I like how awful this class is every time I tried to come back to it - Page 2 — Guild Wars 2 Forums

I like how awful this class is every time I tried to come back to it

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  • I tried my ele once for a long time yesterday I could hardly kill anything it was awful. But maybe i need to rethink its skills

  • @ragingpuma.4618 said:
    I tried my ele once for a long time yesterday I could hardly kill anything it was awful. But maybe i need to rethink its skills

    More like you need to rethink the class itself :P

  • Widmo.3186Widmo.3186 Member ✭✭✭

    Maybe its true, maybe we are off-meta, but! We're beautiful inside, dont you EVER forget that!
    We all know that every holo, scrapper or spellbroken will do our work better, we know that ANet doesnt know how to balance us and every buff attempt ends nerfing us once again.
    We know that, but dont forget that this class is for connoisseurs, connoisseurs of true and fancy style, dont forget that, wear your blindfold and keep pushing forward.
    Peace!

    Dont mind me, I just randomly spam 35 skill-buttons

  • In all honesty, just delete the class itself since anet really doesn't care for it or at least tries to care but absolutely fails at balancing the class itself to have other options instead of one specific build that doesn't really cover all game modes :/. like tempest heal is all we got in wvw (along with dps weaver in wvw but even then this stuff isn't remotely being used in organized anymore), I mean scrapper heal does better than us by a Long shot.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭

    More boon spams with retals, cc bars, and being forced to spread out while random ambient damage nukes you in the new raid wing, which makes ele suboptimal since it can be easily downed, offers no useful utilities such as boon removal, stab, and good cc, and doesn't even do the highest dps YET there are still people out there trying to justify that this class is anything but garbage when it gets outclassed by everyone else in every single game mode and is difficult to play for no good reason.

  • Stallic.2397Stallic.2397 Member ✭✭✭

    @LazySummer.2568 said:
    More boon spams with retals, cc bars, and being forced to spread out while random ambient damage nukes you in the new raid wing, which makes ele suboptimal since it can be easily downed, offers no useful utilities such as boon removal, stab, and good cc, and doesn't even do the highest dps YET there are still people out there trying to justify that this class is anything but garbage when it gets outclassed by everyone else in every single game mode and is difficult to play for no good reason.

    "But ele is balanced with clear trade offs! Anet should balance all 8 other classes instead."

    Yeah, like that's ever gonna happen

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Stallic.2397 said:

    @LazySummer.2568 said:
    More boon spams with retals, cc bars, and being forced to spread out while random ambient damage nukes you in the new raid wing, which makes ele suboptimal since it can be easily downed, offers no useful utilities such as boon removal, stab, and good cc, and doesn't even do the highest dps YET there are still people out there trying to justify that this class is anything but garbage when it gets outclassed by everyone else in every single game mode and is difficult to play for no good reason.

    "But ele is balanced with clear trade offs! Anet should balance all 8 other classes instead."

    Yeah, like that's ever gonna happen

    Your right that is never going to realty happen and over all its a bad mind set for balancing. Far better to ask for buffs for the class forms that your on then nerfs for other classes on a non class forms.

    See ELE forms and you will get my views.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Psycoprophet.8107 said:
    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

    That the thing ele never had that much more visuals then other classes in gw2 as they all had means of support dmg and tankly that was the ideal of gw2 every class would not fill a hard 3 class type roll so every class was able to fill all rolls at all times. If any thing ele was far less visuals due to its wepon lock but i guess in anet mind conja weapons some how fixed this all though they where nothing and are still nothing compared to eng kits.

    This was all an old ideal of class in gw2 now we DO have a 3 class type system yet all of the other classes got more effect to fill these rolls but ele skill and effects are STILL 25% as useful as other classes. Best example is Merciful Intervention vs Signet of Water rez effect (yes signet of water has an rez effect on it but every one forgets because its just that bad) where MI rez for 20% base and SoW rez for 5%. SoW should rez for at least 10% for its cd but for what ever reason (anet dose not like to give power to ele class i am guessing) its only 5% on-top of it having a kind of long cast time and a weaker healing effect over all.

    Nearly every skill ele has is like this just a weak version of other classes with a "magic" animations.

    See ELE forms and you will get my views.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited June 20, 2019

    @Jski.6180 said:

    @Psycoprophet.8107 said:
    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

    That the thing ele never had that much more visuals then other classes in gw2 as they all had means of support dmg and tankly that was the ideal of gw2 every class would not fill a hard 3 class type roll so every class was able to fill all rolls at all times. If any thing ele was far less visuals due to its wepon lock but i guess in anet mind conja weapons some how fixed this all though they where nothing and are still nothing compared to eng kits.

    This was all an old ideal of class in gw2 now we DO have a 3 class type system yet all of the other classes got more effect to fill these rolls but ele skill and effects are STILL 25% as useful as other classes. Best example is Merciful Intervention vs Signet of Water rez effect (yes signet of water has an rez effect on it but every one forgets because its just that bad) where MI rez for 20% base and SoW rez for 5%. SoW should rez for at least 10% for its cd but for what ever reason (anet dose not like to give power to ele class i am guessing) its only 5% on-top of it having a kind of long cast time and a weaker healing effect over all.

    Nearly every skill ele has is like this just a weak version of other classes with a "magic" animations.

    I think ur confusing skill effectiveness with visuals. Ele has the most skills in game next to engi no? Also I guess visuals are subjective but there arnt any classes that I can think of that compare to the skills visuals of eli except for maybe rev or holo,but again 5hats just my opinion. But that's my point only arent could spend so much time and effort developing all eli''s skills and visuals only to make half of them perform underwhelmingly. Gw2 is THEE mmo where low hp/low sustain classes continually get their dps and sustain further nerfed over time while high hp/sustain classes continually get their dps bursts buffed and are given more ways to sustain themselves lmao. The balance in this game is one heck of a joke.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:
    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

    That the thing ele never had that much more visuals then other classes in gw2 as they all had means of support dmg and tankly that was the ideal of gw2 every class would not fill a hard 3 class type roll so every class was able to fill all rolls at all times. If any thing ele was far less visuals due to its wepon lock but i guess in anet mind conja weapons some how fixed this all though they where nothing and are still nothing compared to eng kits.

    This was all an old ideal of class in gw2 now we DO have a 3 class type system yet all of the other classes got more effect to fill these rolls but ele skill and effects are STILL 25% as useful as other classes. Best example is Merciful Intervention vs Signet of Water rez effect (yes signet of water has an rez effect on it but every one forgets because its just that bad) where MI rez for 20% base and SoW rez for 5%. SoW should rez for at least 10% for its cd but for what ever reason (anet dose not like to give power to ele class i am guessing) its only 5% on-top of it having a kind of long cast time and a weaker healing effect over all.

    Nearly every skill ele has is like this just a weak version of other classes with a "magic" animations.

