    I did read most of page 1 but didn't bother reading page 2. Without adressing anyone I'll just leave my thoughts on the changes:

    • No change to PvE chrono. I guess that means no nerfs *yaaay
    • Mirage in PvE either nerfed or changed we'll see.
    • Scepter nerf is the right thing to do. It may be a bit overboard. 33% would have been enough I think. It was beyond broken tbh.
    • The fact that the CC durations have been increased baseline is great imo. The builds which relied on Confounding suggestions will still be able to chain-CC.
    • Counfounding suggestions change is interesting. I like the stun on F3 to be back and the balance is kept so you don't have a instant stun on the mantra. Good Job.
    • Blinding Dissipation: The wording implies this will actually stack 4 times blindness as it states "every tsrget it strikes". If not this will gut the shatter mirage in PvE which I would hate. I have a bad feeling about our blindness sources becoming too low for Ineptitude to be a viable option. I will however miss my on demand blind while stomping.
    • Flow of Time & Seize the Moment are good QoL changes. Me Gusta. Seize the Moment will still be inferior in grandmaster.
    • Master of Manipulation is an amazing change imo. Superspeed is great and I guess this will push me back into chaos for WvW.
    • Mass Invisibility: It needed a buff. Does anyone know the underwater cast time, I'm at my parent's house for a few days so I can't check ingame. all below 1s would be amazing. The cooldown decrease is great and the removal of the anti-synergy makes this skill once again really good imo. Can't wait to go PU again :)
    • Evasive Mirror: Same as scepter. Had it coming. It's still possible to.gai 20% reflection uptime. It was just broken before.

    All in all I can understand the ppl who cry as we now no longer have a viable main hand weapon for power builds in WvW. Sword has been lacking damage for a while now and Scepter has just been removed as a power weapon. Sadly as a WvW mesmer I am required to run at least focus and most of the time I'll be running shield as well so I am stuck with two bad weapons in my main hand. I can only hope for the future.
    Anyways I think we'll figure something out. We'll still be good as gWell/Veil/IoL bots :)

    1¼ second activation underwater instead of 1¾ second ground activation.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Me Games Ma.8426Me Games Ma.8426 Member ✭✭✭

    @mortrialus.3062 said:

    @Me Games Ma.8426 said:
    I did read most of page 1 but didn't bother reading page 2. Without adressing anyone I'll just leave my thoughts on the changes:

    • No change to PvE chrono. I guess that means no nerfs *yaaay
    • Mirage in PvE either nerfed or changed we'll see.
    • Scepter nerf is the right thing to do. It may be a bit overboard. 33% would have been enough I think. It was beyond broken tbh.
    • The fact that the CC durations have been increased baseline is great imo. The builds which relied on Confounding suggestions will still be able to chain-CC.
    • Counfounding suggestions change is interesting. I like the stun on F3 to be back and the balance is kept so you don't have a instant stun on the mantra. Good Job.
    • Blinding Dissipation: The wording implies this will actually stack 4 times blindness as it states "every tsrget it strikes". If not this will gut the shatter mirage in PvE which I would hate. I have a bad feeling about our blindness sources becoming too low for Ineptitude to be a viable option. I will however miss my on demand blind while stomping.
    • Flow of Time & Seize the Moment are good QoL changes. Me Gusta. Seize the Moment will still be inferior in grandmaster.
    • Master of Manipulation is an amazing change imo. Superspeed is great and I guess this will push me back into chaos for WvW.
    • Mass Invisibility: It needed a buff. Does anyone know the underwater cast time, I'm at my parent's house for a few days so I can't check ingame. all below 1s would be amazing. The cooldown decrease is great and the removal of the anti-synergy makes this skill once again really good imo. Can't wait to go PU again :)
    • Evasive Mirror: Same as scepter. Had it coming. It's still possible to.gai 20% reflection uptime. It was just broken before.

