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aikatara.3462

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Everything posted by aikatara.3462

  1. I have 38 characters and counting and usually get my preferred character name at the first try. The thumb rule to naming characters in a 10 year old MMO is never to use anything remotely related to pop culture or book characters or existing plants or anything of that sort . Also anything that sounds like a generic fantasy name a lot of people would like is usually taken. What works is make up your own name and add lastnames, ranks etc., as people said. And use the 19 letters you have available. The only issue I regularly have with naming characters is the letter limit of 19 πŸ˜„, because I like to make very long names, often in the style of "something of the something". It's always possible to google a word to see if one acidentally stumbled upon a word that has a meaning in another language. But I'm not too worried about that as long as I don't stumble upon a curse word in another language, since even Anet does that by accident. Detective Rama bears the name of a in germany well known brand of substitute butter after all. Long live Detektiv Margarine. I love his name. πŸ˜‚ And I'm pretty sure his name means something totally different in another language anyway ^^.
  2. It may be just a minor thing, but it bothers me: It's impossible to hide the "Board"-interaction button on the skiff with the Dynamic HUD (or any other setting) that appears when toggleing the anchor to start fishing. Even with the Dynamic HUD set to "Always Hide All" the "Board"-Button is the only HUD-element still visible. That is unfortunately very immersion breaking. I had this idea with some relaxing fishing with most of the HUD hidden but apparently I can forget this idea. The unhideable "board-"button bothers me too much.
  3. I don't think that this issue is intended so I am posting it in the bug forum. When travelling on a skiff with a ranger th ranger's animal companion swims below the skiff - at least for me. Not the unterwater pet, but the on land pet. It doesn't matter whetther the pet is stowed in advanced or a soulbeast merges with the pet in advance, the pet reappears when the ranger starts to travel with the skiff and swims in the water underneath the skiff. There it can get engaged in combat with underwater enemies, which can be quite annoying because there is no way to disengage the pet from combat, since stowing it or merging with it doesn't work. Also I feel like very bad making my pet swim while I travel on a boat πŸ˜…
  4. Yes I know, but it's a beginning at least πŸ™‚ At least now I can choose for myself not to be a lightbulbπŸ˜…
  5. Anet could save themselves the time and money to design bosses equal or below the size of a Charr/Norn and just just put the generic character model in their place, since you usually cannot see them anyway becaue all the visual clutter. I remember doing the Istan Meta so many times back in the days but there were bosses I just never knew how they looked like. But Anet listen sometimes. I just found out that you can disable the visual effects of Aurora and Co since November. This motivates me actually work on them :).
  6. I really hope they include an option to stop this. It really makes me sea sick as well. sigh. I really don't understand why the background image has to move when you move your mouse. I'ts so annoying.
  7. Wow this meta is so frustrating . About 30 minutes doing essentially nothing but waiting at the beginning and then failing at 4% with an organised map. At the moment I just want to get my Siege Turtle somehow and then I don't want to do this meta ever again. The spamming of "join map" at full squads reminds me of Dragon's Stand at the beginning sigh.
  8. I found that very annoying too, especially since it's the only UI icon that never vanishes in cutscenes etc. Very distracting. I hope they change that.
  9. It's terribly confusing from the perspective of someone who plays WvW very rarely and didn't follow the discussion about the alliance system very closely. There is no explanation (I can see) inside the game how this works. What is a team? Do I join it for my entire guild, if I click "join" now (I'm part of a very tiny friends/family guild)? Or is my guild assigned one? Can we change teams? Sure, I could read the forums, reddit and the wiki to find out, but I think there should be an explanation ingame to clarify this, should this be implemented. But I think an explanation how the new system works should be part of the beta as well, like brief intro sentence in the World Restructuring - BETA" tab along the line of "this is the WvW beta, the new system we are testing works as followed: ...." Currently a new player or player who doesn't play WvW very often without WvW guild to help them will just see the tab and a bunch of team names with zero further explanation. And there are people who don't read the forums or reddit at all. It almost feels like Anet isn't expecting any players to show interest in WvW who aren't already heavily involved in it. Although I know this is just a beta and not permanent I still think I will wait until the beta is over before I touch WvW again, since I don't really know what I am doing at the moment.