    I think ur confusing skill effectiveness with visuals. Ele has the most skills in game next to engi no? Also I guess visuals are subjective but there arnt any classes that I can think of that compare to the skills visuals of eli except for maybe rev or holo,but again 5hats just my opinion. But that's my point only arent could spend so much time and effort developing all eli''s skills and visuals only to make half of them perform underwhelmingly. Gw2 is THEE mmo where low hp/low sustain classes continually get their dps and sustain further nerfed over time while high hp/sustain classes continually get their dps bursts buffed and are given more ways to sustain themselves lmao. The balance in this game is one heck of a joke.

    Out side of weaver i think FB has more skills then core / tempest ele. Eng can have more skills but at the cost of runing nothing but kits.

    The thing is ele skills are nearly carbon copy of each other with some added effects. They are not realty different skills. Viably is any thing that has hp and can do dmg at any level lol. Nothing subjective about it. Every thing has an use its just ele skills are less effective then every other class in the game that holds the same effect.

    See ELE forms and you will get my views.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Jski.6180 said:

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:
    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

    That the thing ele never had that much more visuals then other classes in gw2 as they all had means of support dmg and tankly that was the ideal of gw2 every class would not fill a hard 3 class type roll so every class was able to fill all rolls at all times. If any thing ele was far less visuals due to its wepon lock but i guess in anet mind conja weapons some how fixed this all though they where nothing and are still nothing compared to eng kits.

    This was all an old ideal of class in gw2 now we DO have a 3 class type system yet all of the other classes got more effect to fill these rolls but ele skill and effects are STILL 25% as useful as other classes. Best example is Merciful Intervention vs Signet of Water rez effect (yes signet of water has an rez effect on it but every one forgets because its just that bad) where MI rez for 20% base and SoW rez for 5%. SoW should rez for at least 10% for its cd but for what ever reason (anet dose not like to give power to ele class i am guessing) its only 5% on-top of it having a kind of long cast time and a weaker healing effect over all.

    Nearly every skill ele has is like this just a weak version of other classes with a "magic" animations.

    I think ur confusing skill effectiveness with visuals. Ele has the most skills in game next to engi no? Also I guess visuals are subjective but there arnt any classes that I can think of that compare to the skills visuals of eli except for maybe rev or holo,but again 5hats just my opinion. But that's my point only arent could spend so much time and effort developing all eli''s skills and visuals only to make half of them perform underwhelmingly. Gw2 is THEE mmo where low hp/low sustain classes continually get their dps and sustain further nerfed over time while high hp/sustain classes continually get their dps bursts buffed and are given more ways to sustain themselves lmao. The balance in this game is one heck of a joke.

    Out side of weaver i think FB has more skills then core / tempest ele. Eng can have more skills but at the cost of runing nothing but kits.

    The thing is ele skills are nearly carbon copy of each other with some added effects. They are not realty different skills. Viably is any thing that has hp and can do dmg at any level lol. Nothing subjective about it. Every thing has an use its just ele skills are less effective then every other class in the game that holds the same effect.

    Lol I just meant ele's skills being the most visually appealing being subjective as it was just my opinion.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:
    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

    That the thing ele never had that much more visuals then other classes in gw2 as they all had means of support dmg and tankly that was the ideal of gw2 every class would not fill a hard 3 class type roll so every class was able to fill all rolls at all times. If any thing ele was far less visuals due to its wepon lock but i guess in anet mind conja weapons some how fixed this all though they where nothing and are still nothing compared to eng kits.

    This was all an old ideal of class in gw2 now we DO have a 3 class type system yet all of the other classes got more effect to fill these rolls but ele skill and effects are STILL 25% as useful as other classes. Best example is Merciful Intervention vs Signet of Water rez effect (yes signet of water has an rez effect on it but every one forgets because its just that bad) where MI rez for 20% base and SoW rez for 5%. SoW should rez for at least 10% for its cd but for what ever reason (anet dose not like to give power to ele class i am guessing) its only 5% on-top of it having a kind of long cast time and a weaker healing effect over all.

    Nearly every skill ele has is like this just a weak version of other classes with a "magic" animations.

    I think ur confusing skill effectiveness with visuals. Ele has the most skills in game next to engi no? Also I guess visuals are subjective but there arnt any classes that I can think of that compare to the skills visuals of eli except for maybe rev or holo,but again 5hats just my opinion. But that's my point only arent could spend so much time and effort developing all eli''s skills and visuals only to make half of them perform underwhelmingly. Gw2 is THEE mmo where low hp/low sustain classes continually get their dps and sustain further nerfed over time while high hp/sustain classes continually get their dps bursts buffed and are given more ways to sustain themselves lmao. The balance in this game is one heck of a joke.

    Out side of weaver i think FB has more skills then core / tempest ele. Eng can have more skills but at the cost of runing nothing but kits.

    The thing is ele skills are nearly carbon copy of each other with some added effects. They are not realty different skills. Viably is any thing that has hp and can do dmg at any level lol. Nothing subjective about it. Every thing has an use its just ele skills are less effective then every other class in the game that holds the same effect.

    Lol I just meant ele's skills being the most visually appealing being subjective as it was just my opinion.

    Looks are the only "magic" ele has these days. You could cut the effect off and make the attks look like arrows and you would not be able to tell if your a mage or just a very bad ranger.

    See ELE forms and you will get my views.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Jski.6180 said:

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:
    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

    That the thing ele never had that much more visuals then other classes in gw2 as they all had means of support dmg and tankly that was the ideal of gw2 every class would not fill a hard 3 class type roll so every class was able to fill all rolls at all times. If any thing ele was far less visuals due to its wepon lock but i guess in anet mind conja weapons some how fixed this all though they where nothing and are still nothing compared to eng kits.

    This was all an old ideal of class in gw2 now we DO have a 3 class type system yet all of the other classes got more effect to fill these rolls but ele skill and effects are STILL 25% as useful as other classes. Best example is Merciful Intervention vs Signet of Water rez effect (yes signet of water has an rez effect on it but every one forgets because its just that bad) where MI rez for 20% base and SoW rez for 5%. SoW should rez for at least 10% for its cd but for what ever reason (anet dose not like to give power to ele class i am guessing) its only 5% on-top of it having a kind of long cast time and a weaker healing effect over all.

    Nearly every skill ele has is like this just a weak version of other classes with a "magic" animations.

    I think ur confusing skill effectiveness with visuals. Ele has the most skills in game next to engi no? Also I guess visuals are subjective but there arnt any classes that I can think of that compare to the skills visuals of eli except for maybe rev or holo,but again 5hats just my opinion. But that's my point only arent could spend so much time and effort developing all eli''s skills and visuals only to make half of them perform underwhelmingly. Gw2 is THEE mmo where low hp/low sustain classes continually get their dps and sustain further nerfed over time while high hp/sustain classes continually get their dps bursts buffed and are given more ways to sustain themselves lmao. The balance in this game is one heck of a joke.

    Out side of weaver i think FB has more skills then core / tempest ele. Eng can have more skills but at the cost of runing nothing but kits.

    The thing is ele skills are nearly carbon copy of each other with some added effects. They are not realty different skills. Viably is any thing that has hp and can do dmg at any level lol. Nothing subjective about it. Every thing has an use its just ele skills are less effective then every other class in the game that holds the same effect.