    All in all I can understand the ppl who cry as we now no longer have a viable main hand weapon for power builds in WvW. Sword has been lacking damage for a while now and Scepter has just been removed as a power weapon. Sadly as a WvW mesmer I am required to run at least focus and most of the time I'll be running shield as well so I am stuck with two bad weapons in my main hand. I can only hope for the future.
    Anyways I think we'll figure something out. We'll still be good as gWell/Veil/IoL bots :)

    1¼ second activation underwater instead of 1¾ second ground activation.

    Thanks. That is ok. I'll take the buff :)

  • lare.5129lare.5129 Member ✭✭✭

    I am read notes, don't see any some totaly nerf.
    Also previous "nerf" was from may vision and my buidl is boost. So current changes - not something that can change gameplay.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @mortrialus.3062 said:

    @whoknocks.4935 said:

    @Quadox.7834 said:

    @whoknocks.4935 said:

    @mortrialus.3062 said:

    @Solori.6025 said:

    @Koen.1327 said:
    blinding dissipation with ineptitude will now make your f2 shatter hit for 16 confusion, quite a buff i'd say

    I don't play condi. So this does nothing for me.
    I guess for a condi chrono this would be great.
    Condi Mirage cant survive without Chaos so this rules them out too. ( since they gutted dueling vigor generation and Chaos traits are the only worthwhile source of vigor left)

    Edit: Guess I should specifiy.
    More power mes nerfs. As Evasive mirror in light of the resurgence of LB rangers in WvW is already annoying enough. The blinding dissipation change to me is more annoying when fighting things that stick to you in melee, like a thief or warr.
    But owell, like I said, I'll just be away for a while longer until something changes for the better

    Edit 2: and before I forget- You realize ineptitude competes with DE- which is vastly more superior.
    Like without question DE is Alpha of that trait line

    Condi Mirage already takes Chaos and Dueling. With Evasive Mirror gutted, Blinding Dissipation and Ineptitude might be worthwhile again with minimal changes.

    Still I think the nerf to scepter will finally push the last few condition mirages onto GS Mirage or Chrono.

    Mass Invisibility and Master of Manipulation were finally reworked but Mass Invisibility even buffed is still worse than Elixir S and Sneak Gyro by a significant margin.

    If you feel bad, remember Daredevil which is already not doing so hot, got a kick in the teeth with Steal's range cut in half when taking Daredevil (Though it becomes unblockable)

    About Daredevil, is it not a trait who changes your steal to swipe becoming 600 range unblockable?
    If you take that trait that happens, unless they made it a minor of daredevil and cannot be changed.

    Minor.

    I see...

    So now the middle tree of Dueling in mesmer will be a kinda dead tree unless you run condi inept.
    Maybe people will use sword/sword and the sword reduction trait which is kinda meh and irrelevant...

    We still don't know if the clones are also procing blind allowing you to get 8 confusion stacks off ineptitude.

    That's why I said unless you run condi, but if you run power all the 3 traits seems pretty useless, a 1.5 second blind on F2 is useless.
    2 seconds reflects every 10 seconds, you will get melted by rangers like crazy right now, and fencers finesse doesn't do anything worth mentioning.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @whoknocks.4935 said:

    @mortrialus.3062 said:

    @whoknocks.4935 said:

    @Quadox.7834 said:

    @whoknocks.4935 said:

    @mortrialus.3062 said:

    @Solori.6025 said:

    @Koen.1327 said:
    blinding dissipation with ineptitude will now make your f2 shatter hit for 16 confusion, quite a buff i'd say

    I don't play condi. So this does nothing for me.
    I guess for a condi chrono this would be great.
    Condi Mirage cant survive without Chaos so this rules them out too. ( since they gutted dueling vigor generation and Chaos traits are the only worthwhile source of vigor left)

    Edit: Guess I should specifiy.
    More power mes nerfs. As Evasive mirror in light of the resurgence of LB rangers in WvW is already annoying enough. The blinding dissipation change to me is more annoying when fighting things that stick to you in melee, like a thief or warr.
    But owell, like I said, I'll just be away for a while longer until something changes for the better

    Edit 2: and before I forget- You realize ineptitude competes with DE- which is vastly more superior.
    Like without question DE is Alpha of that trait line

    Condi Mirage already takes Chaos and Dueling. With Evasive Mirror gutted, Blinding Dissipation and Ineptitude might be worthwhile again with minimal changes.

