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Artyport.2084

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Everything posted by Artyport.2084

  1. Make the bladesong unblockable scaling with amount of blades Scaling up to 100 percent with 5 blades.
  2. I really think hammer spheres need to be the mechanic imagine a staff ele with those elemental balls rotating around it. Would be epic. spheres: mechanic Elementals summons: spirit utilities augments: put on hammer perfect
  3. It’s clear the majority of people think it looks great. but this forum’s “keyboard complainers” are always there to complain. this map looks great and I loved the kurzricks! am I sad they killed them off. Yep!
  4. Actually it’s a good trade off. You leave your body vulnerable for really powerful golem skills
  5. All I think the virtuoso needs is to get rid of the phantasms and do those attacks on their own. meanwhile gaining a psionic shield that adds extra defense and all traits effecting phantasm would effect you. then you could have traits that effect the psychic shield. Examples. Psionic burst: after using your phantasm attack your psychic shield burst damaging and stunning enemies around Empathy: if a target attack you while your psychic shield is active they receive a portion of damage applied Sympathy: share your psychic shield to allies. Allies gain extra defense and also would receive all the effects of the phantasms traits. so now the virt can give allies quickness and aegis! Also y’all need to stop complaining so much and make your feedback more positive and interesting
  6. Yeah I don’t know why people are acting as if this is some wild suggestion. at this point your control of the gundum is limited to traits and 3 buttons. having a flip over weapon set that gives you more options to control its action seems like more interesting gameplay.
  7. I wish there was an F3 that switched whether the skills targeted enemies or allies . would make it much easier when things get crowded to just aim in the right direction
  8. I like most of the specs.. in concept people keep forgetting it’s beta and they have quite a bit of time to polish. however harbinger to me is the one spec that feels like it has no connection to its main class. In theory I get the whole mad scientist bit. But my character doesn’t look spooky enough when doing his spooky things however given this is cantha I’m disappointed they didn’t give us more Asian themes especs
  9. Y’all are acting so pretentious. With the mechanist it personally feels like having the signets is the only way to fully enjoy the class. on top of that I feel like as the player you have very little to do. so I figure it would be cooler to have a control panel for the mech in the weapon swap that gives you access to the skills that the signets grant you. yes they would have to make new utilities but it would give the player the feeling of more control over the mech without being tied to always using the signets. but anyways
  10. The engineer should always have access to all the abilities the signet gives. So like the gunblade on you would swap to it but instead on weapon swap. maybe the weapon could be a remote control or like holographic Asura tech then give them a new skill type. maybe augments
  11. mech is fun. mechanist needs weapon swap. customization via education would be fun. jade is your basic minion. learn how to summon a golem based on asura technology. learn how to summon a golem based on watchnight technology. learn how to summon a golem based on charr technology. learn how to summon a golem based on fire legion technology. change the color of the projectiles based on the summon.
  12. Ele is hard to design for because it has access to all attunements when it should really only have access to two. Jack of all trades classes always suffer
  13. My fix for catalyst move the spirits to the utilities have them release and apply the boons in the area. Like ranger spirits turn the elemental ball into the profession mechanic letting them use energy apply augments to the hammer where they are missing skills. make the elite go to the trash
  14. Actually a small tweak could mean the F3 could do a knock back now that would be bomb
  15. its clearly a fun pve spec thats pretty cool. luckily engineers have two other annoying specs for pvp and wvw and raids.
  16. I’m not going to keep arguing with you about this. it’s called and mmorpg role playing game . Fantasy is a priority.
  17. It’s not pointless to make a golemancer spec because it’s a class fantasy many people want. Not everything is meant to be the best wvw/pvp spec. Class fantasy is something they should design for as well.
  18. most people who play this game mindlessly play open world. some specs are going to be just for them. pvpers need to recognize not everything is for them.. its annoying.
  19. then play another spec... not every spec is going to be perfect for your game modes.
  20. god this forum is full of doom and gloomers.. learn to have fun people.
  21. I think we should complain about these animations. I like the concept but the scepter animations and sounds are terrible
  22. Maybe this spec isn’t for you and you can keep your unconstructive negativity to yourself
  23. Yes it does! but there is nothing gay about carrying your great sword like an anime samurai
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