    Lol I just meant ele's skills being the most visually appealing being subjective as it was just my opinion.

    Looks are the only "magic" ele has these days. You could cut the effect off and make the attks look like arrows and you would not be able to tell if your a mage or just a very bad ranger.

    I agree ele needs significant buffs,was just saying skills look cool. I said aside from visuals their skills are underwhelming.

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited June 21, 2019

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:

    @Jski.6180 said:

    @Psycoprophet.8107 said:
    Only anet could develop a class with so much variety and awesome visuals throughout its skills only to nerf it to be bottom of the barrel. When I first started this game threads all touted ele's as kings of dps. Given the complexity and glassyness of the class why'd that change?

    Least ele players have a class to use in pve that has enough skill variety and cool visuals to not get mind numbingly boring a month after reaching max level, so atleast there's that lol

    That the thing ele never had that much more visuals then other classes in gw2 as they all had means of support dmg and tankly that was the ideal of gw2 every class would not fill a hard 3 class type roll so every class was able to fill all rolls at all times. If any thing ele was far less visuals due to its wepon lock but i guess in anet mind conja weapons some how fixed this all though they where nothing and are still nothing compared to eng kits.

    This was all an old ideal of class in gw2 now we DO have a 3 class type system yet all of the other classes got more effect to fill these rolls but ele skill and effects are STILL 25% as useful as other classes. Best example is Merciful Intervention vs Signet of Water rez effect (yes signet of water has an rez effect on it but every one forgets because its just that bad) where MI rez for 20% base and SoW rez for 5%. SoW should rez for at least 10% for its cd but for what ever reason (anet dose not like to give power to ele class i am guessing) its only 5% on-top of it having a kind of long cast time and a weaker healing effect over all.

    Nearly every skill ele has is like this just a weak version of other classes with a "magic" animations.

    I think ur confusing skill effectiveness with visuals. Ele has the most skills in game next to engi no? Also I guess visuals are subjective but there arnt any classes that I can think of that compare to the skills visuals of eli except for maybe rev or holo,but again 5hats just my opinion. But that's my point only arent could spend so much time and effort developing all eli''s skills and visuals only to make half of them perform underwhelmingly. Gw2 is THEE mmo where low hp/low sustain classes continually get their dps and sustain further nerfed over time while high hp/sustain classes continually get their dps bursts buffed and are given more ways to sustain themselves lmao. The balance in this game is one heck of a joke.

    Out side of weaver i think FB has more skills then core / tempest ele. Eng can have more skills but at the cost of runing nothing but kits.

    The thing is ele skills are nearly carbon copy of each other with some added effects. They are not realty different skills. Viably is any thing that has hp and can do dmg at any level lol. Nothing subjective about it. Every thing has an use its just ele skills are less effective then every other class in the game that holds the same effect.

    Lol I just meant ele's skills being the most visually appealing being subjective as it was just my opinion.

    Looks are the only "magic" ele has these days. You could cut the effect off and make the attks look like arrows and you would not be able to tell if your a mage or just a very bad ranger.

    I agree ele needs significant buffs,was just saying skills look cool. I said aside from visuals their skills are underwhelming.

    Ele needs a massive rework its still an 2012 class where every thing else is more on the lines of 2015 to 2018. Ele is comply out dated. And i feel like we will never see devs on the ele forms.

    See ELE forms and you will get my views.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited June 21, 2019

    Just seems like they had the dps yrs ago to compensate squishyness as all I read In forums was how ele was dps king and was always top of most fun class lists, this was years and yrs ago as I forget how many exactly. Now seems like after all the nerf cries and their inevitable nerfs following afterwards that throughout the yrs after most the classes got powercrept etc ele got left behind lol.

  • len.7809len.7809 Member ✭✭

    Elementalist is a superior class with mediocre (damage depending on weapon, support depending on build,survability in general).
    Balance team: How much you want Ele to be nerfed?
    Ele players: we are already nerfed af.
    Balance team:Release Patch Note
    ELEMENTALIST:
    NERF NERF NERF NERF

  • otto.5684otto.5684 Member ✭✭✭✭

    @Psycoprophet.8107 said:
    Just seems like they had the dps yrs ago to compensate squishyness as all I read In forums was how ele was dps king and was always top of most fun class lists, this was years and yrs ago as I forget how many exactly. Now seems like after all the nerf cries and their inevitable nerfs following afterwards that throughout the yrs after most the classes got powercrept etc ele got left behind lol.

    Well, dealing nearly 50% more damage than the next class was not balanced at all. Most of the nerfs to staff where will deserved.

    The issue is much more complex than just that though. Weaver has solid damage in PvE, but no sustain and no utility. Tempest supposedly more support oriented. But has no reliable support builds. And damage wise, is not great.

    The issues in PvP are even more complex. Low HP pool is a serious design flaw that severely handicaps ele. Most meta builds do not need to dance around for sustain the way ele does. Weaver plays as a lead effective SB for the most part.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @otto.5684 said:

    @Psycoprophet.8107 said:
    Just seems like they had the dps yrs ago to compensate squishyness as all I read In forums was how ele was dps king and was always top of most fun class lists, this was years and yrs ago as I forget how many exactly. Now seems like after all the nerf cries and their inevitable nerfs following afterwards that throughout the yrs after most the classes got powercrept etc ele got left behind lol.

    Well, dealing nearly 50% more damage than the next class was not balanced at all. Most of the nerfs to staff where will deserved.

    The issue is much more complex than just that though. Weaver has solid damage in PvE, but no sustain and no utility. Tempest supposedly more support oriented. But has no reliable support builds. And damage wise, is not great.

    The issues in PvP are even more complex. Low HP pool is a serious design flaw that severely handicaps ele. Most meta builds do not need to dance around for sustain the way ele does. Weaver plays as a lead effective SB for the most part.

    That mind set dose not work so well when it comes to balancing this game. PvE is an incomplete game type as in there are effects that are comply meaningless in pve like boon control and unblockables that are such powerful effects in pvp / wvw that with out them your class is worthless most of the time with out another class doing it for you. Staff nerfs where comply undeserved and has pushed ele to not the best dps in both pve and pvp / wvw giving other classes that tital but maintaining there strong pvp / wvw effects.

    If any thing that was needed nerfing was the weaver class dmg out put with the staff but anet chose to nerf to core classes staff effects hitting all 3 of ele (core tempest and weaver) something that is unforgivable of an balancing team to do. Not only that but instead of doing the right thing of balancing there raids arone the classes of gw2 you have the classes being forced to balancing arone raids the main reason for ALL nerf to the ele class from HoT and on.

    In all game types ele is now a weak class it will never have the dmg to fill that nucking mages in pve (thf dose it better now sadly) and in pvp / wvw it never was that high dmg that could get though def skill cutting its dmg like that only made thing worst to the point of it being a truly non use class.

    Anet has a LOT to answer for and yes ele is just an awful class with balancing chooses to make other classes way better then they should be. Nothing done to the ele class has been for the ele classes its all for raids working right or keeping anets pet classes the end all be all class chose.