    Still I think the nerf to scepter will finally push the last few condition mirages onto GS Mirage or Chrono.

    Mass Invisibility and Master of Manipulation were finally reworked but Mass Invisibility even buffed is still worse than Elixir S and Sneak Gyro by a significant margin.

    If you feel bad, remember Daredevil which is already not doing so hot, got a kick in the teeth with Steal's range cut in half when taking Daredevil (Though it becomes unblockable)

    About Daredevil, is it not a trait who changes your steal to swipe becoming 600 range unblockable?
    If you take that trait that happens, unless they made it a minor of daredevil and cannot be changed.

    Minor.

    I see...

    So now the middle tree of Dueling in mesmer will be a kinda dead tree unless you run condi inept.
    Maybe people will use sword/sword and the sword reduction trait which is kinda meh and irrelevant...

    We still don't know if the clones are also procing blind allowing you to get 8 confusion stacks off ineptitude.

    That's why I said unless you run condi, but if you run power all the 3 traits seems pretty useless, a 1.5 second blind on F2 is useless.
    2 seconds reflects every 10 seconds, you will get melted by rangers like crazy right now, and fencers finesse doesn't do anything worth mentioning.

    Fencer's finesse could be decent, the problem is that sword skills are pretty kitten bad aside from ambush which carries the set.Blurred frenzy should be fewer hits so you don't kill youself in retal, sword 3 needs some change to reliability and maybe make it usable out of combat, sword 5 should be reverted to how it was pre-phantasm rework. In my opinion.

    // Yanim

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 20, 2019

    Master of manipulation change is good except for the old reflect interaction with https://wiki.guildwars2.com/wiki/Mirror .
    I'm anticipating a wave of whinners crying about mesmer stealth + superspeed mobility.

    That said I join others when talking about Dueling trait :
    There is three reasons currently to take this trait line :

    • Having more damage in condi build. (duellist discipline, sharper images, blinding dissipation, ineptitude.)
    • Having more sustain in a power build. (usually blinding dissipation.)
    • Having sustain over ranged attacks with easive mirror.

    So there will be only one reason left to take duelling : having increased condi burst ?

    With no on demand blind on shatter when in melee on power builds, power builds should migrate to distance chaos line with PU gameplay. In a PvP environnement, I doubt it will be that usefull.

    @Heartpains.7312 said:
    Also for Mesmer community pleeeeeeeeease people stop pointing at things to nerf for mesmer, every time mesmers point out at something "they should have nerf that or this" we end up getting that thing nerfed/killed next patch without getting anything useful of the other things mentioned =/

    You are right that mesmer community is the least involved to defend their class and mostly agreed with nerfs. Right also there isn't compensation to lost of gameplay/removal.
    Like where is the glamour trait ????

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭
    edited April 20, 2019

    @viquing.8254 said:
    Master of manipulation change is good except for the old reflect interaction with https://wiki.guildwars2.com/wiki/Mirror .
    I'm anticipating a wave of whinners crying about mesmer stealth + superspeed mobility.

    That said I join others when talking about Dueling trait :
    There is three reasons currently to take this trait line :

    • Having more damage in condi build. (duellist discipline, sharper images, blinding dissipation, ineptitude.)
    • Having more sustain in a power build. (usually blinding dissipation.)
    • Having sustain over ranged attacks with easive mirror.

    So there will be only one reason left to take duelling : having increased condi burst ?

    With no on demand blind on shatter when in melee on power builds, power builds should migrate to distance chaos line with PU gameplay. In a PvP environnement, I doubt it will be that usefull.