  10. I am mostly a PVE player and play WvW very inferquently and didn't follow the discussions around the alliance system very closely and as a such the new system as presented in the beta is quite confusing. I just opened the WvW tab, was directed to the Word Restructuring Tab and now I am supposed to join a team? Or is my (tiny, tiny friends/family guild) now assigned a team? There is a list of names with no explanation what they are. There appears to be no explanation in the game what these teams are and how this new system works , at least none that I can see. If this becomes a permanent feature this definitely needs to improve drastically.
  11. While I didn't have the time to test the Untamed extensively I still want to leave some feedback, since I am a ranger main for many years now and are especially interested in the ranger specializations. From the perspective of a player who plays open world PVE for 90% of their time (rarely fractals, no raids) the ranger is the one class that has only one specialization available to choose from, since the druid doesn't do any damage. So I am really, really hoping for the Untamed to be good or become good because I for once wanted to have a second specialization available for my main character. So while my feedback is mostly first impression and how I personally felt about the Untamed, I still want to provide it. So here a few random points that I noticed: All in all I like the idea to have a specialization that tries to incorporate the ranger pet. And not by removing the pet - like the soulbeast does - but by finding new and interesting ways to make use of it. I probably can't contribute much about damage and stability, since I don't compare numbers. It feels that the damage is somewhat on the middle ground compared to the other specs - not overwhelming, but also not weak. The heal skill feels somewhat underwhelming, the ranger has better. The teleport skill is fun. All in all combat feels more on the slower side - at least when you're used to play a condi trapper soulbeast. At least at first impression. The hammer feels comparable to the greatsword, but unfortunately I don't really like the greatsword on the ranger, I find it uninteresting to play, since from my perspective it just bash on things and that's it. The hammer feels a bit similar, the character seems to remain relatively stationary and mostly bashes at things. The visual's are - weird. Some of them look quite nice, a bit like the Soulbeast's effects, but the effect of Enveloping Haze and the Elite skill is - something. This effect is probably one of the most annoying and ugly visual effects in the entire game, at least IMO. It almost looks unfinished. And very immersion breaking. It doesn't look "foresty" or "nature themed" at all IMO. The green is incredibly ugly and bright and for half a second or so you can't see anything on screen around your character and pet. Aren't combat skills mostly supposed to harm your enemy, not the player? I feel with the Enveloping Haze effect I mostly harm myself by blinding myself. I find the effect so annoying that I'd probably just not use those skil(s) if it stays like that. The exploding spore effect is not particularly pretty, but at least the effect is not distracting like the ugly green cloud and is over very fast. And it looks far more immersive, so I get to appreciate it for that reason alone. The name is unfortunate and a bit confusing though - at least in my opinion. Is it just "Untamed" or "The Untamed"? Also there is a chinese TV-Series with that name (Untamed) in english, that makes it a bit confusing for me πŸ˜‰
  12. I haven't read to all of the 8 pages, so I will just post my first impressions and thoughts here. I actually love the fact that the turtle takes so much time to turn around and that it is sliding/drifting from time to time, especially when turning or moving down slopes. It always makes me smile. I generally have fun to move around with the turtle. The turtle seems to be moving considerably slower than most of the other mounts, but this makes sense to me, because it's a turtle and therefore should be as flexible and speedy as a raptor for example. Giant turtles in real life don't move that fast after all - at least not on land. For me the slow turns and slides compensate for the fact that the turtle's walking animation actually looks quite fast - the feet move very fast for a giant turtle IMO. It somehow creates the impression of a giant turtle who is constantly "jogging". There seems to be no mode where the turtle is actually just walking - in comparison to the raptor, who actually has a "just walking" mode and a sprint mode. I'd love to see a mode where the turtle is actually just walking - with a