    See ELE forms and you will get my views.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭

    @otto.5684 said:
    Well, dealing nearly 50% more damage than the next class was not balanced at all. Most of the nerfs to staff where will deserved.

    Nerfing a weapon because its giant hitbox golem benchmark is too high is anything but well deserved. The well deserved nerf was the weaver traitline, specifically Elements of Rage if we're talking about dps being too high in PvE. The damage reduction per hit is the also one of the most unfair changes since it only singles out certain few ele skills instead of applying it to every single multi hit skills in the game and retal was left unchanged against these damage reduced skills.

    And I'd argue it's just as unbalanced right now to allow a certain few classes to do a bunch of things in a single build (eg. kitten out almost every single boon + cc + heal or dps) as it was for ele's dps to be over the top compared to other dps classes

  • otto.5684otto.5684 Member ✭✭✭✭

    @Jski.6180 and @LazySummer.2568, if you guys just bothered to read the remainder of my post. To summarize, staff nerf is not the cause of ele issues and buffing it will not resolve said issues. There are far more important issues that need to be addressed.

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @otto.5684 said:
    @Jski.6180 and @LazySummer.2568, if you guys just bothered to read the remainder of my post. To summarize, staff nerf is not the cause of ele issues and buffing it will not resolve said issues. There are far more important issues that need to be addressed.

    It IS the cause of a big issue. Take a look at Lava Font, for example. This skill used to do on average 5K - 7K, but then it got nerfed by -40%. Why? We don't know. Nobody complained about it. It wasn't a big deal. Nobody ever said, "Oh, we should nerf Lava Font, because it hits too hard". It's not rocket science to move out of the field, and it's not so obscure that you can't see it. It was once our main source of damage, but after the childish nerfs, we are lucky to get about 2K-4K out of it.

    Broski Supreme - Borsk Carry Effect

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited June 22, 2019

    @Dahir.4158 said:

    @otto.5684 said:
    @Jski.6180 and @LazySummer.2568, if you guys just bothered to read the remainder of my post. To summarize, staff nerf is not the cause of ele issues and buffing it will not resolve said issues. There are far more important issues that need to be addressed.

    It IS the cause of a big issue. Take a look at Lava Font, for example. This skill used to do on average 5K - 7K, but then it got nerfed by -40%. Why? We don't know. Nobody complained about it. It wasn't a big deal. Nobody ever said, "Oh, we should nerf Lava Font, because it hits too hard". It's not rocket science to move out of the field, and it's not so obscure that you can't see it. It was once our main source of damage, but after the childish nerfs, we are lucky to get about 2K-4K out of it.

    Regardless of how OP ele dps was back then would it really be close to OP in today's version of the game? If they brought back ele's dps to what it was I'd still prob be out burst by some if the other classes that also have more hp and sustain lol.

  • SoulSlavocracy.4902SoulSlavocracy.4902 Member ✭✭✭
    edited June 22, 2019

    I'm so very conflicted on this subject. On one hand, ele could use some quality of life fixes, some improvements here and there to make it seriously on-par with the other classes/builds out there - particularly in the defensive aspect in my opinion.

    On the other hand, I must sound like a broken record when I re-affirm to people that I just cannot relate to the vast majority of these problems. I just don't have the same problems everyone seems to complain about. I find solutions and make viable builds because I've learned how to use them, when to use them, where to use them, I know other classes/builds well which allows me to counter them etc ... and I must sound like a very egotistical broken record, but I CAN'T relate. I don't think the problem is necessarily elementalist; to a very significant degree it's players who have not yet accepted that the class you picked is DIFFICULT. I sincerely want to detail my experiences as an ele in all 3 game modes, but I know for a fact that most people will interpret it as e-kitten stroking. And look, I've heard all of the "I have so and so AP, raid clears, I'm such and such rank, I've been playing for x amount of years, and I still have trouble on ele" stuff and I don't understand how it isn't obvious to people that the issue isn't the game at that point.

    And why would any reasonable person want to believe that it is just the game, and not themselves as players? If it's the game, then you're just screwed no matter what you do. But if it's you, then that's actually GREAT news, because that means you can at least change how you play - adapt and improve...

    I will probably receive some smug comments by the more disagreeable personalities on this forum, or be outright flamed for saying this, but I don't think I will regret what I said. I said it politely, and for the sake of the class, not myself, and I genuinely believe it to be true. THAT BEING SAID, YES, ele needs a few improvements! If anet is reading this - I am not saying to leave it as it is! We could really use a few buffs to defensive capabilities ... but as players we must adjust regardless.

    You adapt to the world, the world does not adapt to you.

    | Solemn [PAL][shrd][wHo][DoM][BOZ] |
    | Wrath of God Staff Weaver Part II |
    | Fire Weaver Isn't Unfair You Just Need To Understand It |
    | Wrath of God Staff Weaver Part III |
    | Ex-Anvil Rock (RIP) |
    | NSP (main) | CD (alt) |

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Dahir.4158 said:

    @otto.5684 said:
    @Jski.6180 and @LazySummer.2568, if you guys just bothered to read the remainder of my post. To summarize, staff nerf is not the cause of ele issues and buffing it will not resolve said issues. There are far more important issues that need to be addressed.

    It IS the cause of a big issue. Take a look at Lava Font, for example. This skill used to do on average 5K - 7K, but then it got nerfed by -40%. Why? We don't know. Nobody complained about it. It wasn't a big deal. Nobody ever said, "Oh, we should nerf Lava Font, because it hits too hard". It's not rocket science to move out of the field, and it's not so obscure that you can't see it. It was once our main source of damage, but after the childish nerfs, we are lucky to get about 2K-4K out of it.

    Regardless of how OP ele dps was back then would it really be close to OP in today's version of the game? If they brought back ele's dps to what it was I'd still prob be out burst by some if the other classes that also have more hp and sustain lol.

    Dont forget about barrier as well the amount of temp. hp that classes (dps classes even) can stack up hitting for 10k is pointless now.

    Ele is a doomed class and its only getting worst with each passing day.

    See ELE forms and you will get my views.

  • SoulSlavocracy.4902SoulSlavocracy.4902 Member ✭✭✭
    edited June 22, 2019

    @Dahir.4158 said:

    @otto.5684 said:
    @Jski.6180 and @LazySummer.2568, if you guys just bothered to read the remainder of my post. To summarize, staff nerf is not the cause of ele issues and buffing it will not resolve said issues. There are far more important issues that need to be addressed.

    It IS the cause of a big issue. Take a look at Lava Font, for example. This skill used to do on average 5K - 7K, but then it got nerfed by -40%. Why? We don't know. Nobody complained about it. It wasn't a big deal. Nobody ever said, "Oh, we should nerf Lava Font, because it hits too hard". It's not rocket science to move out of the field, and it's not so obscure that you can't see it. It was once our main source of damage, but after the childish nerfs, we are lucky to get about 2K-4K out of it.

