Jump to content
  • Sign Up

Randin.5701

Members
  • Posts

    147
  • Joined

  • Last visited

Everything posted by Randin.5701

  1. Speaking of mount preview, it would be nice to have an option to see what the mount looks like with your character riding it, rather than only the mount by itself.
  2. If we're making requests for this sort of thing, I'd also like to call out the Head of Koda helm, the heavy armor helm for the Honor or the Waves dungeon armor set. Currently, it has three dye channels: the metal top of the helm, the leather side of the helm, and the little straps on the helm. So far so good. The problem is that the helm also has a fur pelt attached to it that hangs down the back like a small cape, and for some reason that pelt is on the same dye channel as the metal top, which severely limits your coloring options. So yeah, moving the pelt to its own dye channel--or even just moving it to the third dye channel; the straps are nearly invisible, so it's not like those being the same color would be an issue--would be nice.
  3. On the topic of the high-contrast cursor options, redesign them so that the cursor's hotspot is on the actual point of the cursor in all options. Having the hotspot end up inside the cursor makes it a lot less usable.
  4. The estuary could work. On the Ascalon side, there are also some bodies of water south of Grothmar and east of Fields of Ruin that could potentially go the swampy route.
  5. After the teaser image in the latest news piece, I'm feeling pretty good about my last guess.
  6. I'm seeing Ascalon as well. Core-game Ascalon is primarily Iron Legion territory, and with Grothmar Valley we got a peek at the Blood Legion's lands, so . . . Ash Legion Homelands expansion maybe? I'd be down for that.
  7. As I understand it, they've essentially confirmed that they're officially talking about possibly doing GW3. The result of that conversation could be 'no', and even if they do actually make a new game, it'll be 5-10 years away. I'm not terribly worried about it.
  8. They mentioned that with these post-dragon expansions, they wanted to address some of the lingering mysteries of the setting (like, "what's the deal with the Wizard's Tower?" for instance), and there are some obvious follow-ups that could be done off of previous story events. The logical ones off the top of my head: Return of the gods A story where we finally learn who E is (Personally I rather hope it's not these first two, as I'd like to get some non-human-centric stories before we go back to humans, but they are logical options.) Dominion of Winds and the tengu The Thing in the ocean Malyck and the other Tree Exploring the post-Primordus Depths of Tyria with the asura Exploring the post-Jormag Far Shiverpeaks with the norn Doing a proper visit to the charr Blood or Ash homelands With the exception of the return of the gods option, they would all lend themselves to smaller-scale, non-world-threatening stories, which would be nice.
  9. Integrate something like the mount radial wheel into the core game. Option to disable other players' infusions (while leaving on spell effects and the like). Split more items off of Post-Processing into their own separate graphics options. Yeah, a fishing bait bag would be a good move. Severe consolidation of currencies. Not something I'd personally make use of, but it is weird that GW2 doesn't have official controller support. It feels like a more natural fit for GW2 than it does for most other MMOs. EDIT: Bah, that's more than five. Whatever, the list stands.
  10. Hey! An excuse to bust out the Hogfather quote:
  11. If you have the points, you may as well just use them; there is no reason to hold on to them. Mastery Points are split up by region, and can only be used for that region's Masteries, so it's not like you can save up your Central Tyria points to use on Heart of Thorns masteries, or anything like that.
  12. They really just need to make it so the pop-up will automatically disappear after, I don't know, 10 seconds? No need for it to stay up there forever.
  13. Pretty sure they don't use motion capture in GW2. To the best of my knowledge, regular hand-made animations aren't the sort of thing typically farmed out to external studios.
  14. More of a graphics request than a QoL request, but can we get Character Outlines split off from Post Processing and made its own option? Honestly, it's pretty weird that outlines are baked into Post Processing to begin with.
  15. I'll put my vote down for being able to get a few Black Lion Keys per season.
  16. If by 'recent expansion' you mean in SotO? I profoundly doubt it. In some future expansion? Probably. They've said that one of their goals with these post-dragon expansions is to address some of the lingering mysteries in the game, and Malyck and the other Tree certainly fall in that category.
  17. Green gear always gives luck when salvaged (I don't know why it's specifically green gear, but it is). So yeah, just keep salvaging every green item you find, and using your Artificer to merge it all together, and you'll eventually get what you need.
  18. For me? Vendor white and blue, salvage green (for the essence of luck along with the mats) with Mystic Salvage Kits, and trade post for anything better (unless I want the skin, in which case I salvage it after unlocking).
  19. If we're talking big, 'buy our expansion' features, then yeah, I'll out myself as one of the 'a new race would be cool' crowd. Almost doesn't matter what the race is--just about anything would give me an excuse to make a new character--but tengu, kodan, or largos would be nice. Other than that, I'll echo a couple others mentioned here: the ability to hide other players' infusions--and just the infusions; I still want to see spell effects, I just don't want to deal with the Christmas Tree crap. And the story modes of the dungeons, at this point, should be soloable--ideally, they would also get fully integrated into the Personal Story, as they are fairly important to the narrative.
  20. On the dusk/dawn thing, they really just need to reverse how it works. Instead of if being a time window where all fish can be caught, make it a window where only the dawn/dusk fish can be caught. Bam, fixed. The short window still retains some of the difficulty, but at least the dawn/dusk fish won't be competing with the entire loot table.
  21. The actual fish having some wider utility seems like an obvious one. To the best of my knowledge, the only cooking recipes that use fish are for foods that only serve to improve your fishing ability. So you catch fish to make food to improve your fishing so that you can catch more fish to make more fishing food. There is such a thing as *too* closed a system.
  22. I'm left-handed, so: Movement on Arrow keys Hotbar has 1 on mouse, and 2-10 are \, Del, End, Pg Down, Numpad 7, 4, 1, 0, and Home Class Mechanic skills are Numpad Num Lock, /, *, -, and + Jump is Right Ctrl, weapon swap is Pg Up, walk/run is Num Pad Del, Interact is Num Pad 5, mount is Num Pad 2, and that context-specific ability is Num Pad 3. Menu hotkeys are unchanged.
  23. At the very least, I do think it's time for them to make Season 2 free. Like S1, it (technically) doesn't add new zones, so it gives players less for their money than the subsequent seasons, and making it free would give new players a smoother ride up to the first full expansion.
  24. That's about where I'm at. Thought about grabbing the Astral Ward set just to have it, saw the 3k research notes for the whole set, and immediately noped out.
×
×
  • Create New...