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ParadoX.3124

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Everything posted by ParadoX.3124

  1. I agree with you but there are a few things to consider: Currently, condi builds don't really have more survivability than power builds thanks to tanky amulets being removed. The ones that do have more survivability (mirage, thief) get it from gimmicky mechanics rather than any innate What are you talking about ? Condi thief can just spam all condis in the world, back with 2 sword or teleport, stealth, come back, apply condis. Same go with mesmers.Rev condi also have much survivability
  2. More Door opening achievement Boss killing annual achievement / daily Fun
  3. Watch out"This will destroy any infusions socketed in those items."
  4. This is only possible for armors / Weapons ; Time to get a legendary ;P
  5. Well, there are three parameters to take in account when drifting : Drift key, left or right key, and camera : You need to turn your camera on the direction you want to turn.
  6. If you find this hard, you were not here last year when they did increase the cap for gold reward. It was like 50 sec or something.
  7. No I mean, this skill lost its main purpose : KD multiple targets around you.They should even replace it by something else or allow us to move when using it like they've done in the past on shield 4
  8. Btw do we talk about rev hammer KD + damage + huge radius from miles away
  9. People now have so much stability and stun break that this nerf was really not necessary.This skill now is useless except if you wanna have more heat faster or if you need to combo into an area.
  10. Next feature : Enter into the very last raid wing for 2000 gems. Extra boss for 800 gems only.
  11. I mean, what is the point to create infusions and skins that only few people can get ?This is extra work for devs that could be used elsewhere. Not so long ago you told us that creating cultural armor sets take way too much time. Then you made some with crazy rng behind it. I don't get it.
  12. Nah, all computers would crash with 50+ people having heros.Btw we already have invocations with items (sunspears)
  13. Maybe because Warhorn never gets used during combat? So you don't want more barrier from your warrior teammates? Also they seem to be reworking Tactics, so this may be tied to their rework. Why WvW only? I can see tons of reasons for the Resistance in FotM and more Concentration isn't bad for a boon giving weapon. I don't know, you see teammate, I see ennemies ; You see WvW, I see PvP. Warrior is already at a nice spot on each game modes.Sure it seems very nice for PVE, but I can already see cancer builds on PvP. Still, medkit 3 is already far behind when you just casted it. What sort of cancer do you foresee? Now is the time for feedback so they can split it appropriately for PvP.Condi bunker build on PvP. With these additional concentration stats + more condi clean + Barrier.Warrior already have too much survivability.
  14. Maybe because Warhorn never gets used during combat? So you don't want more barrier from your warrior teammates? Also they seem to be reworking Tactics, so this may be tied to their rework. Why WvW only? I can see tons of reasons for the Resistance in FotM and more Concentration isn't bad for a boon giving weapon. I don't know, you see teammate, I see ennemies ; You see WvW, I see PvP. Warrior is already at a nice spot on each game modes.Sure it seems very nice for PVE, but I can already see cancer builds on PvP. Still, medkit 3 is already far behind when you just casted it.
  15. Purge Gyro: Reduce the number of cleansing pulses from 5 to 3 in WvW. Pending the superior rune of antitoxin change, this may stay at 5 cleansing pulses.Not really ok, there are too much condition spams on WvW Sneak Gyro: Increase the cooldown of this ability from 45 to 75 60 seconds in WvW.Hm k 60 secs is fine, I guess Corona Burst: The existing split from PvP of reduced might gain is brought to WvW. Reduced the damage of this ability by 20% in PvP and WvW.I don't see any problem with its damage but whatever Holographic Shockwave: Reduced range from 600 to 300.400-450 would be fine. IImpact Savant: See if there is a way to include condition damage on this trait globally. Reduce the vitality loss of this trait from 300 to 180 in WvW and PvP.Good Chemical Field: This skill is replaced by Detection Pulse (from the old Sneak Gyro elite toolbelt) as the toolbelt skill for Purge Gyro.Gaining something wile losing something else. Not a good change. Stand Your Ground: Reduce the stacks of stability granted by this ability from 5 to 3 in WvW.In WvW only, fine Tome of Courage, Chapter 5 - Unbroken Lines: This skill no longer grants aegis or retaliation.Hm k Tome of Resolve, Chapter 2 - Radiant Recovery: The existing split