slower moving animation that fits better to a large animal that walks with slow, heavy steps. It doesn't have to be the default moving/walking mode (because it probably would make the turtle even slower). I'd be happy to see it implemented as a toggle button though, like with the player character's walking toggle button. One other thing I'd love to have is a walking sound effect for the turtle that is a tiny bit closer to the one of the cows in Minecraft πŸ˜‰, this would emphasize the feeling of riding a very large animal a bit more. I love the sound effect of the canon :). And the idle animations :). It would be nice if the passenger player's character would turn into the direction of the camera. It is a bit odd that you can turn the camera and canon in every direction, but the character themself isn't moving at all. There's one aspect I haven't tested but I can see this creating problems: I just used the turtle on empty areas on Crystal Oasis but I can see them creating a LOT of visual clutter on meta events. The turtle can actually block a lot of your screen. The same is true with the golem of the engineer. The LAST thing Guild Wars 2 needs in my opinion is MORE visual clutter. For me personally at least the amount of visual noise and clutter in the game is already at the limit of what I find bearable. When tons of people with infusions mount their Skyscale and hover around I have to turn the camera away because the visual noise of the infusions and the constant flapping of the wings make me sick. Well at least the turtle has no hectic visual effects when being idle. But it's still huge and half a meta squad full of siege turtles will effectively prevent you from seeing anything. Enemies in metas are already often barely visible, since they are quite often hidden behind huge clouds of flashy effects and visual noise. Well, maybe I can use my siege turtle now to block this annoying visual clutter ;).
  13. Same thing happened to me. Although I have only one account to try it. According to dxdiag my computer runs dx12 and my graphics card - albeit old -should support dx11. But when I enabled the checkbox and restarted the game my Guild Wars 2 crashed. Deleting the Local.dat fixed it. Thanks @Ashantara.8731 for the tip. Wow, that was frightening LOL.
  14. I'd love to see a chair that looks like a regular old campfire where the character can sit beside. Nothing flashy or overly huge, just a run in the mill little campfire an adventurer would make for themselves out in the woods. Maybe like the Sweet Campfire Treat (although this one is almost too big for my liking) and I'd love to see the character sit on the floor, not on a chair. Or at least on a rock or something that looks like something one could collect in the wild. For roleplaying purposes such a "chair" would be awesome.
  15. If you are looking for Cantha related outfits, there is of course also the Ritualist Outfit, that actually looks like a Guild Wars 1 ritualist armor: https://wiki.guildwars2.com/wiki/Ritualist_Outfit I also think the Shrine Guardian Outfit and the Ancestral Outfit might be somewhat Cantha inspired as well: https://wiki.guildwars2.com/wiki/Ancestral_Outfit https://wiki.guildwars2.com/wiki/Shrine_Guardian_Outfit Edit: And there is the True Assassin's Guise Outfit, another one inspired by a Guild Wars 1 armor from Cantha. https://wiki.guildwars2.com/wiki/True_Assassin's_Guise_Outfit
  16. Yes, I am one of those people ;). It is quite a shame that we can't do every gender/race/profession combination. I'd love to have that. But I'll guess every race/profession combination will have to do. Unfortunately I missed the character slot that came with the HoT preorder (or was it the deluxe edition?), since I only bought the normal version after release.
  17. Yeah, well. 35 and counting. I just love making new characters. I guess I'll stop making new ones when I run out of slots. πŸ˜… There are people who have more then I though ;).
  18. I have six years worth of boosters sitting in my bank LOL. I keep thinking "I'll use them for something important". And then I forget them πŸ˜…. I found the ones that boost your crafting very useful for leveling the crafting disciplines. And the WvW ones (while doing the gift of battle as a purely PVE player πŸ˜„). Occasionally I use XP boosters while leveling. I also like the karma boosters - provided I don't forget to bring them with me ;). The one kind of booster I use constantly are the birthday celebration boosters (or whatever they are called), since I have so many of them (I have a lot of characters) and promised myself to keep using them from now on. Nowadays whenever leveling gives me a booster I use it immediately. No reason to stack even more in the bank lol.
