[Bug] Mirror Blade damage lower than intended — Guild Wars 2 Forums

[Bug] Mirror Blade damage lower than intended

Quadox.7834Quadox.7834 Member ✭✭✭✭
edited February 27, 2020 in Mesmer

I tested MB in with no amulet or rune equipped. Results:

236
178
134
101*

(* only with bountiful blades equipped)
In the patchnotes and tooltip it says damage is reduced by 15% each hit. In reality:

178/236 = 0.75
134/178 = 0.75
101/134 = 0.75

The damage is reduced by 25%. If it were 15% it would look something like this:

236
236*0.85=200
200*0.85=170
170*0.85=145

You might be wondering "maybe it is reduced twice because MB also bounces on your own character?" No:

236*0.85*0.85=170 -> Wrong.

Or maybe this unnecessarily complicated variant:

236-(236*0.15*2)=165 -> Wrong.

Tell me if I'm missing something.

TL;DR: Mirror Blade damage is reduced by 25% rather than 15% each hit. Hotfix please @Ben Phongluangtham.1065 @Cal Cohen.2358 @Irenio CalmonHuang.2048 or whoever.

// Yanim

Comments

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    Skill description was changed to match the skill - hotfixed B)

    The degenerate

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Lincolnbeard.1735 said:
    Skill description was changed to match the skill - hotfixed B)

    mirror blade no longer bouces -> hotfixed.
    no bounces -> no bugged damage :D

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

    // Yanim

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Quadox.7834 said:
    Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

    im afraid we might die of old age friend

  • @Leonidrex.5649 said:

    @Quadox.7834 said:
    Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

    im afraid we might die of old age friend

    Kitten

  • Quadox.7834Quadox.7834 Member ✭✭✭✭
    edited February 27, 2020

    @Leonidrex.5649 said:

    @Quadox.7834 said:
    Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

    im afraid we might die of old age friend

    Worth

    // Yanim

  • Melech.4308Melech.4308 Member ✭✭✭

    @Quadox.7834 said:
    Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

    They probably already looked into it but they're just staying silent

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Melech.4308 said:

    @Quadox.7834 said:
    Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

    They probably already looked into it but they're just staying silent

    Where the hotfix at? xd

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    @Ansau.7326 said:

    @Quadox.7834 said:
    Considering how everyone on mes forums is complaining @ how bad mesmer is after patch we should bump this until they look into it

    Mesmer has structural issues that make it, by far, the worst class of the 9 existing. Elites are flawed designs and core Mesmer is too underwhelming after the excessive amount of nerf waves it has received.

    This reality is not going to change with a bugfix of a single trait affecting a single skill.

    Sure but here we don't need to convince them to make any particular changes, just to fix a bug.

    // Yanim

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited February 28, 2020

    I think what they're doing is reducing it like 15% of 1k 30% of 1k etc. instead of each new value. regardless its damage is way too low, same goes for all classes # 2 weapon skills. its only doing 3k on medium golem with zerk amulet lol (pretty sure I had fury too).

  • Quadox.7834Quadox.7834 Member ✭✭✭✭
    edited February 28, 2020

    @Stand The Wall.6987 said:
    I think what they're doing is reducing it like 15% of 1k 30% of 1k etc. instead of each new value. regardless its damage is way too low, same goes for all classes # 2 weapon skills. its only doing 3k on medium golem with zerk amulet lol (pretty sure I had fury too).

    I don't understand what you mean. I already went through the example of 236-236*0.15=201. Which is wrong.

    Or maybe you mean total damage:
    236+178+134=548 (let's go without trait).
    548*0,15=82,2
    236-82,2=154
    154-82,2=72
    If this is what you meant, it is also wrong as you see.

    // Yanim

  • I dunno. dmg is too low so hopefully they change it.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    I think I shouldnt go glass canon to have a chance at compeating damage wise with pets autoattacks. But I live in a dream world. :D

  • ArlAlt.1630ArlAlt.1630 Member ✭✭✭

    @Quadox.7834 said:
    I tested MB in with no amulet or rune equipped. Results:

    236
    178
    134
    101*

    (* only with bountiful blades equipped)
    In the patchnotes and tooltip it says damage is reduced by 15% each hit. In reality:

    178/236 = 0.75
    134/178 = 0.75
    101/134 = 0.75

    The damage is reduced by 25%. If it were 15% it would look something like this:

    236
    236*0.85=200
    200*0.85=170
    170*0.85=145

    You might be wondering "maybe it is reduced twice because MB also bounces on your own character?" No:

    236*0.85*0.85=170 -> Wrong.

    Or maybe this unnecessarily complicated variant:

    236-(236*0.15*2)=165 -> Wrong.

    Tell me if I'm missing something.

    TL;DR: Mirror Blade damage is reduced by 25% rather than 15% each hit. Hotfix please @Ben Phongluangtham.1065 @Cal Cohen.2358 @Irenio CalmonHuang.2048 or whoever.

    Mesmer doing less damage than intended, nothing to see here.
    Likely won't get fixed, ever. Don't you all have other classes?(tm)

    [HCM] 4 life!

  • Quadox.7834Quadox.7834 Member ✭✭✭✭

    @MesmerizedNYC.2479 said:
    They also took blast finisher from mirror blade without any mention in the patch notes.