    Not trying to single you out but this is sort of what I mean. Lava font is fine. Staff Weaver in particular is probably in the best shape of all builds, the problem is that people want things from it that it will simply never provide them. People want staff weaver to be on par with sw/d weaver - it never will be, it was not designed to be. A staff weaver that knows their stuff is ALWAYS top damage in comparison to other classes/builds in wvw zergs, and can break through tanky frontlines by coordinating their bomb with the tag (which entails more than just simply dropping meteor shower and lava font).

    Any meta comp that doesn't have their head up their butt (and believe me, meta groups that avoid weavers exist - they are not very smart) runs at least 2 staff weavers in a squad of 25 with the exception of GvG groups where that is more rare, but still acceptable if the weavers (sometimes core staff ele) are particularly talented. It does not need any buffs, if you buff staff weaver you will just make me and other staff weaver mains VERY OP and people will cry about it and then it will be nerfed again.

    | Solemn [PAL][shrd][wHo][DoM][BOZ] |
    | Wrath of God Staff Weaver Part II |
    | Fire Weaver Isn't Unfair You Just Need To Understand It |
    | Wrath of God Staff Weaver Part III |
    | Ex-Anvil Rock (RIP) |
    | NSP (main) | CD (alt) |

  • Dahir.4158Dahir.4158 Member ✭✭✭

    @SoulSlavocracy.4902 said:

    @Dahir.4158 said:

    @otto.5684 said:
    @Jski.6180 and @LazySummer.2568, if you guys just bothered to read the remainder of my post. To summarize, staff nerf is not the cause of ele issues and buffing it will not resolve said issues. There are far more important issues that need to be addressed.

    It IS the cause of a big issue. Take a look at Lava Font, for example. This skill used to do on average 5K - 7K, but then it got nerfed by -40%. Why? We don't know. Nobody complained about it. It wasn't a big deal. Nobody ever said, "Oh, we should nerf Lava Font, because it hits too hard". It's not rocket science to move out of the field, and it's not so obscure that you can't see it. It was once our main source of damage, but after the childish nerfs, we are lucky to get about 2K-4K out of it.

    Not trying to single you out but this is sort of what I mean. Lava font is fine. Staff Weaver in particular is probably in the best shape of all builds, the problem is that people want things from it that it will simply never provide them. People want staff weaver to be on par with sw/d weaver - it never will be, it was not designed to be. A staff weaver that knows their stuff is ALWAYS top damage in comparison to other classes/builds in wvw zergs, and can break through tanky frontlines by coordinating their bomb with the tag (which entails more than just simply dropping meteor shower and lava font).

    Any meta comp that doesn't have their head up their butt (and believe me, meta groups that avoid weavers exist - they are not very smart) runs at least 2 staff weavers in a squad of 25 with the exception of GvG groups where that is more rare, but still acceptable if the weavers (sometimes core staff ele) are particularly talented. It does not need any buffs, if you buff staff weaver you will just make me and other staff weaver mains VERY OP and people will cry about it and then it will be nerfed again.

    Nah, I don't agree with you on that.

    Broski Supreme - Borsk Carry Effect

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @SoulSlavocracy.4902 said:

    @Dahir.4158 said:

    @otto.5684 said:
    @Jski.6180 and @LazySummer.2568, if you guys just bothered to read the remainder of my post. To summarize, staff nerf is not the cause of ele issues and buffing it will not resolve said issues. There are far more important issues that need to be addressed.

    It IS the cause of a big issue. Take a look at Lava Font, for example. This skill used to do on average 5K - 7K, but then it got nerfed by -40%. Why? We don't know. Nobody complained about it. It wasn't a big deal. Nobody ever said, "Oh, we should nerf Lava Font, because it hits too hard". It's not rocket science to move out of the field, and it's not so obscure that you can't see it. It was once our main source of damage, but after the childish nerfs, we are lucky to get about 2K-4K out of it.

    Not trying to single you out but this is sort of what I mean. Lava font is fine. Staff Weaver in particular is probably in the best shape of all builds, the problem is that people want things from it that it will simply never provide them. People want staff weaver to be on par with sw/d weaver - it never will be, it was not designed to be. A staff weaver that knows their stuff is ALWAYS top damage in comparison to other classes/builds in wvw zergs, and can break through tanky frontlines by coordinating their bomb with the tag (which entails more than just simply dropping meteor shower and lava font).

    Any meta comp that doesn't have their head up their butt (and believe me, meta groups that avoid weavers exist - they are not very smart) runs at least 2 staff weavers in a squad of 25 with the exception of GvG groups where that is more rare, but still acceptable if the weavers (sometimes core staff ele) are particularly talented. It does not need any buffs, if you buff staff weaver you will just make me and other staff weaver mains VERY OP and people will cry about it and then it will be nerfed again.

    Often though numbers from the 3ed partly programed are more illusion and tools for you to see how your doing vs other classes of the same type. There a lot of info being left out when your looking at raw numbers only. I would not think anet is using them to balance the classes.

    See ELE forms and you will get my views.

  • SoulSlavocracy.4902SoulSlavocracy.4902 Member ✭✭✭
    edited June 23, 2019

    @Dahir.4158 said:
    Nah, I don't agree with you on that.

    Great rebuttal. I'm defeated. We'll change our comps now because you don't agree with us.

    @Jski.6180 said:
    Often though numbers from the 3ed partly programed are more illusion and tools for you to see how your doing vs other classes of the same type. There a lot of info being left out when your looking at raw numbers only. I would not think anet is using them to balance the classes.

    That's true, damage is not the only thing that matters, but a staff weaver is only concerned with numbers (damage) and staying alive. That is their role.

    | Solemn [PAL][shrd][wHo][DoM][BOZ] |
    | Wrath of God Staff Weaver Part II |
    | Fire Weaver Isn't Unfair You Just Need To Understand It |
    | Wrath of God Staff Weaver Part III |
    | Ex-Anvil Rock (RIP) |
    | NSP (main) | CD (alt) |

  • @SoulSlavocracy.4902 said:
    I'm so very conflicted on this subject. On one hand, ele could use some quality of life fixes, some improvements here and there to make it seriously on-par with the other classes/builds out there - particularly in the defensive aspect in my opinion.

    On the other hand, I must sound like a broken record when I re-affirm to people that I just cannot relate to the vast majority of these problems. I just don't have the same problems everyone seems to complain about. I find solutions and make viable builds because I've learned how to use them, when to use them, where to use them, I know other classes/builds well which allows me to counter them etc ... and I must sound like a very egotistical broken record, but I CAN'T relate. I don't think the problem is necessarily elementalist; to a very significant degree it's players who have not yet accepted that the class you picked is DIFFICULT. I sincerely want to detail my experiences as an ele in all 3 game modes, but I know for a fact that most people will interpret it as e-kitten stroking. And look, I've heard all of the "I have so and so AP, raid clears, I'm such and such rank, I've been playing for x amount of years, and I still have trouble on ele" stuff and I don't understand how it isn't obvious to people that the issue isn't the game at that point.

    And why would any reasonable person want to believe that it is just the game, and not themselves as players? If it's the game, then you're just screwed no matter what you do. But if it's you, then that's actually GREAT news, because that means you can at least change how you play - adapt and improve...