  19. I have 35 characters, but I only repeat the personal story with characters I have a special fondness for or those I roleplay with. Which is about half of my characters. Without personal story I just level them by playing the maps, doing events etc until they're level 80, then I get the two specializations of the class and equip them properly. This keeps me occupied for some time :). I have played through the beginning part of the personal story (level 10-30) with quite a few of my characters though since I wanted to see the different variants. You don't have to do that though. You can just leave your starter city and then take your new character wherever you want. Provided the characters is high enough in level for the map. You have a waypoint in every starter area unlocked, so you can take your Asura (for example) and go to level them on the Norn maps if you want. That said: I once took a smaller character (20 something in level) and traveled from the Black Citadel to Ebonhawke on foot. That was fun :). But slightly scary, when everything can oneshot you πŸ™‚. I then did something similar with a very underleveled character in Orr (traveling all the way to the Temple of Grenth on foot). What I also like to with new characters is to pick a map with my leveling character, travel through it without mount and talk to every NPC that can be talked to and read what they have to say, do every event, every heart, explore every corner. I find all those little things you discover that way interesting. Sometimes I play with the UI set to immersive, so that I need to navigate without constantly looking at the mini map. I also have a new character currently who is only allowed to use the money/currency/equipment he has earned himself (it requires a bit of calculating πŸ™‚ though lol). You can also craft (if you haven't done so). It will give you some additional EXP. And you can take some food with you that gives you EXP while you level. I use tomes, but sparingly, although I have quite a few and high level ones, because I play the game since six years. I just find leveling characters relaxing and I'm not in a hurry when I level one. Sorry for the long post πŸ˜…. But maybe it gives you some inspiration :-).
  20. Thanks for the explanation. "How to swap a weapon" was indeed a part of my question, but it was also actually the realization that the original item as a such doesn't exist any longer. I used to have one character carrying the original and several others using the skins and I always kept track on who carried the original, but now suddenly no one had the original any more and I got somewhat scared for a moment LOL. Well, the armory certainly has its practical sides, but also quite a few downsides I think. It feels odd somehow that the item you worked so hard for doesn't exist as an item in the conventional sense any longer, just as a part of a template. I wish they'd add an option to remove a legendary from the armory and put it in the bank. But the "dropping the sigils" thing will most likely have the consequence that I'll stick to templates or to one character using the "original" and the others the reskins. Anyway, thanks!
  21. I am sorry if this question was asked before and comes very late, but I've just started to dabble with the legendary armory and I find myself a bit confused: Where are legendary weapons now, only in the legendary armory? Is there a way to put the original legendary weapon back into a character's inventory or in the bank? Or is the legendary now permanently tied to the legendary armory slot and can't be put into the inventory/bank at all?