    Indeed, stealth uptime will be one of the cries, in wvw will be cried even harder, at this point the only source of sustain is stealth, PU will be the choice there.
    Next patch a new wave of nerfs are coming to the newly buffed mass invisibility and CS.

    Edit: some people talking about fencers finesse, fencers finesse is trash period.
    Similar traits have passive stat gain, this is the only one that requires 10 hits.

    The degenerate

  • Levetty.1279Levetty.1279 Member ✭✭✭

    @ZDragon.3046 said:

    @mortrialus.3062 said:
    Also I think we can expect similar sacrifices to core shatters when picking Mirage or Chronomancer with what they did for Daredevil, Druid, and Berserker probably the balance patch after this one. If they're making changes like getting rid of F1 burst skills for warriror outside of Berserkering, cutting Steal's Range by 50%, and nerfing Druid Pet Stats there is almost certainly something in the pipeline coming for Chronomancer and Mirage that wasn't ready for this particular release. So brace yourselves for that.

    im actually glad you pointed this out it had not occured to me that several professions dont give up anything for taking an elite spec.
    Such as scourge giving up shroud, reaper having increased life force cost over time, weaver no longer being able to rapid switch attuments, tempest having longer increased cd for overloading an attunment... and so on
    Chrono and and Mirage didnt really seem to give up anything and just got pure bonuses tapped onto their base mesmer mechanics.

    Mirage already got its sacrifice in the last patch, its dodge is now worse then the standard dodge. Chrono's sacrifice is having to go into the Chronojail.

  • Simonoly.4352Simonoly.4352 Member ✭✭✭
    edited April 20, 2019

    Disappointing to see reflect Mesmer essentially removed as a playstyle. It was interesting to be able to create anti-projectile builds that actually forced Longbow Soulbeasts and Rifle Scrappers to reconsider their rote skill usage. Just another bit of build diversity essentially expunged. That Evasive Mirror ICD is way too high and is going to become boringly passive in its utilisation. Every 10 seconds, you'll get Mirror - not very engaging. There are better ways that this trait could be changed.

    Anyway, Confusing Images nerf very much justified - maybe Anet will now try and reduce the amount of clunk inflicted in this skill. But yes, this skill was borked.

    I'm very much looking forward to the increased CC potential of Mesmer. Confounding Suggestions change is very interesting when one considers how a staggered shatter could lead to consecutive stuns and utilising Mantra of Distraction (also buffed) to shorten the Diversion cooldown for even more stuns! Also Counter Blade with a 2 second piercing Daze is going to be delicious. More CC for Mesmer is always encouraging.

  • This is what happens when the Dev's only listen to the QQ players instead of actually doing their job and actually trying to fix things. People are going to keep QQ until mesmer hits for 1hp with all skills.

  • viquing.8254viquing.8254 Member ✭✭✭
    edited April 20, 2019

    @Lincolnbeard.1735 said:
    Edit: some people talking about fencers finesse, fencers finesse is trash period.
    Similar traits have passive stat gain, this is the only one that requires 10 hits.

    Moreover, 10 hits on a players with sword never happens.

    @AliamRationem.5172 said:
    What I don't understand is why they didn't just replace evasive mirror. They have to realize that the effect simply doesn't work on a 10s cd. It's completely worthless! You have to evade an attack to trigger it. This makes it more or less a passive effect. In other words, you don't use it as a planned counter to a ranged attack. That works with a short cooldown, but on a 10s cd you'll so rarely get any useful reflects out of this trait that it might as well not be an option at all. They should have replaced it.

    Actually yes it's more like a dead trait. I don't understand why they didn't go step by step like putting a 5 sec ICD first then go further if necessary.

    @Simonoly.4352 said:
    I'm very much looking forward to the increased CC potential of Mesmer. Confounding Suggestions change is very interesting when one considers how a staggered shatter could lead to consecutive stuns and utilising Mantra of Distraction (also buffed) to shorten the Diversion cooldown for even more stuns! Also Counter Blade with a 2 second piercing Daze is going to be delicious. More CC for Mesmer is always encouraging.