    I will probably receive some smug comments by the more disagreeable personalities on this forum, or be outright flamed for saying this, but I don't think I will regret what I said. I said it politely, and for the sake of the class, not myself, and I genuinely believe it to be true. THAT BEING SAID, YES, ele needs a few improvements! If anet is reading this - I am not saying to leave it as it is! We could really use a few buffs to defensive capabilities ... but as players we must adjust regardless.

    You adapt to the world, the world does not adapt to you.

    That's the boat I'm in. The thing with many of these claims is that they're not only exaggerated, they're flat out wrong. For example, so many people complain that weaver doesn't have good CC, while I'm over here going Gale Strike -> Polaric Leap -> Earthquake -> Updraft in quick succession, on demand.

    That's just one example. There's many others, but there's no use in bringing them up. All you'll get is hyperbolic complaints and what-about-isms.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @SoulSlavocracy.4902 said:

    @Dahir.4158 said:
    Nah, I don't agree with you on that.

    Great rebuttal. I'm defeated. We'll change our comps now because you don't agree with us.

    @Jski.6180 said:
    Often though numbers from the 3ed partly programed are more illusion and tools for you to see how your doing vs other classes of the same type. There a lot of info being left out when your looking at raw numbers only. I would not think anet is using them to balance the classes.

    That's true, damage is not the only thing that matters, but a staff weaver is only concerned with numbers (damage) and staying alive. That is their role.

    Weaver roll is the same as core ele just a bit different soft cc base off of your atument and dmg. Water not dmg its a support soft cc Fire is dmg and burning Air is hard cc and dmg Earth is soft cc and bleeding. That the roll of ele there is nothing in this game that is pure dmg they do dmg and other effects. Its the other effects that are very important as dmg often is gear base more then any thing else. Boon strip will not get stronger due to your gear for the most part soft cc is not stronger due to gear (longer duration not that important). Even support your getting most from your class then your gear. Its your dmg and dmg alone its about your gear as every class has the same dmg base power crit dmg etc..

    See ELE forms and you will get my views.

  • SoulSlavocracy.4902SoulSlavocracy.4902 Member ✭✭✭
    edited June 23, 2019

    @Jski.6180 said:
    Weaver roll is the same as core ele just a bit different soft cc base off of your atument and dmg. Water not dmg its a support soft cc Fire is dmg and burning Air is hard cc and dmg Earth is soft cc and bleeding. That the roll of ele there is nothing in this game that is pure dmg they do dmg and other effects. Its the other effects that are very important as dmg often is gear base more then any thing else. Boon strip will not get stronger due to your gear for the most part soft cc is not stronger due to gear (longer duration not that important). Even support your getting most from your class then your gear. Its your dmg and dmg alone its about your gear as every class has the same dmg base power crit dmg etc..

    Ok yeah, CC is important too and I make sure to throw a few around even during my WvW zerg rotation as well, and especially in PvE where it is essential. I think I just worded that last response to you not very carefully - I was speaking purely about WvW. In WvW zergs and organized comps, your main role is to do damage (and the occasional earth 4 and water 4 drop). Elsewhere, ele is more than just damage, for sure.

    @Blood Red Arachnid.2493 said:
    That's the boat I'm in. The thing with many of these claims is that they're not only exaggerated, they're flat out wrong. For example, so many people complain that weaver doesn't have good CC, while I'm over here going Gale Strike -> Polaric Leap -> Earthquake -> Updraft in quick succession, on demand.

    That's just one example. There's many others, but there's no use in bringing them up. All you'll get is hyperbolic complaints and what-about-isms.

    Absolutely. It's very refreshing to hear I'm not the only one.

    | Solemn [PAL][shrd][wHo][DoM][BOZ] |
    | Wrath of God Staff Weaver Part II |
    | Fire Weaver Isn't Unfair You Just Need To Understand It |
    | Wrath of God Staff Weaver Part III |
    | Ex-Anvil Rock (RIP) |
    | NSP (main) | CD (alt) |

  • Noodle Ant.1605Noodle Ant.1605 Member ✭✭✭

    @Blood Red Arachnid.2493 said:
    For example, so many people complain that weaver doesn't have good CC, while I'm over here going Gale Strike -> Polaric Leap -> Earthquake -> Updraft in quick succession, on demand.

    Indeed, in PvE the ‘ele is bad at cc’ is mostly a stigma that originated from staff weaver builds which rotations (fire/earth only) did not incorporate much hard cc (‘sides Unsteady Ground, if you can even count that). Alternatively, there’s BttH and then two of those skills disappear if you don’t wanna nuke on dps (cuz then might as well play another class), while also leaving the other two only usable in ‘windows’, rather on demand.

    • If we examine FA sc/w temp, they only have cyclone and tidal wave, and may supply dazing strikes via lightning field combo.
    • If we examine core staff, they only have gust, static field and unsteady ground, which the last two I don’t even know whether you can count. Ice bow if taken has deep freeze, I guess.

    I just think by now, players just assume that eles are not gonna be breaking bars when there’s more reliable people around to do it.

    pChrono (main), cWeaver and pReaper. An asura who likes snowflakes.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @SoulSlavocracy.4902 said:
    I'm so very conflicted on this subject. On one hand, ele could use some quality of life fixes, some improvements here and there to make it seriously on-par with the other classes/builds out there - particularly in the defensive aspect in my opinion.

    On the other hand, I must sound like a broken record when I re-affirm to people that I just cannot relate to the vast majority of these problems. I just don't have the same problems everyone seems to complain about. I find solutions and make viable builds because I've learned how to use them, when to use them, where to use them, I know other classes/builds well which allows me to counter them etc ... and I must sound like a very egotistical broken record, but I CAN'T relate. I don't think the problem is necessarily elementalist; to a very significant degree it's players who have not yet accepted that the class you picked is DIFFICULT. I sincerely want to detail my experiences as an ele in all 3 game modes, but I know for a fact that most people will interpret it as e-kitten stroking. And look, I've heard all of the "I have so and so AP, raid clears, I'm such and such rank, I've been playing for x amount of years, and I still have trouble on ele" stuff and I don't understand how it isn't obvious to people that the issue isn't the game at that point.

    And why would any reasonable person want to believe that it is just the game, and not themselves as players? If it's the game, then you're just screwed no matter what you do. But if it's you, then that's actually GREAT news, because that means you can at least change how you play - adapt and improve...

    I will probably receive some smug comments by the more disagreeable personalities on this forum, or be outright flamed for saying this, but I don't think I will regret what I said. I said it politely, and for the sake of the class, not myself, and I genuinely believe it to be true. THAT BEING SAID, YES, ele needs a few improvements! If anet is reading this - I am not saying to leave it as it is! We could really use a few buffs to defensive capabilities ... but as players we must adjust regardless.

    You adapt to the world, the world does not adapt to you.