from PvP of cleansing 2 conditions is brought to WvW as well. This ability would continue to cleanse 3 conditions in PvE.Fine Tome of Courage, Chapter 2 - Daring Challenge: This skill grants retaliation for 3 seconds instead of aegis.Offensive buff for an offensive skill, fine Sanctuary: Increase number of enemies that can be knocked back by this skill from 10 to 20 before it expires.Interesting but you should also increase radius Illusion of Life: ~~Increase the cooldown of this skill from 75 to 90 seconds in PvP & WvW and reduced the duration from 15 seconds to 8 seconds of its effect in PvP & WvW ~~ Reduce the invulnerability period on revived allies. Improve the smart targeting on this skill so it can't fail in big group situations where there is someone downed and lots of people near them.Good Chaotic Interruption: This trait has been re-worked and now reduces the cooldown of one of your weapon abilities that is already on cooldown by 5 seconds when you interrupt a foe.Power Break (Mantra of Pain): This skill now requires you to face your target and respects line of sight.Power Lock (Mantra of Distraction): This skill now requires you to face your target and respects line of sight.Good Oppressive Collapse: This skill will require line of sight on the activation.Ok Sand Cascade: Reduce the base barrier granted by this skill by 33% in WvW & PvP, increase the healing power contribution by 20%, as the healing coefficient is already pretty strong.Barrier reduction should only affect WvW Sand Flare: Reduce the base barrier granted by this skill by 25% in WvW, increase the healing power contribution by 33%Ok Sand Savant: We've wanted to address the target cap issue with this trait in WvW for a while, however it is an incredibly gnarly problem because this is a large functional change that would need to be preserved between game modes. This was why the cooldown split was made on this trait originally. We hear you that the trait is an issue and we're working on it. This is a tough case to crack in a manner that does not leave one mode suffering due to the changes made for another.Thx Feast of Corruption: Reduce damage by 20% in PvP & WvW. The existing split from PvP of corrupting 2 boons is brought to WvW. This ability continues to corrupt 3 boons in PvE._Ok Devouring Darkness: Reduce damage by 20% in PvP & WvW. The existing split from PvP of corrupting 2 boons is brought to WvW. This ability continues to corrupt 3 boons in PvE._Good Long Range Shot: Reduce the damage range of this skill from 0.7-0.9 to 0.6-0.8 in WvW only.Good Gaze of Darkness: This skill would reveal stealthed enemies up to 600 range away in addition to striking enemies within its 360 radius.Good Coalescence of Ruin: This skill would no longer deals increased damage with successive impacts; instead it deals damage equal to what was previously the middle impact damage. Damage remains split between game modes. A red warning rectangle visible to enemies has been added to this skill._Good Charge: This skill would only removes movement impairing conditions and then increases the damage of affected allies' next 2 attacks by 25% in PvE and PvP and 10% in WvW in addition to its previous effects. Increase swiftness duration from 10 seconds to 15 seconds. This skill becomes a blast finisherWhy are you upping warrior ? all to Arms: Removes 3 conditions from affected allies instead of specific conditions. Grants barrier in addition to vigor.Barrier on warrior is a bad decision, it has a high hp pool, toughness, mobility, clean potential Sight Beyond Sight: Increase the radius of this ability to reveal hidden enemies up to 600 range away.Good Quick Breathing: Thinking of kicking re-working it a bit to pair with the warhorn skill changes so they feel more cohesive. Continues to increase number of targets for warhorn skills from 5 to 10 and causes warhorn skills to grant an additional boon instead of reducing the cooldown (Fury for Charge and Resistance for Call to Arms). Grant +120 Concentration._Needs to be in WvW only
  16. Chemical field : Poison is more useful than detection pulse. Can't give us both ? Purge Gyro : No way until scourges are getting nerfed on WvW / PvP Sneak Gyro : Do you really want to destroy every single ability from this profession ? You should also reduce the hammer speed by 400% and adding a -800 vitality on another trait line. Seems fair.
  17. I'd like to have to option to see the health bars on ally's head like in PVP without using any add on
  18. Cool for PVE and PVP ; not cool for WvW, I think it would be more messy than it is atm.
  19. Elemental can be rupted when he tries to heal, even with his cc bar down ; we can't rupt dredge
  20. Run in circle, Dodge or block projectile when he goes to the center, CC, DPS, repeat once more and he's dead
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