    If you increase the CC potential of mesmers, the next whine wave will be about : mesmer is op, we can't play, always rupt and so on...

    I'm presonnaly for a teamplay efficiency (many aoe buff.) to compensate the mesmer's duellist capacity mainly based on teamplay class who can't duel mesmers.... If a GWENR class can kill a mesmer then there should be as much mesmer as thoses class in teamfight WvW and PvP.

  • Heartpains.7312Heartpains.7312 Member ✭✭✭

    @viquing.8254 said:

    If you increase the CC potential of mesmers, the next whine wave will be about : mesmer is op, we can't play, always rupt and so on...

    Don't forget to add the "mesmer comes from stealth and stun and insta kill" no counter play type of whining =p

  • Curunen.8729Curunen.8729 Member ✭✭✭✭

    @AliamRationem.5172 said:
    What I don't understand is why they didn't just replace evasive mirror. They have to realize that the effect simply doesn't work on a 10s cd. It's completely worthless! You have to evade an attack to trigger it. This makes it more or less a passive effect. In other words, you don't use it as a planned counter to a ranged attack. That works with a short cooldown, but on a 10s cd you'll so rarely get any useful reflects out of this trait that it might as well not be an option at all. They should have replaced it.

    Agreed so much. The more I think about it the more it annoys me how stupid this change is.

    Not looking forward to this patch.

    My ears, how are you! | Kourna Jackrabbit for default Springer

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited April 21, 2019

    @Heartpains.7312 said:

    @Curunen.8729 said:
    Wish they would have done something different reworking Evasive Mirror instead of slapping a 10s icd on top of conditional "on evade"... It's too convoluted to predict and is just going to end up being "luck" relfects that may or may not be influential in a fight. Way to make a trait useless.

    And the changing all manipulations to superspeed is kind of lame/unimaginitive. Not happy about this one, they could have done far better.

    Aren't they great at doing that?
    They just keep screwing things over and over making it less choices to make, you go that trait line pick this and this and that, that is it.

    Also for Mesmer community pleeeeeeeeease people stop pointing at things to nerf for mesmer, every time mesmers point out at something "they should have nerf that or this" we end up getting that thing nerfed/killed next patch without getting anything useful of the other things mentioned =/

    Dune cloak, rework that kitten trait.
    Elusive mind, rework that kitten trait.
    Egotism, rework that kitten trait.
    So many things needs to be reworked or buffed.

    To be fair, there was some buffs/Quality of Life changes this patch. They just didn't rework everything that needed to be done and didn't follow any of the suggestions on what to nerf or how. Which is insanely dissapointing compared to how much mesmer needs a thorough rework.

    I would have been very excited to try out master of misdirection now that it won't reveal you when using mass invisibility.
    Confounding Suggestions was also a good change that was called for before the trait was nerfed into a daze % increase. However, I think this will be poorly thought out if it works with every single clone shattered. I originally thought it would be a 1.5 sec stun, period. If the trait works with clones and stacks stun then it will just be bagging for a nerf from the screaming crowds that follow. It probably needs like a 3 or 4 sec Internal cool down just so the clones don't stack. Sorry, I just realized I am doing the exact thing you said not to do.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    edited April 21, 2019

    @Xstein.2187 said:

    @Heartpains.7312 said:

    @Curunen.8729 said:
    Wish they would have done something different reworking Evasive Mirror instead of slapping a 10s icd on top of conditional "on evade"... It's too convoluted to predict and is just going to end up being "luck" relfects that may or may not be influential in a fight. Way to make a trait useless.

    And the changing all manipulations to superspeed is kind of lame/unimaginitive. Not happy about this one, they could have done far better.

    Aren't they great at doing that?
    They just keep screwing things over and over making it less choices to make, you go that trait line pick this and this and that, that is it.