    Frustration leads to anger and anger leads to overstatements , it happens all the times at both sides of the spectrum : people asking for buffs and those asking for nerfs. With that said there are things on ele which are made diffucult for the sake of it and not really to remain in theme with the skill requirement ideology

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @SoulSlavocracy.4902 said:

    @Jski.6180 said:
    Weaver roll is the same as core ele just a bit different soft cc base off of your atument and dmg. Water not dmg its a support soft cc Fire is dmg and burning Air is hard cc and dmg Earth is soft cc and bleeding. That the roll of ele there is nothing in this game that is pure dmg they do dmg and other effects. Its the other effects that are very important as dmg often is gear base more then any thing else. Boon strip will not get stronger due to your gear for the most part soft cc is not stronger due to gear (longer duration not that important). Even support your getting most from your class then your gear. Its your dmg and dmg alone its about your gear as every class has the same dmg base power crit dmg etc..

    Ok yeah, CC is important too and I make sure to throw a few around even during my WvW zerg rotation as well, and especially in PvE where it is essential. I think I just worded that last response to you not very carefully - I was speaking purely about WvW. In WvW zergs and organized comps, your main role is to do damage (and the occasional earth 4 and water 4 drop). Elsewhere, ele is more than just damage, for sure.

    @Blood Red Arachnid.2493 said:
    That's the boat I'm in. The thing with many of these claims is that they're not only exaggerated, they're flat out wrong. For example, so many people complain that weaver doesn't have good CC, while I'm over here going Gale Strike -> Polaric Leap -> Earthquake -> Updraft in quick succession, on demand.

    That's just one example. There's many others, but there's no use in bringing them up. All you'll get is hyperbolic complaints and what-about-isms.

    Absolutely. It's very refreshing to hear I'm not the only one.

    No i was thinking wvw only soft cc mean much less in pve then in wvw or realty pvp over all because pve is an incomplete game type.

    See ELE forms and you will get my views.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭

    lol at people calling weaver cc good when you have to go out of your way to lose dps by attuning to a low dps attunment just to chain a series of low break bar skills with high cast times when there are several classes out there that can instantly do the same or more breakbar damage than your chain of 4~5 skills with only 1 or 2 skills.

    it's basically as good as firebrand's cc which is kitten when you compare it to actual good cc classes (eg. mesmer, rev, thief, warrior, druid).

  • @LazySummer.2568 said:
    lol at people calling weaver cc good when you have to go out of your way to lose dps by attuning to a low dps attunment just to chain a series of low break bar skills with high cast times when there are several classes out there that can instantly do the same or more breakbar damage than your chain of 4~5 skills with only 1 or 2 skills.

    it's basically as good as firebrand's cc which is kitten when you compare it to actual good cc classes (eg. mesmer, rev, thief, warrior, druid).

    My Thoughts exactly lol, compared to other classes weavers cc is not on par with other classes, hate to say it tbh.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @XxzaverxX.6790 said:

    @LazySummer.2568 said:
    lol at people calling weaver cc good when you have to go out of your way to lose dps by attuning to a low dps attunment just to chain a series of low break bar skills with high cast times when there are several classes out there that can instantly do the same or more breakbar damage than your chain of 4~5 skills with only 1 or 2 skills.

    it's basically as good as firebrand's cc which is kitten when you compare it to actual good cc classes (eg. mesmer, rev, thief, warrior, druid).

    My Thoughts exactly lol, compared to other classes weavers cc is not on par with other classes, hate to say it tbh.

    For sure they are not on par with other classes nor is core ele cc but they do add up when you run weaver. You can kind of say the same for tempest but all of tempest cc are melee ranged only viable for one build.

    Core ele for sure has the worst of it then say weaver and tempest over all for dmg support and cc. This dose show up in the elite spec and its only though the added effect of the elite spec that makes them kind of ok. Sadly every other class in the game dose it way better and you will be asked to level / play another class before ppl let you come as an ele to most game types in gw2 unless you are an KNOWN ele. Effectively an npc with a name and not just a "player" or a unique mob.

    See ELE forms and you will get my views.

  • @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    Not every one can play like that. Most ppl would call sword an op weapons as well.

    See ELE forms and you will get my views.

  • Helicity.3416Helicity.3416 Member ✭✭
    edited June 30, 2019

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    Not every one can play like that. Most ppl would call sword an op weapons as well.

    Not saying weaver is not kinda weak or more demanding to play than most.

    But I don't find marshal weaver that much harder to play than my other characters because the sustain and evasion is monstrous.

    As mentioned I'm pretty heavily handicapped, and I'm also old and slow :p , so I'm pretty convinced it's definitely something most people can do with just a bit of practice!

    It's less mechanically demanding than FA (to me at least)

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    Not every one can play like that. Most ppl would call sword an op weapons as well.

    Not saying weaver is not kinda weak or more demanding to play than most.

    But I don't find marshal weaver that much harder to play than my other characters because the sustain and evasion is monstrous.

    As mentioned I'm pretty heavily handicapped, and I'm also old and slow :p , so I'm pretty convinced it's definitely something most people can do with just a bit of practice!

    It's less mechanically demanding than FA (to me at least)

    Vs a real roaming class they will eat you alive then. Sword and realty over all melee ele is worthless in a large scale fight.

    See ELE forms and you will get my views.

  • Helicity.3416Helicity.3416 Member ✭✭
    edited June 30, 2019

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    Not every one can play like that. Most ppl would call sword an op weapons as well.

    Not saying weaver is not kinda weak or more demanding to play than most.

    But I don't find marshal weaver that much harder to play than my other characters because the sustain and evasion is monstrous.

    As mentioned I'm pretty heavily handicapped, and I'm also old and slow :p , so I'm pretty convinced it's definitely something most people can do with just a bit of practice!

    It's less mechanically demanding than FA (to me at least)

    Vs a real roaming class they will eat you alive then. Sword and realty over all melee ele is worthless in a large scale fight.

    Obviously it's not for blob fights, what does that have to do with the discussion.

    I win most 1v1s with sword weaver, the only thing that's really really impossible is warrior really. (Engineer just becomes an infinite stalemate).

    But it seems you're not actually interested in hearing any opinions, because you think the build is really hard so I'll leave it at that.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    Not every one can play like that. Most ppl would call sword an op weapons as well.

    Not saying weaver is not kinda weak or more demanding to play than most.

    But I don't find marshal weaver that much harder to play than my other characters because the sustain and evasion is monstrous.

    As mentioned I'm pretty heavily handicapped, and I'm also old and slow :p , so I'm pretty convinced it's definitely something most people can do with just a bit of practice!

    It's less mechanically demanding than FA (to me at least)

    Vs a real roaming class they will eat you alive then. Sword and realty over all melee ele is worthless in a large scale fight.

    Obviously it's not for blob fights, what does that have to do with the discussion.

    I win most 1v1s with sword weaver, the only thing that's really really impossible is warrior really. (Engineer just becomes an infinite stalemate).

    But it seems you're not actually interested in hearing any opinions, because you think the build is really hard so I'll leave it at that.