    Projectile finisher

    // Yanim

  • MesmerizedNYC.2479MesmerizedNYC.2479 Member ✭✭
    edited March 5, 2020

    Yes Quadox, its a projectile finisher. Lol I'm so used to just yelling "blast finish" in voice chat for any finisher in a field.
    I posted this as a bug in the bugs sub-forum.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    So ANerf released a patch, why isn't this fixed yet? This might be one of those cases where a bug becomes a feature.

    The degenerate

  • Quadox.7834Quadox.7834 Member ✭✭✭✭
    edited March 15, 2020

    Hmm, I didn't take vulnerability and might into consideration in the OP.
    Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline.

    Let's use this formula:

    Damage = Weapon Strength * Power * Coefficient / Armor

    First let's first find out greatsword weapon strength using Mind Stab as a test:

    Weapon Strength = Damage * Armor / (Power * Coefficient) = 1012

    This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134.
    But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula:

    Damage = Vulnerability * Weapon Strength * (Power + Might) * Coefficient / Armor

    Or...

    Coefficient = Armor * Damage / (Vulnerability * Weapon Strength * (Power + Might))

    Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade:

    1: Coefficient = 2185 * 236 / (1.0 * 1012 * (1000 + 0)) = 0.51
    2: Coefficient = 2185 * 178 / (1.045 * 1012 * (1000 + 90)) = 0.337
    3: Coefficient = 2185 * 134 / (1.09 * 1012 * (1000 + 180)) = 0.225

    So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by 34% (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af.

    // Yanim

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭
    edited March 15, 2020

    @Quadox.7834 said:
    Hmm, I didn't take vulnerability and might into consideration in the OP.
    Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline.

    Let's use this formula:

    Damage = Weapon Strength * Power * Coefficient / Armor

    First let's first find out greatsword weapon strength using Mind Stab as a test:

    Weapon Strength = Damage * Armor / (Power * Coefficient) = 1012

    This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134.
    But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula:

    Damage = Vulnerability * Weapon Strength * (Power + Might) * Coefficient / Armor

    Or...

    Coefficient = Armor * Damage / (Vulnerability * Weapon Strength * (Power + Might))

    Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade:

    1: Coefficient = 2185 * 236 / (1.0 * 1012 * (1000 + 0)) = 0.51
    2: Coefficient = 2185 * 178 / (1.045 * 1012 * (1000 + 90)) = 0.337
    3: Coefficient = 2185 * 134 / (1.09 * 1012 * (1000 + 180)) = 0.225

    So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by 34% (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af.

    im bored AF waiting for pizza, wanna test it properly ?
    we could set up clone to bounce hits between me and the clone, so the might wouldnt be an issue.
    just the vulnerability

    EDIT im eu

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    @Leonidrex.5649 said:

    @Quadox.7834 said:
    Hmm, I didn't take vulnerability and might into consideration in the OP.
    Tests were done with no amulet or rune (power = 1000), on a light golem (2185 armor), running domination traitline.

    Let's use this formula:

    Damage = Weapon Strength * Power * Coefficient / Armor

    First let's first find out greatsword weapon strength using Mind Stab as a test:

    Weapon Strength = Damage * Armor / (Power * Coefficient) = 1012

    This must be the weapon strength of greatsword. Let's test mirror blade now. Damage = 236+178+134.
    But for the first hit we have 0 might 0 vuln, second hit we have 3 might 3 vuln and last hit we have 6 might 6 vuln. Let's modify the formula:

    Damage = Vulnerability * Weapon Strength * (Power + Might) * Coefficient / Armor

    Or...

    Coefficient = Armor * Damage / (Vulnerability * Weapon Strength * (Power + Might))

    Where each stack of vulnerability is 1.5% and each stack of might is 30 power. Let's calculate the coefficient of each hit of Mirror Blade:

    1: Coefficient = 2185 * 236 / (1.0 * 1012 * (1000 + 0)) = 0.51
    2: Coefficient = 2185 * 178 / (1.045 * 1012 * (1000 + 90)) = 0.337
    3: Coefficient = 2185 * 134 / (1.09 * 1012 * (1000 + 180)) = 0.225

    So for example we get 0.337 / 0.51 = 0.66, and 1 - 0.66 = 0.34, so the damage is reduced by 34% (rather than 15% by the tooltip or 25% by the OP). Even more confusing than before, either I am missing something or this Mirror Blade is weird af.

    im bored AF waiting for pizza, wanna test it properly ?
    we could set up clone to bounce hits between me and the clone, so the might wouldnt be an issue.
    just the vulnerability

    EDIT im eu

    I wanna test the pizza!

    The degenerate

  • @Lincolnbeard.1735 said:
    Just to remember that there was a fix patch today and both this and power block are still bugged.
    If this isn't bias I don't know what it is.

    I came here to say the same. Mesmer not even on the list. Then again, I guess that isn't surprising.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Twilight Tempest.7584 said:

    @Lincolnbeard.1735 said:
    Just to remember that there was a fix patch today and both this and power block are still bugged.
    If this isn't bias I don't know what it is.

    I came here to say the same. Mesmer not even on the list. Then again, I guess that isn't surprising.

    at least we didnt get emergency nerfed this time. baby steps