    Also for Mesmer community pleeeeeeeeease people stop pointing at things to nerf for mesmer, every time mesmers point out at something "they should have nerf that or this" we end up getting that thing nerfed/killed next patch without getting anything useful of the other things mentioned =/

    Dune cloak, rework that kitten trait.
    Elusive mind, rework that kitten trait.
    Egotism, rework that kitten trait.
    So many things needs to be reworked or buffed.

    To be fair, there was some buffs/Quality of Life changes this patch. They just didn't rework everything that needed to be done and didn't follow any of the suggestions on what to nerf or how. Which is insanely dissapointing compared to how much mesmer needs a thorough rework.

    I am very excited to attempt trying out master of misdirection now that it won't reveal you when using mass invisibility.
    Confounding Suggestions was also a good change that was called for before the trait was nerfed into a daze % increase. However, I think this will be poorly thought out if it works with every single clone shattered. I originally thought it would be a 1.5 sec stun, period. If the trait works with clones and stacks stun then it will just be bagging for a nerf from the screaming crowds that follow. It probably needs like a 3 or 4 sec Internal cool down just so the clones don't stack.

    I'm certain all clones now stun. Especially since they mentioned how they wanted mesmer shatter traits to be condensed to only effect one shatter, but to effect in a very powerful way. I think it'll be tuned down to 1s very, VERY quickly post patch because 1.5s stun is going to be nuts.

    I think once it's at 1s all clones stunning won't be that problematic as really clones are going to land at very similar times and are never going to perfectly extend the duration when they overrwrite the previous stun just like how distraction is in game right now.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Xstein.2187Xstein.2187 Member ✭✭✭
    edited April 21, 2019

    @mortrialus.3062 said:

    @Xstein.2187 said:

    @Heartpains.7312 said:

    @Curunen.8729 said:
    Wish they would have done something different reworking Evasive Mirror instead of slapping a 10s icd on top of conditional "on evade"... It's too convoluted to predict and is just going to end up being "luck" relfects that may or may not be influential in a fight. Way to make a trait useless.

    And the changing all manipulations to superspeed is kind of lame/unimaginitive. Not happy about this one, they could have done far better.

    Aren't they great at doing that?
    They just keep screwing things over and over making it less choices to make, you go that trait line pick this and this and that, that is it.

    Also for Mesmer community pleeeeeeeeease people stop pointing at things to nerf for mesmer, every time mesmers point out at something "they should have nerf that or this" we end up getting that thing nerfed/killed next patch without getting anything useful of the other things mentioned =/

    Dune cloak, rework that kitten trait.
    Elusive mind, rework that kitten trait.
    Egotism, rework that kitten trait.
    So many things needs to be reworked or buffed.

    To be fair, there was some buffs/Quality of Life changes this patch. They just didn't rework everything that needed to be done and didn't follow any of the suggestions on what to nerf or how. Which is insanely dissapointing compared to how much mesmer needs a thorough rework.

    I am very excited to attempt trying out master of misdirection now that it won't reveal you when using mass invisibility.
    Confounding Suggestions was also a good change that was called for before the trait was nerfed into a daze % increase. However, I think this will be poorly thought out if it works with every single clone shattered. I originally thought it would be a 1.5 sec stun, period. If the trait works with clones and stacks stun then it will just be bagging for a nerf from the screaming crowds that follow. It probably needs like a 3 or 4 sec Internal cool down just so the clones don't stack.

    I'm certain all clones now stun. Especially since they mentioned how they wanted mesmer shatter traits to be condensed to only effect one shatter, but to effect in a very powerful way. I think it'll be tuned down to 1s very, VERY quickly post patch because 1.5s stun is going to be nuts.

    Mmm, if this is the case, then you would definitely be right in power coming ahead. I am just now finding myself scared shitless in how this will turn out if this is the case, particularly in future patches. With 3 clones hitting, that would be 6 sec of stun alone. With Superior Sigil of Paralyzation, it would be 7.8 seconds. I know that it a perfectly set up 3 clone hit, but I mean . . . ya, it will be 1 sec in no time if this is the case.