    The game not balanced arone 1v1 its is balanced with 5 player vs 5 player groups or dps bench marks of boss fights. It means a lot to why ele is the way it is today. Ele always had weaker aoe effect and other classes had less then 5 target caps making there skills ok to hit harder and do more. But over time anet up there number of targets to 5 for the other classes but anet never went back to buff the effects of ele skills. So because this game is balanced with 5 targets in mind ele skills are out dated as they where made with aoe in mind and more up to date skills simply are better because of them being build with less targets in mind.

    As for the dps bench marks balancing you find ele skills are cut off because big targets where a rare thing in gw2 to start with. So skill with big aoe and more then one hit where balanced but as anet added in bigger targets because anet raid devs do not know how to balance there raids vs how it looks ele skills that where able to hit big aoe because seen too strong and there for nerfed hard. Yet other classes who skills where not build in for big aoe where made with the ideal of doing most dmg in a smaller hit so there dps simply was buffed over and over.

    This is the ele class right now every miss step and frailer of anet make alive.

    See ELE forms and you will get my views.

  • @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    Not every one can play like that. Most ppl would call sword an op weapons as well.

    Not saying weaver is not kinda weak or more demanding to play than most.

    But I don't find marshal weaver that much harder to play than my other characters because the sustain and evasion is monstrous.

    As mentioned I'm pretty heavily handicapped, and I'm also old and slow :p , so I'm pretty convinced it's definitely something most people can do with just a bit of practice!

    It's less mechanically demanding than FA (to me at least)

    Vs a real roaming class they will eat you alive then. Sword and realty over all melee ele is worthless in a large scale fight.

    Obviously it's not for blob fights, what does that have to do with the discussion.

    I win most 1v1s with sword weaver, the only thing that's really really impossible is warrior really. (Engineer just becomes an infinite stalemate).

    But it seems you're not actually interested in hearing any opinions, because you think the build is really hard so I'll leave it at that.

    The game not balanced arone 1v1 its is balanced with 5 player vs 5 player groups or dps bench marks of boss fights. It means a lot to why ele is the way it is today. Ele always had weaker aoe effect and other classes had less then 5 target caps making there skills ok to hit harder and do more. But over time anet up there number of targets to 5 for the other classes but anet never went back to buff the effects of ele skills. So because this game is balanced with 5 targets in mind ele skills are out dated as they where made with aoe in mind and more up to date skills simply are better because of them being build with less targets in mind.

    As for the dps bench marks balancing you find ele skills are cut off because big targets where a rare thing in gw2 to start with. So skill with big aoe and more then one hit where balanced but as anet added in bigger targets because anet raid devs do not know how to balance there raids vs how it looks ele skills that where able to hit big aoe because seen too strong and there for nerfed hard. Yet other classes who skills where not build in for big aoe where made with the ideal of doing most dmg in a smaller hit so there dps simply was buffed over and over.

    This is the ele class right now every miss step and frailer of anet make alive.

    I like how you move the goal posts with every post.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    Not every one can play like that. Most ppl would call sword an op weapons as well.

    Not saying weaver is not kinda weak or more demanding to play than most.

    But I don't find marshal weaver that much harder to play than my other characters because the sustain and evasion is monstrous.

    As mentioned I'm pretty heavily handicapped, and I'm also old and slow :p , so I'm pretty convinced it's definitely something most people can do with just a bit of practice!

    It's less mechanically demanding than FA (to me at least)

    Vs a real roaming class they will eat you alive then. Sword and realty over all melee ele is worthless in a large scale fight.

    Obviously it's not for blob fights, what does that have to do with the discussion.

    I win most 1v1s with sword weaver, the only thing that's really really impossible is warrior really. (Engineer just becomes an infinite stalemate).

    But it seems you're not actually interested in hearing any opinions, because you think the build is really hard so I'll leave it at that.

    The game not balanced arone 1v1 its is balanced with 5 player vs 5 player groups or dps bench marks of boss fights. It means a lot to why ele is the way it is today. Ele always had weaker aoe effect and other classes had less then 5 target caps making there skills ok to hit harder and do more. But over time anet up there number of targets to 5 for the other classes but anet never went back to buff the effects of ele skills. So because this game is balanced with 5 targets in mind ele skills are out dated as they where made with aoe in mind and more up to date skills simply are better because of them being build with less targets in mind.

    As for the dps bench marks balancing you find ele skills are cut off because big targets where a rare thing in gw2 to start with. So skill with big aoe and more then one hit where balanced but as anet added in bigger targets because anet raid devs do not know how to balance there raids vs how it looks ele skills that where able to hit big aoe because seen too strong and there for nerfed hard. Yet other classes who skills where not build in for big aoe where made with the ideal of doing most dmg in a smaller hit so there dps simply was buffed over and over.

    This is the ele class right now every miss step and frailer of anet make alive.

    I like how you move the goal posts with every post.

    Just explaining every bit by bit why this is an awful class and to point out how lost ppl are when they think the ele class is "fine."

    See ELE forms and you will get my views.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    They are way more forgiving specs in wvw than marshal weaver..it's the reason you don't see that many eles roaming...

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Arheundel.6451 said:

    @Helicity.3416 said:

    @Jski.6180 said:
    Cellofrag wvw builds are very much skill base builds if you dont dodge at the right time your dead and even landing dmg at the wrong time your also dead.

    Just want to chime in to state this absolutely false, marshal weaver is very very forgiving and an absolute nightmare to kill.

    I play it all the time, and I literally have only 3 fingers on my keyboard hand, so it's definitely not that difficult.

    They are way more forgiving specs in wvw than marshal weaver..it's the reason you don't see that many eles roaming...

    What it comes down to is just how much is going agned the ele classes it has the lowest hp and armor in the game as well as having the fewest non wepon def skills as well as non active def skills "skills that make you unable to do any thing during them" (i still do not get why high hp classes have so much take 0 or evasion).

    If your class has mid to high hp why dose it need so many def skills at some point your making the tankly classes play more like glass canons and your glass canons must play as if they are only bunkers.

    See ELE forms and you will get my views.

  • otto.5684otto.5684 Member ✭✭✭✭

    @LazySummer.2568 said:
    lol at people calling weaver cc good when you have to go out of your way to lose dps by attuning to a low dps attunment just to chain a series of low break bar skills with high cast times when there are several classes out there that can instantly do the same or more breakbar damage than your chain of 4~5 skills with only 1 or 2 skills.

    it's basically as good as firebrand's cc which is kitten when you compare it to actual good cc classes (eg. mesmer, rev, thief, warrior, druid).

    I know this is out of context, but now FB CC breakbar is pretty good, with addition of glacial heart, and more importantly, highly spammable with zero dps cost. Symbol of Vengeance, which is rotational and is a daze + 2 sec chill + 3 sec cripple on 10 sec CD, lol... that is a 211 break bar value. This is a rotational skill.

    In PvP, weaver CCs are okay, but their reliability is not great. When I think of Weaver, high CC is not what comes to mind.

  • Auburner.6945Auburner.6945 Member ✭✭✭

    I believe the current WvW event would cast some light on how 'lovely' ele's utility skills are.

    Pull the strings. Watch them dance.

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