  22. I've encountered this problem too, numerous times in fact. While I have an account that was created long before the personal story reconstruction I have encountered this bug with characters that were created long AFTER the personal story reconstruction. The bug happens every time I play the personal story together with my friend and works as followed (since we both are altoholics and have a lot of characters we play the PS a lot ^^): My friend (who also plays a character created AFTER the PS reconstruction) and I play the personal story together without any problems. We play "A light in the darkness" together and choose the same worst fear. Then we arrive at "Forging the Pact". After we've completed "Forging the Pact", the story skips all of the worst fear story chapters that should follow now and starts "The battle of Fort Trinity" immediately. After that the last chapter of the worst fear story starts, which is either "A Sad Duty", "Delivering Justice" or "Liberating Apatia". This happens only when I play the story together with a friend. When I play the story alone the bug doesn't happen. I think the bug is caused either in "A light in the darkness", where the player(s) choose their worst fear, or in "Forging the Pact". I've done some experiments while playing with a friend where we played "A light in the darkness" separately (and choose the same fear). We did the same experiment with "Forging the Pact" (playing it separately). VERY unfortunately I cannot quite remember the results of our experiments since it was some time ago. I only remember that while playing either "A light in the darkness" or "Forging the pact" separately we managed to prevent the bug from happening. Since the bug isn't tied to the age of the character I can only assume it may be related to the account age (means it may affect accounts that were created before the personal story reconstruction) and that it is triggered either in "A light in the darkness" or in "Forging the pact" (or both) while playing them together with another player. Whether the age of the other player's account matters I don't know. My friend's account is also quite old (created at GW2's release). There was a feedback thread here in the forums related to the personal story reconstruction some time ago and I posted the bug there but nothing ever came from it. I assume it may only affect a few players and is possibly quite complicated to solve. Therefore only advice I can give you is to try playing "A light in the darkness" (or/and possibly "Forging the pact" as well) separately when playing with another player if you don't want to skip the majority of the worst fear storyline. This may prevent the bug from happening.
  23. Ah thanks, I see :-). So it's a "release in pieces" combined with two timed bonus events I both missed. I finally figured out that you can still complete the donation achievement by buying stuff from the factions vendor (I had the five marks for some reason), so I go this achievement (and the other after talking to Jonna). In case someone is wondering about that.
  24. I apologize if this is a stupid question and I may be simply too tired, but can someone please explain to me how these bonus events work that follow the latest living world chapter and why Calm in the Storm doesn't continue? Because I am completely lost and confused. So I completed the chapter. Now it states in the upper right corner: Calm in the StormReady your allies...Speak with Lady Camilla Speaking to Lady Camilla does nothing though but as far as I understood the other thread this only continues when the next chapter releases? Then I have this bonus event tab below the "Daily"-Tab, there is an achievement that says "Rallying the Ebon Vanguard" and I am supposed to donate 5 tokens, but I don't know where I am supposed to donate them.There is Jonna (Rally event), who just says one sentence to me, and the factions merchant where I can spent my my "Ebon Vanguard support marks". But I don't understand the mechanics surrounding those marks either: Where did I get them and what do they do? And what about the Crystal Bloom order bonus event, which I missed. Is that bad? Or is it just a timed bonus event and it doesn't matter whether I do them or not (aside from missing achievement points and rewards). I read the wiki entries, I read the thread about Calm in the Storm here on the forums but I still don't understand what I am supposed to do and how those bonus events work. Thanks in advance for your help.
  25. No. After what they did to the Spirits, the norn aspect of the Saga in general, and to my boy Smodur - zero faith in ANet's narrative capabilities. I'd prefer they not ruin Laranthir somehow as well. Might be the wise thing to do. I'm afraid it will end up like that but I still can't not get my hopes up. Oh well, the dissapointment to come is my own doing I guess. And slightly off-topic, I was not pleased by Aife coming all the way to the EotN and tell me almost the same thing we've been told for FIVE KITTEN YEARS about the Pale Tree's health.After having finally completed the newest episode I am still torn. On the one hand hope dies last - and so I'll continue to hope that they'll bring Laranthir back as the leader of the Vigil. He's been telling us that he'll replace General Soulkeeper in the event of her demise for years now after all. But on they other hand Jhavi tells me that "she's getting used to it" and that she didn't hear from Laranthir at all and my hope sinks. And considering how they treated other characters recently, like Smodur - oh my... But if they ditch Laranthir as the Vigil's General just because Sylvari aren't en vogue any longer or because it is considered good storytelling now to get rid of long existing characters I will be VERY disappointed. Sorry to kind of necro this thread but I had to get this off my chest. I like Laranthir. He was the one of the last of my favorite characters who was still around (usually my favorite characters get killed or booted out of the story), mostly because nobody was interested in him, and I made the mistake to think he was safe because of that. Guess I was wrong.
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