    Past several mesmer balance patches over the year have turned me into a pessimistic, scared weini
    By the way, appologies for not thinking about the trait this way earlier. Another bad day for me. The descriptions are just vague and when reading the initial notes, I took the more pessimistic approach with both Confounding suggestions and Blinding Dissipation.

    The new internal cool down on evasive mirror is insanely long still. If BD works with Ineptitude, who would take evasive mirror? Who would take evasive mirror even if it didn't work with Ineptitude? However, ya, I think it makes sense if both BD and CS worked the same way.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    Other problem with confounding s. is that throwing in SoIllusions and continuum split will allow for broken stun uptime. It needs an ICD.

    The degenerate

  • Heartpains.7312Heartpains.7312 Member ✭✭✭

    @Xstein.2187 said:

    Sorry, I just realized I am doing the exact thing you said not to do.

    Its okay, we are used to it by now, i mean mostly our intentions are good, but it ends up with mesmer being nerfed on what some of us pointed at, but they ignore anything else that makes mesmer better xD

    Not to mention the things that they nerfed and forgot about.
    And to be honest in wvw, there are things that are big threat to us if they got changed which is not related to the class directly, such as sigils and food.

  • Xaylin.1860Xaylin.1860 Member ✭✭✭

    @Heartpains.7312 said:

    @viquing.8254 said:

    If you increase the CC potential of mesmers, the next whine wave will be about : mesmer is op, we can't play, always rupt and so on...

    Don't forget to add the "mesmer comes from stealth and stun and insta kill" no counter play type of whining =p

    People will whine anyway. Mesmer is in a boat with Thieves when it comes to PvP related content.

    @Lincolnbeard.1735 said:
    Other problem with confounding s. is that throwing in SoIllusions and continuum split will allow for broken stun uptime. It needs an ICD.

    How is this even a feasible set up? I guess you could achive such a thing. But what are you going to do with it considering half your skills will be on cooldown?

    CS us gated by the F3 CD any additional barrier will make it impractical to use.

  • Don Vega Van Kain.9842Don Vega Van Kain.9842 Member ✭✭
    edited April 21, 2019

    @Koen.1327 said:
    blinding dissipation with ineptitude will now make your f2 shatter hit for 16 confusion, quite a buff i'd say

    ..... I don't think so...blinding dissipation before, can be used 4 times, after the patch, just ONE time with Cry of Frustration who even make ineptitude USELESS.

    @Solori.6025 said:
    This is why I left this game and it looks like my tenure away will be extended again.

    Same, i will not left the game but just put my mesmer in a cupboard instead of my rev (gonna be funny playing bunker rev soon) or the double dagger Elem reborn.

    Endurance, the main mechanism of the mirage....Destroyed a bunch of patchs ago, axe ? Destroyed, scepter ? destroyed what left as main weapon ? the boring staff ? we'll play double staff now ?? or just the old power shatter (love it or hate it), how many viable build left for mesmer ? i don't know, all i know that I do not recognize this class anymore.

    ARENA, pls nerf clones and mesmer will be ok XD

    Troll since 1982.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Xaylin.1860 said:

    @Heartpains.7312 said:

    @viquing.8254 said:

    If you increase the CC potential of mesmers, the next whine wave will be about : mesmer is op, we can't play, always rupt and so on...

    Don't forget to add the "mesmer comes from stealth and stun and insta kill" no counter play type of whining =p

    People will whine anyway. Mesmer is in a boat with Thieves when it comes to PvP related content.

    @Lincolnbeard.1735 said:
    Other problem with confounding s. is that throwing in SoIllusions and continuum split will allow for broken stun uptime. It needs an ICD.

    How is this even a feasible set up? I guess you could achive such a thing. But what are you going to do with it considering half your skills will be on cooldown?

    CS us gated by the F3 CD any additional barrier will make it impractical to use.

    Not sure I follow your thought.
    Enter Cs, F3 SoI F3, throw in some clones in between for longer stun if needed, leave Cs. All your Cds except f5 are up.

    The degenerate

  • Pyroatheist.9031Pyroatheist.9031 Member ✭✭✭✭

    @Lincolnbeard.1735 said:

    @Xaylin.1860 said:

    @Heartpains.7312 said:

    @viquing.8254 said:

    If you increase the CC potential of mesmers, the next whine wave will be about : mesmer is op, we can't play, always rupt and so on...

    Don't forget to add the "mesmer comes from stealth and stun and insta kill" no counter play type of whining =p

    People will whine anyway. Mesmer is in a boat with Thieves when it comes to PvP related content.

    @Lincolnbeard.1735 said:
    Other problem with confounding s. is that throwing in SoIllusions and continuum split will allow for broken stun uptime. It needs an ICD.

    How is this even a feasible set up? I guess you could achive such a thing. But what are you going to do with it considering half your skills will be on cooldown?

    CS us gated by the F3 CD any additional barrier will make it impractical to use.

    Not sure I follow your thought.
    Enter Cs, F3 SoI F3, throw in some clones in between for longer stun if needed, leave Cs. All your Cds except f5 are up.

    So you enter CS, stun with F3, use the 1.25s cast time SoI, stun again with F3, and leave CS. Congratulations, you've accomplished...nothing? You burnt all your clones when you entered CS, so you're not getting more time on your stun nor are you bursting with F1. You're not using other skills to burst because the only offensive instant skills mesmer has are mantras and you need to be casting SoI. So at the end of this little combo you've burnt all your clones, burnt your CS cooldown, stunned them for an additional 1.5 seconds, aaaaand that's it.

    Ohey, I've got a signature

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Pyroatheist.9031 said:

    @Lincolnbeard.1735 said:

    @Xaylin.1860 said:

    @Heartpains.7312 said:

    @viquing.8254 said:

    If you increase the CC potential of mesmers, the next whine wave will be about : mesmer is op, we can't play, always rupt and so on...

    Don't forget to add the "mesmer comes from stealth and stun and insta kill" no counter play type of whining =p

    People will whine anyway. Mesmer is in a boat with Thieves when it comes to PvP related content.

    @Lincolnbeard.1735 said:
    Other problem with confounding s. is that throwing in SoIllusions and continuum split will allow for broken stun uptime. It needs an ICD.

    How is this even a feasible set up? I guess you could achive such a thing. But what are you going to do with it considering half your skills will be on cooldown?

    CS us gated by the F3 CD any additional barrier will make it impractical to use.

    Not sure I follow your thought.
    Enter Cs, F3 SoI F3, throw in some clones in between for longer stun if needed, leave Cs. All your Cds except f5 are up.

    So you enter CS, stun with F3, use the 1.25s cast time SoI, stun again with F3, and leave CS. Congratulations, you've accomplished...nothing? You burnt all your clones when you entered CS, so you're not getting more time on your stun nor are you bursting with F1. You're not using other skills to burst because the only offensive instant skills mesmer has are mantras and you need to be casting SoI. So at the end of this little combo you've burnt all your clones, burnt your CS cooldown, stunned them for an additional 1.5 seconds, aaaaand that's it.

    How come you accomplished nothing?
    First of all sieze the moment, so you have more then enough time to burst in between the refreshes. And even if you didn't this is a team based game, stunlocking an opponent is a guaranteed kill for your team-mate to score.

    The degenerate

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭
    edited April 21, 2019

    Really want to play CI or PU but even with buff to mass invis the stealth uptime/frequency might not be enough.

    We’ll have to see how the new changes measure up against other class nerfs.

    Might be blasphemy but after hating on mantra spam for a while I actually grew to like it.

    Player of distinguishing mediocrity (S5: G3, S6: P1, S17: P1).
    Carrying enemy team since 2012.
    "Multiclass implies you can actually play the class" - A Certain Royalty, on Twitch

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